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  #31  
Old 06-08-2009, 12:00 PM
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Knowledge Check on Undead, to learn more about exactly what sort of undead they are. =P (And get attack and damage bonuses for myself, but that's besides the point. =P)

Know:Religion
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+34: (14) + 34 Total = 48
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  #32  
Old 06-08-2009, 12:38 PM
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Orb of Acid ranged touch attack
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+30: (14) + 30 Total = 44

Damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
15d6: 3, 5, 2, 5, 3, 6, 1, 6, 4, 6, 2, 6, 4, 3, 1Total = 57

-----------------------------------------------------------------------------------------------------------------------------------------------
Lesser Orb of Electricity ranged touch attack
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+30: (16) + 30 Total = 46

Damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d8: 3, 5, 8, 4, 1Total = 21
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  #33  
Old 06-08-2009, 12:45 PM
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Zarpuk Initiative
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+7: (9) + 7 Total = 16


Unless I've already missed the boat...
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  #34  
Old 06-08-2009, 05:21 PM
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Byrac Byrac is offline
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Initiative
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+5: (2) + 5 Total = 7
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  #35  
Old 06-08-2009, 09:05 PM
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Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
10d6: 4, 2, 2, 6, 3, 6, 1, 6, 3, 3Total = 36
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Taki(5)- AC 18- (Dex +4 Deflect +4) HP: 11 Init +4 Attack +6 ranged Sheet
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  #36  
Old 06-09-2009, 05:40 PM
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Will Save
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+23: (20) + 23 Total = 43
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  #37  
Old 06-10-2009, 10:09 AM
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bardic knowledge
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+23: (20) + 23 Total = 43
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  #38  
Old 06-10-2009, 10:58 AM
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Turning Check to Boost Heal, Mass Level (Divine Spell Power)

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+16: (19) + 16 Total = 35
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Yes, I know I'm behind on a lot of stuff. Continue to expect very sporadic activity until April 23. NPC as necessary.
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  #39  
Old 06-10-2009, 11:09 AM
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Heal Mass boosted to Caster Level 22.

220 Damage to each Undead, unless they aren't within 30 ft of one another. Will Save DC 29 Halves this to 110. Heal Mass can only reduce Undead to 1 hit point at the lowest, IF they succeed on the Will Save.

Caster Level Check vs Any with Spell Resistance...
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+22: (4) + 22 Total = 26


Flame Strike

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
15d6+5: (2, 4, 2, 5, 6, 1, 5, 2, 2, 3, 2, 6, 4, 4, 1) + 5 Total = 54


Half is Fire damage. Half is untyped divine damage. Reflex DC 25 to Halve.

If any have Spell Resistance, caster level check

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+18: (5) + 18 Total = 23
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Note: That's a small L in my username. Not a capital I.

Yes, I know I'm behind on a lot of stuff. Continue to expect very sporadic activity until April 23. NPC as necessary.
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  #40  
Old 06-11-2009, 01:58 AM
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Full Attack on the Spell Caster. If the Caster dies, I'm using the remaining attack rolls on the melee guy (Subtract 4 on those, as I don't have precise shot.)

The first attack that hits an opponent deals
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
10d6: 3, 3, 6, 3, 1, 4, 1, 4, 5, 1Total = 31
extra damage. =P So add that to whichever one hits first.

1st
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+34: (14) + 34 Total = 48

Damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+19: (8) + 19 Total = 27


Haste
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+34: (18) + 34 Total = 52

Damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+19: (8) + 19 Total = 27


2nd
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+29: (13) + 29 Total = 42

Damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+19: (1) + 19 Total = 20


3rd
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+24: (14) + 24 Total = 38

Damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+19: (5) + 19 Total = 24


4th
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+19: (1) + 19 Total = 20

Damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+19: (3) + 19 Total = 22
__________________
Note: That's a small L in my username. Not a capital I.

Yes, I know I'm behind on a lot of stuff. Continue to expect very sporadic activity until April 23. NPC as necessary.
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  #41  
Old 06-11-2009, 09:40 AM
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Attack
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+47: (10) + 47 Total = 57

damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
3d8+24: (5, 2, 4) + 24 Total = 35

explosion
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d4: 3, 1Total = 4
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  #42  
Old 06-11-2009, 10:21 AM
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CH82 CH82 is offline
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spellcraft

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+70: (2) + 70 Total = 72
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  #43  
Old 06-15-2009, 10:38 AM
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Sacrificing Turn Anathema: Chaos for Cure Moderate Wounds
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d8+10: (6, 6) + 10 Total = 22
__________________
Note: That's a small L in my username. Not a capital I.

Yes, I know I'm behind on a lot of stuff. Continue to expect very sporadic activity until April 23. NPC as necessary.
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  #44  
Old 06-22-2009, 10:36 AM
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Divination (w/ Divination Enhancement. Can roll two success checks and take the better one.)

90% success chance (Caster Level 18 +2 CL to Divination Spells from Oracle Domain)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d100: 30+3(33)

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d100: 10+6(16)
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Note: That's a small L in my username. Not a capital I.

Yes, I know I'm behind on a lot of stuff. Continue to expect very sporadic activity until April 23. NPC as necessary.
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  #45  
Old 06-28-2009, 12:21 PM
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RonarsCorruption RonarsCorruption is offline
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bardic knowledge Dragon empire (+15 bonus from ring being expended)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (2) + 38 Total = 40

bardic knowledge ('real' Duke)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+23: (18) + 23 Total = 41
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