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#1
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Biographies
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#2
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Name:Oscar Vance
__________________Occupation: Farmer/Forester Size: 10 Intelligence: 9 Education: 12 (9+3) Strength: 15 Dexterity: 11 Constitution: 11 Power: 11 Appearance: 9 Sanity Points: 55 HP: 11 Skill points: 340 Knowledge Checks: 60 Idea: 45 Luck: 55 Initiative: 11 Dodge: 22% Use Own Language: 60% Damage Bonus: +1d4 Farmer Skills: (00/240 sp left) Craft: 40% Electrical Repair: 50% First Aid: 55% Mechanical Repair: 50% Natural History: 40% Operate Heavy Machine: 30% Track: 40% Shotgun: 50% Additional Skills: (00/45 sp left) Persuade: 25% Drive Automobile: 40% Climb: 50% Punch: 55% Background: Oscar Vance was abandoned by his single mother in the countryside when he was only a week old. He was left on the porch of a farmer named James Tull. James and his wife Addie, never having had a child of their own, decided to keep Oscar and raise him as their own. He grew up a stocky, and strong boy, almost as if he was made for the grit and mess of farmers work, and the help was appreciated as his adoptive father James signed a deal with a local market to supply his crops to them. This meant he had to expand and gather more workers than just his son and the few farmhands they already had. As Oscar grew older, and his father had many workers, enough to put Oscar out of a full time working schedule, he would send his son to help their closest neighbor (The Dying Farmer). James was always happy to be at work, but it helped that their neighbor was a good, and simple enough man to keep the work coming, but not overwhelming. Now, many years later, as Oscar is fully grown and has been working in the area as a farmhand for some time, he heard news of the old man's failing health, and decided it would be appropriate to see him, as he did work for him for so many years. Giving notice of his absence, as the season is currently a slow one, he takes his leave to the Farm House. Personality/Appearance: A tad more gruff than your usual young man, as he looks near 30 years old when he is but 23. He is easy to smile, and cordial enough to be the one to strike up conversation in groups. His time working on a farm with numerous farm hands has allowed him the social skills to make accquaintances with strangers, and have them not view him as a dimwit. He is very confident in his handy work on farms, and various appliances and items, and holds high respect for the working man, and an uneasy contempt for the upper class. He is fiercely loyal to good/old friends and family, and has often gotten into a bit of trouble due to his friends inability to stay out of fights and trouble themselves. He is never the instigator, yet he will fight at the drop of a hat for a friend or helpless lady. He has a bit of an accent, adopted from his adoptive mother. His accent is a mix of a Georgian from his mother, and a Jersey resident from his father and where he's grown up. It's not noticiable until one spends time talking at length with him. Equipment: Backpack: -Jug of water -Bowie Knife -Farmers Almanac -Matches -Browning FN-A5 12 Gauge Shotgun (Un-Loaded) -Box of Shells (12) |
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#3
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James Merriweather Hertford
Occupation: Professor of Oriental Studies, with a focus on Japanese History Age: 44 Personality/Appearance/Background Professor Hertford has the appearance of a man who is older than his age; his complexion is fair and his blonde hair does well to hide the numerous gray hairs that sprout from his head. He is tall and seemingly robust at first glance, but it is clear from his slow step and the use of a cane that his left leg is profoundly weakened and unable to support him. Upon further study one will note that it is not only his left leg that is unwell, but the entire left-hand side of his body: his shoulder is lower and his entire torso seems to be pinched, as if he had a perpetual cramp. It may be that his studies of history has somehow changed how he looks at his current time, but his profession and work are more a symptom than the cause of this. Rather it is his experiences during the Great War that have made him feel out of step with modern times. James’ mother was born in Canada and therefore James was eligible to volunteer for the Canadian Expeditionary Force; this was an opportunity that he gladly exercised. Though his education may have granted him an officer’s rank in the US, he was nothing more than a private in the CEF. James saw terrible action in Belgium in the first two years of the war, but it was the Second Battle of Yrpes at which he as seriously wounded. A shell exploded directly above his trench, killing many of his mates and tearing James’ entire left side with shrapnel. As he lay there on the edge between life and death he suffered additional harm. A canister of chlorine gas discharged not far and the sickly stench drifted over his position. Unable to flee, James’ breathed several minutes of gas before the winds pushed it farther along. James’ health has never been the same since, both his body and his endurance were greatly lessened as a result. Unlike many of his fellow veterans, James did not retreat into himself as he convalesce. Instead he read voraciously and in his mind journeyed to the East. It was not long before he could make his journeys in person, studying the Far East where he gathered a wealth of theorectical as well as practical experience. As he journeyed he worked on his thesis and quickly was awarded his doctorate. From there James decided to spend his time teaching, writing and traveling. The Professor is a bachelor. There was someone once, but she has long left his life and James seems to content to leave that part of his own personal history rest untouched. Beyond his studies, James enjoys hunting. Though he has not fired a rifle since the Great War, he has acquired some decent skill with his shotgun. In fact, he enjoys hunting quail and pheasant, in season of course. Many early fall morning he can be seen limping across a barren farmer’s field alone with his thoughts as he stalks his unwhitting fowl prey. Equipment Briefcase Cane Handkerchief Lighter Magnifying glass (2) Notebooks (2) Pencils Penknife Pipe Pocketwatch Pouch of Turkish Tobacco Wallet Last edited by Galieo; 04-15-2010 at 09:16 AM. |
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#4
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Reginald "Reggie" Buckley
Occupation: Merchant of Rare Antiquities Age: 28 Personality/Appearance/Background Equipment Satchel Handgun Handkerchief Lighter Magnifying glass (2) Notebooks (2) Pencils Penknife Pipe Pocketwatch Pouch of Turkish Tobacco Wallet Last edited by Galieo; 05-04-2010 at 01:49 PM. |
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#5
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Jack Morris
Jack Morris
Occupation: Drifter Age: 27 Background: Jack has been a drifter ever since he ran away from home at the age of 15. His father was an alcoholic that, although never abusive, let it be known how disappointed he was in Jack. As a result, Jack never had a penchant for alcohol or smoking like his other vagrant friends have. He's held odd jobs throughout the years and has accumulated some varied skills. For a few years he lived in one city doing construction, in another city he spent a while as a grocery stocker; in others he found work as a farm hand doing chores. He's also committed his fair share of petty crimes; a picked pocket here and there, a breaking and entry for a warm bed when the owners were away, but seemed to never spend more than a few nights in jail for his crimes. Drifting into Boston, he found the article in the local paper. Thinking it an opportunity too good to be passed up, he went after the job. After all, he couldn't think of any other job where he'd get paid money just to have a roof over his head. Personality/Appearance: Jack has a shabby appearance with unkempt black hair kept under a hat and a face full of stubble. His clothes aren’t anywhere close to new and there are visible signs of tears being seamed together on closer inspection. However if someone didn’t take a close look at Jack, they wouldn’t straight away think he was your average vagrant, but instead just a man a little down on his luck that had to resort to be more a bit more frugal to get by. Jack is quite cordial and personable with the ability to charm or lie for a buck, or even to get himself a job or place to stay for a while. Despite what some people would think about him, Jack is also quite intelligent and educated as the result of spending quite a while in public libraries to avoid cold winter days, or in universities as a result of learning that college students had a penchant for being wasteful. That being said, Jack has also learned to think about number 1, himself, first before all others. Equipment: 1 worn out pack 1 .45 Smith and Wesson M1917 revolver 5-6 .45 bullets 3 Cans of beans 1 knife A few spare clothes Box of matches A copy of “The Son of Tarzan” by Edgar Rice Burroughs A bar of half used soap STATS: Size- 12 Intelligence- 15 Strength- 6 Constitution- 15 Power- 11 Dexterity- 8 Appearance- 11 Education- 14 HP- 14 Sanity Points- 55 Luck- 55 Idea- 75 Knowledge Check- 70 Initiative- 8 Dodge skill- 16 Own language skill-70 Skill Points- 0 of 280 left Personal Interest Points- 0 of 150 left Drifter Skills: Bargain-40% Fast Talk-50% Hide-60% Listen-55% Natural History-30% Psychology-25% Sneak-50% Disguise-41% Additional Skills: Locksmith-61% First Aid-60% Mechanical Repair-50% Hand Gun-50% |
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#6
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Name: Donatien Jean-Jacques Larousse
__________________Occupation- Jazz Musician Age: 26 Ability Size- 12 Intelligence- 13 Education- 13 Strength- 9 Dexterity- 8 Constitution- 10 Power- 9 Appearance-5 Sanity Points- 45 HP- 13 Knowledge Checks - 65 Idea- 65 Luck- 45 Initiative-8 Dodge- 16 Own Language (French)-65 Damage Bonus- 1d4 Occupational Skill Points-260 Personal Interest Points-130 Musician Skills Art- 20% Bargain- 55% Craft- 5% Fast Talk- 65% Listen- 75% Persuade- 65% Psychology- 45% Personal skills Handgun 25% Library use 50% Occult 23% (+8 from I Ching) History 50% English 41% Chinese 21% Background Donatien was born in Nu Jiang Valley in Southern China. He is the illegitimate son of Anselme-Jacques Larousse, a French Catholic missionary and Ru, a native Chinese woman. Unable to care for him, nor leave him to the poverty of Nu Jiang Valley, his father had the infant Donatien shipped to his relatives in Southern France where he was intended to become a missionary like his father. After a fairly idyllic if motherless and all too frequently fatherless childhood, Donatien grew to manhood. He was taught in the ways of the Catholic Church, as well as other skills that would serve him as a missionary, namely how to interact with people and understand them. But at the age of twenty-four he lost his faith in God, rebelled against his father's wishes and became a musician. Seduced by the fragments of a new music--Jazz--he scraped together his savings and boarded a ship for America. Personality/Appearance- Gray Tweed "jazz suit", a tight-fitting, slim cut and single-breasted suit with 3 buttons. Black bowler's hat and two-tone white and black shoes. Donatien's Chinese mother is clearly visible in his features and the hue of his skin. His hair is black, his eyes are brown. He's short, around five feet two and a bit on the heavy side. Donatien is naturally observant and out-going. These traits would have served him well as a missionary but they serve even better as a musician. Donatien plays the saxophone badly and the banjo moderately. He speaks French fluently, English less so and Chinese even less than that. He reads English and Chinese better than he speaks it. Although he isn't very handsome, being short and round, he is personable enough to make up for it. Donatien's hair is short and slicked back and he's naturally pretty clean-shaven. Equipment 4-string Jazz banjo Handle Bag Switchblade- Damage 1d4+db 1 large notebook 2 pens 3 packs of cigs lighter Pocket watch playing cards .455 Webley Auto-- (6 rounds, 4 remaining) Damage 1d10+2 Wallet Copy of I Ching Flashlight 2-quart canteen with tin of tea Spare Corduroy suit Last edited by jessylynn; 12-27-2010 at 05:26 PM. |
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#7
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Name:Ezra Blaird
__________________Occupation: Parapsychologist Gender: Male Age: 45 Nationality: English ________________ Strength: 5 Constitution: 12 Power: 16 (14+1 from the amulet +1 from dream) Dexterity: 13 Appearance: 13/14 Education: 18 (16 +2 for age) Size: 9 Intelligence: 13 Sanity Points: 69/70 HP: 11 Skill points: 320 Know: 80 Idea: 65 Luck: 70 Initiative: Dodge: 26% Use Own Language: 90 Damage Bonus: -1d4 Class Skills: (0/360) Anthropology: 31% History: 50% Library Use: 65% Occult: 75% Other Language (Latin): 51% Photography: 50% Psychology: 75% Drive Auto: 50% Mythos: 03% Foil: 28% Additional Skills: (0/130) Pharmacy: 61% Psychoanalysis: 71% Background: Born in Cardiff and educated at Oxford. Attained a degree in Psychology with a focus on alleged paranormal encounters and supernatural happenings. Left England in 1914 when the Great War broke out to practice in America. Settled in Boston in 1918 to practice Psychology... (more to come when I know how I'll be introduced) Appearance/Personality: A middle-aged British man with dark brown hair and a handlebar mustache. Very neat and well-dressed, very much a professional. Equipment: Medical Case -syringes -gauze bandages (10 yards) -thermometer -half-gallon alcohol Chevrolet Superior Gold Pocket Watch Fountain Pen Writing Tablet Weapons Sword Cane .22 Handgun Last edited by Eldes; 03-29-2011 at 02:06 AM. Reason: Equipment added - better late than never. |
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#8
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Name: John Anderson
__________________Occupation: Doctor of Medicine gender: Male Age: 32 Nationality: English ________________ Strength: 8 Constitution: 8 Power: 10 (14+1 from the amulet) Dexterity: 14 Appearance: 10 Education: 19 Size: 11 Intelligence: 15 Sanity = 50 Luck = 50 Idea - 75 Knowledge = 95 Initiative = 14 Own Language skill = 95 Damage Bonus = Nil Wealth = 7 HP= 9 Occupation Skills = 380 left 0 Biology = 81 Credit Rating = 50 First Aid = 95 Latin = 02 Medicine = 80 Pharmacy = 75 Psychoanalysis = 01 Psychology = 05 Rifle = 75 Personal Interest = 150 left 0 Dodge = 50 Occult = 78 Library Use = 55 Spot Hiden = 50 Background: John was born James Marshel to a wealthy family of renowned doctors he grew up studing his family trade and when he was 16 he had a Degree in medicine. He spent the next several years abroad studing medicins and occultist Traditions Based on medical practice and by 24 he had earned his masters and began working with his father Colen Marshel. When the Great War broke out James father kept him out of the war. Behind his fathers back James sold all his belongins and Changed his name to John Anderson and joined the british army were he served as a medic till the end of the war. After the war with the money he had saved from before the war and durring he bought Medical supplies and tools and moved to the States to practice medicin Appearance/Personality: He is a man not that tall or well biult and what he lacks in physic he makes up with finnesse and brains. He has short black hair and hazle eyes, He stays clean shaven and is always wearing a lab coat for what ever reason. He caries a duffle bag with him where ever he goes. John is a geniunly Nice Person with a big heart when some one needs help he is always the first to jump into actions besides that he takes a situation slow and logical. Durring his free time he always has his nose burried in a book either about medic or myths and ledgens Equipment: Spring Field Rifle W/ 2X cartons of ammo Medical Supplies w/ everything a doctor or a medic might need in case of injurty a Ford Model T center door Mystery Goo "antibiotics" Medical book Book on English myths other odds and ends like cloths water money tooth brush ect. Mystery Goo: is a clear goo that John developed based on the work of Alexander Flym and Saxon Lore |
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#9
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Name: Maxwell Feldbloom, of the New Hampshire Feldblooms.
Occupation:Dilettante Last edited by HughtheHand; 01-04-2011 at 04:17 PM. |
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#10
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Name: George Gifford
Occupation: Artist ![]() Strength: 8 Constitution: 12 Size: 14 Intelligence: 16 Power: 12 Dexterity: 11 Appearance: 8 Education: 15 (12 + 3) Idea: 80% Luck: 60% Knowledge: 75% Sanity: 53 (95) Damage Bonus: +0 HP: 13 Occupational Skill Points: 300 Personal Interest Points: 160 Artist Skills: Drawing: 45% Fast Talk: 55% History: 40% Oil Painting: 75% Photography: 25% Psychology: 40% Spot Hidden: 55% Yithian Renderings: 45% Additional Skills: Cthulhu Mythos: 4% Handgun: 45% Latin: 46% Library Use: 65% Occult: 55% Background: While pursuing an art degree at Boston University, George suffered a mysterious mental breakdown (he became the victim of a Yithian attack). Although hospitalized, doctors allowed George (the Yithian in his body) to pursue research into various academia. Fully recovering after five long years, George was discharged and attempted to recover his old life, but has had little success. Recently he has begun to suffer from strange nightmares full of strange, alien landscapes (places he saw while in the body of the Yithian) and has committed to painting these dream images onto canvas. In a quest for answers regarding both his former illness and recent nightmares, George has begun to explore the occult lore of New England. It had been six months since George had entered the Corbitt house searching for answers regarding his alien nightmares. Within that predatory house, he had experienced a new nightmare of horrors both terrestrial and alien! The knife wound he had suffered had been as grotesque as the wound that had been inflicted upon his mind, although both had healed with time. And it hadn't been long before the nightmares had come back more vivid and concrete then before -- nightmares of strange stone cities and hideous books of forbidden elder lore. The latest of these nightmares had taken George to the mighty jungles of Africa, although the steaming morasses had been inhabited by clumsy reptiles of great bulk. At some irresistible impulse, George had found himself aboard a great ship bound for the African nation of Morocco! Within the depths of his fragile mind, George felt the nagging notion that the forest laden and sand blown expanses of Morocco possessed some connection to his aberrant nightmares! Possessions (yearly income of $3,500, property of $17,500): Art Supplies: - Charcoal Pencils - Blank Canvases - Paint Brushes - Sketch Pad - Oil Paints - Tripod Easel Clothing: - Broadcloth Dress Shirt - Oxford Dress Shoes - Silk Four-In-Hand Tie - Wool Golf Cap - Worsted Wool Dress Suit Occult/Mythos Items: - Corbitt Diaries - Ouija Board Transport: - Chevrolet Superior Weapons & Ammo: - .38 Revolver w/ box of 100 short rounds Misc: - Box Camera w/ roll of film (24 exposure) - Pack of Cigarettes Last edited by Stormhammer; 05-04-2011 at 10:40 PM. |
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#11
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Name: Warren Sandre
__________________Occupation: Big Game Hunter Age: 31 Attributes Size: 13 Intelligence: 13 Education: 13 Wealth: 7 Strength: 11 Dexterity: 9 Constituition: 11 Power: 9 Appearance: 9 Sanity Points: 45 HP: 12 Knowledge Checks: 65 Idea: 65 Luck: 45 Initiative: 9 Dodge: 18 Own Language: 65 Damage Bonus: Nil Occupational Skill Points: 0/260 Personal Interest Points: 0/130 Occupational skills Bargain: 30% Rifle: 65% Handgun: 45% First Aid: 30% Hide: 10% Jump: 25% Knife: 30% Listen: 50% Natural History: 25% Navigate: 40% Other Language (Swahili): 21% Sneak: 30% Track: 35% Special: When charged, calculate sanity losses as usual but the investigator does not suffer any adverse effects until after the incident is resolved. Personal skills Biology: 21% Ride: 25% Spot Hidden: 55% Swim: 35% Fist/Punch: 70% Conceal Objects: 35% Mechanical Repair: 40% Appearance/Personality: Medium height with rugged, sun-roughened features, dark hair prematurely streaked with gray and brown eyes. Warren is soft-spoken and gives the impression of expertise in his chosen career as a big game hunter/safari leader. Confident and fearless in the face of danger. Background: Warren has spent the last ten years following the footsteps of his idol and penpal, the Baron Bror von Blixen-Finecke. Hired by members of the English upper class, he's hunted big cats, bears, elephants, rhinos, zebras, bison and one tiger. He grew up the son of a zoo keeper, giving him early familiarity with the diet and habits of large animals. His father, Andrew Sandre, worked for many years in the London Zoo, giving his son contacts who after seeing the animals in the zoo, wished to hunt them. Warren's written a few short books of his adventures, but is unpublished. It might seem contradictory that Warren hunts animals for a living, but he goes on relatively few safaris and only with a certain sort of the upper class. No piles of corpses litter his safaris. His clients are after tasteful trophies and stories, not wholesale slaughter. Possessions: Weapons Double barrel Elephant gun-- 3d6+4, 100 yds, 2 attacks per round .45 Martini-Henry Rifle--1d8+1d6+3, 80 yds, 1/3 attacks per round .45 Automatic Pistol-- 1d10+2, 15 yds, 1 attack per round hunting knife--1d4+2 pocket knife--1d4 Misc. backpack folding camp bed searchlight gasoline lantern binoculars compass map 7x7 foot tent waterproof blanket 50 feet rope straight razor wrist watch (2) writing tablets (2) pens 3 packs cigarettes lighter (2) 1 quart canteens Clothing Leather boots, khaki shirt and pants, wide-brimmed hat, Norfolk jacket Corduroy Norfolk suit for city travel Vehicle Ford Model T Other Ed, Thomas--two African Lion Dogs (Rhodesian Ridgebacks before they were officially a breed) Last edited by jessylynn; 04-10-2011 at 07:26 PM. |
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#12
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Last edited by Space Pirate; 04-10-2011 at 08:26 PM. |
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#13
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Name: Edward Naysmith
Occupation: Artist Age: 25 Attributes: Size: 12 Intelligence: 18 Education: 17 Wealth: 3 Strength: 3 Dexterity: 10 Constituition: 7 Power: 14 Appearance: 14 Sanity Points: 70 HP: 10 Knowledge Checks: 85 Idea: 90 Luck: 70 Initiative: 10 Dodge: 20 Own Language: 85 Damage Bonus: -1d4 Occupational Skill Points: 340 Personal Interest Points: 180 Occupational skills: Art: 65% Craft: 65% Fast Talk: 80% History: 60% Photography: 35% Spot Hidden: 80% Library Use: 75% Personal skills: Other Language (Arabic): 61% Hide: 50% Psychology: 55% Occult: 35% Appearance/Personality: Once pristine in his appearance and vain to a fault, Edward Naysmith's appearance, much like his demeanour, has fallen into disrepair. Still ruggishly handsome, Edward no longer takes the same pride and care in the way he looks that he once would have. Stubble is prevalent on his chin and his brown eyes, once bright and full of life are now bloodshot with long, dark shadows underneath - a direct result of his love of alcohol. His brown, shoulder length hair is unkempt and wild. And his face appears haunted by the ghosts of his past. Perhaps once his natural arrogance and haughty personality would have cowed others with less forceful personalities around him, but those times are long gone. The Edward Naysmith of today is a man who has retreated into his shell. He rarely speaks and when forced to do so tends to use as little words as possible. Today he has become an introvert, haunted by his own personal demons and wanting nothing more than to drink his life away. He has little time for people and society as a whole, having long since left it behind and wishing nothing more than it to leave him to his misery in turn. Background: I should have been rich and famous by now, not drinking myself into oblivion in this wretched foreign sinkhole. When Edward Naysmith looked back on his life, he found himself bitterly regretting the hand that Lady Luck had dealt him along with his own terrible choices that had shattered any pretensions to fame, fortune and grandeur that he once felt were due him. Born into a rich Middle English family, Edward always had the best that money could afford. The best clothes, the best education and anything that his whim demanded. Born of a keen intellect, he certainly possessed the intelligence and ability to be anything that he desired. Except for one failing, one fault in his otherwise perfect combination of brains and good looks. You see, Edward had no direction, no drive, no burning ambition. He was content in his life of luxury, funded by parents who doted on their spoilt little boy. And so, with all the qualifications that money would buy him, he frittered it away in the bars and brothels of London, all the while indulging himself in his decadent lifestyle, surrounded by sycophantic toadies who attended to him and fed his ever growing ego. But, and here's the catch, Edward's life was a lie. Deep beneath lay a different person, hidden under his brash, arrogant exterior. A man who loved the arts, enjoyed literature and wanted to be a poet or a playwright, yet was forced into being something he was not due to the pressures of being part of an important and well-known family. The expectations of his family name forced him to hide his true desires and become something he was not, and in doing so he became the lie and became the very person who was the antithesis of his own personality. A deeply conflicted individual, although you wouldn't see it under the cock-sure person he pretended to be, Edward came to despise himself, and this in turn manifested itself in a deep hatred and resentment of humanity. Perhaps inevitably, Edward's meltdown was both spectacular and disturbing. What happened on that fateful night he has never spoken of, but something terrible happened..... A series of events led to the death of his sibling and although it was swept under the carpet by his powerful family, it appears that Edward received the blame for what happened. He fled England in shame, taking a flight to Morocco, far away from anyone who might know him. And so it is that Edward's days are spent drinking in a wretched hole in the middle of nowhere in Morocco. His life in tatters, his dreams and mind in pieces, he has nothing left save for a slow, alcoholic-related death. Until he read the article in the local paper and saw, perhaps one final opportunity to redeem himself from the slow, painful death he had condemned himself to..... Possessions: Backpack 2 x Notebook 2 x Pens Flask of Whiskey (half-empty) Small Knife (concealed) Penknife Magnifying Glass Cordury Norfolk Suit Oxford Dress Shoes Wallet |
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