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#1
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The rules
Multiclassing: If you take on a new class (that you have no levels before), you must announce it one level before. For example, you are a 2nd level fighter, and you decide to multiclass to wizard. When you level up, you take a level of fighter (the only class you have levels in, so you are a 3rd level fighter), but say that you decided to start learning wizardry. Next level, you gain a level of wizard, so you are a fighter 3/wizard 1. This rule is basically because I want to know what kind of characters there will be in the party even if you chose a 2 HD race. Flaws: You may (but it's not necessary) chose one flaw from this list, in exchange for a bonus feat. This simulates wounds you got from torture. If you chose a flaw, you must include in the description how you got that. For example, you got so many scars that you get wounded more easily (Frail, -1 HP each level). LA buyoff enabled. Race adjustments: Every race has the stats described in the "<race> as characters" section in the MM. Exceptions: Goblins: Drop the -2 CHA penalty, and add +4 to Climb checks. Kobolds: Drop the -2 CON penalty, and add +4 to Hide checks. If you have light sensitivity, you can drop it if you replace darkvision with low light vision (since it will mostly be an outdoor campaign). Last edited by petersohn; 09-09-2009 at 04:33 AM. |
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#2
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Starting equipment: Since you just escaped from a prison, you start with the only equipment you could salvage from the battlefield, plus some gold.
__________________Starting gold: 2600 gp. Starting weapons: Roll a d100. 01--50: Nothing 51--70: 1 longsword 71--90: 1 longspear 91--100: 1 light crossbow + 1 Brassmoon City quiver* Starting armor: Roll a d100. 01--60: Nothing 61--100: 1 breastplate Note: these equipment are medium-sized. You will be able to get other equipment soon enough. Last edited by petersohn; 09-09-2009 at 03:16 AM. |
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#3
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Brassmoon City quiver:
__________________Minor magic item. Holds 10 bolts of the following stats: -1 damage, 1.5x range increment. Automatically regenerates bolts in 1 hour. The bolts are so fragile that they easily shatter if you store them anywhere but their original quiver (so no spawning ). Base price: 100 gp. Individual bolts have no value. |
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