General Game Rules
- No god-modding! This is the process by which a Player will say that he/she did something without performing rolls or checks associated with those actions.
For example, let's say that Erurainon (Chekken's kickass half-elf) has just been told that a gang of scary-looking men are mugging him in a street corner. Eru says "I kill the first man, and convince the other men to leave." But wait! Eru hasn't rolled a diplomacy check for the other men, nor has he even rolled any combat rolls! Eru is guilty of god-modding.
-No puppet mastering. This is when you command another player without their expressed permission. Unless someone gives you permission to perform actions on behalf of your character, you CANNOT do anything to them! This goes for DMs as well (unless they are NPCing you, which is okay.
- Metagaming is strictly forbidden. Metagaming is when a player uses knowledge that they know about something in real life and assume that their character knows what they know. The truth is that your character *does not* know what you know--only if they have been trained or have learned this knowledge can they have this knowledge. For example, Marvi's character, who has been fighting Kobolds her whole life, knows all about them and likely knows how many hits it takes to kill one and whatnot. However, Marvi does not have any clue what a dragon is, as her character has never seen them before. Marvi cannot assume that because Vicki (her real life persona) read all about blue dragons that Marvi will know the same.
- There is NO SUCH THING as a bad d&d player, nor is there an "incorrect" way to roleplay. Your style is different than someone else's style.
- Do not try and derail the campaign on purpose. I'm serious: if you are going to botch the campaign on purpose or act like an idiot simply to annoy myself or other characters, I will NPC your character for the rest of the game and/or kill them.
- Player characters who are evil must not perform evil acts in front of Paladins, or they will initiate combat. Likewise, Paladins and good characters cannot make assumptions that evil characters will perform/have performed evil acts without actually seeing them performed.
About Speech and Roleplaying
- In game, all speech will be in bold (hotkey: CTRL-B), all thoughts will be in italics (hotkey: ctrl-I) and all narrative will be in normal font. Feel free to use a colour as long as nobody else is using it. If you choose to speak in a different language that you know, specifify which and outline it in green font
- All out of character/off-topic speech will go exclusively in the OOC thread. Any off-topic posts in the game thread will be moved and you will receive a warning.
- "Conditional swearing" is in effect, which means that if a situation affects your character in a profound way, meaning your character receives an injury, your character is extremely angry etc this is okay. You can swear, but it must have a purpose and I don't want to see any real-life racist or sexist swears. That means no "b" word or "c" word.
- There is a brothel in the town, but I want all Players to be MATURE about it. Should your character choose to engage in any...erm..."adult" situations, I will not roleplay those situations (you blackout in pleasure) and answers to any questions about these situations will be reduced to "it was so good I can't even even remember the details."
- The combat order is always determined by whoever has the highest initiative. This usually means that the person with the highest dexterity goes first in battle, followed by the others. However, you may post out-of-order (see the rule below).
- You may post "conditionally" in battle situations. For example, Fred might say "if Pilfer attacks the first the kobold, I want to grapple the ranger kobold and pin him down. If not, I want to attack the first kobold."
- All speech or suggestions during combat must be reactionary unless there is a good reason for it. For example, "Duck! They're throwing fireballs!" is reactionary, whereas "So I'm pretty sure these guys are gonna throw fireballs soon" is not.
-How to fight: choose your weapon, roll the die associated with that weapon and add your strength modifier to each attack roll. If you are using a spell against another person, the other person must roll a will save against a difficulty check or suffer the results of the spell.
-They are generally the same as the DnDOG rules. You know what is expected of you.
-You must post in the game thread at least twice every day (more, if possible), and you should try to respond to other characters as soon as possible. If you are to be absent, you *must* let us know in the "AFK" thread.
-Penalties for going AWOL (ie. not posting in the game thread during a weekday...) are as follows
1st time=Warning and NPC'd for the day.
2nd Time=Automatic ejection from the game, without warning.
If you have an emergency situation for some reason, and cannot post because of it, please let a DM know as soon as you are able and you will immediately be forgiven.
-Players may not exit the game without informing a DM. In the event that a player drops out, you may invite your friends WITH PERMISSION from the DM.
-Each evil act is -2 to your alignment. When you reach -10, you will move down the alignment scale towards evil.
- Each good act you make is +2 to your alignment. When you reach +10, you will move down the scale towards good.
-Neutral acts will not affect your alignment.
-Arguably evil/Arguably good acts will be discussed in-depth as they occur.
-Horrifically evil or stupendously good acts can cause one's alignment to shift faster at the DM's discretion.
What happens when the party splits up?
There is a possibility that during the campaign, the party may have to split up in order to achieve things faster, or because something happens that puts them in completely different locations. When this happens, two separate, private threads will be created. Only the DMs and the Players in that group can see it. I do not want anyone to reveal any details about what the other group is doing, whether by PM or in the OOC chat. When the groups reunite, you may talk about it all you want and I will add the plot from both groups to the story summary.
What happens when we die?
Your character goes on to the afterlife and you may make another one for immediate implementation into the story. The way the character will be introduced will be discussed with you in a Private Message.
MATURE CONTENT WARNING
This is very important! There will probably be swearing, sexual content and/or scenes of extreme violence in at least one instance. I highly recommend that all players are 16+ for this reason. If you are under sixteen or find this content offensive, please speak to a DM and we will place a spoiler button over this sort of content.
Last edited by Chekken; 08-01-2010 at 03:24 AM.
The Rule of Cool
Don't restrict your actions to just things you know how to do in the rules, or even just things there are rules for. D&D is about creativity and improvisation - if you want to leap off a building onto a dragon that is flying by, and use your whip to lash onto its leg, then pull yourself up and hack its hand off to free the prisoner in it's grasp - GO FOR IT! You won't accomplish your awesome idea automatically, but the DMs will always find a way for you to express your desires mechanically. There is no "you can't do that" in D&D.
Please feel free to PM Chekken to talk about your cool ideas, if you're not sure how they'll work out.
Last edited by Chekken; 08-01-2010 at 03:24 AM.