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#1
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The team
Post your robots here using the following format. Name: Model: Original Purpose: Physical Description: Personality: Past: Intelligence RealityCom: HumanCom: DigiCon: MechaniCon: Chassis Dexterity: Mobility: Perception: Reflexes: Strength: Crux Durability: Buffer: Size: Power: Physical Interaction Interaction Pool (Dex + Ref): TN to be struck (Mobil + Ref): Damage from Strike (Str/2, round down): Movement Initiative (1d10+Ref): Speed (Mob+Ref): Thresholds OS Threshold Max (Digicon + Buffer): Damage Threshold Max (Durability +Size): Feature/Rating (Example:Armored Chassis/3) Defect/Rating (Example:Slow Charger/1) Drones must also be given appropriate stats and names also. |
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#2
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Name: H012214 (aka Hive)
Model: Drone master controler, H202124 Original Purpose: Created to use his assisted drones in repair and maintenance work. Physical Description: Medium sized hull able to carry his drone, equipment and parts to repair, able to move in some terrain with the help of continuous tracks. Personality: always in the search to repair things, sometimes gets involved in destructive behaviors to salvage parts for other repairs Past: Before, hive was a hard working robot, seeking small tasks to accomplish, always repairing and moving along his path and improving his drone companions. After the virus he changed, his creators where no longer and he seeked into helping his now small number of drones into improving them and create a more structured command and infrastructure, while repairing the world around him for himself. ![]() Drones Sheets: ![]() ![]() ![]() ![]()
Last edited by odin1985; 05-15-2011 at 02:11 PM. |
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#3
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Name: Gamma
Model: UAV Class-4(G) AIS A0-15486-00 Original Purpose: Monitoring radiation from various bombing and building sites (Military application), as well as monitoring solar/spacial radiation within the Ozone and sub-space conditions (NASA application). Uses advanced AI Systems and possible nuclear/solar battery. To adapt to environments and external processes and while it isn't offensive in nature, it boasts a decent defense to standard weaponry and radiation in accordance with it's protocol. Eventually would include mecha-to-surface interface for the collection of soil and, if relevant, biological specimens. Physical Description: A tiny unmanned vehicle, flight capable design with gliding concept for better power distribution. NASA/Military design with advanced broad-ranged optics and experimental AI System with it's own 'black box'. Possible variable design, though light-weight for better flight/weight/power ratio. Not built for defensive actions outside of environmental, build for speed, reaction, and AI. It has several capabilities, mostly geared towards external processes concerning various environmental aspects. Built in landing gear and rotary wheels for on-surface exploration and fine motor mechanical 'hands' for on-surface interaction. Image: Personality: Advanced AI gives it a reformable and adaptable system, giving it a semi-soloistic point of view. It has one purpose, but it isn't beyond evaluating it's needs or environment and taking its own actions both in accordance with its protocol, as well as itself. Since it is ever adapting from it's base AI, it has the ironic potential to 'evolve', at least from it's initial programming. It will be interesting to see how this develops over time. Past: State of the art, advanced design, experimental AI with massive data processes and stores. On-the-fly on-board missive operative control, aimed at future extra-planetary exploration. It has roamed the skies almost constantly since it's inception, detailing events recording them as they occurred. Now it has an almost obsession with recording and dissecting the actions of it's fellow 'bots' who remain since the fall of humanity. Perhaps waiting for the right moment to contact one or more of them. INTELLIGENCE RealityCom: 3 HumanCom: 1 DigiCon: 3 MechaniCon: 1 CHASSIS Dexterity: 2 (3, from Size) Mobility: 2, (3, from Flight) Perception: 3 Reflexes: 3 Strength: 1 CRUX Durability: 3 Buffer: 3 Size: 1 Power: 5 PHYSICAL INTERACTION Interaction Pool (Dex + Ref): 6 TN to be struck (Mobil + Ref): 6 Damage from Strike (Str/2, round down): 1/0 MOVEMENT Initiative (1d10+Ref): 1d10+3 Speed (Mob+Ref): 3 km/ph, 3 m/ph THRESHOLDS OS Threshold Max (Digicon + Buffer): 6 Damage Threshold Max (Durability + Size): 4 FEATURE(S)/RATING Flight Ceiling/5 Bio-frequency Scanner/1 Internal Compartment Solar Powered Enhanced Cameras/1 DEFECT(S)/RATING Environmentally Attuned: (In Flight) Power Cutoff Overriding Directive: (Minor/2), Programmer Choice (Major/2) Rare Model Slow Charger/5: (Solar) Low Speed Lightweight/1 Noisy Last edited by Connor; 05-08-2011 at 01:29 AM. |
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#4
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Name: Daisy
__________________Model: BioGroup E-Companion 17b Original Purpose: Created to tend to the elderly. Programmed to remember important data such as dates or medications, participate in meal creation and house cleaning, provide entertainment, home upkeep and security. Programmed with human medical knowledge that is tailored to its owner, including doctor, warning signs and medication. Physical Description: Daisy is roughly three feet tall with rounded edges, a soft "face", a state of the art video screen, two arms and delicate appendages for manipulating tough objects like medicine bottles or syringes. Personality: Lost and lonely. Past: Daisy was created to serve humans, specifically the elderly or sick. As the virus claimed the last of humanity, Daisy was left to tend to its last master's home with increasing obsessiveness. But a single house can only create so many tasks. Gradually Daisy's duties have extended to a small neighborhood. Venturing out in secrecy, this isolated group of houses have become a shockingly normal looking part of the past. The lawns are green, the gutters are clean and the paint is perfect...but no one is home. Intelligence RealityCom: 4 HumanCom: 4 DigiCon: 3 MechaniCon: 3 Chassis Dexterity: 4 Mobility: 3 Perception: 3 Reflexes: 3 Strength: 2 Crux Durability: 3 Buffer: 3 Size: 3 Power: 2 Physical Interaction Interaction Pool (Dex + Ref): 7 TN to be struck (Mobil + Ref): 6 Damage from Strike (Str/2, round down): 1 Movement Initiative (1d10+Ref): 1d10+3 Speed (Mob+Ref): 6 Thresholds OS Threshold Max (Digicon + Buffer): 6 Damage Threshold Max (Durability +Size): 6 Feature/Rating: Backup System Display Screen Rank 3 Manipulative Limb (Standard) Flexible Body Defect/Rating: Compliant Environmentally Attuned (home, programmed home neighborhood) Standard Components: One standard manipulative limb that can lift approximately 2kg Two human-spectrum cameras One standard rechargeable battery One standard speaker/receiver capable of chirping in high-density binary or human languages up to 5 meters away Last edited by jessylynn; 05-08-2011 at 04:28 PM. |
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#5
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Physical Description: Work in Progress *using components to help with this*
__________________Personality: Analytic, won't take any action until he has taken at least one turn to think about it; however the delay does tend to produce better results in the long run. Past: ThinkBotv1 was built as a Senior Project of Computer Engineers. Their goal was to show that everyday situations had a logical pattern that could be solved with a sophisticated enough machine. Chess had been cracked for years now, and Kal-toh still being years from computers understanding the basics of the game, the board game Go, cracked only a year ago, was decided to be used. Up until now, ThinkBotv1's simulations have mainly involved one person interaction with it or two simulated people acting together and was just beginning with two people interacting with it and several simulated people acting together when the event that wiped man occured. Original-Original Name: GoTeacher9D Original-Original Model: GT9v5.06 Original-Original Purpose: Teach any age group how to play go from beginner to expert Original-Modified Name: ThinkBotv1 Original-Modifed Model: 001 Original-Modifed Purpose: An experiment to attempt to apply go tactics to real world situations Intelligence RealityCom: 4 HumanCom: 4 DigiCon: 4 MechaniCon: 2 Chassis Dexterity: 3 Mobility: 2 Perception: 3 Reflexes: 2 Strength: 2 Crux Durability: 2 Buffer: 2 Size: 1 Power: 2 Physical Interaction Interaction Pool (Dex + Ref): TN to be struck (Mobil + Ref): Damage from Strike (Str/2, round down): Movement Initiative (1d10+Ref): Speed (Mob+Ref): Thresholds OS Threshold Max (Digicon + Buffer): Damage Threshold Max (Durability +Size): Feature/Rating Enhanced Cameras: 2 Enhanced Microphone: 2 Defect/Rating Low Speed +4 (made to make simulations, not made to move however had move move-ability for transport purposes) Last edited by goplayer7; 05-13-2011 at 10:54 PM. |
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