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Old 04-27-2009, 11:43 AM
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Places of Importance

I will be posting info on the various locales that your characters visit here.

Each locale will also have a section detailing how the townsfolk would react to an individual of a certain race. The terms are described as follows.

Common- A large community of these races are present and townsfolk interact with many individuals on a daily basis. An individual of these races would not be noticed walking down a city street. Individuals of these races can receive a +4 bonus to skill checks in certain situations.

Familiar- A small community or a few individuals of these races are present and townsfolk are used to interacting with examples of these races. An individual of these races walking down a city street might be noticed if they were acting suspicious. Individuals of these races can receive a +2 bonus to skill checks in certain situations.

Uncommon- Possibly one individual of these races lives in town, or a merchant who comes through a few times a year is of these races. Townsfolk have interacted with individuals of these races before but not on a regular basis. An individual of these races walking down a city street might be noticed and might be remembered, especially if they are acting suspicious. Individuals of these races receive neither bonuses or penalties to skill checks in certain situations.

Rare- Individuals of these races have passed through town before, but not very often. Townsfolk have very little experience in interacting with individuals of these races and might be wary and stand-offish. An individual of these races would be noticed and might be remembered, especially if acting suspiciously. Individuals of these races can receive a -2 penalty to skill checks in certain situations.

Exotic- Individuals of these races are almost unknown to the townsfolk and might even have fearsome and undeserved reputations attached to them. Townsfolk have no experience dealing with individuals of these races and could treat them with suspicion or out-right hostility. An individual of these races would definitely be noticed and most likely remembered, especially if they were acting suspiciously. Individuals of these races can receive a -4 penalty to skill checks in certain situations.
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Last edited by Zeppo007; 07-05-2009 at 04:55 PM.
  #2  
Old 04-27-2009, 02:33 PM
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Fallcrest

note: map linked from wizards of the coasts website
Fallcrest was founded approximately 400 years ago by a Nerathan hero named Aranda Markelhay. The tower of Moonstone Keep was one the first buildings raised in Fallcrest. Over the next 200 years Fallcrest prospered under the rule of successive Lord Markelhays. Fallcrest's main income comes from the tariffs and duties paid by merchants shipping goods up and down the Nentir. Approximately 90 years ago the town was attacked by the Orcish Bloodspear Tribe. Fallcrest's Army was unable to defeat the orcs and Fallcrest was sacked. The Bloodspears were finally defeated and Fallcrest has slowly recovered. Today Fallcrest has regained some of it's former splendor, though burned out ruins and rubble piles are still common. Fallcrest is currently ruled by Faren Markelhay, who lives in Moonstone Keep. Trade has fallen off since the war but is still enough to draw many merchants and traders.


01. Tower of Waiting: An old deserted watchtower that used to guard the town from attacks via the Nentir. Has fallen into disrepair and is currently abandoned.
02. Upper Quays: Cargo from locations north of Fallcrest are off loaded here and portaged to the lower quays for further shipment.
03. Five-Arch Bridge: Destroyed during the Bloodspear Wars has since been rebuilt. There is a toll booth at the west end that collects a 1cp toll for each crossing (residents are exempt from this toll)
04. Nentir Inn: Most travelers and merchants not having business in Fallcrest stay here. It is mostly frequented by those of middle income looking for a quiet place to have a drink or conduct business. It is owned and operated by a half-elf named Erandil Zemoar. Room rates: 5sp a night (single room with two beds shared privy and bath house for entire inn).
05. Knight's Gate: The north gate of the city. There are always two guards stationed here with more located in a guardhouse located just inside the city wall. The portcullis is lowered and gate is shut and barred every evening at sundown. Sergeant Nereth of the Fallcrest Guard commands this gate.
06. Silver Unicorn Inn: Billed as the premiere inn of Fallcrest it is where the more prosperous merchants and visitors stay. The common room is usually quiet and the proprietor, a female halfling named Wisara Osterman, suffers no tomfoolery in her establishment. Room rates: 2gp a night (single room with one bed, private privy, in room baths available).
07. Halfmoon Trading House: A general store chain run by a clan of halflings. Sealrund Halfmoon is the owner of this outpost. Any mundane adventuring equipment can be purchased here.
08. Moonstone Keep: Home of Lord Warden Markelhay and his family. Holds the barracks for the Fallcrest guard. Also is the location of Jonas Markelhay's, the local magistrate, office.
09. The Tombwood: A large area of uncleared woods that Lord Markelhay uses as a game refuge.
10. The House of the Sun: Temple of Pelor (has shrines dedicated to Bahamut and Kord as well). The presiding priest is a dwarf named Grundelmar.
11. House Azaer: A trading company ran by a family of tieflings. Most basic adventuring gear can be purchased here. Often a magical item or two is offered for sale. Owner Amara Azaer.
12. The Nentir Falls: 200 ft waterfall. The island in the center has a statue of an ancient hero named Vendar.
13. Temple of Erathis: This large temple is the center of religion for most of the people of Fallcrest. Weekly services are presided over by the priestess Dirina Mornbrow. Shrines dedicated to Ioun and Moradin are also located here.
14. The Bluffs: Fallcrest is divided in half by a steep bluff. It ranges in height from 150 to 250 ft. Though not strictly vertical they are steep enough to be a challenging climb.
15. The Catacombs: A series of natural caves that has been used for centuries as burial grounds for the people of Fallcrest.
16. Moonsong Temple: Temple of Sehanine (also has shrines to Corellon, Melora, and Avandra). This is the temple that the Markelhay family frequents. It is a spectacular building built with a commanding view of Lowtown. High Priest Ressilmae Starlight is the leader of worship at this temple.
17. Fallcrest Stables: Owned by Lannar Thistleton. Horses, mules, and ponies can be purchased here.
18. Wizard's Gate: Eastern gate of Fallcrest. Fortifications similar to the Knight's Gate. Sergeant Murgeddin is the commanding officer.
19. Naerumar's Imports: Deals in fine art, jewelry, gemstones, art, and magic trinkets. Owned by Orest Naerumar. Can order many low-level magic items, delivery time is usually a month to six weeks.
20. Kamroth Estate: Home of wealthy landowner Armos Kamroth.
21. Moonwash Falls: Small, swift stream that is a tributary of the Nentir River. The small pool at the base of the falls is a popular summer swimming hole.
22. Septarch's Tower: Seven-sided spire of pale green stone. Former home of Fallcrest's mages' guild. Now home to Nimozaran the Green "High Septarch of Fallcrest".
23. Dragon's Codpiece Inn and Alehouse: Owned by dwarven brewmaster Fentus Hopswill. Operated by Fentus's old friend Brand "Hellstriker" Felmoor. The best tavern in Fallcrest seven years running. The common room is usually crowded, even while the sun is still high in the air. Barfights are common but are usually broken up fast by two hulking half-orc brutes that serve as bouncers. Room rates 1gp a night (single room with two beds and a private privvy. In room baths available).
24. Teldorthan's Arms: Weaponsmith and armorer owned by Teldorthan. Most mundane armors and weapons can be purchased here.
25. King's Gate: Devastated in the Bloodspear War and is slowly being rebuilt. Is manned constantly by the Fallcrest Guard. Sergeant Gerdrand commands this gate.
26. The Market Green: Visiting merchants and traders set up stalls and do business here while they are in town. Rarer items might be found for sale here.
27. Sandercot Provisioners: The largest general store in Fallcrest. Offers lower quality sundries for a discounted price. Owner is Nimena Sandercot.
28. Lucky Gnome Taphouse: A rough and tumble establishment frequented by the dregs of Fallcrest's society. Brawls are a nightly occurance. The beer is strong and cheap and the trulls are plentiful and cheap as well. The darker elements of Fallcrest frequent this tavern. Owner Kelson.
29. Lower Quays: Cargoes from destinations downriver are offloaded here and either portaged to the upper quays for shipment up river or sent via wagon train to points east through the Wizard's Gate.

Race Info:

Common: Humans, Halflings, Dwarves
Familiar: Tieflings, Half-Elves, Elves
Uncommon: Dragonborn, Eladrin, Gnomes, Goliaths, Half-Orcs, Both types of Shifters, Gnolls, Wilden
Rare: Devas, Genasi, Minotaurs, Kalashtars, Githzerai
Exotic: Drow, Bladelings, Shadar-Kai, Genasi, Warforged, Reavers, Changelings
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Last edited by Zeppo007; 01-12-2010 at 01:19 PM.
  #3  
Old 02-12-2010, 01:48 PM
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1. Outer walls and gate: Gate opens at dawn and is closed and barred at dusk. Two guards are stationed at the gate and a few guards patrol the parapet that tops the wall.

2. Wrafton's Inn: A medium sized establishment with a decent sized common area and clean comfortable rooms to rent.

3. Market square: Every few days local farmers and merchants sell their wares at a farmer's market stationed here in the square.

4. Stables: Mounts are available for purchase and can also be boarded here for a price.

5. Coalstriker's Arms and Armor: The local blacksmith.

6. Valthrun's Tower: A five story conical tower that is home to the local sage.

7. Bairwain's Grande Shoppe: The local general store. It is stocked with most items an adventurer might need and also some strange and wondrous items they might be interested in having.

8. Warrior Guild: Where the local militia meets to train once a month.

9. Tenements: Housing for the various denizens of Winterhaven.

10. Sweetwater Temple: A temple mostly devoted to Avandra. There are several well maintained shrines devoted to other good and unaligned gods.

11. Inner gate: This gate is always guarded and closed. It seperates the main town proper from Lord Padraig's manor house.

12. Winterhaven siege supplies: Stores of food, weapons, armor, and other essentials in case of siege.

13. Winterhaven Barracks: Home to the ten professional guards employed by Lord Padraig for the protection of the town.

14. Lord Paidraig's Manor: Where the lord of Winterhaven hangs his hat and sits on his "throne".

Race Info:

Common: Humans, Elves
Familiar: Half-Elves, Dwarves, Half-orcs, Dragonborn, Gnomes
Uncommon: Tieflings, Halflings, Eladrin, Goliaths, Both types of Shifters, Gnolls, Wilden
Rare: Devas, Genasi, Minotaurs, Kalashtars, Githzerai
Exotic: Drow, Bladelings, Shadar-Kai, Genasi, Warforged, Reavers, Changelings
__________________
"Tommy the Cat is my name, and I say unto thee..."

Last edited by Zeppo007; 02-12-2010 at 01:50 PM.
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