|
#1
|
|||||
|
|||||
|
The Cast
Starting Gold: 5000 Attribute: Point Buy 22pts as per PHB Magic Items are bought from your 5000 Starting, Basically I will accept almost anything that does not smell to much like cheese and powergaming. Character Selection Process: Based on how well you flesh out your character, Background, and Desc are more important then anything you can give. I am not interested in how high your post count is, or how long you have been playing/ I have seen low post count and new players submit and play better, and I have also seen it the other way The game is based on fun, I want you to have fun, be creative. Posting I like fast games, I have DM'ed 2 on here, and I notice that faster games tend to stay alive. I try to post once aday or once every 2 days, weekends can be spotty. DMing Style I am pretty relaxed, I hope my players feel the same. Its all about fun. There will be times that my players should succeed and fail, or fail and succeed, this is not because I am vendicitve or mean, it makes for interesting twists in the game, such as when Pirates overkill a Parrot Construct because they thought it was evil. For combat initiative is never rolled, either I will initiate combat or I will let the party go first. The reasoning on that is because it slows the game down waiting on rolls. Or others waiting to post. Describe your combat actions what you did, what your doing, usually if it is something good I will always give a better chance at success. For example: I slash him with my sword. you might hit him if your roll is good... BUT if you had done: Dropping to one knee Tamerlin pulles his blade, lurching upward he slashes it across the goblins chest, cutting him deep from waist to his right shoulder, leaving a gaping slash from his now bloodied blade. You would more then likely hit and deal extra damage. Other Information Your money unfortantly will probably not be worth the same there as it is here. I believe that is it for now. Will modify and update as needed. Last edited by Patories; 08-05-2009 at 07:30 AM. |
|
#2
|
||||||
|
||||||
|
Character Name: Dubo Tonashss
__________________Race, Age and Class: Goliath, young, Warden |
|
#3
|
||||||
|
||||||
|
Character: Aoi Yori an 18 year old human female wizard
Description: Although not athletic in nature Aoi still has a slight, trim build. Her dark hair is cropped with the top only maybe an inch in length. Her green almond shaped eyes are usually determined, even calculating but the light of humor can easily be seen in their depths. Background: Aoi had a hard life when she was growing up. The people of her village feared her and blamed her for the ills that befell them. Why, you may ask? She learned a wizards cantrip just by watching him perform for some change. The girls parents quickly arranged a marriage for the girl, before her infamy could spread to the other towns so she could at least lead a normal adult life. She grew bored of the things they taught her, cleaning, cooking and other domestic skill that would make her a model wife, and when she was fourteen and a month from her marriage Aoi snuck out of her room and under an assumed name joined the military. Military life was hard, but rewarding and she became a competent wizard. Aoi had even became the Scarlet Sleeves platoon leader in her four year tour. While contemplating either to reenlist for another four years or go home, and if the marriage was still on the table, start a civilian life and maybe have a child or two Aoi CO approached her and told her of Tamerlins request. She decided to check it out, and for 5000 gold she could easily believe a tale about a land lost in antiquity. Yeah it could be dangerous, but nothing she hadn’t seen in the army…right? Last edited by gnollservitude; 08-05-2009 at 04:58 PM. |
|
#4
|
||||||
|
||||||
|
Vallata Sulhannen
Name: Vallata Sulhannen
__________________Race: Eladrin Age: ? Class: Cleric Appearance: Dressed from head to toe in concealing leather and with all six feet draped in a great cloak, very little has been deduced about Vallata's appearance. Even his gender is unknown, and the Storm Follower is mostly referred to as "him" simply for easy pronoun use. His (or her) most distinctive feature is the great scythe he carries with him, though occasionally gold hair wisps out of the dark hood, and a few witnesses have seen flashes of almost eerie green eyes. Background: Little is known about Vallata, and yet he has an almost astonishing degree of local celebrity among border towns of Archaeus. No one knows exactly what started the Eladrin's personal crusade, though rumor whispers that the Raven Queen has sent one of her own to wreak havok on the overly proud. One rumor tells the tale of one Gieriger Edelstein, a wealthy dwarf, who sought to extend his life through sorcery and science. While on a trip into frontier Archaeus in seek of a certain herb, he and his party went missing. A search party eventually found the middle-aged dwarf hanging by his heels from a tree, all the blood drained from his body through a large slash across his throat. The other four dwarves in his party were never found at all. Others, however, believe this was simply a misunderstanding, a rumor or direct framing created by detractors of the local legend. Most sightings of the wandering cleric locate him at the scene of local border skirmishes, performing rites over the dead. General Personality: Cold as winter, yet as gentle as spring. An Eladrin, Vallata keeps his emotions buried deep, relying on logic to rule his actions. As a follower of the Raven Queen, this naturally means a complete lack of fear of death, which can occasionally make the Storm Follower appear to be reckless and unemotional. On the other hand, as one author in our world wrote: Quote:
Why...: ? |
|
#5
|
|||||
|
|||||
|
Updated with Stats Building information and Magic Item Information
__________________ |
|
#6
|
|||||
|
|||||
|
Mikal
Character Name: Mikal
Race: Human Class: Avenger/Multiclass Rogue Age: 28 Deity: Ioun The info on stats, items and powers can be seen in the attached .pdf file made with the D&DI character builder (at the very end you can see the cards of every magical item and powers). On a last note, I made a Character sheet with the dndonlinegames profiler (link) , I granted you editing privileges, let me know if everything is in order. |
|
#7
|
||||||
|
||||||
|
STR-13
Name: Garrel Groundseeker Race: Dwarf Age: 32 Class: Shaman (Protector) CON-16 (13+2 base, +1 at level four) DEX-10 INT-10 WIS-21 (18+2 base, +1 at level four) CHA-8 Trained Skills: Endurance, Insight, Nature, Perception. Increase WIS and CON always. At level 5: HP: 48 Attack: +10 = + 5 (Wisdom) + 2 (Level) + 2 (Enchantment) + 1 (Feat) AC: 19 = 10 (Base) + 6 (Chainmail) + 2 (Level) + 1 (Enchantment) Fortitude: 17 = 10 (Base) + 3 (Con) + 2 (Level) + 1 (Class) + 1 (Enchantment) Reflex: 13 = 10 (Base) + 2 (Level) + 1 (Enchantment) Will: 19 = 10 (Base) + 5 (Wisdom) + 2 (Level) + 1 (Class) + 1 (Enchantment) Feats: 1-Implement Expertise 2-Armor Proficiency (Chain Mail) 4-Protector Spirit Adept At-Will: 1-Protecting Strike 1-Watcher's Strike Encounter: 1-Twin Panthers 3-Spring Renewal Strike Daily: 1-Cleansing Wind of the North 5-War Chieftain's Blessing Utility: 2-Bonds of the Clan |
|
#8
|
||||||
|
||||||
|
Character Name: Alira Haw-Tooth
__________________Race, Age and Class: Half-Orc, 20, Barbarian Description:6' 4" of powerful she-orc. Alira Haw-Tooth is surprisingly calm and unassuming when not on the battlefield. She speaks with a quiet voice and has a patient demeanor. Her black hair hangs loose, with the occasional braid or bangle tied in as the mood strikes her. Her face is gentle, and would perhaps be beautiful if not for her larger size and the heavy tooth-tusks that peek out from her lips. Her armour is a thick toughened hide, well traveled but well kept with numerous bead patterns across the larger swaths of hide. She is practically bristling with blades of all variety. Across her back a double handed sword, and a long pole arm share center stage, but around her waist she has other smaller versions of pain-production to choose from. Background:Alira was raised by a human mother in a small village with nothing special to it's name. She was the only half orc in the village(unsurprisingly) and so was a bit of an outcast at first. When she was but five years old she spent time helping at the blacksmith's shop, her racial physique overcoming in part her youth. She fetched and carried, stoked a fire, and made herself generally useful. With the Smith's stern eye watching the other children soon left off their harassment and Alira's place in the village became cemented. Yet as she grew into adolescence Alira felt a yearning wanderlust. With a weapon strapped to her back, a gift from her old Master the smith, she set out into the world. She sought out a tribe of orcs to learn of her father's culture, and found herself as much an outsider there as she had been in the village before. It took a handful of bloody battles, leaving a trail of dead antagonists and suitors alike before she was accepted. Yet still she did not find her peace and so has walked the earth, looking for an answer, a place to feel that sense of home. Why is your character willing to risk it all for an old crazymans drug induced writings? Alira will gladly seek out the new and different, her quest to find her 'home' has taken her far and wide. Last edited by Alira; 09-05-2009 at 08:15 AM. |
![]() |
| Thread Tools | |
|
|