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  #1  
Old 10-18-2010, 05:44 AM
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Please include a full write-up from the ad thread here, along with a link to your sheet (when finished). Public if you like, private if you prefer.
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  #2  
Old 10-18-2010, 06:04 AM
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Wandering Irjang

Name: Huntress Irjang
Race: Halfling
Class and Build: Predator Druid
Theme: Wasteland Nomad
Background option: Hunter
Description: Ir is four feet tall, modestly sized even for her kin. Her skin is tanned to a desert rock brown allowing her to blend in to her natural environment. She is remarkably clean for a desert wanderer, washing her skin with soot and dust to keep stench off her body and predator and pray alike off her scent. Ir is dressed in a makeshift leather and hide made from her past victims and wears a collar of dried fingerbones. A desert rat skull, feathers and a set of three knucklebones adorn her Forest Ridge wood totem. She wears soft rat fur footpads to dampen the sound of her footsteps, an obsidian dagger tucked in the right one.

Backstory: The tribes of the Forest Ridge have a bonechilling reputation as xenophobic cannibals. All of it is true and Irjang is a living embodiment of that reputation. A feral consummate hunter, she left her home in search of the ultimate prey. The Defiler.

Savage since childhood Irjang quickly and wholeheartedly adopted the pack mentality of the halflings, always putting the many ahead of the self. Her ferocity and guile in battle made the tribe elders suspect that she was close to the spirits of the wild and the lead shaman took her as apprentice. Irjang was a prodigy and very in tune with the world, even for a halfling. Hungry for knowledge she devoted herself to study wholeheartedly. The training, however, ushered a change in her view of life. From a feral hunter that sacrificed all for the hunt she turned into a passionate protector, viewing the safekeeping of nature as the ultimate good, the ultimate goal even more than the good of the tribe.

Unfortunately, as her master put it, she was more amongst the 'fangs' of the collective being that was the world than its heart or mind. She was quick to grasp anything taught to her but much more likely to use her skills for hunting or punishing opposers than for aiding the group. The halfling was restless, always on the search of the new prey, always looking fora greater challenge. When she was finally taught about the intricacies of the magic of 'defiling' and the part it had played in the sundering of the world she was incensed. A cruel thought formed in her mind. Still largely untrained and unruly, the feral Ir nevertheless left the next day for the lowlands, to try and find a Defiler. And eat him.

Last edited by tsavatar; 10-18-2010 at 06:03 PM.
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  #3  
Old 10-18-2010, 03:02 PM
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Name: Hiktik
Race: Thri-Kreen
Class and Build: Fighter/Guardian
Theme: Wilder
Background option: Last of the Clutch

Description: Hiktik is a typical thri-kreen: he has all six limbs, walking on his back legs and wielding a falchion and shields in his top, stronger arms. His middle arms are too weak for holding any weapons, however, they are still used to remove or store items from the sack equipped by his side. Hiktik has dirty brown tinge to his outer layer as a permanent dye from all his wandering around in the Athas sands.

The one abnormality that Hiktik does not share with his other fellow Kreen is a half-missing antenna. Though born with both his antennae, Hiktik lost part of his right-antenna in a desert fight against an Ankheg; though he was not the Ankheg target, Hiktik sacrificed himself to protect one in his clutch. This disability barely has an effect on the mantis, though sometimes the uneven antennae may be to blame for some balancing issues Hiktik deals

Backstory: Born in a clutch of five (in a hive in the Estuary of Forked Tongue), Hiktik immediately felt the need to be part of a group. Grabbing a shield at a young age, Hiktik was usually the head of the hive in defending his comrades. At the age of five, his clutch was sent out to find the danger of threatening the hive.

Eagerly, Hiktik, head of his clutch, led his group to the location they thought there was trouble. They found another insectoid, an Ankheg, digging tunnels around the area. Quick to defend their territory, Hiktik lost half his antenna when he jumped in the way of one the Kreen in his clutch from being grabbed.

The fight lasted a good fifteen minutes before the group was successful. Injured arms, bloodied faces and busted antennae, the thri-kreen took the Ankheg head as a trophy for their hive. While his comrades rested though, Hiktik discovered odd tracks leading away from the Ankheg tunnel. Curious, the mantis left his group to rest, while he investigated the possibility of more danger.

Oddly enough, the tracks led right into a rock-cliff. Then the worse happened, Thri-Kreen cries were heard, and Hiktik felt his first effects of a psionic power within him (common among Thri-Kreen), a sight within his mind showed his resting party being slaughtered by giant lizardmen. Grabbing his head in pain, Hiktik shook off the mental attack and dashed as fast as he could to the resting site.

The scene was that from a horror tale. Their lay his brethren, in pools of dark blood, all headless. Lizardmen tracks were seen heading away. Hiktik ran quickly to his nearest fallen comrade, coddling the headless bug, shaking away the tears in his eyes. How could he leave them? He should have died with them.

Never the same after that tragic day, Hiktik travels the world of Tyr in search of a new clutch. He'll never forget the slaughter that he blames himself for - Hiktik searches for a strong group that he could never leave out of his sight, and protect to the death.

Biologically needing to be part of a group, Hiktik has become jaded in his teen age (fourteen) as he continues day and night for the perfect group. He has encountered many adventurers, that unfortunately fell short of Hiktik's expectations. Falchion in left hand, shield in right, half the right antenna, Hiktik has made his way to a small slave town near Raam, helping to defend the place, simply wishing to be part of a clutch again and to prove who he is...

It seemed that once again, Hiktik was away one day as he searched for some clues to his psychic abilities when the town he found refuge in was attacked by half-giants. Wanting to run back to aid, he ran into a slave running away warning him he would stand no chance against the guards. So he too ran away for his life. It seemed that he failed at protecting what he held near to him, again. Perhaps he could help out the group of survivors that made it out of the place. Perhaps this time he wouldn't fail as a protector.

 

Last edited by Jayjayman122; 10-18-2010 at 03:22 PM.
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  #4  
Old 10-18-2010, 08:42 PM
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Name: Umgrak
Race: Dray
Class and Build: Warlord (Resourceful)
Theme: Dune Trader
Background Option: Hopeful Entrepreneur
Description: The young Umgrak is short and skinny for his kind, which means he is still bigger than most humans. His scales are a deep brown while his eyes are a bright green. He yearns to wear expensive clothes and armor, but his slave status meant he could afford nothing of the sort. Instead he uses whatever is at hand, having learned to adapt his skills as such.

Backstory: Umgrak was born to a small clan of travelling merchant dray. They spent most of their time gathering items from one city and transporting them to sell at another. In his youth, Umgrak was taught all the core principals of dray life. He quickly grasped the concept of telling half-truths to ensure the deal went his way while never truly lying to his trading partners. His clan nurtured the youngling's resourceful nature and he blossomed because of it.

The clan hailed the young dray as a born leader who was able to use his uncanny foresight to gain them ever increasing wealth. Unfortunately, such wealth also brought new enemies. During one seemingly innocuous trade they were ambushed by mercenaries hired by an unknown merchant whose territory they had encroached upon. The battle was swift and brutal, with most of the dray being massacred. A few surrendered, including Umgrak, and they were sold as slaves to the highest bidder.

As expected, Umgrak’s time as a slave was unpleasant and something he vowed would not happen again. He learned to be a survivor, long outlasting the rest of his clan. He quickly found allies among the other slaves, showing his tactical acumen which helped them escape. But the dragonborn was not too proud to hide when the attack came. He knew defeat was at hand and there would be none to seek vengeance if he did not survive. He did not want revenge for the killing of his clan or his fellow slaves. Umgrak wanted revenge for what they did to him. He never deserved to be a slave, and those who put him in that situation would pay dearly.
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Last edited by Cidolfas; 10-19-2010 at 09:21 PM.
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  #5  
Old 10-19-2010, 01:21 AM
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Name: Peren
Race: Half-Elf
Class and Build: Ardent (Euphoric)
Theme: Wilder
Background option: Exiled Survivor

Description: Peren appears to favor his human mother, with his fair skin deeply tanned by Athas' fiery red sun and his ears barely showing any points. He is lean and athletic, more of a wiry look than like a gladiator with bulging biceps. Peren is above average height but not as tall as his elven ancestors. When he is injured in battle, however; his elven nature shines and he almost turns into a different person: one who reminds you of the elven sand raiders who burst screaming from the wastelands all too often these days.

Backstory: Peren grew up with a small group of human desert traders that moved from city to city, scraping by on what they could sell in each location. He was well-liked within the group for his confident, outgoing nature but was otherwise average and seemed destined to go through life like almost everyone else on Athas: unnoticed and easily forgotten.

The boy found his true calling one day when his clan was attacked while traveling by a vicious group of thri-kreen raiders. He fought gamely but was outclassed by the ruthless fighters and soon found himself on the edge of death. Amazingly, once bloodied, his latent psionic powers emerged and Peren fought like a man... no, like a wild elf possessed! His reckless bravery inspired his companions and they turned the tables on the thri-kreen, bucking the odds to defeat the raiders.

Thinking he would be regarded as a hero for his battle prowess, Peren was dismayed to learn that he was now shunned by the traders, who were frightened by his transformation in battle and considered him a danger to all around him. They constantly whispered of how he would shout in Elven during battle, despite being raised by humans who didn't speak the language. They spoke fearfully of the corona of color that spun around his head, and how Peren was able to seemingly control others in battle, manipulating their emotions.

Effectively exiled by the only family he had ever known, he left the traders soon afterward, when they stopped briefly to trade with a small settlement of escaped slaves. He barely had time to introduce himself to some of the other runaways before the sorcerer-king's soldiers discovered them.

Last edited by Sulldawga; 10-20-2010 at 01:27 AM.
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  #6  
Old 10-19-2010, 10:34 PM
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Name: Denerii Breezechaser

Race: Elf

Class and Build: Rogue, Brutal Scoundrel

Theme: Wasteland Nomad

Background: Market Thief

Description: Denerii is tall and lean with long, athletic legs. She has deeply tanned skin, bright green eyes, and coppery red hair. Denerii normally wears leggings and vest made from the leathers of assorted wilderness beasts. Denerii runs barefoot and has tough, leathery soles that stand up to even the deserts of Athas.

Backstory: The daughter of an elven chieftain, Denerii had a privileged, if not exactly comfortable, upbringing. Like the other members of her tribe, she learned to run from one city state to another, peddling wares, picking pockets, and, on occassion, engaging in savage knife fights. During one such knife fight, while visiting Raam, Denerii was subdued by Templars intent on keeping the peace. As punishment for her transgression, Denerii was sentenced the arena.

Though Denerii's first fight was intended to be little more than her execution, she managed to survive. Many onlookers commented that she fought with the grace of a jazst dancer. Denerii embraced her time in the arena, making the best she could of it, but always longed for the freedom of the open desert. After less than a year, she was able to escape, making a temporary home in an unnamed slave village. She got by tending a mixed batch of livestock, and turned her martial talents to the defense of the village on more than one occasion. All the time, she eagerly awaited the return of her father and tribe.

Now, with her adopted home destroyed, Denerii is trying to fashion a new tribe, at least temporarily, from a mixed lot of other survivors. She knows their chances of survival are slim, but she's not willing to give up hope just yet.

Last edited by copatt; 10-19-2010 at 10:35 PM.
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