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  #31  
Old 05-10-2011, 02:21 PM
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FlyingGreenMonkey FlyingGreenMonkey is offline
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Rodel was impressed by the wizard's handy work. Seeing the wizard and the warrior start running he took off after. Rodel turned left as he got into the hallway. Seeing no one yet he continued after the pair remaining close to the wall. He kept and eye on the doors and connecting hallway as he passed.
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  #32  
Old 05-10-2011, 04:51 PM
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Melwine casts the invisibility spell on himself (Duration: 3 minutes). He moves out into the hallway and takes a position by the wall where he can see down the stairs. He is ready to cast another spell should some unfriendlies come to spoil the party.
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  #33  
Old 05-11-2011, 05:29 PM
RavenColm RavenColm is offline
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Upon all 4 of you rushing to the closets for your weapons, you hear running from down the Hall. Brezcar slams the door of the closet open, and reaches for his weapon, you see him grasp a wand and throw it at the wizard who catches it and readies himself for the welcoming committee. Brezcar joins the wizard and says ''Hurry and grap your weapons! we will hold them off until your armed''

You see 4 figures armed with blackened swords, you can tell they are with the Basilisk order by the tabbard they wear. Soon after you see the big bald fighter that you seen earlier when you where captured. You see him grin and issues you all a challenge.

''So you think you can just blast your way out of here? Lets see what you got.''

DM'S NoteYay for you guys. Your first real encounter no strings attached have fun and roll ini. Also when you attack a spot tell me with one you attack I put different strokes on them. Also there is the gray spot who is the bald dude, if you can't see him well ill change him up.


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  #34  
Old 05-12-2011, 09:15 PM
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Melwine, AC 16, HP 20

Before retrieving his weapons, the invisible Melwine decides to bring a little friend to the party. Incanting the long and conveluted prayer, the halfling cleric summons a celestial giant bombardier beetle, which appears in front of the bad guys. The beetle, disturbed by its abrupt arrival, takes vengance on the evil swordsmen by dousing them with a spray of acid.



OOC
Dice Initiative:
1d20+2 (16)+2 Total = 18
Initiative
Cast "Summon Monster II"
Beetle uses Acid Spray: the creature can release a 10-foot cone of acidic vapor once per round. Those within the cone must succeed on a DC 13 Fortitude save or take
Dice Damage:
1d4+2 (2)+2 Total = 4
1d4+2 points of acid damage.
10-foot cone should cover the 4 yellow guys.

Move into the closet to get my stuff. Since I did no attack, I am still invisible fo 2 minutes, 50 sec.
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  #35  
Old 05-12-2011, 09:34 PM
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Rodel ignored the noises behind him as he ran for the closet. The thought of using spells came to mind but the warrior and wizard between him and the enemies he decided it would be best to get his weapon before joining the fight.

OOC
Dice Initiative:
1d20+2 (4)+2 Total = 6
Initiative
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  #36  
Old 05-13-2011, 11:38 PM
RavenColm RavenColm is offline
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The first of the soldiers leaps toward Brezcar, swinging his blade menacingly. Brezcar braces himself for combat. The soldier and your teammate exchange strikes but either of them seem to hit his target.

''Hold them off I will call on more followers. Hahahahaha!!!! You will never escape adventurers!''


''We must get rid of them quickly, before more arrive!'' Cries Elistar

DM's noteThis is the battle order
Soldier 1
Melwine
Brezcar
Elistar
Soldier 3
Soldier 4
Bald Warrior
Rodel


Dice rolls
Dice Soldier 1 attacks Brezcar:
D20+3 (11)+3 Total = 14
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  #37  
Old 05-17-2011, 03:01 PM
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Incanting the long and convoluted prayer, the halfling cleric summons a celestial giant bombardier beetle, which appears in front of the bad guys. The beetle, disturbed by its abrupt arrival, takes vengance on the evil swordsmen by dousing them with a spray of acid.

Still invisible, Melwine steps into the closet to retrieve his belongings.
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  #38  
Old 05-18-2011, 07:34 PM
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Rodel turns around and with a few well choosen words and a few hand movements. A coruscating ray springs from his hand and
Dice Touch Attack to Hit and strengh lost if hit:
1d20+5 (17)+5 Total = 22
1d6+2 (3)+2 Total = 5
heads for one of the enemies closest to him. After he followed Melwine into the closet to retrieve his sword.
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