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#1
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Chaos Character Creation
Waterworld: Chaos D&D 3.5 Rules Party Size: 6 Starting Level: 3 - 3000xp GP: 250g Stats: 32-point buy Alignment: Non-CE Dieties: Greek Pantheon Classes: Standard PHB, some modifications (see spoiler) HP: Max for all 3 levels Traits: Two, one DM inflicted, the other rolled Other: Varients are acceptable within reason, no flaws, bloodlines only with a very good background, non-gestalt Books: Standard, Completes, Stormwrack, Spell Compendium Races Avail: PHB and Stormwrack races, Kobold and Merfolk (as modified below). Current Characters: Argos the Darfellan Druid - Stoneage88 Urvan the Kobold Sorcerer - Velve Wendall the Human Wizard - DeadGoon Alex the Human Bard - Vetinarus Allyriae the Aquatic Elf Scout/Ranger - Icg16 Adrastos the Human Sorcerer/Paladin - LordJecks Ex-Player Characters: Taylon the Human Barbarion/Crusader - Gotwa Urvan the Kobold Sorcerer - Silverlake (New PC, above). Zom the Aventi Rogue/Fighter/Swashbuckler - Zom Burrfoot the Halfling Ranger/Rogue - lionofinverness (NPC) Last edited by Sandy; 10-13-2009 at 09:57 AM. |
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#2
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Zom
Born into a wealthy family, everything was handed to him. He resented his family and relatives because of their views of land dwellers and the impoverished. These too were expected of him, to look down on anyone who was not like him. Zom was also looked at as something strange. Most of his family had tanned skin, where as he has a very pale blue tone. Another family trait was blond hair, his sea green hair he was considered odd. No one ever commented on these facts in public but he has overheard many comments about his appearence. At the age of 13 he ran away from his suffocating home to explore the world and find his own way through life, without hatred and alienation. Looking for work he joined up with a crew of sailors shipping goods from Anaphe, his homeland, to Lebinthos, a large gnomish city. Mistaken as a band of pirates, the forces from Ios attacked the ship, sinking in and sending many of Zom's crew mates to their deaths. The attack on the ship left Zom floating in the sea, lost, for several days before he was picked up by a passing vessel. This vessel was the ship the Elves from Ios were looking for. The captain of the ship took Zom on as a crew member. Apprehensive at first to join the crew of pirates, over time he began to befriend some of the crew members. He sailed with the ship for a little over 2 years. Raiding trade ships for supplies. Up late nights drinking with the crew and up early the following mornings scraping barnacles off the hull of the ship. Late one fall night, several miles off the coast on Cyzicus, the waters began to turn violent. The crew of the ship fought to keep her afloat but lost the battle after a few hours fight. The main mast was snapped off, taking a large chunk of the deck with it. The ship began to take on water. In the ensuing commotion, a yardarm broke free and came down hard on Zom's head knocking him out cold. When he woke, he could not remember anything. Days passed as he lay on the beach, several bones broken, in horrible pain. Weaving in and out of consciousness, he was saved by a kobold cleric. When he finally got up and moving, he began to help the kobold as he was helped. Once Zom was back up to his former strength, he thanked the kobold for his care, he ventured out to Leros to attempt to learn something about himself. He was recognized in the city and was told to go to the city Anaphe, he would learn of his history there. Last edited by Sandy; 12-20-2008 at 05:56 PM. |
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#3
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Taylon Kaegrokothar
Taylon was a descendant of the Kaegrokothar from the city of Leros. His heritage was nothing spectacular, family full of traders looking for ways to increase their earnings in any way possible. This was achieved by migrating to the dwarven city of Didyma, where Taylon was raised. His childhood was nothing of extreme interest either, however, except for the fact that his town never knew peace of extended periods of time. Didyma was accustomed to many raids since its time of founding. These raids were the primary turning point in Taylon's life, it's city teaching its young to take arms against the menaces threatening its safety. So take arms he did, when he came of age. Upon the number of raids, he noticed a select few of the towns militia bearing a symbol of a simple owl head upon a gauntlet here, a shield there, its presence small but powerful. He noted that these warriors were among the elite in the militia, and he found his goal. He wanted to protect the citizens of his town, while remaining strong enough to deal with any possible threat. As he continued his progress and life, he came to understand these warriors were followers of the Goddess Athena; Taylon soon followed suit, and bore the head of the owl upon his left gauntlet. Once reaching a prime age, he had earned enough gold throughout his tasks and efforts to protect the city, and bought a house of his own, to continue his own life. He prayed daily, were it possible; He would not pray if a threat was nearby. And so his life continued as he progressed through the ranks of the militia, in the name of Athena. |
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#4
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Argos, The Pearl of Iridansa.
Argos’ origin is unknown. As an infant Darfellan he was discovered amidst the wreckage of a ship in the scattered islands between Cyzicus and Cnidus north of Dia by a member of a small druidic aquatic elf colony that resided in the surrounding coral reef. The baby was brought back to the colony and taken before the Arch-Druid Iridansa. Iridansa, who was familiar with the Darfallen race and tradition, immediately noticed his strange coloration. She was awe-struck at the pure white coloring of the child, and new immediately its implications of great destiny. Because of his color, identifying which clan he belonged to based on markings was impossible. A council was held to discuss the fate of the baby. It was suggested by some that he be sent to the Darfellan city of Icus to be with those of his own kind, however, Iridansa did not wish for such a special child to become caught up in the hate-filled affairs of the Darfallen and the neighboring Sahuagin tribes. It was decided that the baby would be raised by Iridansa. She decided to name him Argos, after the name on the ship wreckage he was found in, and affectionately referred to him as “my little pearl”. Argos was raised to believe in the druidic system of nature worship. He was taught to pursue a transcendent union with Gaea, mother earth. Argos was taught that Gaea was the first being to form out of the black chaos, and that it was by her will that all of life, including the gods, came to be. Because of his druidic studies, Argos does not revere or worship the gods, instead he merely is aware of them, and realizes that they are no different from mortals in the eyes of Gaea. At the age of fourteen Argos was given his first major task of defeating a great white shark that had set up a new hunting ground close to the coral homes of the druids. When Argos encountered the shark, he marveled at its beauty. It was solid and strong. He observed its hunting and saw its ability to go from smooth and calm to ferocious and deadly. In this shark he saw the raw nature of Gaea. He challenged the beautiful monster to combat, and by besting her had gained his animal companion. Once Argos managed to claim an animal, his training required that he travel the world, and learn all he could about the ebb and flow of life under Gaea. Like many druids, Argos is elusive and secretive. He rarely forms bonds of friendship with others outside the druidic order. Argos understands that life and death are parts of the natural order, and because of this he tends to ignore the politics of the world. Treasure and fame are not important to Argos. He merely seeks to gain a great understanding of the world that will raise him up into the ultimate ranks of the druids, and one day become one with Gaea. Last edited by Stoneage88; 01-02-2009 at 01:07 AM. |
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#5
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Urvan Darragoshe
Urvan the Wildcrafter Urvan of the Veiled Magics Urvan, Son of Boral the Master Craftsman Urvan Silversmith, Tinkerer and Sorceror for Hire. Born and raised in the Dwarven/Kobold enclave city of Nisyros. Like countless generations before him, his family passed along a legend from parents to children. The story told of how when the Gods had claimed their domains, that the master smith Hephaestus began to craft all sorts of oddities in the forms of clockworks. Of course, the first Kobolds were crafted in this way. It is passed on that Hephaestus saw his automotons and took pity on them, setting them into the world with the gift of life. Stories were only part of growing up in his family. His parents were both tinkerers, operating a small business of their own since he was a child. When he was ten, he was taken to apprentice with an old, dwarven steam-engineer. He was a retired adventurer trying to decipher an old, gnomish schematic for some kind of steam-powered device. He had no idea what the thing was to be used for, just that it was a monumental task. So in the meantime, Urvan was used to take care of minor duties, like stoking forge fires, cleaning the place up, running errands etcetera. Well, that lasted right up until he was 17 years old. He'd had quite enough of being the errand runner. Not only did he know he was smart enough to help, but he was developing (like alot of his race) the ability to conjure arcane abilities. Soon, his 'master' had him casting Grease spells on his gearworks in addition to his normal chores. That was the last straw. That day he said goodbye to his parents and twenty four siblings. He went to the shop, like normal, and by the end of the day, the steam plant used to power the odd device was ruptured in eight places. Of course, the engineer was unharmed (being away at the time for his usual afternoon beers), but was unbelievably furious. Urvan, meanwhile, snuck away to the port city of Thorace with a pouch full of gold, and dreams to find work across the sea in the human city of Patmos. For five years now, he's worked under a much more reasonable apprenticeship, learning the fine craft of working silver into beautiful objects. While his skill is still rudimentary, he's found a medium he enjoys working with. This all, in addition, to continuing his own training and learning as an adventurer. Last edited by Silverlake; 01-02-2009 at 08:35 PM. |
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#6
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Captain Morlay was second guessing himself about leaving port with such a storm heading inland. It was early in the first day of his voyage. His ship was taking a beating from the ever looming waves pounding a slow paced low sounding rhythm on the ships' hull.
__________________"Where are the ropes?" He asked to no one in particular. More of a release of his nervous energy. He had sent deckhands for them to have the mast sail secured before he lost it. This storm had him genuinely worried about his vessel and crew. "Perhaps they were swept of deck?" shouted the first mate. The ship swayed savagely as another huge wave crashed in, mist spraying thirty feet into the air. The captain gazed skyward and to his amazement saw the storm front fading. Not passing over.... it was fading and fading fast. A strange calm in the storm had arrived seemingly out of nowhere. The deck hands stumbled through the door almost slipping on the wet floor. They did not have the ropes the captain sent for but one of them held something else. A basket "We found it hidden in the hull!" The captain still amazed at the change allowed his attention to wander from the storm. He peered into the basket and saw a baby. In his mind he thought quickly "someone must have abandoned the babe back at the shipyard." His words even surprised himself "This is sign". What else would explain the sudden passing of the storm? The voyage would have to be delayed. He turned control of the ship over to his first mate and took a seat holding the baby. As he looked into the baby's eyes his thoughts turned to his wife Myrlanda. She had lost a child in birth seven years ago. Morlay decided he would ask Myrlanda to raise the child as he were there own. Thoughts of the babe growing into a captain like his father were already manifesting in his mind. He took a glance to confirm the child was a boy and his suspicions were confirmed. With a helpless smile on his face the captain started to prepare how to break the news to his wife. The couple indeed chose to raise the boy as their own. They named him Wendall and Myrlanda discovered early on in the boys life he had the ability to deal in magic. A wizard herself, she began the boys magical studies at a very early age. She formed a very strong bond with him however Wendall was a sailor at heart and his passion was isolation and the open sea. He often chose to accompany his father on his journeys rather than fully delve into the depths of his power as a wizard. As he grew into manhood he had developed both his magical abilities and his seamanship equally. He yearned to see the world and left the safety of his fathers business to hire on for different voyages from different parts of the world. Although he technically considered Morlay and Myrlanda his parents, he never took their name and became known only as Wendall of Anaphe. |
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#7
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Wanderlust is defined as the desire to explore and see the world. In the Sailstrider family, wanderlust is characterized by an inability to be still for more than three seconds. Their tiny, furry feet tend to move in all directions at once, always prompting them to go somewhere they've never seen before.
__________________Burrfoot was born in the town of Anaphe, a human settlement on the continent of Cyclades. His parents stuck around the settlement just long enough to see every human there, to explore every shop and market, and to stir up just enough trouble to make it wise to move on again. The Sailstriders took their name from their habit of hopping aboard any vessel headed to sea, hiding in the cargo holds and the crow's nest, and crossing their fingers. It was a particular trait... But then again, on those big ships no one every really missed a few feet of space. Burrfoot was eight on the last oceanic voyage he took with his parents. A few years of ceaseless naval gazing and uninterrupted adventuring followed the Sailstrider family's exile from Anaphe. They explored the width and breadth of Cyzicus, marveling at its massive lakes and spending months exploring its forests. No stream was too unimportant to follow, no glade to wild to traverse. It was during a foray through one of these tangled patches of grass and wilderness that Burrfoot was lost, as the family took shelter, hiding from a clan of roving centaurs. He was barely ten, undersized and overwhelmed. Unfortunately, these weren't concerns that passed through his mind, for Burrfoot had the wanderlust bug even worse than his father. When the nights came, chill and forlorn, he didn't cry. When the days parched his throat and nearly killed them with their heat, he just kept on, turning over every rock to watch the bugs crawl, crawling under the bowl of every tree and ferreting out the warrens of the smaller subterranean creatures. This was how Big Brother found him, sticking his hand in a badger's burrow. Some say Big Brother is the embodiment of Dionysus, trapped on land. He came to Burrfoot in the midst of a crowd of revelers, twigs in his hair and beard, the inky stain of elderberry on his lips, unshod and merry. Sensing impending dismemberment for the tiny little child, Big Brother reached down and plucked him from the hole, only to realize with a start that the afore mentioned badger was clutched in the halfling's fingers and ever more surprisingly, that it gazed at the child in adoration. Big Brother was mystified. Burrfoot was insanely curious. And so it went. For ten years the youngest Sailstrider followed in the train of Big Brother. While not overly fond of the strong drink that the big man and his partners favored, Burrfoot still became the apple of the train's eye. Not a day passed when his antics served to incapacitate his party members with mirth, from climbing to the tip top of the tallest tree in the wood only to slip and tumble halfway back down, to once getting his head stuck between two roots. Big Brother found him smart enough, picking up on many skills almost instantly, but what he did find lacking was a healthy dose of common sense. What's more, he could see the tension building in the little halfling, and knew that the sea was calling to him. It was on the shores of Leros and Cyzicus that they finally parted ways, not with tears but with joyful song. Burrfoot was encouraged not to sing at this junction... Many found his high pitched tremolo off key, raw, and wholely unpleasant. Burrfoot took work on an Elven trading vessel under the command of the notoriously ugly female captain Lyra Belaquia. Something in his irrepressible childlike wonder drew her to him, and despite the fact that he couldn't hoist a sail or unload the cargo ships, she granted him the boon and took him aboard. His natural talents came to good use, scurrying up the mainmast to uncinch a stubborn knot or tentatively scaling the mainsails to make hasty repairs in the middle of a thunderstorm. Sailstrider became a being of both sea and land and air, sailing from the guide ropes, storming the crow's nest like a monkey. His innate curiosity took him over every inch of every ship in every port across the continents. That's where he stands today, a curiously half-grown manling, with stars in his eyes and questions on his tongue, determined to see everything there is to see, hear everything there is to hear, and touch everything within reach. Oh woe to the party of adventurers he falls in with, because for good or for ill, Burrfoot won't stop until the sun stops shining across the waves. Last edited by lionofinverness; 01-04-2009 at 10:09 AM. |
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#8
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Character Name: Alex De Norshank
__________________Race: Human Class: Bard Background: It's just so hard growing up the fourth in line to the De Norshank fortune. I mean, your eldest brother is raised to assume the title, your next oldest to join the military, the third oldest to join the church and... what? What about you? You're raised to be professionally useless. You're given just enough combat training to defend your honor in a duel, but not much else. Rapiers and light blades, mainly. You're classically educated, perhaps even sent to the Guild School (The Assassin's Guild School, that is) in Patmos, but you're barred from taking Black Subjects and you have to content yourself with learning geography, maths, literature, science, divinity and so on. Admittedly, the silver spoon does confer a few... minor benefits, such as the ability to attend the aforementioned school and not have to steal to survive. Not even have to work, really. You've got people for that. Alex is the fourth son of the De Norshank family, whose fortune is in banking, gold mining, diamond mining, land ownership and almost anything else they can stick their fingers into. The whole lot of them are a traitorous bunch, ready to sell their own mother for a few coppers. Except for Alex, surprisingly enough. It had to be all of that library. He was content to stay with his books on history, chemistry and the like, even going so far as to have himself completely written out of everyone's wills. This may have either been a decisively bad idea or a decisively good one, depending on your viewpoint. He still manages to survive on the meager 250 gold a month paid out to him from a lawyer-managed trust fund, which is willed to charity should the unfortunate happen. He lives in a small but usable villa located near the Academy of Arts in Patmos. He certainly studied a lot. His walls are all covered with shelves, and books cover every shelf. Several of them he actually wrote himself. Topics from Alchemy to Divinity to Poetry to Youth culture fill his shelves, and all of them have signs of being read several times. In recent news, however, his eldest brother has just dies in an unfortunate and mysterious circumstance, and there have been threats made against all the others, including Alex. So now might be a good time to go on an extended cruise and see all the things he's read about... Last edited by Vetinarus; 02-17-2009 at 05:27 PM. |
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#9
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Name: Allyriae "Aly" Perlantasil Race: Aquatic Elf Class: Scout 2/Ranger 1 Alignment: Chaotic Neutral Background: A petite lass with smooth blue skin and wavy aquamarine hair, wearing only as much as decency warranted, so as not to be slowed down, Aly is a wide ranging mercenary explorer of new trade routes, and a guide to fearful ship captains. She spends her free time hunting sea denizens for a little fun, and has become quite skilled at tracking them down to their haunts... She is quite brash and proud of her skill, insisting her ability was rooted more in innate talent than Poseidon's blessing, and bragging one day to a rather annoyed druid, (she annoyed even peaceful druids), about her ability to deal with foreign surroundings, the other elf blasted her with a powerful current of water that took her to a very foreign area indeed. The arrogant sea rider is now lost (though she'd never admit it) in darfellan territory, hoping to find that would see her to more familiar waters. And if they would pay her for some scout work? Well, all the better... Last edited by lcg16; 02-21-2009 at 07:13 PM. |
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#10
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Name: Adrastos Areios
__________________Race: Human Class: Sorcerer 1/Paladin 2 Alignment: Lawful Good Background: Many seek either sword or sorcery, only a few seek to blend them, and fewer still manage it flawlessly. Adrastos is counted amongst these few. Born to lowest caste of citizens of Athens, his childhood was one of hardships and longing. From an early age he showed promise in the gifts of the arcane, but his father a superstitious man saw the Adrastos gifts as a dark curse from Hades and forbid there use. Many a time the rod would be use on the youth, till he learnt when and how to utilize his abilities save from sight. War broke out, as it always did amongst the city states, and Adrastos was drafted into the war front. It was here the merciless training he had faced under his father in the ways of war paid off. The young man excelled in the field and eventually was put in charge of a small group of Hoplites. His cunning and bravery caught the eye of Athena who graced him with her blessing, an owl to watch over him and divine protection against the evils of the world. With her blessing and against the will of Poseidon, Adrastos struck out with the fleets heading to the foreign waters of Icus aboard Razhul's Star. |
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