Razgriz laughs malevolently as he starts to swing his great spiked flails. Round and round he spins them and suddenly he unleashes a furry off attacks against three of the enemies at once!
attacks (5)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+21:
(18) + 21
Total = 39
first main hand
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+16:
(17) + 16
Total = 33
second main hand
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+11:
(15) + 11
Total = 26
third main hand
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+21:
(20) + 21
Total = 41
first off hand
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+16:
(15) + 16
Total = 31
second off hand
damage (omfg) (1d6 fire 1d6 lightning 1d6 acid take off for resistances accordingly
Enemy 1(C1)(main target so he takes Sata damage and )
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
6d6+13:
(3, 1, 2, 2, 4, 1) + 13
Total = 26
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6:
5, 1
Total = 6
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
6d6+13:
(3, 3, 1, 3, 3, 1) + 13
Total = 27
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6:
5, 3
Total = 8
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
6d6+13:
(3, 3, 4, 2, 6, 5) + 13
Total = 36
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6:
1, 4
Total = 5
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
6d6+7:
(5, 6, 3, 4, 3, 1) + 7
Total = 29
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6:
4, 3
Total = 7
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6+7:
(3, 3, 4, 2, 2) + 7
Total = 21
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6:
4, 6
Total = 10
Enemy 2 (D1)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
6d6+13:
(6, 1, 3, 2, 2, 1) + 13
Total = 28
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
6d6+13:
(2, 6, 6, 6, 3, 4) + 13
Total = 40
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
6d6+13:
(2, 4, 5, 3, 6, 4) + 13
Total = 37
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
6d6+7:
(3, 1, 1, 6, 5, 1) + 7
Total = 24
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
6d6+7:
(3, 1, 6, 4, 4, 3) + 7
Total = 28
Enemy 3 (E2)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
6d6+13:
(6, 2, 3, 4, 4, 6) + 13
Total = 38
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
6d6+13:
(6, 3, 5, 6, 5, 2) + 13
Total = 40
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
6d6+13:
(1, 4, 5, 5, 3, 1) + 13
Total = 32
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
6d6+7:
(6, 5, 5, 4, 2, 6) + 7
Total = 35
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
6d6+7:
(4, 6, 2, 1, 2, 2) + 7
Total = 24
Trip attempts for any attack dealing more than 10 damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+21:
(19) + 21
Total = 40
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+21:
(8) + 21
Total = 29
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+21:
(2) + 21
Total = 23
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+21:
(14) + 21
Total = 35
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+21:
(4) + 21
Total = 25
Move action after, 5 foot step back so nothing can move w/o provoking an AoO (A2)
__________________
Sleep is but an eclipse of life, and time merely the perception of change.
Crit only effects first enemy so on fourth damage roll he takes 50 damage instead of 29
total damage not applying reductions is....
196 for the first enemy, assuming all attack land and sneak attacks work
157 for the second assuming all attacks land
169 for the third assuming all attacks land
add
Dice *
Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6+20:
(6) + 20
Total = 26
if both weapons hit a mob it will be the same type of damage as my offhand weapons
and add 2 damage to each attack if they happen to be undead >.>
I AM A BEAST xD
__________________
Sleep is but an eclipse of life, and time merely the perception of change.
Last edited by Kael Vonrik; 07-31-2009 at 12:17 AM.
Okay, sorry for the delay. It will be posted tonight how just much death you rained down on my poor beasts. *Insert excuses here* This has just been a busy weekend, which included me having effectively no internet access Thursday afternoon until this afternoon.
EDIT: Okay, I lied. I have most of the character actions finished, after cross checking several things. Now I just need to do the map and creatures' actions. Tomorrow afternoon, first thing, I will have this posted.
ABCDEFG
1 xexxxMx
2 xRxxxxx
3 xdxxdxx
4 xxxxxdx
5 xAddxxx
6 xdxxxxd
7 xxxDWxx
8 xxxexxC
D = Deredin
R = Razgriz
C = Calypso
A = Alias
M = Creature
d = square with debris (halve move to those that are grounded)
e = entrance/exit
W = Wolfy
The original three adventurers prepare for battle when Gideon, the first pixie fighting with them suddenly goes very silent. In the next second, an Astral Deva appears and appears to fire two streams of pure fire towards one of the shadowy figures. The first stream slams into the figure, burning it severely, but the second stream is apparently swallowed into the figure, defying the Deva the pleasure of finishing the creature off. The Deva's reaction is impossible to read, however, because the holy figure vanishes the next second.
Deredin refuses to let the appearance of the angel distract him, instead focusing on firing his own streams of fire. Three such streams spring forth from his outstretched hand and converge on a different figure, giving it terrible burns and causing it to wail in an unnatural manner. The wolf by the rakasha's side does nothing but growl menacingly.
Alias, however, IS thrown off by the sudden appearance of the angel. He misses his target, swinging his claw to the left of his intented monster. The flying monkey looks more than a little agitated because of the distraction.
Razgriz then proceeds to remind everyone why he is the front line. Swinging his two massive chains, he wreaks havoc among the three closest foes. All three of them are soon lacerated with five different cuts, with fire and acid burns lining all of the wounds. On the last swing, he brings all three of them down with a mighty crash.
In the following moment, the one figure that hasn't been touched yet this battle let loose a scream--but it wasn't a scream by any traditional sense. Instead it seemed to resonant within the minds of those around it. Razgriz, in anguish, swings one of his chains around again, this time hitting the last three figures. Those two that were burned by the Deva and Deredin are both sawed in half by the chain, but the "screaming" figure is still left alive. With five of the six figures dead, the four heroes find themselves struggling to retain control of their minds.
Razgriz's form twists and writhes as his flesh changes do a dusty green and his face grows larger and hideous teeth. He snarls at the remaining for in his new form and laughs. He then winces at the creatures loud shrieks. He puts his hands to his ears to try and drown out the noise.
lolwill
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6:
(9) + 6
Total = 15
__________________
Sleep is but an eclipse of life, and time merely the perception of change.
Calypso was happy that his first attack hit, knowing exactly how hot the fire burned through the creature. It was feeling agony like nothing it had ever known.
Hellfire, the stuff of destruction. ahh how beautiful it is.
The pixie was a little confused by the second attack seemingly disappearing, but didn't have much time to think about that before the giant ogre attacked. The massive spiked chains destroyed everything they touched. Calypso could only imagine how much strength was behind those swings.
Mental Note. Immediately befriend the ogre or hide and run away.
When one of the shadowy figures started screaming, Calypso felt the immediate attack on his sense begin. It was more than an ear-piercing scream, it was a mind shattering one as well. The little pixie covered his ears and flapped his wings furiously trying to concentrate on anything other than this noise.
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
Since Transparency between Psionics and Spellcasting is in effect, Alias' "Spellgrace" classfeature applies to psionic powers and Psi-like abilities as well.
Should the DM rule otherwise, simply subtract 2 from the result of the saving throw.
The flying monkey glares at the last surviving monster, annoyed that he didn't manage to steal anything yet. The mental scream hardly registers on the changeling's mind...
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
The Rakasha bares his fangs and snarls, in unison with the wolf that stands ever by his side. As the scream is issued from the mouth of the remaining beast, Deredin flips his hands to cover his ears, and the wolf flicks his head around, trying to dig the sound form out of his canals.
Deredin's Save :
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10:
(19) + 10
Total = 29
Wolfy's Save :
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
Okay, due to lack of response and several players being unable to play for a while, the Generic Dungeon of Legendary DOOM! is place on a permanent suspension.
It was fun while it lasted! I wish each of you the best in future games