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Old 08-10-2010, 01:25 PM
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[Template] Lakarns: Creatures driven by one of the Seven Deadly Sins

Right then, these are an original creation for my Aheka setting that I've had for a while now, but recently I've increasingly become of the opinion that I need to streamline and scale them better, and since I'm having particular trouble with bringing two of them (Greed and Pride) in line with the rest I thought I'd post them up again and get some opinions.

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And here's the idea's I've had/things I need help with/questions I have:
  • Eliminate the universal disease/poison immunity because I've forgotten why I put it there in the first place and it needlessly ups their power.
  • Change Greed's aura ability to something more like the others (i.e. something that effects those around it).
  • Give all the Lakarns an improvement to their Aura once they reach 15 HD (Lust, Envy, Pride and Gluttony already have such improvements, I'm not sure how I should improve Hate or Despair).
  • Should I switch the 10th and 15th level aura improvement progressions (i.e. they gain an improved version at 10th and the ability to shape it at 15th, or keep it as it is now)?
  • Is a Charisma drain or Wisdom drain more inkeeping for Pride (currently it drains Charisma)? I originally thought Wisdom would be better, but I didn't want to step on Envy's toes with it.
  • Are the Aura rules too complicated/can anyone think of a way to streamline them without having to resort to x/day abilities (which I want to avoid at all costs)?
  • And most importantly, are they all more or less equally balanced?

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Anyway, any/all suggestions, questions and comments are more than welcome and thanks to Blue for helping with changing Pride and Envy to bring them more in line with the others, as well as some general suggestions .

~MTWC
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Last edited by Makenshi; 08-14-2010 at 05:36 PM.
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Old 08-10-2010, 06:37 PM
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The negative levels aura seems overpowered, because each negative level puts a whole lot of debuffs onto the characters activities.
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Old 08-10-2010, 08:38 PM
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Any alternate suggestions for Gluttony then?

~MTWC
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Old 08-10-2010, 11:01 PM
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well i personally think a wisdom drain, but you don't like stepping on your own toes :P maybe they nauseate their foes from their more then likely chance of being alcoholics or overeaters.
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Old 08-11-2010, 11:21 AM
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Resist desease/poison works okay, as they're outsiders. But otherwise doesn't really fit with the classes (templates?).

@Aura - remove the 2d4 rounds modifier for how long it takes to be affected by an aura. Just 'a number of rounds equal to the creature's wisdom modifier'

@Greed - definitely need to make their aura something that affects others, though it's hard to say exactly what. Perhaps something a little more combat oriented, similar to a suggestion spell 'you may not expend any non-rechargable resource', meaning that nobody fighting a Larkan of Greed could drink a potion / use a wand etc in their presence. Strong, but not too powerful I think. Probably.

@Pride/Envy - I don't think score drain works perfectly - the other ones are all a static effect... How about 'will not use any ability that affects others' or similar?
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Old 08-11-2010, 03:11 PM
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This is exactly the problem I've had - some of the 'sins' are easy to come up with abilities for (Lust = Charm Monster, Hate = Rage and Despair = Crushing Despair, all of which are 3rd or 4th level spells) while the rest don't really have an existing spell or effect to represent them, which is why I went with ability damage for them.

I had thought of perhaps streamlining them even more, such as giving all of them a wisdom draining aura with additional effects depending on the sin they represent, however even then I've had difficulty in how to mechanically represent such additional effects. Lust, for example, could simply become something like the Attraction power, albeit only towards people (while Greed's could work like that, but only for Oojects). Similarily, Envy could function something like the Aversion power, albeit towards people in general.

But that's where it falls short again, as I'm not sure what the others could be, if I go for a lower-level equivelent effect.

It's all become really rather frustrating.

~MTWC
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Old 08-11-2010, 04:42 PM
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Despair isn't one of the generally recognised deadly sins - Sloth (or laziness) is a fairly different thing - probably sapping strength rather than wisdom.
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Old 08-11-2010, 07:53 PM
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Actually, the original version of sloth (Acedia) is more about inaction due to despairhopelessness/faithlessness, rather than simple laziness, it just later became that, particular in media which tends to personify the sins like this (e.g. Full Metal Alchemist). Acedia itself (the word for the sin in Latin) means 'lack of care'/'carelessness' rather than being lazy (which, to me at least, has a very different connotation).

I called them "Despair" to make it clear I was using this interpretation of it and to make sure it isn't confused with simply being lazy or doing things half-arsed, since that's not what it's about (plus, the Sloth domain's granted ability is being able to act normally while prone, which wouldn't fit them).

From the Wiki article (I know, not the best source) on the sin of Sloth: "Sloth is defined as spiritual or emotional apathy and being physically and emotionally inactive".

~MTWC
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Old 08-12-2010, 08:02 AM
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Well, that told me
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Old 08-14-2010, 02:20 AM
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Gluttony: They are compelled to consume or imbibe something every round or succumb to starvation. Either they become starved right away or under this aura (or spell as it would make a cool HUNGER SPELL) turns days into rounds when determining if they are starved.

From the SRDSTARVATION AND THIRST
Characters might find themselves without food or water and with no means to obtain them. In normal climates, Medium characters need at least a gallon of fluids and about a pound of decent food per day to avoid starvation. (Small characters need half as much.) In very hot climates, characters need two or three times as much water to avoid dehydration.
A character can go without water for 1 day plus a number of hours equal to his Constitution score. After this time, the character must make a Constitution check each hour (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage.
A character can go without food for 3 days, in growing discomfort. After this time, the character must make a Constitution check each day (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage.
Characters who have taken nonlethal damage from lack of food or water are fatigued. Nonlethal damage from thirst or starvation cannot be recovered until the character gets food or water, as needed—not even magic that restores hit points heals this damage.
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Old 08-14-2010, 01:26 PM
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O.o.

That's a very interesting mechanic idea ST, although I'm not sure it'd work for this, as it'd take, for an average person (Con 10), 11 rounds to effect them even after the variable number of rounds it takes for the aura's to begin effecting people (a mechanic I decided on to try and make their otherwise constant aura abilities less powerful).

As an aside, I've changed the complicated variable for when the aura activates (originally 2d4 + susceptable creature's wisdom bonus rounds) to simply being delayed by a number of rounds equal to the susceptable creature's wisdom bonus in rounds (with a minimum of 1 round) before they have to save/it takes effect.

~MTWC
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Old 08-14-2010, 02:46 PM
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Options:
_You can just start them starving when the aura hits them. They must eat or take effects as if they had failed a check to avoid starvation: 1d6 non-lethal + fatigued.
_You may change starvation's Con check to a Fort Save based on the Larkan's Aura DC

Editing Note/Errata: Aura of Envy you have "...against a Lakarn of Pride's Aura of Pride or..." where instead of Pride I think you meant to put Envy.
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