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Old 07-26-2010, 12:24 PM
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Combat Info

In this thread I will show initiative order, the current map, and any conditions effecting you (both positive and negative). I will update the post as the battle goes along and will usually provide a link back to the post in the game threads.

As I said before, the presence of Initiative or new Initiative rolls means nothing besides at some point in the future, there is a need for them.
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Playing: Unnatural Wrath
DMing: City of the Spider Queen; Red Hand of Doom
New Player Solo Game DM; SNOT: WWAD Maxester: Graduate

Last edited by Antebellum; 07-26-2010 at 12:28 PM.
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Old 07-26-2010, 12:27 PM
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TerrainGround: open
Trees: provide cover
Road: open
Houses: provide cover; can be entered
Tilled Field: difficult terrain (double cost of movement)
Shadowy Illumination: 20% miss chance




ErunMirror Image: Extra Eruns! (until 3am)
Mage Armor: +4 AC (extended until 2pm)

KidraLuminous Armor: +5 AC, shines light daylight, -4 to opponents melee attacks. (until 7am)

NalivashaWild Shape: Desmodu Hunting Bat. (until 3am)
Endure Elements: she's comfortable! (until 7am)
Healthful Rest: regains double hp when resting (until 7am)



Round: 14
?? = Hell Hound
?? = Worgs
?? = Goblins
16 = Nalivasha
15 = Jorr
13 = Kidra
?? = Hobgoblins
11 = Erun
?? = War Adept
__________________
Playing: Unnatural Wrath
DMing: City of the Spider Queen; Red Hand of Doom
New Player Solo Game DM; SNOT: WWAD Maxester: Graduate

Last edited by Antebellum; 04-07-2013 at 03:36 PM.
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