This list is likely to be added to as certain things pop up. For the most part I stick to core, but I'm no stranger to tweaking things if I'm unimpressed.
Getting over the flu and busy with university work--sorry for the slow posting as of late!
All of civilisation waits unknowing on the shore, blissfully ignorant of what the Savage Tide is about to bring in...
I laughed so hard while reading these descriptions... and now I want to read comedic goblin fanfic.
Some things that might amuse you and will probably end up in the character build:
Advantageous Distraction, with the condition that the distraction is always a shiney, or on fire.
Does anyone smell sulphur? No wait, that's me. I didn't fart, you did!
Look! I made another boom! I know it was a quest item you dummy, I meant it exploded nicely.
You stink, and not just because you're on fire.
Don't drink that, you'll- DRINK IT DRINK IT DRINK IT!
Let's play a game of hide-and-go-boom. I'll go first.
I was looking over the Alchemist pathfinder class you linked, and noted that it's all essentially the same as a wizard class, but with flavor changes. It's so similar that the costly material components are consumed as the potion is, not when created, and you still need to keep a book of formulas. I'm sure you see my problem.
I actually considered the problem of the alchemist. My first thought was to lump it with wizards in the "writing = bad mojo" camp, but then, one of the pregen NPC goblins that come with the module is actually an alchemist... So Paizo at least thinks they're okay!
Here's what the Goblins of Golarion book says about alchemists.
Alchemist: Goblin alchemists are a dilemma. They
make brilliant explosions and bombs, but they write things
down, an act no sane goblin would ever do. As such, most
goblin alchemists operate in secret, or else have to develop
unique methods of recording their formulae through nonwriting
methods. The goblin hero-god Zarongel is blessed
with hair of fire, and is most often associated with goblin
alchemists. Some goblin cults (most notably the seldom
heard of Cult of Belching Fire in Isger) have incorporated
alchemy into their ceremonies and teachings, and, although
hidden as a dark and terrible secret, these goblins inspire
awe and terror in fellow goblinoids. When a goblin studies
alchemy alone, he often does so in blatant disregard for his
life and sanity. Which, to most goblins, is a great reason to
study alchemy.
My thought is that your formula book is actually a bunch of scribbled diagrams of ingredients and preparations, etc. So if you want to make an extract of cure light wounds, your goblin's formula book has a drawing of a dead goblin next to one that's standing up looking strong, followed by what might go in it (I'm thinking rat tails, a cup of pond scum and 1cc of blood).
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Getting over the flu and busy with university work--sorry for the slow posting as of late!
All of civilisation waits unknowing on the shore, blissfully ignorant of what the Savage Tide is about to bring in...
Getting over the flu and busy with university work--sorry for the slow posting as of late!
All of civilisation waits unknowing on the shore, blissfully ignorant of what the Savage Tide is about to bring in...
A picture book is perfectly fine, so long as it's written in crayon. Now I just have to find writing material that's both suitable crappy, and can stilol function the way it should...
I can't seem to find where in the Alchemist's description it states how many spells are known in my picture book, nor how the intelligence modifier affects the number of extracts per day. (It says it does make a difference, it just doesn't give me a formula.)
Wizard prepares spells in the morning from his spellbook.
Alchemist prepares extracts in the morning from his formula book.
A wizard's spellbook contains the instructions to cast a spell.
An alchemist's formula book contains the formula to prepare an extract.
A wizard can cast a maximum number of spells per day equal to what's listed on the Wizard class table, plus bonus spells based on his Intelligence modifier (see Abilities and Spellcasters).
An alchemist can prepare a maximum number of extracts per day equal to what's listed on the Alchemist class table, plus bonus spells based on his Intelligence modifier (see Abilities and Spellcasters).
A wizard casts a spell as per what the spell requires (somatic, verbal, material, focus, whatever).
An alchemist gains the effects of an extract by imbibing it (as you would a potion.)
Make sense?
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Getting over the flu and busy with university work--sorry for the slow posting as of late!
All of civilisation waits unknowing on the shore, blissfully ignorant of what the Savage Tide is about to bring in...
EDIT: A question on Reduce Person. You'd think that being teeny-tiny would be a disadvantage, but aside from a strength penalty, all of the listed modifiers are positive. Would it be a better tactical decision to make a person biggerer?
EDIT#2: And weapon damage, thank goodness.
EDIT#3: I also sorta want a bomb that makes people go bald, then explode into tiny bits instead of just reaching -10. If I can't use their leg as an improvised weapon, bombs are not being funny enough.
EDIT#4: Is the "Burn! Burn! Burn!" feat valid with bombs?
1. Reduce person's use depends entirely on your character/build. If you're a meleer, you're hardly going to enjoy being smaller because of much reduced damage and, for a goblin, inability to make AoOs and having to enter another's square to attack then. But for spellcasters, for example, it's a boon! So it's really dependent on circumstances.
The thing with alchemists is that you can focus on different parts of your class abilities as you will. e.g. you could hulk up and become like a barbarian, or focus on bomb throwing, or extracts. If you focus on bombing, actually becoming Tiny would be useful, since it gives you a bunch of bonuses, and your damage stays static. But if you're more interested in Str-based mutagens, enlarge person is better.
2. Well, you can describe this every time you kill something with a bomb, if you like... lol
3. Hmm. I'd say yes. It's such a minor bonus (especially considering that bombs are a limited resource for an inexplicable reason) that I'd allow it.
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Getting over the flu and busy with university work--sorry for the slow posting as of late!
All of civilisation waits unknowing on the shore, blissfully ignorant of what the Savage Tide is about to bring in...