10/13: DM Map-making for all the civilizational areas.
NPC making - desert civ, marsh civ NPC contacts (gnomish magical traders, demonic contacts)
Coming up with genuine plans for the civilizations
__________________
For our struggle is not against flesh and blood, but against the rulers, against the authorities, against the powers of this dark world and against the spiritual forces of evil in the heavenly realms. Eph 6:12
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8:
8
Dwarf 1 modifiers:
+2 formation
-1 incomplete formation
+2 high AC
+2 lvl 2 stiffeners
-1 massively outnumbered on field of battle
+1 dwarves fighting orcs
+3 superior equipment
=8
Dice *
Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d10+8:
(7) + 8
Total = 15
Clerics:
+3 high level
+3 superior equipment
-1 massively outnumbered on field of battle
-3 massively outnumbered in squad combat
+1 dwarves fighting orcs
+1 high AC
-1 clerics, not fighters
=3
Dice *
Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d10+3:
(10) + 3
Total = 13
ORCS:
Orc 1:
+3 wrapping around enemy formation
0 all lvl 1
0 standard equipment
+1 massive advantage in numbers on battlefield
+2 powerful attacks
-1 some under effects of Bane
=5
Dice *
Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d10+5:
(1) + 5
Total = 6
Orc 2:
+5 massive adv. up close
-1 taking ranged fire
-2 under effects of Bane
+2 powerful attacks
+1 morale (numbers adv on battlefield)
=5
Dice *
Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d5:
5
Tercio:
+2 formation
-1 incomplete formation
-4 tripping, not killing - if still win, tripped
+2 high AC
+1 lvl 2 stiffeners
+1 dwarves fighting orcs
+3 superior equipment
+1 Bless
=5
Dice *
Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d10+5:
(7) + 5
Total = 12
Clerics:
+3 high level
+3 superior equipment
-2 outnumbered in squad combat
+1 dwarves fighting orcs
+1 high AC
-1 clerics, not fighters
+1 Bless
-3 Casting in melee
=2
Dice *
Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d10+2:
(5) + 2
Total = 7
ORCS
Orc 1:
+2 flanking around enemy formation
+2 powerful attacks
-1 some under effects of Bane
-1 outnumbered
=2
Dice *
Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d10+2:
(3) + 2
Total = 5
Orc 2:
+3 adv. up close
-1 taking ranged fire
-2 under effects of Bane
+2 powerful attacks
+2 fighting people who aren't hitting back
=4
Dice *
Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d10+4:
(9) + 4
Total = 13
__________________
For our struggle is not against flesh and blood, but against the rulers, against the authorities, against the powers of this dark world and against the spiritual forces of evil in the heavenly realms. Eph 6:12
First Round Orqindi Combat:
Petorc Warmages: 8X Flaming Sphere rolling down towards Orqindi (3 round ETA)
Petorc Chieftan: Draws his sword, sets himself (fearfully)
Petorc soldiers: Arrows v. Orq infantry
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6:
3, 3, 6, 1, 5
Total = 18
Orqindi infantry: -
Druids: Soften Ground
Archers: v. Petorc soldiers
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d10:
7
Kugar: Barkskin
Graith: Fireball
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d10-5:
(3) - 5
Total = -2
Petorc Left
-1 surrounded
Dice *
Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d10-1:
(2) - 1
Total = 1
Petorc:
Leader: Dead
Shaman: 3 X Scourge spell: 6 rays, kills
Dice *
Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6+2:
(2) + 2
Total = 4
3X Try to break entangle
Dice *
Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+2:
(17) + 2
Total = 19
d20+2:
(5) + 2
Total = 7
d20+2:
(19) + 2
Total = 21
Petorc Left- fighting
Petorc Right - charging the bear - To Hit
Dice *
Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+7:
(13) + 7
Total = 20
d20+7:
(7) + 7
Total = 14
d20+7:
(13) + 7
Total = 20
d20+7:
(13) + 7
Total = 20
d20+7:
(18) + 7
Total = 25
d20+7:
(15) + 7
Total = 22
d20+7:
(4) + 7
Total = 11
d20+7:
(7) + 7
Total = 14
5 hits, 1 thread
Dice *
Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+7:
(1) + 7
Total = 8
Dice *
Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d4+4:
(4, 1) + 4
Total = 9
2d4+4:
(1, 2) + 4
Total = 7
2d4+4:
(2, 1) + 4
Total = 7
2d4+4:
(2, 1) + 4
Total = 7
2d4+4:
(1, 3) + 4
Total = 8
Warning: rolls have been deleted from this post.
__________________
For our struggle is not against flesh and blood, but against the rulers, against the authorities, against the powers of this dark world and against the spiritual forces of evil in the heavenly realms. Eph 6:12