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Old 10-29-2008, 01:53 PM
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Everything Else, including relics and unique information

The Midnight Blade
The blade crafted from the essence of Garsog. It absorbs all light it touches, and is thus eternally black. The blade is nearly five feet long and a foot wide, and has only been known to have been used in battle with the aid magic. Astra LeMaya claimed this weapon as his own when he set out to strip the lands bare, and it was with him when he was cast from the world.

Sunrise Edge
A blade forged to be opposite the midnight blade, and made from the essence of Geisfarl. It was given to Nor, not of his own volition, to aid him in fighting Astra. He used it as little as possible, and discarded it when he was done, so that he would not be tempted by the power. Nobody has seen the blade since, although many have searched for it.

The elemental Weapons
The elemental weapons were forged during the age of magic, and are possibly the greatest relics of that age. The weapons of fire, earth, air, and water were taken from the purest essences of each element and crafted into magical casings that took the desires of those who wielded them and transformed them into usable weapons that held great sway over that very element. Together, they are said to hold sway over enough power to remake the world, but the gods have disassembled and scattered the weapons, and keep a careful eye on them so that no single mortal ever controls as much power.

The sword of Souls
Created by Paio and Garsog in an attempt to balance the powers of good and evil in the souls of men, the sword would tear apart any soul whose owner it struck, and draw into itself the evil portion. This worked for many years - although the injured souls were never quite the same - until the power of thousands of evil fragments of souls overcame the magic that was intended to keep them in check. The sword was eventually sealed away not far from where Snerk lies today. Many years later, a group of power-hungry villains attempted to take the power for themselves, leaving the sword to ravage Ouvetlam for many weeks until it could be sealed away by the power of the Axon.

The Axon
A massive golem nearly a dozen feet tall, it is plated with gold to prevent all but the most mighty spells from touching it, and with it's nearly unstoppable magic inside it's armor shell, it has become a relic in it's own right. It was thought to be used once to attempt to conquer all the multiverse, only to fall to it's master being struck down. Currently, it holds the sword of souls, sleeping deep underground in a prison designed never to divulge either artifact again.

The Scepter of Lifeblood
In The age of magic, many powerful items were created, some were utilitarian, some were for fighting, others were to establish dominance. This scepter was in the third category. It is two and a half feet long of solid obsidian, covered in intricate carvings and topped with an uncut ruby the size of a man's fist. Created by Kel'ryz, one of the first wizards to move across the sea to Ouvetlam and build his own dominion, this scepter was crafted to control the most essential of bodily essences - blood. It is said that with this scepter, Kel'ryz was able to rip all the blood from a person's body, killing them instantly. In the many years after it's creation, Kel'ryz built a small nation on Ouvetlam, only to have the scepter eventually stolen and used against him. It's current whereabouts is rumored to be on southern Maxitone.

Collars of the Dominated
The other of Kel'ryz' items that remains in history books to this day were the collars he created for use on his slaves. Slaves of particular importance were improsoned using powerful magical collars made of burnished black leather and studded on both sides with spikes of iron, and dominated by a single diamond in the central clasp. Not only can the collars never be removed short of the most powerful magic, but on a single command word, they will constrict and soffocate and eventually decapitate whomever they are placed on. Furthermore, anyone wearing these collars receives a -20 penalty to will saves versus mind-affecting spells.

Drinking on Ronar
Tonic Tonic is a red drink in ronar that has a flavor very similar to earth-vodka. It is used as a basis for many drinks, although it is more popular among the upper-class.
Rom A popular brown drink with a mild flavor. Often served spiced or in punches, it is the common-man's drink for occasion.
Mead Exactly the same as the earth stuff. Simple, cheap, alchoholic.
Stoneblood A unofotine drink often reffered to as strong enough to cut through stone. Dark yellow in color, it has an extremely bitter flavor.
Wines There are many varieties of wines created all across Ronar. However, the finest wines and cognacs are unanimously declared to be from grape Island, in South Ouvetlam.
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Last edited by RonarsCorruption; 11-05-2010 at 12:34 PM.
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Old 11-05-2010, 12:34 PM
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okay, rules pending. I posted that they existed before I posted the material rules, shush.

Gold
Gold is the most valuable material on Ronar, and forms the basis of the world's currency. Unlike most other materials, it forms a strong backing despite magic due to it's unique, complete immunity to magic. Gold cannot be created in any way by magic, it cannot be lifted or manipulated by magic and it cannot be destroyed by magic - directly at least.

Gold Weapons Gold weapons are far softer than regular weapons, and do not hold an edge or point well, but can be extremely effective at bypassing magical types of damage reduction. Gold weapons are always treated as magical for purposes of bypassing damage reduction. Creating a gold weapon requires a metal weapon, and while wood used for bludgeoning weapons can be replaced by gold, it causes the object to be treated as metal.

While solid gold weapons are possible, their weight, softness and cost make it infeasible. Instead most gold weapons are made of a gold ally mixed with copper. Gold alloy weapons weigh twice as much as a normal weapon if it's type, and cost an additional 50gp per pound of (original) weight. They do not hold an edge as well as normal weapons, and piercing or slashing weapons do -2 points of damage (to a minimum of 1). Each time a target is hit by a gold weapon, their spell failure chance increases by 1% for 24 hours. Gold weapons receive a +8 bonus for all saves required by spells or spell like abilities, and require an additional 3000gp to lay an enchantment on.

Gold Armor Gold armor is considered an important enhancement on Ronar, as it allows powerful warriors to protect themselves from spellcasters. Like weapons, solid gold armor is considered too soft to be feasable, and most armor is made of a gold alloy to allow it to keep it's shape rather than crumble under the slightest blow or warp while donning it.

Gold armor weights twice as much as the original armor, and costs 100gp per pound of (original) weight. The Armor check penalty is increased by 2, the maximum dex is decreased by 2, the AC bonus is decreased by 1 for medium and 2 for heavy armor and arcane spell failure while wearing gold armor is increased by 40%. It also costs 5000gp more to enchant. Many warriors, however, consider it worth it for the benefits.

Gold armor provides SR 11 for medium or light armor, and SR 16 for heavy armor. In addition, the wearer gains a +2 bonus on all saves against magic effects, and the armor gains a +8 bonus on all saves that the armor itself must make against magic effects of any kind.

Gold Plated Armor
Instead of making the entire suit of armor from gold, many warriors prefer to simply plate their armor with gold. Doing so costs 500gp for light, 1000gp for medium, and 3000gp for heavy armor, and provides the same bonuses as gold armor - while only increasing the armor check penalty and spell failure chance. However, each time the wearer is hit in battle, the SR granted is reduced by 1d4, requiring 50gp worth of repairs per point to be effective again.

Solid Gold Armor
Solid Gold armor weighs six times as much as a non-gold suit of armor, and costs 50gp per pound of newly modified weight. In addition, the AC bonus granted is reduced by 4, the armor check penalty is increased by 8, The maximum dex bonus is reduced to 0, and spell failure is increased by 70%. Solid gold armor can never be enchanted, and must always be masterwork quality. Each time the wearer is hit in battle, the armor takes an equal amount of damage due to it's softness, having the same number of hit points as a normal armor of it's type, but a hardness of 0.

However, wearing solid gold armor grants the wearer SR31, and a +8 bonus on all saves against spells and spell effects.

Silver
Silver, like gold, is a staple of the world's currency, particularly due to it's rarity and unique reactions to magic. Magic passes through all silver as if it does not exist, and like gold it cannot be manipulated or created by magic, though it can be destroyed.

Silver weapons are no different than normal listed silver weapons.

Silver Armor
Silver armor is favored by spellcasters, as despite it's bulkiness allows for quick and easy casting of spells. Silver armor is treated as Mithral armor, but instead of a decreased weight category, decreases spell failure chance by 20%.

Ai stone
This softly glowing almost rainbow crystal is actually concentrated magical energy, often found around the graves of mages and demons, or in smaller doses near the edges of battlefields. As a source of energy for mages it is invaluable, although with it's high energy it is known to explode violently when overtaxed or struck too hard. Nearly all Ai in existence is remnant of the Age of Magic, which was the only point at which it was created in any great quantity. All Ai stone has an aura of mild evocation and transmutation.

Ai stone and spellcasting
Ai stone's most well known property is it's ability to be used in spellcasting, as a replacement for energy on the caster's own part. Ai crystal costs 500gp for a stone the size of one's thumb, which can be used to substitute for 100xp in spell casting or magic item creation. In addition, for 50xp (250gp) * spell level worth of stone, a caster can use Ai stone to cast a spell without expending the spell slot. When used in this way, the stone effectively evaporates harmlessly, leaving no trace. If it is made to explode due to poor conditions, calculate as an Ai explosive worth twice the value of the Ai stone.

Ai stone and explosives
Ai stone is used as a substitute for other explosive substances, as it is known to explode when heated, chilled, struck or enchanted too hard. Typically, only the smallest crystals are reserved for this use, those unsuitable for use by normal spellcasters. for 50gp * number of damage dice squared, you can purchase or create a handheld bomb (range increment 20ft) weighing one pound that explodes on contact with a hard surface. This does 1d6 damage per dice paid for, to a maximum of 10d6 at which point the bombs become too unwieldly.
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Last edited by RonarsCorruption; 11-05-2010 at 01:24 PM.
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