Name: Lafayette Borgaux__________________
Description: Lafayette is a tanned young man barely passed his teenage years. His features are keen and flawless. His body well shaped and powerful for his age. What further distinguishes this young man from the rest of humanity is the tattoos that cover his entire skull, neck and back and even running past the length of his limbs. They are very intricate pieces of work. It is both that and his keen golden wolves eyes that tend to give him a sinister demeanor towards outsiders.
Taken out of the personal memoirs of Lafayette Borgaux
Before I bring you back to the year of my awakening and I call it so, because it was no more then that. I will warn you that my history is a complicated thing: I'm not the average chap, born from a peasant father and mother who has lived his years under a blanket in a house full of love and warmth; pretending to have known hardship. No, I was meant to fight for my existence since the day I laid eyes on this world; when survival was a instinct and the only strength that I had was of the mind. Dolan had not found me at that time, and I wondered the woods on my hind-legs not knowing my true potential.
Of course that did not take long, but you must imagine the shock that I went through when the first change came upon me. A lone tribe in the highlands had taken me in and I can still recall the fear in the tribesman eyes as the full moon took over my body and hair started to sprout from places as my body transformed into something monstrously beautiful. The humor of fate had it so; that the thing I changed into was in their eyes an avatar of evil, and they cursed me as they sought to do me harm, calling me all matter of things. They locked me underground, thinking they could have me rot till the day I would be executed. Obviously, they did not account for my intelligence. After all, how could they? I looked like a child that had barely seen ten winters.
That was the first night I hunted human lives. I stopped resisting the changes all-together to fight for my freedom. It was a hard thing to do for me at the time, since the tribe had only shown me kindness before the change started, and I had no idea what long lasting effects changing to the four-pawed demon would have on me. My mind was still filled with childish superstition. I remember well the first sensation of the strength growing in my limbs and how powerful I felt when I had held their chieftains neck between my jaws. It is a primal feeling to hunt those that sought to do you harm.
More to come.
Race:Child of the Pit
Class:Monk Note: Due to reroll no xp reward.
Traits:Distinctive & Reckless
Flaws: Frail, Shaky Due to choice, no xp reward
Personality:Motivation: Power , Instinct: Speed , Approach: Nurtured healer. (Animals)
Last edited by Chasme; 08-08-2011 at 06:29 AM.
Name: Daeron Inglorion
Class: Specialist Wizard Necromancy / Mystic Racial Bonus Class
Prohibited Schools: Evocation & Illusion
Race: Child of the Pit
Age: 3 looks 16
Alignment: Neutral Evil
Bloodline: Bronze Dragon Intermediate
Level Adjustment: +10
Spellgifted +1 Spell Caster Level (necromancy)
Suspision +1 Sense Motive,-1 Intimidate/Diplomacy
Inattentive -4 spot/listen
Vunerable -1 AC
Approach Ethereal Mystic
Daeron litterally died for knowledge, how's that for motivation! Even though he was still pretty much in his youth, The Child of the Pit knew his time was limited on this plane, so to prolong the enevitable he did the utmost evil.
In life he was calm, charismatic, a smooth talker and very persuasive, I guess one would loose his temper when one dies, it is a traumatic event after all, he became increasingly agitated, intimidating perhaps, he would always be cruel and decieving demanding things to be done his way.
Sometimes, you could possibly tell when he is about to do something sinister or corrupt, esspecially when it comes to one who doesn't know him, he would become all friendly like, make you feel good about yourself, almost heavenly and ethereal, but he only does this when he wants something that he can do himself, a racial ability he has helps him considerably when attempting this task, that evil bastard!
Garb - High Fashion
Hair - Crazy
Mark - None
Personal Treasure - Weapon
Before Daerons unlife as a Lich, he was a rather handsome individual, extraordinarily youthful in complextion, he looked no older than a sixteen year old human boy, but those who knew him, knew him to be alot younger and of a different race. Brass shoulder length wavy hair dropped heavenly behind his ears, framing his delicious pale face which highlighted his peircing brass reptilian-like eyes. Nothing marked his perfect body, any design would only hinder his beauty.
Lichdom changed his appearance dramatically, his skin colour dulled slightly, the shine from his eyes and hair dissapeared, but strangly enough he remained a gorgous boy, an undead, rotting and badly smelling gorgous boy. If anything he became strangely more attractive. His hands are what gives away the fact that he isn't human, in place of nails, he has ghastly long thick claws, capable of rending flesh and causing stingy wounds.
His hair no longer drops down behind his ears to his shoulders, but is rather unkempt and all over the place, patches are missing but not very noticable, bizzarly the majority of his locks build up in the middle to form a sort of fin ontop his scalp.
His attire on the other hand, is very swave, he takes pride in his clothing, long luscious robes of dark colours drape from his undead bodice, almost hiding the fact that he no longer lives. His collar stands to attention protecting the back of his neck and head, while pockets are hidden within his wide sleeves, usually containing components and other nessicary items, around his waist is his pouch belt, attached is a very sentimental artefact , the dagger which ended his life hung within it, he cares for this weapon dearly, not that it's his phylatery or anything like that, no that item is very safely hidden away.
Birth - scholarly institution
Enviroment - supportive
Caretaker1 - master
Caretaker3 -*alive and well
Siblings - only child
Five hooded figures standing within a summoning circle painted in the blood of an adult brass dragon, each at a point of the pentagram, each chanting in the draconic, demonic, abysal, infernal and common tongue. They were deep with the cconfines of a great and powerful Magi Guild Tower, their purpose was summon the perfect being, a Child of the Pit. Pronouncing the final verse ended the spell, a hole cracked open at the center of the pentagram, then quickly spread. The five summoners were forced to push back, fiery light escaped from the from what seemed like the mouth of hell itself, but all was deafingly quite. The lights all but dissapeared, the only sound that could be heard was the clumsy climb of the naked child emerging from the pit, everything about him was perfect.
Being a Child of the Pit, your not exactly born, and you don't begin as a baby, you appear like a ten year old human, you have the knowledge and understanding of an educated adult and age rapidly till you reach the appearance of adulthood, then it climbs at a snailpace, almost forever at seventeen. Three years it had taken for him to grow into adulthood, in that time the 'Five' kept watch over him, protected him, done as he bid, in a way the child was in control of them, the 'Five' were like his caretakers in a sense, they took great care of their son.
The 'Five' taught Daeron as much as they could within his short life, he grasped at the knowledge like a sponge, absorbing as much information as he possibly could, spellcraft was like a second nature to him, but like all things *he was limited as to what level he could reach and how fast he could reach it. He was told that it could take a long time to advance in his skill in magic, but a way was known to give him slightly more power.
Each of the five had their own proffesion, a crafter, a scriber, a merchant, an alchemist, and an enchanter. The merchant however knew most about Necromancy, so in a way he became his favourite, through him he learnt all he need to know about prolonging his life in order to become more powerful and knowledgeable, and it must've been destiny for the merchant had already begun a practice to become a Lich himself.
Daeron made himself part of an audience to witness one of the 'Five' join the ranks of Lichdom. An alteroom had modified to the specifics required for the ceremony, Daeron assisted with the preperations required leading up to the ceremony so in a way he too had made himself capable of the change. Five unspeakable evil acts were performed, each a token was taken, the tokens were then brewed together by the alchemist, to form a type of poison, the crafter designed a masterwork dagger designed for one purpose, while the enchanter embued the weapon with magic from the 'Good' domain, not an easy task for an Evil aligned mage, the scriber created the runes required. Sitting upon the alter was the dagger, a chalice filled with the evil brew, a young virgin, and a Red Jewel inside a pendant. The merchant took his place at the alter, Daeron orderred him to stop before he totched the chalice, he demanded that he do the ceremony. So deep in the Child of the Pits tight grasp, they obeyed. After countless rehearsals, Daeron knew exactly what to do, he grasped the knife, and the chalice, and gave the vigin a wicked smile ... Lets just say, it ended up with one less virgin, a bloodied enchantless knife, and a hole in Daerons favourite shirt. (Note to self, when attempting suicide, remove best clothing)
Name: Ianlamin Glorygem__________________
Race: Klar Dwarf
Bloodline: Bronze Dragon Intermediate
Illiterate +1 bonus to skill
Passionate +1/-1 Fort/Will Saves
Vunerable -1 AC
Vunerable -1 AC
Just stack the vulnerable?
Motivation Security, Stability, Sensual Pleasure
Instinct Form Up, Invoke Tradition, Organize Allies
Approach Thoughtful Explorer
Pending deep mulling over roll results!
Garb - Furs
Hair - Long Hair
Mark - Body Paint
Personal Treasure - A Document
Pending deep mulling over roll results!
Birth - Major metropolis, Capital City
Enviroment - Apprenticed
Caretaker - Institution
Fate One: Windfall! Found a pet!
Fate Two: Cupid Strikes! A Good thing, which ends in marriage!
Pending deep mulling over roll results!
Last edited by Arundel val Estar; 08-06-2011 at 09:11 PM.
Bloodline: Fey Intermediate
Template: Elemental Cross-breed (water)
Level Adj: 3 (0 for Bakali, 3 for Elemental Cross breed)
Traits: Musclebound (+1 STR skill checks, -2 DEX skill checks)
Brawler (trait can not apply to Bakali)
Shaky (-2 ranged attacks)
Vulnerable (-1 AC)
He’s a 7’6” bipedal lizard with a long tail. He’s a deep blue-green, with the occasional yellowy-green stripe, and is thickly muscled. He has thick hide plates on his body, and they all bear heavy scarring. Oddly, he does frequently have a well-made cloak draped around him, one that a wealthy merchant would wear, especially on colder days. HE usually has an orangutan following him.
Having grown up among humans has made him far more like humans than Bakali, though old instincts do remain. He is intensely curious, especially about his unusual powers that he has been discovering lately. Unlike the viciousness and disregard for other creatures that Bakali are portrayed to have, S’Slagh has a strong love of animals, having grown up in a private zoo. He also has a bit of an addictive personality, and can get melancholy if drunk, as he reflects on his sad life.
Having recognized that he possesses some incredible potential due to his mysterious bloodlines and psionic ability, S’Slagh is determined to increase his psionic power so that he may realize that potential. Much of his curiosity is directed here. Where did he come from? How did he end up in a human city? How is it that he can do things with his mind?
His Bakali instincts run deep, and he prefers ambush tactics. There’s no such thing as a fair fight in his world, and he fights to win.
S’Slagh’s short life so far has been anything but easy. In fact, even before it started, there was trouble. Captured as an egg by an eccentric, hermit-like wizard attempting to create his own creatures, this wizard attempted to merge the trapped souls of a pixie and a water elemental into the egg by using his own variation on a “Trap the Soul” spell. Unsatisfied with the normal looking Bakali that hatched, this wizard sold him to a wealthy merchant who collected unusual animals.
Life improved in the care of the Myles family. Mr. Myles was quite kind to the little creature, and his son Anders took to the lizard, playing with him as if he were his brother. In fact, Anders named him. S'Slagh means nothing, it just sounded like something a lizard would be called. S’slagh needed nothing, he was happy, and he enjoyed his “family” as well as all of the other creatures that Mr. Myles had assembled, especially Red, the orangutan, who he slept with at night. Red was practically S’Slagh’s best friend and pet. Life was good. But it did not last for long.
Anders started to learn the family business, and engaged in a deal with cutthroat businessmen behind his fathers' back. He invested everything in a shady deal that wiped out the family fortune, and Mr. Myles had no choice but to sell off his collection of animals, including Red. S’slagh, distraught and not wanting to be a burden to Mr. Myles, left under cover of night. Homeless, he wandered about (city name?) hiding from humans as much as possible. He stole for his basic needs and discovered alcohol, which he enjoyed very much, as it numbed him and allowed him to forget the life he once had. After spending most of a year drunk and hiding in the sewers, he saw something that made him re-think his situation; it was Mr. Myles' pet orangutan, Red, being led by a new owner. Deciding that he’d like to be reunited with Red, he plotted freeing the animal for months, which allowed him to clear his head. The mass quantities of stolen alcohol had changed him though, leaving him a bit more jittery and uncoordinated than he should be. (Anders now works for the town, trying to prevent theft. S'slagh holds him responsible for the families' ruin)
He made an ally out of a human woman, Leeza, who discovered him, and she helped keep tabs on Red’s location for him. S’slagh’s interests turned a bit more romantic; she was the first woman who had been kind to him, but it was not to be. She couldn’t get over their dramatic differences in race.
After Leeza had found the home where Red was staying, S'slagh broke in, intent on taking Red back, but he was caught. And not by the law either. The new owner was some sort of crime boss, with deep connections to something much, much darker. He kept S’slagh caged in a warehouse he owned for 4 months, where he was routinely beaten, leaving scars all over his thick hide. During this time, S’slagh, with plenty of time to think, realized that he had some sort of gift, as he could influence things with his thoughts. Using some sort of nascent psionic power, he freed himself through grabbing the keys, even though they were through the bars and on a table some 15' away. After waiting until no one was in the crime lord’s home, he broke in again, found Red, and immediately left town. For the first time in years he was free and happy, and ready to start a new life, one that allows him to pursue learning more about his nature, and perhaps, one that will take him back to his Bakali people.
intermediate fey bloodline
Motivation- secret, power, intense experience
Instinct- Ambush, fight dirty, seduce
Approach - stalwart defender
Born in wilderness
Caretaker - Master
Caretaker background - merchant
Caretaker status - alive/well
1 sibling- bankrupt
braided hair (?)
has a pet animal
relative, guard/mercenary/betrayed/would murder/I hate him
tragedy - addiction
tragedy - lost pet
friend - lover(?)
tragedy - imprisoned
Dark power/gang/rift/violent/they hate me
Only thing I did not use was alignment. Bakali and Fey are more chaotic than lawful. Just seemed a better fit. So 3000 XP out of the 3300. I will need some help on how to keep the Water elemental Template as it's +3 LA. Stats are rolled, but sheet is not complete.
Last edited by GLM; 08-06-2011 at 09:20 PM.
Okay, between my randoms, and my choices not to accept some of them, I have the following:
5 random traits above, +lifepath +random gold= 2100xp
At birth, Kenneth was a fairly normal child. He was neither born early nor late, his birth caused his mother no more duress than her previous deliveries, of which there were many with many more to follow, and all in all had a fairly uneventful childhood until the age of seven. At this point his family, having fled their home due to some distress he never quite understood, had misplaced poor Kenneth during the move. It wasn't particularly difficult, he being one of 12 children. A generally quiet and defensive boy, he was easily forgotten. This caused him to fall in with a group of local miscreant children. Having no one else to care for him, he had to find someone and this was as close as he could come to a real family; at least for a time. Before too long he was in trouble with the law and they located for him an aunt and uncle, who were in fact the local nobility. Ken was submitted into their care and for a time, it was rather a luxurious existence.
In time however, certain tendencies began to manifest themselves. It started with him simply taking small items from around the manor house. Before long small creatures began to show up dead in the hallways, perhaps it was the work of overenthusiastic cats, but by its mention here it is safe to believe that is not the case. Cruel acts had found their way into the boy's regular daily life, as if pressured towards them by unseen force.
Dice * birthplace:
Dice * environment:
Dice * caretaker:
Dice * caretaker bg / status:
Dice * deaths:
Dice * siblings:
Dice * numberofsiblings:
Dice * siblings:
Dice * garb:
Dice * hair:
Dice * mark:
Dice * treasure:
Dice * fate:
Dice * fate events:
Dice * bad stuff:
Dice * good stuff:
More to come.
Warning: rolls have been deleted from this post.
Last edited by Anon315; 08-19-2011 at 01:59 AM.
Name: Tsen Xin__________________
Class: Psion (Kinetisist)
Race: Blue (goblin)
Bloodline: Fey (minor)
Traits: Plucky, Relentless
Personality/Motivation: Exploration, Culture, Idealism
Personality/Instinct: Observe, Manuever, Exploit Weaknesses
Personality/Archetype: Brave Warrior
Ground de' Back:
Tsen Xin is possibly the happy-go-luckiest goblin ever to walk the surface of Krynn. Born into a nomadic goblin tribe on a Night of the Eye, Tsen was earmarked from the very beginning as special by the tribe's shaman, thereby sparing him from death as usually befalls the tribe's Blue "freaks." Unfortunately for the tribe, in their wanderings they raided too near to Kendermore and discovered to thier chagrin that even Kender can put up a fight. The raiders were scattered and the camp tracked down and decimated. Tsen, not even a year old, was regarded as a curiosity and taken back to Kendermore.
Raised among the Kender, Tsen didn't take on the more vicious aspects normally found among goblins. Instead, he was raised according to kender customs and values which he took to readily. While child-raising is generally a community affair, Tsen's "regular" parents were a seamstress/cobbler couple who poured their efforts into fashions for the blue youngster--which he instinctively rejected, preferring to go completely without any clothing at all. Sadly, for a time Tsen's fashion caught on, and the entire community eschewed clothes, causing his adoptive parents to go bankrupt.
As Tsen approached his age of expected Wanderlust, special tutors were hired to instruct him in his natural magical talents, but the mages brought in were baffled. Eventually, one enterprising old Black Robe finally made the connection that he was psionic rather then magical, and briefly sponsored him with a Tower specialist.
The Red Robe who instructed him in the ways of psionics had no idea what he was getting himself into. What amounted to a psionically-endowed goblin-shaped kender loose in his laboratory was most certainly not what he agreed to, and released Tsen into the world after he had learned the very basics.
Rumor has it that the Black Robe died soon after, though whether at the hands of the Red or of laughter on hearing of events at the laboratory will probably never be known.
Armed only with his treasured letter of recommendation from the Black Robe Khaelin and his vaguely phallus-shaped Psicrystal Bob, Tsen left to experience the world. In his travels, he even stumbled onto what was left of his birth tribe. After sharing tales the chief, his older brother he didn't even know he had, ran him out of the encampment after attempting to kill him, screaming the whole time about betraying the tribe.
Tsen Xin's Wanderlust gradually took him to Solomnic territory, where word had gone out about a Lord desperately seeking help with the restoration of an ancient keep...
Name: Namine Hutter
Motivations: Secrets, Power, Intense Experience
Instinct: Observe, Exploit Weakness, Seduce
Archetype: Speedy Trickster
Appearance: in her natural form Namine has a faint reddish tent to her skin with short protruding horns just under her hair line. when she is in her usual transformation she looks like a 14 year old human girl with long beautiful platinum blond hair and soft porcelain doll skin. she has a slender build making her appear frail and looks as innocent as an angel. she is normally wearing a fancy black long sleeve short dress with matching stockings ending just bellow the bottom of the dress. she also wears a matching black leather bustier, with a hidden chain shirt laid between two layers, over the top of the dress and a full body length shawl that she hides herself with.
background: Raised in the outskirts of town, untouched by most common civilization,Namine is apathetic in regards to humanoid men but has a soft spot for girls. Granted, biologically she shares half of humanity, but through the isolation of her childhood, there was no real nurturing of that half. Her father spoke very little of her succubus mother and when he did, he did it with lust still aching in his eyes. Namine's father was not a kind man. He would often come home inebriated and follow to physically abuse his daughter until she became old enough and aware enough to overcome him. It was through his example that she came to decide that men were beneath her. At the age of fourteen, her father came home once again fully drunken. She turned her full lust upon him and he responded as any man would. He died that night like any man would when faced with the powers of a succubus. Namine left that night deciding she would no longer be ruled, but instead take hold of others. Aware of the questionable desires of men, she transforms herself to that of a nubile fourteen year old adolescent. It is in that form she most frequently changes luck and situations to go her way. With full intentions, she lures in lecherous men, shaping her fate through manipulation and, if necessary, death.
Namine became a successful business woman, owning and operating the Red Lantern Inn in a near a large city. Namine heads the Keeps call for more recruits, in hopes of gaining money and reputation across Solamnia. ultimately she wishes to create multiple franchises of her original inn, using her future reputation to ensure a solid foot hold in other locations and keep prying eyes from her front door.
Dice lvl 2 hp:
Last edited by R34p3r023; 08-22-2011 at 02:19 PM.
Alignment: Chaotic Neutral
Level Adjustment: 3
Place of birth: Out in the Wilderness
Childhood Environment: Abusive
Caretaker's Origin: Master
Hair: Long hair
Mark (Random): Mannerism
Personal Treasure (Random): Item of Clothing
Cupid Strikes: Dog: You find someone else, while dating someone seriously, they find out and dump you.
Windfall: Financial Boon: You nearly double your worth in lands and possessions.
Motivation: Secrets, Power, Intense Experience
Instinct: Misdirection, Debate, Speed
Approach: Speedy Trickster
Uncivilized: +1 on handle animal and wild empathy, -1 on bluff, diplomacy, and gather information
Focused: +1 on concentration, -1 on spot and listen
Quick: +10ft to base speed, -1 from your hit points gained at each level
Meager Fortitude: -3 penalty on Fortitude saves
Inattentive: -4 on listen and spot