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Golden haired, fair of countenance and strong of arm. Val is tall and handsome by human standards, cordially reserved of disposition. His expression is amiable yet vigilant with respect to those approaching his traveling companions. He carries an air of determination without pretense, friendliness without gullibility.
His well-worn armor is clean and serviceable, and he has a reasonably seasoned mercenary look about him. His attire, while far from ostentatious, is farther from threadbare. He's done well for himself in battle and bargained according to that skill - maybe a little better. The greatsword slung conspicuously from his shoulder rests comfortably, suggesting the owner's familiarity with its ready deployment and use.
Personality
He is a good man or so he likes to think: Fair to his friends, diligent in his labors, and studious in curiosity - a bit vain detractors might say. In some regards, he is a dissapointment; early tutors hoped he would develop his gifts for rhyme and meter. Yet, he's found more poetry in the steady peal of steel on steel, and he's grown enamored with tales of his own lineage to the detriment of reading more classically heroic lines. And so, his studies of late have lent him more to the fields of valor and the books of arms in pursuit of personal strength more than to the songs of praise for other men.
Growing up
Val grew up along the highways and byways surrounding the Inner Sea. Technically Cormyrean, son of a wandering troubadour of some renown, he was raised on tales of heroism and derring-do common to the Age of Humanity. As mother followed father, making home wherever the bard's commissions took them, Val enjoyed broad tutelage: learned a range of social graces, three languages, and the valuation of horseflesh before he was waist high. An apt pupil from his father's knee, he could tune a lyre and name the freeholds and kingdoms around the Lake of Steam by the age of 10 years. Save formal bardic schooling in Silverymoon within the Silver Marches, he's never passed three seasons in the same village. In his minstrel days, he described himself as a confirmed bachelor and vagabond. More recently, he'd call himself a sellsword, but militant bearing and the bloody great sword at his side speak freely on his behalf.
Regions in which he's spent more time include: Cormyr and Sembia, The Dragon Coast, the Silver Marches, and the Lake of Steam. But, he's claimed neither particular allegiance nor special training from a particular homeland. The family hasn't resided north of the Sea of Fallen Stars since the last Flight of Dragons over the Dalelands in the Year of the Worm (1356 DR), which father offered the vague suggestion might be a portent of some family significance that he'd rather avoid. Soon thereafter, Val was sent to Silverymoon to undertake some formal training in bardic arts and magic. His studies took on a more militant bent in 1358 when he received word that his parents had died by mysterious causes in Amn. He took up a sword and departed the Silver Marches for parts unknown in 1359. Schoolmates suggest he might be heading for Damara, though Val does not speak of it to this day.
Getting to Cathyr
At the suggestion of a Jordaini friend from Halruaa, he's come to Dambrath by a mercenary route rather than as a draconic sage, though following his personal scholarship in lore rumored to rest in a Cathyr library - ancient stories of dragons and men. A ready sword-hand without any political axes to grind, he's kept his own quiet counsel and flown below the watch of local concerns - just another swordsman accompanying yet another caravan of trade goods across the Shaaran plain ... probably leaving soon.
Physical Description: A figure cloaked in black steps in out of the night rain and turns towards the other patrons of the tavern, his face shrouded in shadow. Slowly he removes his hood from his head. Emerald green eyes stare back at you, they are a dark and deep green filled with intelligence and intrigue. A mane of auburn red hair frames the near perfectly symmetrical and tanned human face. The tip of his ears protrude only slightly out of the hair that covers his profile. From around the back of his neck a black raven sticks it's head out and examines you and for a moment you believe she whispered into the human man's ears. He quickly turns to you and smiles a dark, but unnervingly warm smile and winks. You can't help but to find him striking attractive, but shrouded in mystery.
You quickly clear your thoughts and examine him quickly, he stands right at 6 feet tall. The hood from his cloak hangs down his back now and you can see it is lined with dark emerald green cloth with a leaf pattern embroidered in it. The front of his robe contains one triangular fold and inside this fold the cloth is of the same material as the inner workings of the hood. You study the man closer as he unbuttons the sleeves of his cloak and removes them, revealing remarkably tone tan arms covered in arcane tattoos. He hangs the sleeves from his side and on his hands you see black finger-less gloves trimmed in the same green material as the folds of the cloak and the inside of the hood. He looks at you once more and for a brief moment his eyes glow blue to green. He slowly makes his way to the bar and flirts with one of the wenches. He removes his knotted wood staff from it's holder on his back and lies it next to the bar as he sits down. The wench returns with a cup of wine and places it before him. "Anything for you Damien, it's on the house."
Personality: Damien is a very sociable and intellectually engaging individual. He is almost unaware of his untrained battle prowess on the physical side, as if he knows something about his abilities that you do not. Though it is quite noticeable that he is of arcane nature. He is a bit of the ladies man, utilizing his supernatural like charisma to both entertain and seduce almost at will. He is engaging and confident, but stops just short of cocky and self-absorbed. He enjoys a truly deep and provocative conversation of all things arcane, political and educational.
When partnered with others both in battle, exploration and whatever else befalls him, he is loyal, caring and generally much more reserved and humble. He prefers to think, speak and then only if necessary fight. However, people should not mistake this for lack of ability, else they be visiting a cleric to put them back together from whatever concoction of spells he uses on them.
Growing Up: It was inevitable that Damien would take an interest in the arcane arts. What wasn't foreseen is how naturally gifted he would be. His parents were wizards out of Waterdeep, the City of Splendors. They were contracted out by the local mage guilds to investigate the wild magic disturbances in Myth Drannor. Upon their arrival and subsequent investigation they ran into a small sect of Elves intent on restoring the forest to it's former glory and taming the magic. They had settled in one of the abandoned tree-top villages from Elven tribes of times past. His parents were quickly seduced by this lifestyle and mission and eventually cut ties with Waterdeep and their contractors to join with their fellow forest brothers and sisters. This is where Damien was born.
As an adolescent Damien was well-known for his antics with the female elves and there was some worry as to the example he was setting for behavior to those who were around him. Coupled with the fact that he was from a human family in an Elven settlement, he was finding himself more and more alone to explore the wild and learn to become a wizard. He quickly showed a natural gift with magic, that was rare among arcane magic users. He had no need to study spells more than once, no need to carry around a tome of all the spells he learned. He simply just decided he would cast whatever spell he felt the need to cast and he would. Upon his 17th birthday, he was aiding (forced to comply to get him away from the females) in the exploration of a strong wild magic zone when he wandered from the group and became lost. His family feared the worse.
During this time he came across a raven perched on a log with emerald green eyes just like his own. He sat down next to the log and stared into the eyes of the Raven for what seemed like hours. Then the raven broke the silence and spoke to him. "Hello Damien, I am Luna. I have been waiting for you." Damien was shocked and speechless, thinking someone was playing a joke on him, but he could detect no magic being used other than his own wards and protections. He responded. "Hello Luna, why have you been waiting for me?" The raven cocked his head and replied "because we are meant for a destiny far greater than this." The raven and Damien discussed for hours, many things, before the raven helped him find his way back to the village. They have never been separated since.
Arrival at Channath Vale: Over the years Damien progressed substantially in magic thanks to Luna. Something was different about her, she knew things, almost as if she was timeless. Of course only Quarion knew the truth about her. She was born in the Channathwoods further south in the Shaar territories. Ravens are known for their supernatural abilities and have proven themselves very useful to the demons born in those very same woods. The demons would enslave the ravens and use them to their will. Luna was one such raven, forced to be a slave to her demon master. One night as a troop of clerics attempted to penetrate the woods with the assistance of some Ghostwise halflings, Luna was able to escape her master's control during a battle. Unfortunately her master was not slain and still believes him to be the rightful owner to Luna and has been searching for her off and on again ever since.
Luna shared this story in a moment of confidence with Damien. Damien, both intrigued by the potential magic and power that he could obtain from this area of the world and his personal loyalty to Luna, set forth to find this demon and slay him. His goal was to free Luna from her fear of being captured again and to learn and obtain new powers of dark arcane dissent. Damien was unaware of when and how he would obtain this, but he did not fear death in doing so. Ever since he has been investigating the many areas of the Channath Vale and the surrounding woods and wilderness. Looking for the demon, looking for clues to unlock more mystical powers. Looking for something he wasn't quite sure of yet.
Name:Neph Ainion Gender: Male Race: Human Class: Fighter 2/Rogue 3
Region: the Border Kingdoms
Physical Description: tall and lean, with black hair and eyes. those eyes never rest- always darting from one thing to another, on the lookout for any advantage
Personality: Neph is withdrawn, aloof, his parent's murder weighing on him, as does the political discord that caused them.
Growing Up: Neph is the youngest scion of the ainion house- a low-ranking noble house in one of the border kingdoms. when war came to their humble kingdom, Neph and his siblings were sent away for their safety. his parents were killed in an enemy raid, and the ainion orphans fell into the hands of a lowly baron. the baron himself was cold to their situation, treating them like common recruits despite their youth. when war came again, Neph decided his loyalty to the Baron had come to an end, and left to make his fortune.
Getting to Cathyr: Neph consulted the baron's spymaster, and heard of work needed in cathyr. he quietly gathered what few men he had earned the loyalty of and set out with them. at the border, he said good-bye to his friends and brothers and turned to face his new life.
Planned Progression:
As of right now she has no other class progression planned, though that may change in the future. She is basically lazy, so putting any effort into learning new skills and such is not very interesting to her. Unless she fells it will give her the power she seeks. At this point she will continue on with the rouge class.
Existing Progression:
Rouge 01
Wizard 01
Wizard 02
Rouge 02
Rouge 03
Currently working on rouge 04
Personality Disorders:
Compulsive Thieving;
She is always “picking stuff up” and thinks that the best way to get something is to steel it. She finds this much easier then actually working for stuff
Narcissism;
This is reflected as her “Loving herself”, and her tendency to speak of oneself boastfully and at great length. This coexist with her delusions of her own importance, even at the denial of others. This is often accomplished by exploiting the kindness, foolishness, and/or ignorance of others, as well as utilizing trickery, force, intimidation and/or fraud.
Sadistic;
She finds great pleasure and delight in the pain of others; she does not have to cause the pain, but prefers to do so. She tries to control this as much as possible, for it has gotten her in much trouble in the past.
This Information is from the SRD, with some minor modifications (Blue)
Modifiers: +2 DEX, -2 CON, +2 INT, - 2 STR
Taj’s Grey Elf Abilities:
Immunity to sleep spells and effects and a +2 racial saving throw bonus against enchantment spells or effects.
Low-light vision
Weapon Proficiency: Elves are automatically proficient with the longsword, and rapier. No use or training with any bow (Stringed weapon)
+2 racial bonus on Listen, Search, and Spot checks.
(An elf that merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.)
Languages: Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan.
Favored Class: Wizard
Taj is of average height for an Elf with a slim build and pleasant womanly features. She has “White” hair and very fair skin, almost translucent. She is very striking in her looks and personality. She has often used her looks to get what she wants, and has no problem doing things that other Elves think are insane, thus, her name the “Crazy One”. She has a row of piercing above each eyebrow, and wears a blue-green Safire embedded in her forehead. Her ears and lower lip are also pierced many times. She wares Studded leather armor, never a shield. Her weapons are a Rapier and throwing daggers, 12 to be exact, or is it 13 one never knows with Taj. She refuses to use a Bow or any other “Stringed” weapon, and was there for, never trained on them.
Taj was expelled from her Elven community many years ago. She has lived primarily by herself for more than 50 years. Its not that she distrust people, it’s that they start to distrust her after only knowing her for a short time. She is inherently unstable and has several pathological problems, least of which is her constant lying. She hardly ever tells the truth, and when she dose, it usually done to enforce some other lie. Her compulsion for stealing was the major reasons for her expulsion form her Elven community. Her other pathological problems, besides stealing and lying, are narcissism, and a streak of sadistic desires. Taj does not see herself as Crazy or even Unbalanced. She knows she is not like other people, Elves, Humans, or any other race she has run into, but she “Knows” she is always right and that her way is the best way for her.
Taj was born to the Grey Elf tribe. Her mother was not married and would never say who the father was. Unknown to Taj, and the rest of the clan, her mother was raped by a Drow warrior on a trading mission to the Moon Elf lands. She consulted with a powerful Moon Elf Cleric to try to “save her child” and remove the poisonous Drow blood from her child. The Cleric did what he could for the Mother and baby, but something obviously went wrong.
Taj’s mother raised her, the best she could, though it was never enough. Her mother knew by the time the child was 15 that Taj was not “right”. As Taj grew older her mother had a harder and harder time controlling her daughter. Eventually the counsel stepped in and decided that the adolescent must be trained to control herself and her mind. Taj had shown magical ability from a young age, though she could never control it. She trained with other Wizards for many years. By the time she was a young adult of 60 years, she was able to control her magic abilities, although she was never going to be very accomplished at it.
With her new power she caused even more problems. She continued to steal more and more from the other Elves. This enraged the counsel, and at her 75 birthday, she was given the name “Tajia Oli” and then Banished from her home and the Gray Elf Lands. At first Taj thought it was great, she would get to see the world and become rich and powerful. It would be easy she was smarter then everyone, quicker, and more cunning than the rest of the world.
Taj was born and raised in the Elven city fortress of Evereska, When she was banned it was not just from the city but the lands around it and the abandoned homelands of Cormanthor. As she left Evereska she followed the trade routs south, first to Cormyr, Then further sough to the Dragon Coast. From their she hired on to a ship heading to the lands of Thay. She never made it, she was cast off in the land of Chessents. Getting hired on to a wagon train, she made her way south to the Great Rift. This is where she heard the first roomers of the Vraath Keep.
Needless to say, it has not turned out as Taj had planned. She hardly ever used her wizardly skills, and more and more is becoming a common thief. But she has learned to be a very cunning thief. As time went on she began to resent the Gray Elves and what they had done to her. All of her problems and failures where the results of the Gray Elves, of this she was sure. She could never go home and there for she had no people anymore. She was alone in the world. She would never tell anyone this but she was bitter and hurt by what they had done. As time went on her dislike grew into hatred for the Grey Elves and then into dislike and distrust for most Elves.
Upon hearing of the Vraath Keep and all the riches and power that it held, Taj realized that with the power she could acquire from the Keep she could strike back at the Grey Elves and teach them to respect or even Fear her. She would defeat this Keep and gain all its secrets.
Knowing a good possibility when she heard it, will at least she thought so, she started looking for a way south to the lands of Dambrath. As 'luck' would have it, she found a wagon train heading back south form bringing fresh fruit and veggies from the Dambrath lands. Thought they where not going all the way to the capital, the wagon master assured her that she would be able to find a ride to the capital from their detestation. Taj knew little about Dambrath, other then it was ruled by half-elves. She felt this would be a great benefit to her, being an elf also. She was so excited to have a way south she hired on as a guard, her wages for the trip was only the ride south.
Upon arriving in Dambrath, she was taken prisoner by the half-elf rulers and questioned for many days. Finally she convinced them that she had no love for the "Elves" they allowed her to continue on her travels. This time she paid to travel to the capital city of Cathyr. She wanted to arrive safe and quickly, for she was almost at her detestation.
Upon arriving it the capital city, and checking in with the local "Guardsmen" she started walking around town looking for information and the 'right' bar for her to get the information she needed to continue the Quest. Shortly there after, she spotted her first posted sign about the Keep, she quickly tore it down and read it, she gasped, how could someone be putting up signs, had they no mind, this would attract all the wrong sort of treasure seekers. She headed off for the bar as fast a possible with out attracting to much attention.
Name: Kidra Wylhelm Gender: Female Race: Human Classes: Cleric of the Red Knight 4/Ordained Champion 1
Physical Description:
Radiant as the break of dawn, lustrous red hair waving in the breeze and burnished a fiery orange by the glow of her luminous armor*, Kidra inspires an intense hope in those around her. Something about her - perhaps her vivid hazel eyes, or her softened yet commanding voice, or perhaps her graceful longsword - exudes an undefinable aura about her - one that commands respect and admiration. While not immensely beautiful, Kidra is still quite attractive. Big, bright hazel eyes gleam insightfully over her small nose. Upon her cheek, light brown freckles speck her peachy skin, some half-hidden in long tresses of wavy red hair that falls just to the small of her back.
When not dressed for war, Kidra often goes about in simple clothing - often plain linen shirts and breeches. Preferring simplicity and functionality over extravagance, one almost never finds her in a skirt, or the Red Knight, forbid, a dress. Without her armor, Kidra looks almost completely different - the imposing figure clad head-to-toe in imperial, glowing armor has a surprisingly small and light frame. Without her armor, her stature diminishes greatly, revealing a lithe, wiry body, a body most would say unsuited for war.
*Her armor is daily created from the spell, Luminous Armor from BoED if you'll allow it.
Personality:
While thrust often into the forefront of war due to her legendary heritage and skill, Kidra disdains the pains of war. A level-headed woman, Kidra is not one prone to bursts of unfounded anger or emotion. The often inane and indecipherable reasons for battle fill Kidra with an indignation and sadness beyond words. A leader in her own right, however, Kidra suppresses her emotions and rarely speaks of them, acknowledging that oftentimes, lives must be lost for the preservation of what is Good. For what, greater good, she often knows not, but trusts in the fact that the Greater Good is in fact, good indeed. What her heart longs for most, however, is peace.
While a skilled, silvertongued speaker, Kidra possesses a rather reclusive and solitary personality. While she doesn't shun others, especially her friends, she can often be found taking long, solitary walks throughout the city, searching for some sort of tranquility and quietude to relieve her embattled spirit. This longing for solitude causes quite a few to label her as distant and cold, a fact she half-acknowledges and despises.
Growing up:
Fathered by Cyrus the Swift, a legendary hero famed in Mulhorand, Kidra has, from birth, had a marked existence. With Cyrus' death during her childhood, Kidra was raised by her mother, Lucia, a devout priestess of the Red Knight. Raised within the walls of the church after Lucia could no longer afford to keep their her home, Kidra grew up in an ascetic environment she vilified. Jealous of the world around her, she rebelled against those who would use the Red Knight's teachings and her father's honor to pressure her into obedience. Escaping from the sanctuary, she lived a lonely life on the streets for several years until, in a dramatic vision of glory directly from the Red Knight, she received her calling to return home. Following in her parents' footsteps, she cultivated a devotion to the faith, often sent to distant regions as part of the Red Knight's calling
Getting to Cathyr:
Upon her journey home from Waterdeep to Mulhorand, Kidra became waylaid by a band of slavers, attempting to kidnap the lone woman for their own pleasures. Unfortunately for them, the ignorant slavers had not knwon of Kidra's divinely given strength, and she beat them easily and thoroughly. With most of the slavers either running or knocked unconscious, she rushed to the aid of what seemed to be another captive, only to find another priest of her Lady, calm and composed, sitting bound by their cart.
Untying him, the aged old man thanked her, handing her a small bag of coins. As he did so, he whispered something into her ear. "In the Grandmaster's strategy, there is no such thing as coincidence. Now go - our Lady herself will place you where you must be. Take your place in her flawless grand design." With a touch and a prayer, Kidra's gasped in sudden comprehension as her body faded into the air, taken by the winds. For hours, she let her body float upon the four winds, over land and water, until the strong winds deposited her safely in the middle of town. Puzzled as to her whereabouts, she asked around, finding her way to the nearest inn in Cathyr. Upon asking for a room, she found one already paid for in her name. Puzzled and exhausted, she took leave for the time being, heading up to her room to rest and await for the next leg of her journey to begin.
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A heart that's made of gold can't really beat at all...
Erun Tam is dead on the inside. This the result of many things, the childhood where his Green Dragon heritage marked him as different which led to tragedy, the horrors he witnessed in Impiltur and elsewhere. His fearlessness is not bravery but a lack of caring whether he lives or dies. He lives only for amusing himself. He tends to toe the group line if he is in one, because he finds the decisions made by other people interesting for the most part. He does get bored easily and this usually manifests as drumming fingers or a tapping foot.. In relationships Erun tends to get on best because they seem to be more tolerant of his heritage, Not that Erun cares what people think of him, he just. Is more likely to speak to women. Occasionally he will have flings with some girls, just for the pleasure. It nearly aways ends the same way. The lover wakes up to an empty bed, and Erun Tam long gone. Erun doesn't believe un the concept of love, but is amused by people whom do.
The one thing that Tam does show any genuine interest in, is magic and magic items. He likes to horde these sorts of things, perhaps a trait from his dragon blood.
Erun Tam grew up in the south-east of Impiltur, born in the formally royal city of Filur, though because of his family's dragonblood , they tended to move around a lot. How exactly his family got the blood of a dragon coursing through their veins remains a mystery. Erun never did get an answer from his mother and father that satisfied him on the rare occasions he did manage to raise the subject. No matter the cause of the dragon blood, the result was the same, eventually the family would be forced to move on after a while. Nobody really wanted a family descended from a Green Dragon in their community. It didn't help that his father had inherited the Green Dragon's temper tbc
Character Name: Nalivasha Race: Human Class: Druid Age: 24 Height: 6'1" Weight: 162 Lbs.
Physical description of character: Tall, healthy, and beautiful, Nalivasha stands at a shade over six feet with a robust looking body, strong and healthy. Her long red hair is left to hang loosely about her, and her eyes are clear and sparkling green set over a perfectly shaped nose and full lips. She typically dresses in sturdy armor when expecting battle, designed and colored to match that which her companion Abirazal wears. In calmer circumstances she often removes much of the armor to let herself relax more easily in the warm southern climes. The shield she usually wears on her back is emblazoned with the unicorn-head symbol of Mielikki, and a similar, much smaller symbol is engraved just above the left breast on her armor.
Nalivasha nearly always speaks with a slightly sibilant hiss to her pronounciation, and it takes conscious effort for her to suppress this.
Personality Description: Because of her background as a slave, Nalivasha is used to taking orders and her first ingrained reaction is to simply do as she is told. She has become fiercely independent since her freedom was given to her by the Harpers, and resents being commanded, giving her a stubborn streak which can, if she feels slighted or abused, lead to her opposing what she's been told to do merely on the principle of it. This, on occasion, encourages her to ignore any rules or limitations she disagrees with for no particular reason other than to be contrary and assert her independence.
Outside of her problem with authority, Nalivasha is a reasonable and bright young woman, although she prefers to act rather than sit around when given almost any situation. She has learned right and wrong from her mentor Rihadryn, but such concepts on occasion slip her mind. Nevertheless, she generally tries to do what she perceives as right. Having spent most of her life in slavery, any situation that threatens to put her back into such a position strikes a deep note of fear in her and she will fight against imprisonment or capture at nearly any cost. Similarly, she dislikes seeing others used as slaves, but her travels in the southern reaches of Faerun have taught her judgement as to when to act and help them, and when to stay her hand.
Fears, phobias, or obstacles in her path to self-mastery: Nalivasha is most afraid of being imprisoned and enslaved again. After being freed and gaining an understanding of herself and what she wants, rather than what she's told, she resents any control on her life. Her experiences with the yuan-ti have left her somewhat leery of them, and she is particularly concerned about what might happen to her if she ended up in their hands.
Choose a couple guiding principles for the character, by which she lives her life: The most significant factor of Nalivasha's principles is to do things for herself, for her own reasons. This doesn't manifest as selfishness, since she is willing to do things for others, but her overriding priority is that she knowingly and willingly chooses to do it, rather than being forced or manipulated into an action. Anything she's forced or manipulated into doing, regardless of whether she would have independently chosen to do it or not, goes against the principle she's established for herself.
Description of early life of character: Biting wind, freezing weather, and snow-capped peaks amid long stretches of beautiful evergreen forests. These are some of the things that Nalivasha remembers when she digs back into her earliest memories, but she recalls little more than glimpses. Captured by Zhentarim slavers somewhere in the North when she was a child, her family was split up over various sales and trades, and she can hardly remember her parents anymore. She recalls her father, a rugged man wearing armor and carrying both a bow and a sword, and her mother, similarly armored. She can recall the unicorn-head symbol of Mielikki on both of their breasts, and on occasion treks through cold forests, but she doesn't know their names.
Beyond those few recollections of her earliest years and her parents, her youth was spent in servitude, being traded and sold from one end of Faerun to the other, in places she would not know by name. From Zhentil Keep to the Vilhon Reach and then Calimshan, she served one master or mistress after another, fetching, cleaning, looking pretty, and on occasion in more...personal ways, even as a young child. Much of this time she cannot recall well today, a fact she is not troubled by in the slightest - those are unpleasant memories she doesn't feel she needs. Her past is not unique, and she can recall many others like her that passed through similar hands over the years.
Far from the cold weather she recalls in her youth, the formative years of her life that she does recall well were spent in a city nearly as far removed from the distant North as it could be and still be called Faerun - along the edge of the Chultan Peninsula, Tashluta. When she was fourteen, she was purchased by a married couple in Tashluta, important merchants in the region. She quickly learned the two did not like each other in the slightest - they had been forced into a marriage by their families to secure an alliance between merchant houses, but nearly the only thing those two could agree on was that they disliked each other. Nalivasha was used to let out frustrations, sometimes even to run messages back and forth when they didn't feel like talking directly to one another, and any variety of tasks they felt like assigning to her. Neither of them was particularly interested in her well-being, other than ensuring that she continued to look outwardly pretty, since they both used her for pleasure, their families strongly disapproving of any extramarital dalliances with outsiders.
During her time there, Nalivasha made an efficient and subservient slave - she had been trained for it since nearly as far back as she could remember, and she gave no protest regardless of her treatment. When she was eighteen, things seemed to take a turn from bad to worse for Nalivasha. The family of her owner was slowly infiltrated and taken over by the Yuan-ti, as they tried to secure a stronger position in Tashluta, where reptilians are generally killed on sight. Whether they made willing deals or were forced or tricked into it, one day the woman, Delavi, returned behaving somewhat differently than usual. Within a week, the man had disappeared. Initially, this made Nalivasha's life considerably easier - Delavi seemed to have lost much of her interest in the young slave and the disappearance of her husband left a lot of free time on her hands. The thought of escape did not really cross Nalivasha's mind though - even though it would have been simple. She was permitted to leave the house in order to buy food and other supplies.
The time eventually came when Delavi - or perhaps her superiors - decided to make better use of Nalivasha. Bringing a yuan-ti abomination in during the night, Nalivasha was awakened by the snake constricting her, and soon she was forced to drink the poisonous liquid that precipitated a transformation into a tainted one - a process Delavi had already undergone. Other forces had noticed the abomination's presence in the city, however. Nalivasha was unconscious when a group of Harpers stormed the house, killing the yuan-ti. Despite her condition, they rescued her and took her to a safehouse. The transformation proceeded unabated for the next day as she screamed in terrible agony due to the changes within her, while the Harpers hurried to secure the spells needed to cure her. The draught she drank had apparently been too strong, however - a single day was all it took for the transformation to complete, letting her finally rest from the agonizing pain. Despite the young girl's transformation into a tainted one, the Harpers knew she was an innocent victim in this, and felt they needed to try to help her.
Description of apprenticeship, training, etc: When Nalivasha became fully conscious and lucid after her ordeal with the poison, she had difficulty understanding her new situation. She initially believed the Harpers that rescued her were her new owners, and it took some time before she came to acknowledge her own freedom. When asked what she wanted, Nalivasha was utterly baffled at the question - it had never come up throughout her life, except in distant early memories that she couldn't quite place. One of the Harpers that visited the safehouse was a halfling druid by the name of Rihadryn, who was a follower of Mielikki - when Nalivasha saw the unicorn symbol on his chest, the memories of her parents bearing that same symbol came to mind. She spoke to him about it, and he explained its significance. After several days, she made the decision that if this is what her parents had done, she wanted to do it also. So, she asked Rihadryn to teach her. The older druid was unsure, but over the course of several days, Nalivasha convinced him that this was definitely what she wanted to do.
Tashluta was unsafe for Nalivasha after her experiences with the yuan-ti, so Rihadryn decided to leave and take her with him, beginning her training while traveling. Before leaving, he procured armor and a sword for her - they would be traveling through the jungle, and mere survival would begin the first part of her training. The halfling druid was an experienced traveler even considering the dangers of the jungles, and once they left the city they remained relatively safe. Nalivasha learned quickly under his tutelage, often forced to adapt and survive quickly in the situations they encountered. Traveling through the jungles off of the Chultan Peninsula, heading back toward Lapaliiya through the wilds was a journey of hundreds of miles, and they were taking no great rush - it took them nearly two-thirds of a year to reach Lapalgard, where they did not stay long, now traveling along the roads. By this time, Nalivasha was tapping into nature and beginning to cast her first spells, and had learned to wear her armor and adequately defend herself. In addition to the tenets of Mielikki's faith and training her as a druid, Rihadryn was also teaching her the basics of the layout of the Realms, as well as some general information on the political groups - the older druid had decided she might eventually make a good Harper herself as well, and worked to guide her in that direction.
Together, Nalivasha and Rihadryn traveled for several years, moving relatively steadily eastward and northward. They traveled as far as the Chondalwood, visited the Great Rift, and finally, when Rihadryn felt that Nalivasha had learned most of what she could from traveling with him and had determined it would soon be time for her to make her own way, they traveled south toward Luiren, as Rihadryn was planning to stay with family he had there for a time. Nalivasha was made to feel very welcome in his home while she stayed. Before she was to set off, he offered her a place in the Harpers, if she wanted to accept. She considered the decision for a time, then chose to accept. The two of them spoke quietly; there was no real ceremony needed, and Rihadryn passed a Harper token before wishing her farewell.
Nalivasha departed Lurien with little plan or direction for herself - as she wandered along the road she determined to do things that interested her, and when there was nothing in particular that seemed that way, she would head north. Her few memories of her early life were of snow-capped peaks and forests, and from what Rihadryn had told her about geography, she suspected that was likely the North of Faerun, perhaps even as far as the Spine of the World. She wanted to visit what she had determined was her homeland - but she was in no great rush, and she had a great deal of the Realms to see.
Important Background Characters:
Rihadryn (♂ Halfling Druid 14/NG). The Harper and druid of Mielikki that Nalivasha trained under, Rihadryn is a friendly, middle-aged man with a great deal of experience in the world. He has traveled throughout much of Faerun and seen and done a variety of things, mostly in the service of the Harpers. Nalivasha's earnest interest in her parents' apparent faith in Mielikki convinced him to take her under his wing, and she proved an excellent student who he grew reasonably fond of in his years training her. Feeling he had been away from home too long - and that Nalivasha was beginning to get stifled under his tutelage - he returned home and sent her on her way, intending to remain in Luiren for several years.
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-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.-
Ailanreanter, Arcanaloth
Last edited by Mnemnosyne; 07-19-2012 at 01:11 PM.