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  #1  
Old 08-22-2011, 08:45 PM
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Vault 37b Graveyard

This thread is for those lost or gone - departed for ever, or just for a long time. Remember them fondly, and mourn our loss.
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Last edited by hvg3akaek; 08-03-2012 at 12:34 AM.
  #2  
Old 08-22-2011, 09:09 PM
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Sakure Sakure is offline
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left-aligned imageName: Astrid Prideaux
Age: 20
Height: 4'2"
Weight: 99lbs
Gender: Female
Lineage: French
G.O.A.T.: Vault Loyalty Inspector
Personality: Bittersweet -formerly a shallow, popular, youth soccer star
Pip-Boy Style: "Much less cumbersome than the Pip-Boy 2000 Plus, the Lil' Pip 3000 offers all the functionality of its bigger brother, and features two colors in addition to bright green for standard display: bright blue and bright red. It features a flip-up split-screen monitor and can be comfortably worn on the arm. Despite its many advantages, the Lil' Pip 3000 was not a sales success. The device was more fragile than the 2000 models and it used integrated circuits instead of vacuum tubes to achieve its small size."Lil' Pip-Boy 3000 (Blue Display in lieu of Green)

 

 

 

 
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Last edited by Sakure; 08-22-2011 at 11:38 PM.
  #3  
Old 08-22-2011, 09:14 PM
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left-aligned imageName: Flynt Daggett
Age: Late Somethings
Height: 5'-6"
Weight: 235 lbs
Gender: Male
Lineage: Human
G.O.A.T. Indicated Occupation: Little League Coach
Personality: Emphatic
Primary Stats: Stats?

Favorite Saying: Don't worry that the world will end today. It's already tomorrow in Australia.

Flynt Daggett is an eternal optimist and constant cheerleader for others. He likes to see people perform to their utmost, coaching them to get best results. His GOAT indicated Little League Coach, and it is no wonder. A stout man in his late somethings, Flynt never chose a mate in the Vault, but he was always an adviser and confidant to his myriad nieces and nephews (despite his lack of brothers or sisters). It would be suspiciously awkward if he was not asexual to a fault. He was constantly organizing sports leagues - Vault-Ball, Pole-Vaulting, Leap-Frog, Triple-Vault, Hide-and-go-seek-in-the-Vault, etc. - and in another life he might have been a pastor at a Middle School who taught basketball. He believes in the innate goodness of people. That is, until they grow up and prove themselves to be utterly without morals.

Flynt is a bit older than most of the other newly-freed Vault-dwellers, but is not as advanced as others his age due to his overwhelming interest in setting an example first and learning a useful skill second. He had always considered his ability to lead youth by example to be his life's goal. Feeling that this group of youngsters needs an ethical rudder, Flynt is glad to lend his services in his own way. He knows a bit about a lot of topics, but quite a bit about nothing. He offers advice - usually unsolicited - but is never intentionally offensive about it.

Flynt isn't very tall, and he isn't very imposing (unless you're twelve). He isn't what you would consider attractive, and his 26% body fat covers up any musculature he may possess. Still, he can kick a Safe-Deposit-Ball like an adult and break up a cash-drawer fight like a Dean of FICA. He has a bit of a belly and a face full of beard. He wears pleated brown pants, a leather-elbow-patched burgundy corduroy jacket over a green knit shirt, and heavy brown boots. He has a tattoo on his right forearm that youngsters like to ask him about, and there is a scar across the bridge of his nose that has a myriad of origins, depending on his mood when he talks about it.

Flynt Daggett's motivations are as pure as the driven Vault-Door-Pins: these kids need his guidance.
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  #4  
Old 08-23-2011, 12:45 AM
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Name:Malphonse "Malph" BlessingerCreation Rules: GW
G.O.A.T.:Fry CookClass: Striker/Defender
Vitals: 17 year-old male, 220lbs, 5'9"Hit Points: 24/24 (Bloodied at 12, Dead at -12)
Speed: 6Luck Points: 14/14
Initiative: +0Action Points: 1/1
Rads:~3Surges: 8
GW Traits: Big Fleshy Guy, Encumbered Speed, Fire Resistance
Dormant Traits: Fiery Aura
Adapted Feats: 
Powers: Brickbat, Fiery Flare
AbilityScoreDefensesScoreCalculations
Strength18(+4)AC18(+1 level, +0 Dex/Int, +7 Heavy Armor)
Constitution12(+1)Fort17(+1 level, +4 Str/Con, +2 Giant Origin)
Dexterity 8 (-1)   
Intelligence 9 (-1)Ref10(+1 level, +0 Dex/Int)
Wisdom16(+3)   
Charisma16(+3)Will14(+1 level, +3 Wis/Cha)
Luck14(+2)   
Basic Melee Attack
(Sledgehammer)
At-Will - Physical, Weapon
Standard Action
Target: One Creature
Attack: 1d20+8 vs. AC
Hit: 2d10+5 Physical

GearWeaponArmorItem/AmmoItemItemItem
FlavorSledgehammerReinforced Vault Guard Riot Gear1 Lot AmmoNuclear Hand-torchWater purifierOctogenarian's eye glasses
MechanicTwo-Handed Heavy MeleeHeavy Armorammolighterwater purifierbinoculars

SkillAbilityTagged ScoreCalculations
Athletics Str Yes +12 (+1 level, +4 Str, +2 Giant Origin, +5 tagged)
Acrobatics Dex No +0 (+1 level, -1 Dex)
Endurance Con No +2 (+1 level, +1 Con)
Insight Wis No +4 (+1 level, +3 Wis )
Interaction Cha No +6 (+1 level, +3 Cha, +2 Pyrokinetic Origin)
Mechanics Int No +0 (+1 level, -1 Int)
Perception Wis Yes +9 (+1 level, +3 Wis, +5 tagged)
Science Int No +0 (+1 level, -1 Int)
Stealth Dex No +0 (+1 level, -1 Dex)
Survival Wis Yes +9 (+1 level, +3 Wis, +5 tagged)
Thievery Dex No +0 (+1 level, -1 Dex)
SkillAbilityTagged ScoreCalculations
Big Guns Str / Con No +1 (+1 level, +0 Str)
Energy Weapons Dex / Int No +1 (+1 level, +0 Dex / Int)
Explosives Dex / Int No +1 (+1 level, +0 Dex / Int)
Melee (Heavy) Str / Con Yes +1 (+1 level, +0 Str / Con)
=> SledgehammerStr / ConYes+4 (+3 proficiency)
Melee (Light) Dex / Int Yes +1 (+1 level, +0 Dex / Int)
Small Guns Dex / Int No +1 (+1 level, +0 Dex / Int)

 

 

 

 
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Last edited by Jocom; 09-08-2011 at 07:34 PM.
  #5  
Old 08-23-2011, 01:05 AM
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Connor Connor is offline
Immortal Celtic Monk
 
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left-aligned imageName: Alistair
Class (Origins): Mind Coercer - Doppelganger (Gamma World)
Primary Stat(s): Charisma, Intelligence
Race: Human [Psychic]
Occupation: G.O.A.T - Marriage Counselor (Sometimes it's nice having someone to talk to...)
Age: 18

Personality: Shy, but focused on a task with pin-point precision. He tends to close-down when other people push him to open up. He is capable of genuine laughter, but generally enjoys the solemn nature that comes in silence. Alistair can tend to get inside the heads of others during conversations, usually to the chagrin of the opposing speaker. He can have a mean and even defiant streak, but is easily quelled with logic and understanding. He is a man of extremes, generally a bit laid back and in the middle as it were, but when roused he can shift into a domineering know-it-all in a moment's notice. On the other hand, he can tend to have a very apathetic view-point about things that don't truly concern him.

Background: Alistair has always been a shy and focused youth, even as a child. The idea that he 'saw' other kids who simply didn't exist, was lost on his parents and anyone over the age of puberty. To them it was simply a psychosomatic delusional projection. Those were HIS words... his parents simply called it a group of 'imaginary' friends. Suffice to say that he no longer opened up to his family after that explanation. The 'friends' followed him throughout his young life, and often scared him... it wasn't until he himself matured during his own puberty that he realized that the 'friends' weren't simply manifestations of his own mind, but rather fragments of himself that he had duplicated into existence. He, in essence, could be his own friend.

This realization couldn't have come at a better time. He was already smart and top of his class within Vault 37b, a whole year ahead of the other kids... but he wasn't cocky about it. He had been a loner and thus the others simply knew he spent all of his times hitting the books. Losing himself in the fantasy of other vaults, stars, and other outrageous ideas. Knowing now that he could simply rely on himself, Alistair became increasing popular, not just with those of his own sex, but those of the opposing sex as well. he had always been sort of cute in an awkward sort of way... now he was verbose as well as articulate, and he had the added benefit of seemingly being able to be in two places at once. Regardless of his new-founded friendships, he still maintained a level of shyness, if solely for the fact that occasionally he feel back on old habits. A habit of knowing that HE was the only person he could trust unquestionably.

Time came though when he would have to take the G.O.A.T, and no one was more surprised than he when his result was confirmed. 'Marriage Counselor'. Who could have guessed that his ability to 'push' a couple into a predetermined course of decisions would actually become quite beneficial to his career. It wasn't like he was 'telling' them what to think, it was simply a matter of learning what each wanted, and implanting the seed of change along those lines in the other. It also seemed to be helpful that he could invariably meet with several families at once, unbeknownst to them. With the re-opening of the Vault, Alistair decided to give up his cushy life in exchange for a chance to see the world as he had imagined as a young boy, those few years ago. How could he turn down an option like that...



AstridHe had always been a smarter child then most. He wasn't sure how or why, but he always seemed to have an innate ability to see a problem and figure out the easiest way to solve the conundrum. When he had been promoted to a higher class due to his intellect and educational prowess, he was concerned. He was already a bit anti-social, and with that came a lack of respect and friends, as well as plethora of harsh words or thoughts.

He had been invited into a Mathematics class a few years ahead of the kids of his usual year, and despite his age, the curriculum was basic and dull. This was the day he first met Astrid. She was a smallish raven-haired beauty who instantly caught his attention. She was apparently having issues with the course and was given Alistair as a tutor. She was smart, but unfocused... usually looking at or talking to the other boys in the class.

Alistair wouldn't admit it, but he was likely a little jealous of the attention she gave to the other boys. Despite his obvious crush, and her lack of willing social degradation, they remained good friends with an air of 'more'. To this day, she is the ONE person whom he refuses to use his hidden 'abilities' on. He simply respects her will and privacy too much to spoil what could be an interesting future for the both of them.

Last edited by Connor; 08-23-2011 at 01:05 AM.
  #6  
Old 08-23-2011, 12:46 PM
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Sulldawga Sulldawga is offline
Great Wyrm
 
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left-aligned imageName: Edison Chance
Class (Origins): Mage (4e)
Primary Stat(s): Intelligence, Dexterity
Race: Human (Elf)
Age: 17
Occupation: G.O.A.T - Pip-Boy programmer
Skills - Mechanics, Science, Thievery, and Explosives

Character Description - He's not much of a smooth-talker, or a physical guy, or a weapons guy. But he loves to tinker, to take stuff apart and rebuild it, to learn and read. (perhaps he was inspired by his namesake!) In the pursuit of stuff to take apart, or parts to use for his inventions, he's become a pretty good thief, too.

Background - Edison is one of those guys who isn't really part of any clique. He's friends with everyone, mostly because when he talks with folks, he lets them talk about whatever makes them happy. He'll talk sports with jocks, comic books with nerds, he's open to anything. Secretly, he thinks you never know when you'll learn something new from an unexpected source, so he just grins and bears it.

For example, he's probably the closest thing to a friend that Astrid has in the Vault, even though his penchant for "gray market acquisitions" should have made them enemies. Part of him feels badly for her, thinking she must be lonely, and part of him just couldn't resist getting access to her rare Pip-Boy model.

It does help that he's got a reputation within the Vault for being a creative, inventive guy. He built a football throwing machine for the team out of four brooms, some wire, and a fan. He volunteered to repaint the walls in the Vault while he was on school break and rewired a Mister Handy to do the work for him. Doing neat stuff like that gets him access to even more machinery and electronics, the examination and manipulation of which is the thing that brings him the most joy in life.

An only child, his parents weren't super intelligent but they were creative types, and they instilled a love for learning in him. His father was a chef and his mother was a seamstress. Both did jobs that you'd expect to be handled by robots but they carved out a place for themselves in the Vault because of their skill and their ability to surprise people with a unique design.

General goals - He wants to leave the Vault out of sheer curiosity. He's read all the books in the Vault, taken apart every piece of equipment he could get his hands on. There's a whole world of new stuff to learn outside and he would give anything to see it. In a perfect world, Edison gets to go to a big city where there's a ton of abandoned technology. He gets the raw materials he needs to create and invent for the rest of his life. He doesn't really care about recognition or "getting paid". Just the thrill he feels when he flicks the power switch and his creation comes to life is enough for him.

Edison really has no idea how dangerous the outside world is but he assumes there's a reason why they've been locked inside the Vault this long. He's smart enough to know that the radiation isn't the main problem anymore. This is why he built his custom paintball gun and started hoarding pellets. He wants to be able to defend himself without having the nerve to crack someone's skull with a club face-to-face or be precise enough to hit a target with a bullet from 100 yards away. His pellets just need to come close... a "horseshoes and hand grenades" way of thinking.

What's been in the back of his mind, something he'd never admit out loud and doesn't even like to think about that much, is that his Vault-mates are like his family and he'll fight to defend them, too. He built his paintball gun so he wouldn't feel helpless if they ran into trouble and his companions needed help.
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Last edited by Sulldawga; 08-29-2011 at 10:36 PM.
  #7  
Old 08-23-2011, 06:46 PM
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left-aligned imageName: Samantha "Sam" Sarno
Class: Monk
Primary Stat(s): Dexterity, Wisdom
Race: Human
Occupation: G.O.A.T - Tatoo Artist
Age: 12

Personality & Appearance: Samantha is tall for her age with dark brown hair and eyes that seem to change color depending on the light.

She is a girl with a vivid imagination. She has fun playing with girls her own age, but would much rather rough-house with the boys. She found that after getting a bloody nose during an over-zealous wrestling match with one of the more popular boys and not telling on him that she became somewhat tolerated during future "boys-only" adventures.

Samantha is still a child. Growing up in the vault means that she has had a fairly sheltered life. Those who know her would call her happy. Maybe a bit quiet until she is comfortable with you, but happy. And smart. A good kid.

Samantha is still somewhat naive and believes that most people are either "good" or "evil". She knows her mom was good. She knows Dr. Sazime is evil. She knows her dad is.....she tries to pretend the sad, angry thing living with her isn't her dad. She pretends her dad is out exploring the wasteland. Fighting bad guys. One day he will come back to her and tell her wonderful stories and ask her to come along to make some more.....



 

AstridSam believes that Astrid will turn her in as a fraud if she figures out how young she really is. She tries to avoid her at all costs.

FlyntSam really likes Flynt. She participated in several games he organized. She doesn't think he has a clue as to what her real age is.
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Last edited by clark352; 08-25-2011 at 10:00 PM.
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