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  #1  
Old 09-12-2010, 03:03 PM
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Beany081 Beany081 is offline
Wyrm
 
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Post Characters Here!!!

Hey hey folks, can I get you all to post your character sheet links and miniature character sheet here please.

Miniature Character Sheet:
 


Please post your characters before posting an in character posts.
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He's a halfling. He's supposed to be jolly.
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  #2  
Old 09-12-2010, 04:36 PM
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idilippy idilippy is online now
Great Wyrm Blue Dragon


 
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Name: Ardusk(which is a common Cormyrean name, he gives no surname and if asked claims none)
Race: Human
Class: Wilder(tells others he is a sorcerer and crossbow man if asked)
Appearance: Ardusk is a handsome man of average height and weight. He appears to be in good shape, though not overly strong or muscled, and is the lightly tanned color of someone who is only outside when they wish to be, rather than one who works or lives outdoors. He has dark brown hair which he keeps cut a few inches above his shoulders and arresting green eyes which have served him well in gaining the trust or attention of others. He generally keeps a few days growth on his face, as he finds the more devil may care appearance it gives him occasionally serves to attract women seeking that sort of thing, but he has been known to wear any sort of beard or go clean shaven if the situation demands it. He has no visible scars though a crossbow bolt left a large scar on his stomach from where a deadly bolt nearly cost Ardusk his life. He generally can be seen wearing well kept leather armor under a gray traveling cloak and a pair of fine, if slightly worn, leather boots.

Personality:

Background:
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Last edited by idilippy; 09-13-2010 at 03:20 PM.
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  #3  
Old 09-12-2010, 06:42 PM
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Jocularity Jocularity is offline
...the hell?
 
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Name: Sister Lunette

Race: Human

Class: Cleric of Selūne

Description: Lunette is tall and athletic, with shoulder length Aubern hair and sapphire eyes that almost glow with a divine clarity.

 

Personality: Ever the optimist, Lunette has a passionate faith in Selūne to guide and protect her no matter what she may come up against. She is bubbly and kind, and only without a smile when something bad happens.

Bio: Lunette was a nameless orphan abandoned at the doorstep of the House of the Moon in the city of Waterdeep. The Clerics there raised her to their faith, and she grew up to be a promising missionary. She grew to look upon her goddess as her own mother to fill that place in her heart, and so for One and twenty years she lives among the priestesses. Always though, she yearned for the travel their faith always encouraged. By the time she was fully indoctrinated, she was nearly exploding with curiosity. It was with the utmost joy that she finally recieved her mission, to travel the world, and spread the faith of the moon goddess far and wide.

But that wasn't the only thing on her mind as she walked out of the Gates of waterdeep. Somewhere out there in the world were her real parents, or at least someone who would know what had brought them to the point of giving her up, someone who knew who they were. She could live without knowing, but if some day she could know, she would die a fulfilled soul.
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Last edited by Jocularity; 09-13-2010 at 03:00 AM.
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  #4  
Old 09-12-2010, 07:15 PM
mikeym41240 mikeym41240 is offline
Juvenile Dragon
 
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Tordek Rumnaheim http://www.rpgcrossing.com/profiler/view.php?id=15359

race:dwarf
class:fighter
description::Tordek is an average size dwarf.He has long brown hair that is unkempt.His beard of the same color is usually braided down below his chin.His armor looks to be old,a little rust can be seen in spots.The axe he carries looks heavy,he carries it with ease in one hand while most others would have to use two.Tordek looks young for a dwarf,but a scar can be seen on his right cheek,showing that he has experienced battle a few times

personality:Tordek is a loner and is quiet for a dwarf.He has a tough past and it shows.He has a problem with getting himself in trouble because he helps others when he can even if that crosses the lines of the law.Wealth and power drives the dwarf,and he loves the road and the challenge of obtaining it.He dosent trust others easily but when they earn his trust they have nothing to worry about.

bio:Tordek Rumnaheim comes from a long line of dwarves.He has left his home for the road for hopes of adventure and glory.He is on a quest to find the weapon of his people that was stolen years ago when a group of orcs attacked his home.The battle was bloody and not without loss from both sides.The orcs managed to plunder the great battleaxe "Soul Splitter" from the town's treasure room before they were run off.Tordek has trained for years to one day reclaim what is rightfully the Rumnaheim's.He thinks he has found a lead to the wherabouts of the weapon which is where we find our hero now.


Also how are we rolling for starting gold?
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  #5  
Old 09-13-2010, 12:34 AM
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Solomon777 Solomon777 is offline
SolKat, The Chaotic Swirl


 
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Name:Korchk
Race:Ape, Baboon
Class:Barbarian
Description:Korchk is now a 3 foot baboon, with a flashy crimson chest, denoting male status. He has a full mane of long brown hair that showers out from his canine-shaped skull. His body hair is straight and brown and often long on the shoulders. His mouth can open extremely wide to show off his enlarged canines, both upper and lower. Korchk dons a cloak and wraps his hands in attempts to keep them hidden when he is in civilized areas.
Personality:Korchk is honorable and with a good heart, but he finds that his lack of being human makes it hard to be apart of the civilized world. He also finds his lack of being a true jungle animal makes it hard to be a part of the wild.
Bio:Korchk was a native youth in the wilds of Chult when he was taken prisoner by a chaos mage and a small band of mercenaries. The chaos mage experimented on Korchk and transformed him from a human youth to a baboon, and chained Korchk to his labratory. Korchk remained there until a band of adventurers liberated him and then captured him, not knowing he was a prisoner. He was taken to Baldur's Gate, as a prize from the far lands of Chult.

 
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Last edited by Solomon777; 09-13-2010 at 01:20 AM.
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  #6  
Old 09-13-2010, 04:19 AM
ForgottenOne ForgottenOne is offline
Young Adult Dragon
 
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Name: Evendur
Race: Chondatan Human
Class: Cleric of Kelemvor
Description: Heavily armed and armored, decorated with Kelemvor's holy symbols wherever they could fit, there is no doubt that this one is a crusader for his faith. His wide smile and boyish face with short, messy hair may not support this image, but one would be wise to think twice before falling for his boyish charm. After some time spent in the local inn listening to his loud and constant jokes, most of the people forget his warrior clothes, and start to see him as a clueless young man, much younger than he actually is, perhaps irritating to some because of his choice of jokes, but funny to most.
Personality: Fully aware that everything in life comes and goes, life included, Evendur decided to look on the bright side of things, making constant jokes on situations Fate throws at him and people around him. These jokes are often viewed as inappropriate by peers, since he has no concept of "bad things happening". To him, there is no such thing as good or bad situation, it's just something Fate has planned for people. For the same reason, he doesn't judge people by their good or evil actions, since these are just natural reactions to the life Fate presented to these people. Instead, he evaluates the quality of the chosen reaction, approving the best choice one could make in the given situation. That's why he is not a planner. One cannot plan ahead if he doesn't know what Fate has prepared for him. He can only try to make the best of the situation and see where his choice leads him, repeating the process once he gets there.
Evendur's life choice is to vanquish the ones who try to cheat the Fate by prolonging the life as undead, to bring back peace to ones that were transformed to undead against their own will and help all those who summon the undead, and all others who make terrible decisions in life, find their way to the Final Road, at the time Fate has planned for them.

Bio: With the death of his mother at his early age, Evendur grew into a grim young man, living, surviving actually, from one day to another, helping his father in his pharmacy. It is there that he met Helm, seasoned cleric of Kelemvor who helped him accept his mother's death and go on with his life. He taught him to see everything around him as a challenge the life has prepared for him, never missing an opportunity to make a good laugh about it, making him the man he is now. When Evendur was ready, Helm advised him to go see the world and give Fate a chance to unleash her full arsenal upon him, not limiting her to options available in one single locale. Soon after that, Evendur bought all of the adventuring gear he could afford with his life savings and started his journey with the first caravan leaving Sembia.

Last edited by ForgottenOne; 09-13-2010 at 05:58 AM. Reason: description added
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  #7  
Old 09-13-2010, 11:33 AM
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lbshaggy lbshaggy is offline
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Here is Larin Lithefoe.
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  #8  
Old 09-14-2010, 12:04 PM
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lbshaggy lbshaggy is offline
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Name: Larin Lithefoe
Race: Wood Elf
Class: Rogue
Description: Larin has the tanned skin of a wood elf along with the lithe form and dextrous moves. He does however have two signifcant defects. He is missing a chunk of his left ear and his eye are coal black with pupils large enough to eave very little whit around them. These were deformities at birth.

He wears some well worn and marked leather armor. Larin has learned to utilize his long sword and daggers effectively in order to survive his rough upbringing. He always carries a disguise and material to forge documents as they are needed.

Larin was placed in the streets of Baldur's Gate when an old woman heard the crying babe and took him in as her caravan passed through. The old woman later found out why the elf lord and maiden left the child when she saw his defects. Their quest to hide the imperfection of their son forced them to abandoned him. This old woman died when Larin was young. He maintained her house as long as he could but eventually the tax collectors came and took the land back. This forced Larin to the streets where he had trouble surviving. The definitive birth defects made him stand out. Although he was very good at picking pockets and hiding, if he was spotted his marks gave him away. He has always tried to hide them and find a place among the many guilds and caravans of the region. His secret mission is to gain the power needed to go and kill his parents for starting the process that placed him on this road.
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