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Old 06-30-2010, 12:44 AM
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ECS to Pathfinder Conversion

I'm not much for homebrewing stuff, but I'm thinking more and more about a pathfinder Eberron campaign and if I'm going to do it, I'm going to do it right. So the first step is 4 races and a character class. I'd like to keep these close to the eberron equivalents when possible so all racial abilities remain the same except where noted. (This is a collection of my own ideas and what I scrounged up at various websites.)

Changeling: +2 bonus to any one stat. (I thought about doing this as a floating bonus, but the issue of gaining skill points at a moment's notice bothered me)

Kalashtar: +2 to any mental stat. (Use dream scarred psionics.)

Shifts: +2 Dex, +2 wis, -2 Chr.
Shifting works for: 4 + con mod rounds + 2 / shifter feat (maybe + 1/2 character level?)

Warforged: +2 con, - 2 Chr
Loose light fortification
Gain "Warforged only" bonus feat at 1st level

Last edited by ShadowcatX; 07-03-2010 at 11:46 AM.
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Old 07-01-2010, 08:58 PM
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Current thoughts on Artificer:

HP: D8
BAB: Medium
Good Saves: Will
Poor Saves: Fort, Ref

Skills (4 + Int modifier): Appraise, Craft, Disable Device, Knowledge (arcana), knowledge (architecture and engineering), knowledge (the planes), perception, profession, spellcraft, use magic device,

Abilities:
1) Weapons and Armor (Proficient with all simple weapons, repeating and heavy repeating crossbows, light and medium armor, and shields excluding tower shields.)

Artificer's knowledge (gains bonus to spellcraft and UMD checks related to crafting or identifying magical items equal to 1/2 artificer level, minimum 1.)

Artisan Bonus (Gain +2 UMD to use any device the artificer is capable of crafting).

Disable Trap (as rogue.)

Item Creation (May use "Use Magic Device" skill at DC 20 + Item Caster Level to emulate item crafting pre-requesites. This allows the crafting of spell completion and spell trigger items without meeting the pre-requesites.)

Scribe Scroll

Infusions (As per ECS)

2) Brew Potion

3) Craft Wondrous Item

4) Craft Homunculus, Bonus Feat

5) Craft Wand, Craft Magical Arms and Armor

6) Field Tinkerer (when adventuring an artificer may count 4 hours of work on his crafting projects rather than the standard 2 hours.)

7) Forge Ring

8) Bonus Feat , Metamagic Spell Triger (expend additional charges from charged items to use metamagic feats on spell trigger items).

9) Craft Rod

11) Craft Staff

12) Bonus Feat, Metamagic Spell Completion (Use Metamagic feats on spell completion items, UMD check DC 20 + 3x modified spell level, usable 3 + Int modifier / day)

13) Skill Mastery (Take 10 on Spellcraft and UMD checks, even when threatened.)

16) Bonus Feat

20) Bonus Feat

Eligible Bonus Feats:

Skill Focus (Use Magic Device), Skill Focus (Spellcraft), Skill Focus (Craft), Skill Focus (Profession), Attune Magic Weapon, Extra Rings, Wand Mastery, Any Metamagic Feat, Magical Aptitude
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