Vault 37b Graveyard
Last edited by hvg3akaek; 08-03-2012 at 12:34 AM.
Name: Astrid Prideaux__________________
G.O.A.T.: Vault Loyalty Inspector
Personality: Bittersweet -formerly a shallow, popular, youth soccer star
Pip-Boy Style: "Much less cumbersome than the Pip-Boy 2000 Plus, the Lil' Pip 3000 offers all the functionality of its bigger brother, and features two colors in addition to bright green for standard display: bright blue and bright red. It features a flip-up split-screen monitor and can be comfortably worn on the arm. Despite its many advantages, the Lil' Pip 3000 was not a sales success. The device was more fragile than the 2000 models and it used integrated circuits instead of vacuum tubes to achieve its small size."Lil' Pip-Boy 3000 (Blue Display in lieu of Green)
Astrid was a lot more carefree in her earlier days. She played an aggressive winger in the vault's youth soccer team, abused her popularity regularly to make life extra miserable for the less socially adept, and got caught making out in a restricted area. Her parents were the typical nuclear type: oversupportive and overprotective.
Following her G.O.A.T. test she was placed as a vault loyalty inspector and that changed things dramatically. It was now her duty to make sure that people were putting the vault's interests over their own. Normally that just meant trying to play the social butterfly, and get people to relax around her. Then she could try to get a decent read on their emotions and ideals and make on the fly judgements. Sometimes it was more intrusive though. At the slightest hint of disloyalty she was notified and dispatched. Usually that meant breaking into their domiciles to execute searches while they were away (and unable to cover up or hide things.) This sort of inquiry often involved lockpicking or sliding into small places that were impossible for the less nimble to access.
She always felt a little dirty poking through people's private possessions and homes though. Embarrassment was an understatement when they came home and caught her on occasion during her first few "inquiring inspections". For the most part though she tried to keep everything Very different from her fellow vault loyalty inspectors who seemed to delight in making a mess of people's homes.exactly the way she found it. -She was legally in the right, but it still felt wrong! There were of course the extreme cases if any evidence or direct finger pointing was happening between residents. That would demand the execution of a "search and seizure" order with vault security guards. Basically kicking down the door and extracting evidence along with the person(s).
Like internal affairs cops of the distant past, Astrid struggles with newfound estrangement. Distrust and nervousness follow her where there used to be friendly dialogue and witty banter. People have to pick their words carefully around her, and be sure to keep a positive attitude (even if it is false).
Eventually the aforementioned mistrust began to wear on her, and Astrid became bitter towards some of the vault's residents. It wasn't her fault that she was assigned this job; and if they had nothing to hide, what were they worried about?
Her jaded attitude was always ready to make exceptions, but towards the general populace her job just kept getting easier to perform with every false smile and fake sentiment.
Last edited by Sakure; 08-22-2011 at 11:38 PM.
Name: Flynt Daggett__________________
Age: Late Somethings
Weight: 235 lbs
G.O.A.T. Indicated Occupation: Little League Coach
Primary Stats: Stats?
Favorite Saying: Don't worry that the world will end today. It's already tomorrow in Australia.
Flynt Daggett is an eternal optimist and constant cheerleader for others. He likes to see people perform to their utmost, coaching them to get best results. His GOAT indicated Little League Coach, and it is no wonder. A stout man in his late somethings, Flynt never chose a mate in the Vault, but he was always an adviser and confidant to his myriad nieces and nephews (despite his lack of brothers or sisters). It would be suspiciously awkward if he was not asexual to a fault. He was constantly organizing sports leagues - Vault-Ball, Pole-Vaulting, Leap-Frog, Triple-Vault, Hide-and-go-seek-in-the-Vault, etc. - and in another life he might have been a pastor at a Middle School who taught basketball. He believes in the innate goodness of people. That is, until they grow up and prove themselves to be utterly without morals.
Flynt is a bit older than most of the other newly-freed Vault-dwellers, but is not as advanced as others his age due to his overwhelming interest in setting an example first and learning a useful skill second. He had always considered his ability to lead youth by example to be his life's goal. Feeling that this group of youngsters needs an ethical rudder, Flynt is glad to lend his services in his own way. He knows a bit about a lot of topics, but quite a bit about nothing. He offers advice - usually unsolicited - but is never intentionally offensive about it.
Flynt isn't very tall, and he isn't very imposing (unless you're twelve). He isn't what you would consider attractive, and his 26% body fat covers up any musculature he may possess. Still, he can kick a Safe-Deposit-Ball like an adult and break up a cash-drawer fight like a Dean of FICA. He has a bit of a belly and a face full of beard. He wears pleated brown pants, a leather-elbow-patched burgundy corduroy jacket over a green knit shirt, and heavy brown boots. He has a tattoo on his right forearm that youngsters like to ask him about, and there is a scar across the bridge of his nose that has a myriad of origins, depending on his mood when he talks about it.
Flynt Daggett's motivations are as pure as the driven Vault-Door-Pins: these kids need his guidance.
"Oh come on, Teach... do we really have to fill out this stupid thing? Shucks, you and everyone else already know my answers as well as I do; why do we even have to apply for the G.O.A.T.? We're all gonna take it anyway."
"Now, Malph, everyone has to fill out their G.O.A.T. application - it will be appended to your permanent profile."
"Just do it, Malph."
"Alrighty. Thanks, Teach. I'm done."
"Very good. I... burninator cannon... Malph, I do wish you'd take this seriously."
Raised by an aloof, ambivalent single father amidst the otherwise claustrophobic 37B community, Malph's has been a typical vault upbringing. Over the years, he's gotten along well enough with his (generally older) classmates, but has suffered the social stigma of being "the garbage burner's kid." Luckily for him, he came into possession of a few of the vault's circulating comic books, which opened up whole new worlds for him to escape to.
Having anticipated being assigned to the maintenance department to work for his father, he met his unexpected assignment to the cafeteria with some consternation. Stranger still, he was put under the supervision of Roger, the hovering Type-I Mr. Handy unit that runs the kitchen with an iron manipulator-appendage. Needless to say, he still dreams nightly of strange and fantastic places to explore and, indeed, of what might lie just beyond the walls of his home.
Being amongst the youngest of his generation, Malph was ungenerously thought to be developing more slowly than the rest of his class. Though short even for his own age, he has always been a husky young man; his size usually saw him through the worst of childhood tussles. In recent years, he's been shedding the flabbiness of youth hauling refuse for the maintenance department, his stout frame developing into a more muscular physique. In fact, it seems he's continued his unofficial work for the maintenance department, occasionally at the expense of his assigned job in the cafeteria: whether the 37B administration has become aware of or concerned about this remains to be seen.
Having taken his G.O.A.T. and thereby become a functional adult within the stagnant Vault 37B, Malph is just beginning to understand that all he's ever done is all he's ever going to do. Having grown up following the adventures of fantastic superheroes in outlandish settings, he simply assumed that that life would be his when he got old enough. The reality dawning on him does not give him hope for the future.
I suspect he doesn't realize it himself just yet, but Malph wants desperately to escape the mundane life he's seen his father lead. Coinciding with the heroes of comics, his goals have ever been to explore strange places, meet new and unusual people, best whatever horrendous creatures or calamities are inevitably threatening them, and earn a hero's adulation along with a kiss on the cheek from a formerly-distressed damsel. Now, however, he's realizing that none of that is ever going to happen, and that fact weighs on him.
As a player, I'd like to explore Malph's maturation and discover how he comes to cope with life in the Vault, the wasteland, and beyond. The dangers of exploration, the risks of first contact, and the conseqences of conflict would shape a probable journey from idealist to realist, and grant him some much-needed perspective on his life so far.
Astrid Prideaux (Sakure): From Malph's perspective, Astrid is a force of nature. (You know, nature? That thing we learned about in school? For reference, check out Fantastical Realms No. 9: In the Garden of Eden.) Growing up, she was always at the center of the 'cool' kids and, he was told, she could single-handedly defeat an entire opposing team on the soccer field. As an adult, she now has the backing of the Vault Administration and doors seem to open for her at will. But one event in particular taught Malph an important lesson in caution, second in importance only to "don't touch a hot stovetop," which is to "stay as far away from Astrid Prideaux as possible."
Alistair (Connor): Not the smartest kid in class, Malph's low academic abilities have kept him at a distance from Alistair - who was unquestionably one of the brightest. When not in class, Malph noticed that Alistair always seemed preoccupied with one thing or another. He was slightly unnerved by the scrutinizing glances the older boy would occasionally cast at others, and their classmates' exclamations of "I was thinking the same thing!" seemed to follow in Alistair's scholastic wake like a chorus. Strangest of all, from Malph's perspective, was that the introverted Alistair seemed to have attained some small acceptance on the fringes of Astrid Prideaux's circle while he was her tutor: a fact completely unfathomable to socially-backward Malph.
Flynt Daggett (Admin Axeman): The old gym teacher: enthusiastic mentor, guidance counselor, and friend to youths throughout the vault. His skilled eye told him that Malph was built for strength, and encouraged the boy on many occasions to try out for a number of sports over the years. Malph looked up to Flynt as a role-model, and even considered joining a few teams from time to time. However, his inherent self-consciousness always won out and he never did take to sports or gym-class very well. As a result, Malph is somewhat awkward around Flynt, as he feels he's let the man down over the years.
Morgan Childress (kenneth): Malph often caught sight of Morgan down in the Waste Desposal section of the Maintenance Department. The older boy, however, was usually too busy to talk, as outside of class he always had his head buried in one machine or another. Still Morgan made life easier on Malph's father, and on Malph himself by extension, so Malph thinks highly of him. It certainly doesn't hurt that the generous gear-head was willing to trade some old electronics magazine for Grognak numbers 12 & 15 - neither of which Malph had even seen before!
Jasper "Keeps" Cusack (Embrodak): Malph was much more familiar with Jasper's mother, Kaylee Cusack, as she was one of the heads of the Maintenance department whom Malph's father reported to and spoke well - perhaps even wistfully - of. Years ago and at Flynt's urging, Malph had no sooner decided to try out for goal keeper on one of the soccer teams when "Keeps" was announced for the position. Dissuaded by the older boy's obvious skill, Malph didn't even try out for other teams, so as to avoid the unfavorable comparisons that he thought would surely follow. Even so, Malph is able to see that Jasper makes life in the Vault better. In the short time that he's been working the fry cook's station, Malph has discovered numerous improvements to various apparatuses that are credited to Jasper's ingenuity.
Edison Chance (Skulldawga): Amongst his classmates, Malph is most at ease with Eddie Chance - the easy-going fellow who always seems to be on about one new gadget or another. Over the years, when Malph wanted to know if an item or technology featured in a comic book was realistic, he'd often take the question to Edison, who seemed to enjoy considering the possibility before rendering a verdict. A time or two, Edison has even convinced Malph to "loan" him something from the Maintenance Department, where Malph often does odd jobs under his father's lax supervision.
Samantha "Sam" Sarno (clark352): Considering that most of his friends are closer to Sam's age than his own, Malph has seen Sam around the common areas as much as anyone else his age. He'd learned from his younger friends that she was quite a scrapper but also a skilled doodler: when he first began thinking about writing his own comic book, he'd absently wondered if she'd be able to draw for it. Come the day of the G.O.A.T., he'd noticed her enter and take a seat but, being Malph, he thought nothing of it and assumed she must be really ahead of her classmates.
Last edited by Jocom; 09-08-2011 at 07:34 PM.
Class (Origins): Mind Coercer - Doppelganger (Gamma World)
Primary Stat(s): Charisma, Intelligence
Race: Human [Psychic]
Occupation: G.O.A.T - Marriage Counselor (Sometimes it's nice having someone to talk to...)
Personality: Shy, but focused on a task with pin-point precision. He tends to close-down when other people push him to open up. He is capable of genuine laughter, but generally enjoys the solemn nature that comes in silence. Alistair can tend to get inside the heads of others during conversations, usually to the chagrin of the opposing speaker. He can have a mean and even defiant streak, but is easily quelled with logic and understanding. He is a man of extremes, generally a bit laid back and in the middle as it were, but when roused he can shift into a domineering know-it-all in a moment's notice. On the other hand, he can tend to have a very apathetic view-point about things that don't truly concern him.
Background: Alistair has always been a shy and focused youth, even as a child. The idea that he 'saw' other kids who simply didn't exist, was lost on his parents and anyone over the age of puberty. To them it was simply a psychosomatic delusional projection. Those were HIS words... his parents simply called it a group of 'imaginary' friends. Suffice to say that he no longer opened up to his family after that explanation. The 'friends' followed him throughout his young life, and often scared him... it wasn't until he himself matured during his own puberty that he realized that the 'friends' weren't simply manifestations of his own mind, but rather fragments of himself that he had duplicated into existence. He, in essence, could be his own friend.
This realization couldn't have come at a better time. He was already smart and top of his class within Vault 37b, a whole year ahead of the other kids... but he wasn't cocky about it. He had been a loner and thus the others simply knew he spent all of his times hitting the books. Losing himself in the fantasy of other vaults, stars, and other outrageous ideas. Knowing now that he could simply rely on himself, Alistair became increasing popular, not just with those of his own sex, but those of the opposing sex as well. he had always been sort of cute in an awkward sort of way... now he was verbose as well as articulate, and he had the added benefit of seemingly being able to be in two places at once. Regardless of his new-founded friendships, he still maintained a level of shyness, if solely for the fact that occasionally he feel back on old habits. A habit of knowing that HE was the only person he could trust unquestionably.
Time came though when he would have to take the G.O.A.T, and no one was more surprised than he when his result was confirmed. 'Marriage Counselor'. Who could have guessed that his ability to 'push' a couple into a predetermined course of decisions would actually become quite beneficial to his career. It wasn't like he was 'telling' them what to think, it was simply a matter of learning what each wanted, and implanting the seed of change along those lines in the other. It also seemed to be helpful that he could invariably meet with several families at once, unbeknownst to them. With the re-opening of the Vault, Alistair decided to give up his cushy life in exchange for a chance to see the world as he had imagined as a young boy, those few years ago. How could he turn down an option like that...
Last edited by Connor; 08-23-2011 at 01:05 AM.
Name: Edison Chance__________________
Class (Origins): Mage (4e)
Primary Stat(s): Intelligence, Dexterity
Race: Human (Elf)
Occupation: G.O.A.T - Pip-Boy programmer
Skills - Mechanics, Science, Thievery, and Explosives
Character Description - He's not much of a smooth-talker, or a physical guy, or a weapons guy. But he loves to tinker, to take stuff apart and rebuild it, to learn and read. (perhaps he was inspired by his namesake!) In the pursuit of stuff to take apart, or parts to use for his inventions, he's become a pretty good thief, too.
Background - Edison is one of those guys who isn't really part of any clique. He's friends with everyone, mostly because when he talks with folks, he lets them talk about whatever makes them happy. He'll talk sports with jocks, comic books with nerds, he's open to anything. Secretly, he thinks you never know when you'll learn something new from an unexpected source, so he just grins and bears it.
For example, he's probably the closest thing to a friend that Astrid has in the Vault, even though his penchant for "gray market acquisitions" should have made them enemies. Part of him feels badly for her, thinking she must be lonely, and part of him just couldn't resist getting access to her rare Pip-Boy model.
It does help that he's got a reputation within the Vault for being a creative, inventive guy. He built a football throwing machine for the team out of four brooms, some wire, and a fan. He volunteered to repaint the walls in the Vault while he was on school break and rewired a Mister Handy to do the work for him. Doing neat stuff like that gets him access to even more machinery and electronics, the examination and manipulation of which is the thing that brings him the most joy in life.
An only child, his parents weren't super intelligent but they were creative types, and they instilled a love for learning in him. His father was a chef and his mother was a seamstress. Both did jobs that you'd expect to be handled by robots but they carved out a place for themselves in the Vault because of their skill and their ability to surprise people with a unique design.
General goals - He wants to leave the Vault out of sheer curiosity. He's read all the books in the Vault, taken apart every piece of equipment he could get his hands on. There's a whole world of new stuff to learn outside and he would give anything to see it. In a perfect world, Edison gets to go to a big city where there's a ton of abandoned technology. He gets the raw materials he needs to create and invent for the rest of his life. He doesn't really care about recognition or "getting paid". Just the thrill he feels when he flicks the power switch and his creation comes to life is enough for him.
Edison really has no idea how dangerous the outside world is but he assumes there's a reason why they've been locked inside the Vault this long. He's smart enough to know that the radiation isn't the main problem anymore. This is why he built his custom paintball gun and started hoarding pellets. He wants to be able to defend himself without having the nerve to crack someone's skull with a club face-to-face or be precise enough to hit a target with a bullet from 100 yards away. His pellets just need to come close... a "horseshoes and hand grenades" way of thinking.
What's been in the back of his mind, something he'd never admit out loud and doesn't even like to think about that much, is that his Vault-mates are like his family and he'll fight to defend them, too. He built his paintball gun so he wouldn't feel helpless if they ran into trouble and his companions needed help.
Last edited by Sulldawga; 08-29-2011 at 10:36 PM.
Name: Samantha "Sam" Sarno__________________
Primary Stat(s): Dexterity, Wisdom
Occupation: G.O.A.T - Tatoo Artist
Personality & Appearance: Samantha is tall for her age with dark brown hair and eyes that seem to change color depending on the light.
She is a girl with a vivid imagination. She has fun playing with girls her own age, but would much rather rough-house with the boys. She found that after getting a bloody nose during an over-zealous wrestling match with one of the more popular boys and not telling on him that she became somewhat tolerated during future "boys-only" adventures.
Samantha is still a child. Growing up in the vault means that she has had a fairly sheltered life. Those who know her would call her happy. Maybe a bit quiet until she is comfortable with you, but happy. And smart. A good kid.
Samantha is still somewhat naive and believes that most people are either "good" or "evil". She knows her mom was good. She knows Dr. Sazime is evil. She knows her dad is.....she tries to pretend the sad, angry thing living with her isn't her dad. She pretends her dad is out exploring the wasteland. Fighting bad guys. One day he will come back to her and tell her wonderful stories and ask her to come along to make some more.....
"Woman. For the LAST time, hold still!" Dr. Sazime's voice growled through the static of the intercom into the large, cold room where Samantha hid under an overturned table and watched as her mother stood shaking in front of the monster robot.
"I...I'm tr-trying." Samantha could hear the fear in her mother's voice. It made her want to cry. She couldn't believe how brave the woman who was scared of baby radroaches was being. The modified Jani-Bot standing in front the woman surpassed her in height by two full feet and its four metal claws clamped open and shut with horrible, loud CLANGS inches from her tear-streaked face.
Samantha let out a small yelp of fear and surprise as the large, dirty monitor in the room snapped on. Dr. Sazimes face appeared. At first the man's image was fuzzy. But soon enough the picture cleared and Sazime's sharp nose and terrible, terrible eyes were clear. He seemed to be looking right down at Samantha and her hiding place. The girl curled herself up into a tight ball, too scared to even breathe.
The man's attention was not on her though. No. It was on her mother and the nightmare towering menacingly over her. "If you want to get paaaaaaaaaaaid...you will stand stiiiiiiiiiiiiiiiiiiiiiil." There was a slight delay between the picture of Sazime speaking and his demeaning voice as it came through a seperate intercom. His lips moving before sound coming out scared Samantha even moreso than the giant robot.
"Ye-yes. Yes." Samantha's mother took a deep breath and stared into the robot's chest. Sazime smiled. His lips moved. Then the voice. "Goooooood. Now, Jan-Bot..." Sazime flipped through papers in an irritated hurry. "Jan-Bot4711. Bandits are trying to kidnap this woman. Protect her."
Samantha covered her ears and felt hot tears run down her cheeks as a high-pitched squeal shot out followed by the synthesized voice of a man with a southern-drawl. "Bzzzzzzt.....Howdy ma'am. Do you need assistance?"
"Good. Goooood." Sazime jabbed at the datapad in front of him as one would poke at the last rehydrated pea on a plate. "See Suzanne? Nothing to fear. This Jan-bot has been programmed perfectly. I have finally suceeded where others have failed. I shall have my recognition and you shall be known as the woman who assisted Dr. Charles Sazime in his finest hour."
"Let's just get this over with." Samantha could hear the strength returning to her mother's voice. It took away some of Samantha's fear.
"Bzzzzzzt....Over ma'am? You sure? You want it over? Well....I reckon so."
"Wha-?" Suzanne Sarno didn't have time to finish that one word. Two of the large claw-like hands flashed brightly as they swung into each side of the head belonging to the woman who had read the same book to Samantha every night for the past two years without ever showing signs of impatience. The woman who stood between Samantha and her drunken father that one dark night. The woman who told Samantha she was beautiful. Mom.
Suzanne's body stood for a moment, headless. Samantha watched as it took what felt like 100 years to finally crumble to the floor at the robot's feet.
"No no no. Another lost assistant. They are getting harder and harder to replace." Sazime's words filled the now silent room.
Samantha stood up from behind the table, hitting the top of her head on its lip and not noticing. She felt like her chest was going to implode. "NOOOOOOOOOOOOOOO!" The raw, ripping scream made the horrible face on the monitor jump.
"What? Who? YOU! What are you doing here, girl? Come here now! Jan-Bot......" Flipping of papers once more "Jan-Bot4711, Intruder! Stop her!"
"Bzzzzzzzzzt......time to round up some varmints."
It was now or never. Samantha couldn't hide in the pantry much longer. She was tired. Scared. She knew that Sazime would not rest until her found her. Noboby would take her word over Sazime's in the vault. Dr. Sazime was well respected. A member of the council. She was the daughter of a drunkard. It had to be now.
Edison let in a sharp intake of breath through his teeth as the small hand grabbed his forearm. "Hey, Sam...take it easy."
"I need your help. Please." Something about the girl's voice made him listen. He didn't ask why she needed his help. He just listened. And in the end, he took the pipboy from her trembling hands and promised to have it back to her, with the favor granted, within the hour.
"Samantha Sarno. Age.....16?" The man lowered the datapad in front of his face and looked down at the girl. "You are a small 16."
Samantha felt her hands begin to sweat. I'm not 12, I'm not 12, I'm not 12. "Yeah? And what's your point?"
The man frowned. "No point. Step inside."
Samantha walked stiffly past the man. Trying to look taller. Trying to not look like the 12-year old she was. She took an empty desk near the back of the room and looked up at the huge monitor that made up most of the front wall. Edison did it. He really did it.
The single word "G.O.A.T.S." glowed brightly ahead.
Last edited by clark352; 08-25-2011 at 10:00 PM.