|
#1
|
||||||
|
||||||
|
Ship Log (character sheets)
|
|
#2
|
||||||
|
||||||
|
Name: Aldrit Luenth
__________________Race: Human Homeland: Lenys Class: Dragon Shaman, Copper Dragon Totem Physical description: Aldrit is bright eyed young man with the look of someone who travels. He has sandy brown hair and stands just below average height. He isn’t particularly strong but his constant travels have kept him fit. Motivation:Aldrit is motivated by his constant need to explore. He dreams of traveling to new lands and naming the discoveries. Secretly he hopes to find a vast treasure, a pile of gold so high he could slide down it. He also wants to record his journey so that he can go back home and brag to Byth Notes: As far as party roles go, I will attempt act as a secondary melee unit and use auras to augment the party. A dragon shaman with an animal companion is an interesting concept that should be fun to use. Last edited by Craigthulu; 07-24-2011 at 07:15 PM. |
|
#3
|
||||||
|
||||||
|
Last edited by darthcharon; 01-21-2013 at 12:02 PM. |
|
#4
|
||||||
|
||||||
|
Ok, I will post my application here:
Name: Gven Ash Race: Dwarf Homeland: Eodin Class: Druid (Shapeshifter PHB2) http://www.rpgcrossing.com/profiler/view.php?id=31741 (New link) Last edited by Ericg1s; 06-15-2012 at 10:16 PM. |
|
#5
|
|||||
|
|||||
|
Last edited by darthcharon; 01-21-2013 at 12:03 PM. |
|
#6
|
||||||
|
||||||
|
Last edited by darthcharon; 01-21-2013 at 12:03 PM. |
|
#7
|
||||||
|
||||||
|
Last edited by darthcharon; 01-21-2013 at 12:04 PM. |
|
#8
|
||||||
|
||||||
|
Name: Laraek Dartak
__________________Race: Lizardfolk (MM) Homeland: Quautomec Class: Barbarian Alignment: Chaotic Neutral. Laraek has difficulty making decisions at times. It’s not that he can’t make decisions; it’s that he isn’t consistent about them. Sometimes he’ll run into a mob of 20 people, taking them on single handedly, another time, he'll run away from a single opponent, thinking it’s the best fight strategy at the time. Some of Laraek’s actions might be viewed as evil to other party members, but given the upbringing Laraek had, these are merely actions that are normal among his people. It will take a little time and understanding to teach Laraek to not do these things (like eating those who have fallen by your hand in combat). Motivation: Laraek is from Quautomec. Given his recent history, Laraek wants to figure out which of the four tribes slaughtered his tribe, and repay them in kind. The problem is figuring out which tribe did it. With the landing of the new comers, Laraek sees the possibility of not only a new tribe to be a part of, but also a way to figure out who destroyed his tribe. Physical Description: Laraek is mostly grimy and dirty in appearance. He has mostly green and brown scales over sinewy muscle, with a grey-brown underbelly. Dirt and dust are caked and settled into, under, and between his scales. He has an imposing presence at 6’ 9” with three feet of tale waving behind him. He doesn’t wear much in the way of clothing. He has some hide armor to go over his scale covered skin, but this only covers vital areas, not provide modesty. His most prominent feature is a head frill that runs from head to tail. Lareak carries with him a large Greatsword, not made of metal, but instead of stone: a sharpened onyx veined with jade. The sword’s blade stands as tall as Laraek himself, making it seem odd that any creature his size could actually carry such a large sword, let alone wield it effectively. Brief History/Personality: Laraek looked down at the large sword in his hands. He had been traveling for three days, eating whatever he could scavenge. He and the sword were most likely the last things from his tribe to survive from three days ago. That was when his tribe had been raided. He was awoken during the raid by one of the shaman’s and given the sword. He was given the task of surviving, and to keep the sword safe and out of the hands of the attackers. He wasn’t sure who it was that attacked, but assumed that it was one of the four warring tribes. The shamans and lore keepers say the Four Tribes have been at war for over a thousand years. Laraek didn’t know if that was true, but he knew they had been at war since before he had been born. The shamans had stories of the old times. Back when all of the tribes, even the four, had been slaves; slaves to the Blighters. That was so long ago that even the shamans don’t know what really happened. In the stories told Laraek, the Blighters had been slavers; slavers and imperialists. Either you submitted to them as their slaves, or you died at their slaves’ hands. The only ones who were ever able to resist the Blighters power were the Vadrai. Now that the Blighters and Vadrai were gone, it was the Four Tribes that fought to determine who ruled in their absence. The Blighters had left behind war, and the Vadrai had left behind their tower, and their metal men. Throughout the years, the visage of the war would change. Allies would betray ally. Enemies would make pacts with enemy. As the makeup of the sides changed, the actual tribes didn’t. The main powers in the war were the Four Tribes, while the main casualties in the war were always the lesser tribes. And three days ago, it was Laraek’s tribe that had become a casualty. Laraek looked around at his surroundings, getting his bearings, with the thunder of a waterfall in the short distance. He didn’t know where to go. It was obvious that the sanctuaries weren’t safe anymore. But he wouldn’t know where they were anyway; the shamans and lore-masters kept track of that. He wasn’t a prominent figure in his tribe, just a warrior. He wasn’t even a very good one. He heard a noise in the brush. Laraek’s instincts kicked in. He picked up the sword and the rest of his gear and ran. He didn’t want to chance that a scouting party had found him. He couldn’t get captured or worse yet killed. He had a promise to uphold to his shaman. A promise to his shaman and the rest of his tribe. Seeing the waterfall in front of him, Laraek took a risk. He jumped. Surely no scout would follow him, not matter the tribe they were from. He hit the water below, and managed to keep the heavy sword in his hands. He stayed underwater as long as he could, swimming down the river. The deer that had made the noise originally managed to see him dive off the cliff and down into the water. ’What strange creatures those large lizards are.’ it thought. As Laraek finally emerged from the river, he had managed to make it almost to the coast of the island. Through the sparse brush, he saw a large craft upon the beach. From what he could tell, the creatures that the craft had carried where not happy with it. At least one of the creatures seemed to be kicking the thing, as it laid slightly off-kilter on shore. Several more of them seemed to be talking among each other, some pointing inland, others motioning to the craft, and the ocean. Laraek wasn't entirely sure, but perhaps these things could be helpful to him. Secret text! Last edited by Insacrum; 01-24-2013 at 11:28 AM. |
|
#9
|
||||||
|
||||||
|
Last edited by darthcharon; 01-21-2013 at 12:04 PM. |
|
#10
|
||||||
|
||||||
|
Last edited by darthcharon; 01-21-2013 at 12:06 PM. |
|
#11
|
||||||
|
||||||
|
Last edited by darthcharon; 01-21-2013 at 12:05 PM. |
|
#12
|
||||||
|
||||||
|
Name: Antael Daywalker Familiar: Screech
Race: Elf (Arcane Focus Alternate Racial Trait) Homeland: Khagraska Class: Ranger 1 / Wizard 4 (will PrC Eldritch Knight) Alignment: Neutral Good - fights against the forces of darkness deep within his homeland. Tries to follow the laws of his people to the best of his ability, but is well aware of the good that can be accomplished when the rules are bent or even broken. Brief history: Antael Shir'Rylia, as was his birth name, grew up in a community of Elves who made their home deep within the underground nation of Khagraska. Not normally an environment suited to their race, they learned to adapt and even borrow some of the customs of their normally hated Drow kin. In some cases, cross breeding even occurred, though no elf would admit to it. Be that as it may, some of the Kagraskan Elves began showing hints of Drow heritage, namely in respect to their ability to see better in pitch black darkness. Instead of being viewed as a curse, this new hereditary trait was seen as a blessing as it greatly aided those who had it in their day to day lives. Antael, unfortunately, was not one of these Elves. By the time he grew into adulthood, having "Drow Vision" was a requirement in all but the most basic of militia troops. Normal Elven communities were not this strict, however Khagraska could not afford leniency as they were constantly under attack by the forces of darkness they had chosen to live so close to. This did not stop Antael from trying to join the most elite of the demonslayers. While he was able to make it through every other part of training, there was just nothing he could do to make his eyes more accustomed to the conditions here. Because of this, he was denied entry to the special tasks unit, and left humiliated by his peers who laughed him out of the room. Pride shattered, Antael never the less jumped back to his feet and began searching for some way to improve his own vision. Naturally, he turned to magics, a skill many of his kin aptly possessed. He still maintained his proficeincy with the sword, knowing he would eventually come back to it. However, during his magical tutelage, he quickly realized that he was greatly adept, even with the martial training he was doing on the side. He quickly dove in to the mysteries of the arcane, learning as much as he could to bring to "the fight". He tried to reapply for the special operations demon unit once more, but they denied him again. Even with the necessary magics to effectively give himself Drow vision, the Elder Council and military leaders deemed that it must be natural Drow vision, mentioning something about no-magic aura effects and other political rhetoric. Furious, Andael stormed off. He trashed his room in a fit of rage, trying to do anything to calm himself down. That's when he saw it, a book written about ancient legends of the Isle of Quautomec. Not sure why this particular book seemed to call to him, he picked it up and began reading. The stories it told were fantastic, many too good to be true. However, legends tend to have a way of proving at least part of themselves true. The part of each legend that caught Andael the most was always the mention of some great power, item, or place tied, somehow, to the evils of the world. In each storiy, this thing changed from many different interpretations, but always there was some representation of it. He spent many days researching it through various sources, and no matter where he looked or what he read, one thought burned strong in his mind... Something about this must be true! Ecstatic, Andael raced to the Council's chamber. Maybe he could not join the subterranean fight, but now a glimmer of hope sprang up that he could make an appreciable difference up there. The Council, however, was not so enthused. They called it a fool's errand, one that would likely be fruitless and simply waste money and manpower. Andael's blood boiled in anger, he verbally lashed out at the Council, admonishing their poor neglegence and lack of foresight. They were almost ready to remove him from the chambers when he finally calmed and pleaded one last time, "What does it matter to you that I go on this qwest? I am an Unseeing One, not useful in the grand scheme of things. Even being trained in the art of magic doesn't hide the fact that I will be doing rather menial tasks here. If I go, though, and my intuition and knowledge prove true, then you will have risked very little to gain almost everything. I won't even take an escort, I don't want one. I can do this on my own if you just give me the chance!" Thinking on the words he spoke, the Council agreed, there really wasn't anything to lose so long as they didn't need to send any of their real soldiers out to protect this Elf kid. They gave him permission to leave, but not before stripping him of his birth name, as their Law required of anyone deserting the community. They did give him one concession, though, the name they game him was not one of usual humiliation. Andael quickly left for top side. After several days of wandering around almost blindly in the sunlight, he stumbled upon a poster requesting volunteers to journey to the Isle of Quautomec. Seeing this as a sign, he hurried in to town to apply. The ship left the very next day. Motivation: As evident from his background, Andael is motivated by 3 main things: love for his people, the desire to make a difference, and pride. While the first two are fairly obvious, pride sticks out as an almost frivilous concern. To Andael, however, it is a huge driving factor. He will never allow any failure to return him to the state of humiliation he endured so many years ago. Not only that, returning to Khagraska empty-handed would bring much disgrace to himself and his family and leave him shunned as an outcast or even exiled. Physical description: As is common for the Elves living in Khagraska, Andael is shorter and slightly stockier than the average elf. His skin is a dull gray, almost sickly looking, from a lifetime spent out of reach of the suns rays. Similarly, his eyes are a muted blue-gray. Since his time above ground, however, bright sapphire-blue streaks have started to appear in his irises. He Has no other obvious defining marks save from other members of his clan, his lack of scars and worn skin. Apart from the disquieting color, his skin is nearly perfect, smooth, and supple. Last edited by Demian Rex; 03-25-2013 at 10:10 PM. |
|
#13
|
||||||
|
||||||
|
Race: Human Homeland: Eodin Class: Magus Alignment: Neutral Good. Tamlin is an upright young man but his morals are couched in terms of financial stability and profit. Not any particular ideal or ideology. History & Motivation: He grew up free from any want, but the one thing he ever needed was taken from him. He will pursue any clue or traverse any dangerous horizon, just to get her back. Tamlin was born into the prestigious Raathil merchant clan. As the first son of Preskit Raathil, he became a scion of the family business. Prospective business partners were seeking him out even before he reached the age of majority. Young women flirted and made salacious offers. Tamlin grew into his prime, recognized as an intelligent, capable, and wealthy lad. He could balance the ledgers. He excelled at swordplay. Nor was he a stranger to his nation’s magic, and the currents of arcana were soon bent to his will. Then he fell in love. It was beyond expectation. He had never realized he was only half a man until he met Yerri. She completed him, like the charcoal that tempers iron into steel. Together they reforged themselves into an alloy of love and mutual respect that knew no bounds. Yerri was his soulmate. The accident took her from him. A ley line ruptured beneath the earth, wreaking havoc across a span of miles. Tamlin was scorched...but Yerri was cast into an arcane rift. She lingered there, preserved in a stasis effect but utterly beyond reach. Only scrying could touch her; no spell known to the Eodin mages could recover her. There were rumors, however. The Island of Quauntomec was said to possess many secrets. Ancient ruins. A system of magic lost to the ages. It was Tamlin’s only hope. He had already been interested in the expedition, albeit abstractly. He knew that curiosity alone could never have justified his abandoning the family responsibilities. With Yerri’s plight, the equation changed. The Raathils took pity on the young man. They understood that any other path would be unacceptable to him. He was given formal leave to depart. One day, perhaps, he will return with the spell to free his lady. Physical description: Tamlin has the dark hair and fair complexion that grace most of the family portraits. His physique is lean and potent. He has impeccable manners. Yet, for all his class, there is a tension that emerges in the occasional catch in his voice or flash in his eye. Last edited by Sir Alex; 01-20-2013 at 11:00 PM. |
|
#14
|
||||||
|
||||||
|
Name: Ariel Vanyataur
Race: Elf Homeland: Eodin Class: Wizard/Enchantress Alignment: Chaotic Good. She is very concerned with ethics, but in keeping with Elven memories older than governments, no particular law is given privilege over doing what is ultimately right. Deception is a perfectly functional tool to the enlightened mind so long as it isn't wielded for malicious ends, but 'the ends justifies the means' is a bizarre human corruption of flexibility which should be wielded in defense of goodness, not the power of corrupt leaders. Brief History: Ariel Eliah Verafel Vanyataur, daughter of Eliah Vanyataur and Andaher Verafel was born and raised near the capital of Eodin, in a quiet seaport, by loving parents. They remain alive to this day, and nothing truly tragic happened to Ariel at any point in her development. Unusually heavy for an Elf, this quirk in her appearance remains largely unknown to her due to a life spent among humans who fail to notice, or at least fail to care. Her favorite food is lamb braised in cherries, and her favorite colors are yellow and blue, just like her hair and eyes, respectively. She was encouraged to paint from an early age by her mother, and took to it excitedly. Drawing studies for her paintings has occupied much of her time spent on long walks through the wilderness. Ariel demonstrated a talent for wizardry at a very young age, rising to the occasion of her parents’ hopes, being both wizards themselves. Her ability to harness limited magical powers while still a very young child was quite impressive. The floating lights and objects did frighten the neighbors’ dog, however. Quickly developing a reputation for empathy and gregariousness, Ariel became fast friends with almost everyone from a very young age. Unfortunately, one day she was playing at the docks when a porter bumped into her from behind, knocking young Ariel into the freezing port waters. She remains afraid of sailors to this day. After twelve decades of life, Ariel has developed a highly gregarious and hopelessly romantic personality, the sheer number of relationships of all sorts she has amassed in her lifetime is truly vast. Friends and lovers too numerous to list have floated in and out of her life like the bright chords of a symphony. She has also been somewhat numbed by the deaths of many around her, learning to accept the loss of friends over the last century. Motivation: Life can be so boring without something to do, and a mysterious land is just the sort of intellectual exercise that might liven things up. Perhaps something good can come from these magics everyone is so excited about. Physical Description: Very fair skinned, with golden hair and mountain lake-blue eyes, she is shorter and plumper than one might expect from an elf, but her delicate features stand up to a double take. She has the look of a pampered intellectual, lacking any physical signs of athleticism, but prefers the light, breathable outfits of someone who doesn't want to inhibit their movements. She is accompanied by a plump, golden songbird that coincidentally matches her hair; the coordination between the bird's color and her outfits' is more deliberate. Updated! Last edited by WarriorPrincess; 01-23-2013 at 08:35 PM. |
![]() |
| Thread Tools | |
|
|