Your life is no longer your Own
Post your character sheets here. Please try to make all your rolls in one Dice post.
Name: Cortez Ollanas (High Name: Praetus, Low Name: Thaddius)
Career: Assassin (Rank: Sell Steel)
Home World: Void Born on Merchant Vessel Oratrix
Wounds: 11+1 = 12
Skills: Speak Language (Low Gothic)(Int), Awareness (Per), Dodge (Ag)
Talents: Melee Weapon Training (Primative), Unremarkable, Thrown Weapon Training, Basic Weapon Training (SP), Pistol Training (SP)
Starting Advances: BS Training (Simple)(+5), Sound Constitution, Agility Training (Simple)(+5), Inquiry
Masakari MP-16-AR Autogun w/ 4 Clips, Red-Dot Laser sight, Silencer
(Standard 15mm caseless projectiles)
Double Edged Mono-Broadsword
10 Carbon-Composite Throwing Knives
3 Doses of Stimm
Charm (Corpse Hair)
Black Bodyglove (Good quality clothing)
Last edited by Silverlake; 10-16-2008 at 11:59 PM.
Character Name: Marlow Clench
Home World: Void Born, mining vessel designation "Sulphur"
Career Path: Imperial Psyker Rank: Sanctionite
Divination: The pain of a bullet is ecstasy compared to damnation. (+1 Toughness)
Quirk: Completely hairless
Build: Skeletal Thin Height: 1.75cm Weight: 55kg
Skin Colour: Blueish Hair Colour: Bald! Eye Colour: Black
BS : 33
S : 21
T : 28 (29)
Ag : 30
Int : 29 (34)
Fel : 31
Fate Points: 2
Movement : 4/8/12/24
Insanity Points: 1 Corruption Points: 0
Starting XP: 400
XP Expenditure: Int Advance Simple (+5%) 100xp, Awareness 100xp, Forbidden Lore Warp 100xp, Chem Geld 100xp
Thrones : 10
Traits: Charmed, Ill-Omened, Shipwise, Void Accustomed, Sanctioned Psyker
Sanctioning Side Effects : Tongue Bound (-20 WP Test when trying to say the names of the chaos powers)
Basic Skills: Navigation (Stellar) (Int) (Shipwise), Pilot (Starcraft) (Ag) (Shipwise)
Advanced Skills: Speak Language (Ship Dialect) (Int), Speak Language (Low Gothic) (Int), Psyniscience (Per), Invocation (WP), Literacy (Int), Trade (Soothsayer) (Fel)
Talents: Melee Weapons Training (Primitive), Pistol Weapons Training (Las)
Gear: staff, knife (psykana mercy blade), Flak vest, tatty robe (Poor Quality Clothing), Psy-Focus, sanctioning brand, sword, book of Imperial saints, compact las pistol and 1 charge pack, bone dice (memento)
Special Qualities: Psy Rating of 1.
Minor Psychic powers: Distort Vision (Free Action, PT 8), Spasm (Half Action, PT 7)
Last edited by llamaface; 11-04-2008 at 06:35 AM. Reason: Flak Vest and expenditure
Character Name: He won't say
Homeworld: Deliverance (Feral World)
Career Path: Sanctioned Psyker Rank: Sanctionite
Divination: "The wise man learns from the deaths of others." (+3 Int)
Quirk: Tribal Tatoos
Build: Rangy Height: 1.93m Weight: 62kg
Skin Colour: Tanned Hair Colour: Raven Eye Colour: Green
Fate Points: 1
Insanity Points: 0 Corruption Points: 0
Starting XP: 400
XP Expenditure: Medicae 100xp, Meditation 100XP, Simple Willpower 100xp, Simple Intelligence 100xp
Traits: Iron Stomach, Primative, Rite of Passage, Wilderness Savvy, Sanctioned Psyker
Sanctioning Side Effects: Pain Through Nerve Induction
Advanced Skill: Speak Language (Tribal Dialect, Low Gothic), Psyniscience, Invocation, Trade (Apothacary), Literacy
Talents: Melee Weapon Training (Primative), Pistol Weapon Training (Las), Psy Rating 1
Gear: Sword, Compact Las Pistol (2 Charge Packs), Psykana Mercy Blade, Quilted Jacket, Bone Dice, Sanctioning Brand, Pocket Chronometer, 2 Thrones.
Psychic Powers:Healer (Full Action, PT 7), Inflict Pain (Half-Action, PT 8)
Description: Though considered shorter than most members of his tribe, at 6' 2" he stands quite tall among other humans . His build is slender, though not unhealthily so. Gangly might be an appropriate word to describe him. His skin is a deep tan, a racial trait from his homeworld, and relatively hairless. His raven black hair is usually kept short, though once a year he allows it to grow out to shoulder length (Apparantly he is still a youth among his people and is thus forbidden to wear it long, however, he realises that he is passed the age when most children would become adults among his people. This is his way of dealing with it).
His standard garb is a long, white ankle-length coat, revealing his bare chest covered with the swirling black tribal tattoos given to him during his first naming ceremony, though in colder weather he usually covers them up with a thick black shirt. A small silver pocket chronometer dangles from his breast pocket, a gift from one of his mentors in the Ordo Hospitalier.
Last edited by Munchkin305; 10-28-2008 at 07:18 PM.
Sorry, it took me a while before I got an opportunity to put up my CS.
Name: Grak Fregh
Homeworld: Kerill (Feral)
Career Path: Guardsmen Rank:Conscript
Divination: "Violence solves everything." (+3 WS0
Quirk: Beetling Brows
Build: Muscular Height: 1.85m Weight: 85kg
Skin Color: Fair Hair Color: Brown Eye Color: Brown
WS: 30 (38)
BS: 35 (49)
Fate Points: 1
XP Usage: WS Advance Simple(+5), BS Advance Simple(+5), Sound Constitution x2
Skills: Navigation (surface), Survival, Tracking, Swim
Talents: Melee weapon training (primitive), Basic weapons training (las)
Gear: Sword, Lasgun /w 1 charge pack and a Red dot laser sight, knife, Guard Flak armor, and one blinding grenade
Name: Cutter Victorum
Career: Void-born Tech-priest
Description: Cutter is Spindly by the void-born standards, standing 2.10m tall ans weighing a mere 75kg. he is 22 years of age and has bluish skin, copper colored hair, and violet eyes. He wears the traditional red garbs of a tech-priest as well.
Background: Cutter was born on a wreckage of ships just after a great battle took place. His mother died when he was seven, just after he learned to survive on his own. He lived in the wreckage for many years, learning how the machines should have worked and even building a few of his own as toys. His dreams are constantly huanted by the ghosts of the crews that died in the battle and he was always seeing figures just at the edge of his vision when he would walk the empty halls. When Cutter turned sixteen a salavge crew found him and brought him to there home, and thats where his machanical aptitude was seen by the tech-priests of that world. He began his lessons in the ways of the machine god and soon rose to the rank of Technographer and sent on missions for the cult.
Ballistic skill- 35
Starting wealth- 160
Starting skills- Speak language (Low Gothic)(Int) , Tech-use (Int), Literacy (Int), Secret Tougue (Tech)(Int) , Trade (Scrimshawer) (Ag).
Starting talents-Melee Weapon training (Primitive), Basic weapon training (Las), Electro Graft Use.
Starting traits- Machanicus Implants
Starting gear- Metal staff, Las pistol and 1 charge pack, Las carbine and 1 charge pack, knife, Flak vest, Glow lamp, data-slate, Mechanicus robes and vestments, 10 random parts, Vial of sacred machine oil
Feedback Screech (100exp)
Light sleeper (100exp)
Name: Tyr Boljirn__________________
Homeworld: Prol IX(Hive World)(Null)
Career: Assassin (Sell-Steel)
Divination: "A suspicious mind is a healthy mind" Per +3
Traits: Accustomed to Crowds, Caves of Steel, Hivebound, Wary, Null
Skills: Speak Language(Hive Dialect, Low Gothic)(int), Awareness(Per), Dodge(Ag)
Talents: Melee Weapon Training(Primitive), Ambidextrous, Thrown Weapon Training, Basic Weapon Training(SP), Pistol Training(SP)
Starting XP: 400
XP Expenditure: Weapon Skill Advance Simple(+5)(100xp), Agility Advance Simple(+5)(100xp), Catfall(100xp), Heightened Senses (Sight)(100xp)
Starting Gear: Shotgun w/ 12 shells & 2 Inferno shells, Single-Edged Monoblade(Good Quality), Combat Knife, 10 Throwing Knives, 3 doses of stimm, charm(corpse hair), Black bodyglove(common quality clothing), 1.3 Packs of Lho-sticks , 0 thrones
Last edited by Byrac; 11-10-2008 at 04:23 PM.
Name: Mac Shanassey
Homeworld: Scintilla, Hive Sibellus
Career: Scum (Rank: Dreg)
Divination: "Trust in your fear" (+2 Agility and gain 1 Fate Point)
BS: 35 (40)
Ag: 36 (43)
Move Rate: 4/8/12/24
Accustomed to Crowds: Crowds do not count as difficult terrain, nor are Agility tests required while running or charging through a crowd.
Caves of Steel: Tech Use (Int) is a Basic Skill
Hivebound: -10 to Survival, -5 to Intelligence tests while out of a "proper hab"
Wary: +1 to all Initiative rolls
Speak Language (Low Gothic) INT
Common Lore (Imperium) INT
Basic Weapon Training (Solid Projectile)
Pistol Training (Solid Projectile)
Melee Training (Simple)
Ambidextrous (no penalty for off-hand attacks)
Level 1 XP Usage: Barter, Dodge, Simple Agility (+5), Simple Ballistic Skill (+5)
Autogun and 1 clip, autopistol and 1 clip, brass knuckles, knife, Street Ware (poor quality clothing), 1 deck of Tarot Minoria, 13 Thrones
Last edited by GrimDarkOtter; 10-23-2008 at 01:53 PM.
Homeworld: Akus (Former Feral, Current Dead World)
Career & Rank Guardsmen(Conscript)
Divination "To war is human."(Agi+3)
Tribal Taboo: Restless Dead
Move Rate: 3/6/9/18
Iron Stomach: +10 on carouse checks for resisting fouled foods, ingested toxins and poisons. Applies to eating 'gross' foods and not vomiting as well.
Primitive: -10 on Tech Use skills and -10 on Fellowship tests in civilized situations.
Rite of Passage: Can take a full actions to use an Int test to staunch Blood Loss.
Wilderness Savvy: Gain the skills Navigation(surface), Survival and Tracking.
Speak language (Low Gothic, Int)
Speak language (Tribal Dialect, Int)
Drive Ground Vehicle (Agi)
Melee Weapon Training (Primitive)
Pistol Training (Las)
Basic Weapon Training (Las)
Sound Constitution X2
Sound Con x2
Axe 1d10+1 Ripping (Primitive, unbalanced)
Lasgun Range 100Meters 1d10+3 (Reliable) RoF Single 3 round burst
Laspistol 30m Range 1d10+2 (Reliable) RoF Single
Guard Flak Armor Uniform, 4AP full coverage.
Explosive 'Obedience' Collar (Possibly still active, still attached)
2 weeks of Corpse Starch Rations
73 Throne Gelt (50 Gelt income)
Brief Description: 'Mongrel' is tall and broad standing just over six-and-a-half feet tall and weighing in over 200 pounds. His finger nails are long, thick and discouloured. He has dark hair, fair skin and brown eyes. His hair has grown signifcantly longer since his induction into the inquisition. He still wears his old guard armor. Due to...complications with his induction he still wears an 'Obedience' Collar that may or may not be active.
Mongrel recieved his moniker when he was conscripted to fight against a mass tyranid invasion. He and many of his tribesmen were referred to as 'Mongrels'. Dissident or rebellous conscripts were placed under the sway of the collars. Ultimately nothing could be down as the xeno swarm swept across his world. The Guard pulled out. He and the survivng conscripts from his tribe watched in silence as the Exterminatus wiped their world clean.
Last edited by Tannershide; 10-09-2010 at 02:52 PM.