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  #1  
Old 02-09-2012, 10:43 PM
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Cast and Crew

Post your application here, along with a link to your character sheet when you get it up and running. Please post any questions in color in your post, in the OOC thread, or in PM to me; do not make multiple posts in this thread. When everyone's character is (more or less) ready to go, the game can begin; hopefully this can be as soon as Monday.
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Old 02-09-2012, 10:58 PM
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Good to go. Detect Magic at will.

Character SheetName: Stitch
Occupation: Undertaker
Age: 23
Skills and Feat: Profession (Undertaking), Spot, Use Rope, Listen, Craft (Coffins) - Improved Initiative
Description & Personality: Long locks of black hair have grown to flow a bit over dark eyes, and naturally part to the side. He has a strong jaw, a tan face, nicely proportioned nose, and all that other nice man stuff. His eyes are a coal black, both black pupils, and black color surrounding. All in all, even though his face is lightly tanned, and has the classic strong jaw... He kind of has a "baby face". His features are all soft, and one would think he was "pretty" before they really decided he was "handsome". The rest of his body is quite average, tall and lithe, built with extremely slim muscle that has the tanned skin tightly pulled over it. If you wanted to say anything good about his "twig" of a body type, you could say it was built for... for speed. He is about 6'2 in height, and around 145 in weight.

Stitch is a friendly kind of guy, who is quick to make conversation, quick to tell a joke, and quick to try and make friends. He is easy to like, though most will find he has a bit of a creepy aura. There is something about him that makes you pause, makes you a bit... held back. He seems nice enough, but with just a bit of awkwardness that plays off onto everyone around him. His hobbies are odd, as is his profession. Many friends, but few true ones. He is a lonely kind of guy. Even though friendly, he is somewhat quiet, usually going off into his own head to mull on a variety of things. Quiet, but social. A bit outgoing, but awkward.
Personal God: He worships Ohā, as taught to him by his father. It is a faith that he eventually has come to hold as his own, even if it was first forced upon him.
Power: Detect Magic.
Story: His eyes flickered over the body as he carefully cleaned it, his silver tools flashing in the moonlight that shone through the small window of his house. Something bright flickered in his eye, and he paused a moment, tossing a hand over his eyes. What was that? The bright golden glow... it was happening again. It had happened on several of these bodies. Was it the same thing as before? Stitch helplessly tried to shove the nightmares of the past few nights into the back of his mind, going back to working on the body. It was a simple task, one that his now deceased father had taught him, all by practicing on his mother's pristine corpse. Clean the innards, wash the outsides, scrub the nails, style the hair, make the body look as pretty as possible. Prepare them for their loved ones to ooh and aaw over one last time... and then bury them. Furnish the casket, lay it in the ground, fashion the wooden tombstone... it was a lonely job, and a lot of work for one man... but then again, he was only serving about 100 people. It wasn't that big of a deal. And the busier he got, the less people there would be to serve. Ah, that was a morbid thought. Best to focus on the body.

He grunted again as the golden glow blinded him once more, causing him to wince. Where was that coming from? He asked the question, but he knew the answer. The body. Like all the other glows. Underneath the tongue. He bite his lower lip, regarding this corpse. It was an older woman, a pretty one, someone who had likely been stunning in her younger years. She was pristine in her old age, apparently having died peacefully in her sleep. He hoped he would go like that. Who would undertake his corpse? Would there be someone to take over his job? Less than likely.

The golden flash again. Glancing outside, he noted the flash of lightning. It always seemed to storm when his mind lit up with this glow.

He took a deep breath, and reached down, prying open the lips of the old woman. Reaching his tool inside, he focused on the now steady golden glow that was coming from her head. A glow only he could see. With a shudder, he pulled aside her tongue, and then pushed his fingers in. With a bit of a dry heave, he clasped a tuft of black hair, and tugged. It came free, and he stared at it. They were showing up in the past few dead bodies. He couldn't help but think of Jackals. Those denizens of the Underworld.

Lightning flashed again, and his hand shook. The tuft of hair fell, but he quickly snatched it back up. Turning from the corpse, he walked to a small glass jar on a nearby desk. He quickly pushed the hair inside, adding it to his collection.

10 tufts. 10 corpses. Interesting.

Last edited by UrsprungDerLiebe; 02-13-2012 at 02:15 PM.
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Old 02-09-2012, 11:32 PM
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General InformationName: Matthias Asmonean
Occupation: Carpenter
Age: 27
Skills and Feat: Skills ~ Craft (Carpentry), Handle Animal, Spot, Use Rope. Feat ~ Night Haunt (Complete Arcane)
Description & Personality: Only the most hard-hearted and insensitive can dislike Matthias, as he is everyone's friend. He knows the right time for an encouraging word, an understanding nod, a moment of inviting silence, a lighthearted joke or a serious musing. He talks as well as he listens, he's always dependable, always willing to lend a hand, so how can anyone resent him if he asks a favour in return, "a small thing really, should be no trouble at all"? How could anyone deny that warm smile, that disarming sincerity of his gaze? And if they do, they might find themselves quickly swayed by clever arguments, gentle cajoling or some emotional story.Nobody is sure if this is totally the truth or is perhaps an act but he seems to be genuinely jolly and happy to help people and do odd jobs.

He stands at around 5'8" tall and possesses almost a willowy look to him rather than the bulk one tends to see among farm communities. This is due to the mixed nature of his life in terms of work as well as having been a sickly child never quite fully gaining a man's build. His face is delicate and almost pretty with almond shaped sky blue eyes framed with long and curled eyelashes. Atop this is long and slightly wavy black hair which has been tied back to keep out of his face. The only other aspect of his appearance which is out of the ordinary are his hands which have long slim and very dexterous hands which when he is engaged in some task with his hands often seem to have a sort of magic about them.
Personal God: Alpīrā
Power: Arcane Mark (For Personalisation of Carpentry Work)
Story: Matthias is a journeyman carpenter who due to the size of Tima does not always have a great amount of work and as such is not the most well off member of the community. As such he is forced to take odd jobs around the village wherever possible which have at times lead Matthias from carving a new table for the village inn to taking a job as a shepherd in the summer. It was while he was out tending the flock that he manifested his power for the first time. As was his usual habit he had taken his carving knives with him and was working on a knee of wood, gradually getting more and more irritated due to the habit of the sheep to wander out of his eyesight. His anger was only compounded when a second flock was brought out to pasture on the same hill as his, leading to him having no way of easily distinguishing between the sheep he was given to watch and the other group. It was with some shock however that when he was inspecting the sheep that he saw a glowing mark appear on each sheep as he ascertained it was one he was meant to be watching.

After running to the other shepherds he began to realise that he was the only one who could tell the difference between the sheep. It seemed that the mark was invisible to all of them but himself, pondering this it was that he realised that upon concentration he could add this mark to the piece of wood he had worked upon. This has been his policy with every piece of work since and to him at times working through the village is an arena in which he can see how much of the village he helped to build and his attachment to the village has just grown.
Ability Adjustments:+2 Con, -2 Str, -2 Wis
Weapon Proficiencies: Quarterstaff

Last edited by Zealot; 02-24-2012 at 06:36 PM.
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Old 02-10-2012, 12:19 AM
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Mister JudgeName: Forseti Judge
Occupation: Vintner (Wine maker)
Age: 30
Skills:Craft, Listen, Spot, Ride, Heal, Survival
Feat: Self-Sufficient

Description & Personality:
Forseti lives on his vineyard well outside of town. His personality is about as dull it gets. He's a grouchy, solitary, and finicky man. Any one you asked would probably tell you that he's at least fifty years old. He is even regarded as 'Old Forseti' by men twice his age, but that is mostly a byproduct of his crotchety ways, advanced baldness, and greying beard. All this is slightly offset by his great physical being, but you'd have to be around him to see that side of him, and few ever are.

He rarely entertains guests at his house, and most of the few are there on business. The only way you'd see him in public would be if he were on a reluctant shopping trip or if he were making a delivery, but even that is hard for most people, because he arrives early and is generally headed back to his homestead within moments of the shops opening. If you forced him to sit down and have a drink with you, you'd get just that. The whole thing would be forced.

He's not a rude man; he just has little in common with common people. It's not that he doesn't care; he's just not naturally interested. If you happened to guess at something he was interested in, you'd see him light up like a child on Christmas, but most people don't put in that kind of effort, and fine by Forseti. Most people only get as far as trying to discuss his business, which in his mind is none of your business.

Personal God: Caublā, for as much as it matters to him. He has an interest in the sun god, but doesn't think it's worth all the trouble he saw that Saunders boy get into a few years ago. Eldevā would seem like the obvious answer for someone dependent on crops for a living, but Forseti finds her 'cyclical nature' too trite and convoluted. He appreciates those gods who are simple like himself and support his living.

Power: Touch of Fatigue

Story:
Normally children inherit homes from their parents when they pass on. Or, the parents bid farewell to their children after the child has married and moved to start their own life. Forseti had both of those experiences under unusual circumstances. His mother and father were never married, to each other anyway. His mother, Elana, was a young maiden in another town, waiting for her debutante ball, and Bal, his father was just a delivery boy, all of sixteen years old and full of... vigor.

Now, boys will be boys, and young ladies will be... less ladylike than desired, and this can cause trouble when they're left unsupervised in a cellar while the master of the house is distracted with other business. These two often found themselves in that very situation, and quite by design. Elana was in charge of scheduling the deliveries to the manor, and developed quite the habit of making sure that Whenever Bal was due to bring his barrels, several other packages of various sorts would be arriving upstairs to keep her father busy. As the months rolled on, things developed, and soon Elana began to show signs that while she exceeded in scheming, she was poor at planning. Bal was forbidden to visit the manor and the wine orders ceased, for apparently, there was quite a supply already at the manor.

A short time later, it would be Bal who was receiving a delivery. Elana was married off to a minor lord's late born son of little consequence, and Forseti was sent to be raised by Bal and his parents. Bal for his part was a horrible parent. He spent more time in taverns and brothels than he did with his own son, but Forseti's grandmother was a doting woman and tried to spoil the child in any way possible.

Grandfather Judge was a stern man and would have none of it. He often remarked about how his grandmother's ways had created the trouble in the first place and set Forseti to work as soon as he could walk. There was no task that was too difficult or dangerous in his grandfather's mind. By ten years of age, Forseti could name any of the six varieties of grapes they grew by a single taste. By twelve, he could do it by smell.

By the time he reached sixteen, which had been a troublesome age for his father, Forseti was essentially running the homestead and the winery on his own. His grandfather showed his approval sparingly, but made sure by the time he passed in Forseti's eighteenth winter all the skills and knowledge essential for running the business were in Forseti's hands. Grandmother Judge followed her husband to the grave the following summer.

In the spring of Forseti's twentieth year, Bal announced that he had fallen in love with a widow named Helaina, and the two were to be married. Forseti showed interest in meeting the woman and immediately began speaking about preparations to receive her and set her up in the house only to have his father cut him short and explain that he was already packed and leaving the next morning. Asked about the wedding and who would be attending, his father faltered; they planned on having a private affair with no guests. Surely, he explained, his father would let him know where they were living so that he could visit; unfortunately, his father explained, his bride had raised seven of her own children and had no interest in gaining any more.

As his father excused himself from the table, Forseti began to smile. He had long feared losing the homestead to his father, who was sure to drive it into ruin. He was glad to hear that the business would be left in his own capable hands. He was elated that his whore-rotted and beer-soaked father would be bound to another woman. He had finally received the inheritance he had earned and there would be a send off for the child that was his father.

The next morning, as a cart pulled up to take his father away, Forseti was eagerly piling his father's belongings into the bed and thanked the driver graciously.
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Last edited by UrsprungDerLiebe; 02-13-2012 at 07:04 PM. Reason: Gratuitous use of Enter key.
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  #5  
Old 02-10-2012, 12:28 AM
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Good to go. Mending 3 times per hour.
ElmName:
Roland Jethro Elm

Occupation:
Tinker, Inventor

Age:
30

Skills and Feat:
Knowledge (Architecture and Engineering), Profession (Tinker), Disable Device, Appraise, Decipher Script; Iron Will

Description & Personality:
Elm has been called a hermit. He's been called hateful. He's been subject to many unkind looks. But none of it is warranted. He simply doesn't leave his home very often. Those few who know him would describe him as overly friendly, but still quite shy. He will say absolutely anything and everything that is on his mind, without taking into account who is listening most time.

Elm is rarely ever seen without his stained, old apron on. He is a craftsman. He creates small wonders that usually serve no purpose other than entertainment. Protruding from the pockets of his apron are the many tools required to give the small machinations "life", as Elm would say. His dark hair is cut short, making his already large forehead larger. Spectacles often sit on his nose. They don't actually aid his eyesight, they only act as magnifying glasses for his small creations.

He's just a strange man living alone in Tīma.

Personal God:
Ohā

Power:
Mending

Story:
RJ, as he was called when he was younger, never knew his parents. He was two when they died. After their passing, he was put under the care of an Laera June, an old woman who took care of children who would be otherwise homeless.

When he was 17, he was the oldest child living with Mrs. J (when they turn 18, she kicks them out). But, there were six other children living in the small house. RJ never went out to play with the rest of the children. He always stayed inside and read books or studied small objects. He always wanted to know how things worked. He was quickly established as the Fixer of Toys of the house. Whenever one of the younger children broke something of theirs, they would take it to RJ. He could fix nearly any toy they gave him within a day.

One day, Kel, a boy living at Mrs. J's came to RJ looking distraught. In his hands, he held two halves of a small wooden sword that he particularly liked. To RJ, it looked beyond repair, as he had already patched it up many times. The thing was so worn down, there wasn't much else RJ could do. But, the look on little Kel's face made RJ take the sword from him and promise he would try to fix it up.

That night, the pieces of the sword sat sadly on RJ's small workbench. The wood was splintered pretty bad and seemed very much to not want to go back together with simple adhesive. Feeling defeated, RJ grabbed both halves of the sword and pushed them together with all his might. Suddenly, there was a small snapping noise and a spark jumped from the crack in the wood. RJ was stunned.

This must be my power. And from that day on, RJ was able to fix anything, even if it was beyond repair by ordinary means. After turning 18, he began apprenticeship with the local tinker. He now lives on his own but still works for the same tinker.
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Last edited by UrsprungDerLiebe; 02-13-2012 at 07:05 PM.
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Old 02-10-2012, 01:32 AM
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Name: Kalia Wright
Occupation: Farmer
Age: 16
Skills: Handle Animal; Craft: Seamstress; Healing
Feat: Animal Affinity

 


Personal God: Like many of the townspeople, Kalia worships Cūyan, but she often also prays to Silonā, and she avoids disturbing moss whenever she can.
Power: Cure Minor Wounds

 

Last edited by UrsprungDerLiebe; 02-13-2012 at 03:27 PM.
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Old 02-10-2012, 10:37 AM
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Good to go. ToF 3/day.

Niels MarkussonName: Niels Markusson
Occupation: Servant
Age: 17
Skills and Feat: Profession(Cook), Profession(House servant), Profession(Stablehand), Profession(Teamster), Move Silently, Intimidate; Hostile Mind
Personal God: Ohā
Power: Touch of Fatigue

Description: Niels is a young lad, quite tall, black-haired and brown-eyed. He is rather handsome and could be said to be agreeable if not for his behaviour, which is full of antipathy.

When not at work, Niels engages in the usual unmarried village youth shenanigans: daring each other to pull up a local beauty's skirt, pulling pranks on whoever caught the lads' ire this week, drinking contests and drunken brawls. However, what puts Niels aside is the calm composure with which he does everything, and even if there seems to be no ill intent on his part, there is always an air of malevolence about him, as if even with the most innocent joke he meant gravest harm to its victim. Every insult and every injury seems to have origins in his heart. This attitude gave him little in terms of friends, but also kept him from having enemies.

Personality: Niels is smarter than your average house servant, though like most of things about him, he conceals it. While he can be quite talkative, he reluctantly reveals his personal feelings on any subject.

Niels has a simple, survival-of-the-fittest approach to life since a neighbour cheated his family out of land. While he is extremely bitter and sullen about this event(his parents died soon after), he rarely shows these feelings. What he shows, however, is his constant cold anger. He himself does not know, whether it is because of the wrongs in his life, or if he is born that way. He is torn between embracing that particular quality of his and denying it. Because of it, most people have a tough time putting up with him, and some even claim they feel physically bad because of his supposed spite.

Story: It was certainly a good night for a burglary, and a good place - the household was one of the richest in the town, and one of the few that could afford a servant. Thus, the thief reasonably expected a good capture tonight. He slithered like a shade through the dark corridor, silently searching for spoils.

But this shadow had a shadow of its own. Certainly not as deft as the thief, but quiet enough for him not to notice. And cautious enough to stop the moonlight from gleaming on the blade.

A dutiful servant would raise alarm upon noticing a thief in the house. A faithful servant would rush to the master's chambers and ensure his safety. An experienced servant would have never let anyone break in in the first place. But Niels just snuck to the kitchen, grabbed the meanest-looking knife, and stabbed the bastard in the back. Repeatedly.

Upon the blade's first drawing of blood, the burglar instinctively tried to run, but was stopped by a young arm wrapping itself around his neck. He gasped, and went strangely limp, to his own horror. Meanwhile, Niels stabbed, stabbed, and stabbed with grim and purposeful obstinacy. A final rasped plea for mercy went unheard, and soon the burglar lay stretched on the floor, his blood covering it and Niels' clothes in abundance. The boy smiled, and wiped the bloodied knife in his clothes. Realisation hit him then, and all the confidence crumbled in that instant. The weapon hit the ground with a thud, and the murderer screamed.

Niels got commended on that act. While the excess of wounds raised a few eyebrows, everyone praised the lad for his quick reaction and cold blood. Soon the case was all but forgotten - who cares for burglars after all?
Except Niels. Lately, he prays to Ohā with much more purpose than ever before. He prays and hopes the Goddess gave his victim a peaceful afterlife. He prays for the innate fury of his to disappear. So that he won't ever need to fear himself again.

Last edited by UrsprungDerLiebe; 02-13-2012 at 02:46 PM.
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Old 02-10-2012, 02:23 PM
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Character sheet- Myla

Good to go. Magehand every d4 rounds.
MylaName: Myla Ulriksdottir
 


Occupation: vagrant (former farm labourer)

Age: 16

Skills: Climb, hide, survival, profession (farm labourer)

Power: Mage-hand

Description & Personality

DESCRIPTION & PERSONALITY:
Myla is a scruffy unkempt girl who could easily pass for a much younger boy. Years of irregular eating and malnourishment means she is very thin: she has a habit of devouring food very quickly, as soon as she gets her hands on it. A tangled mop of fair hair frames her scruffy face, her penetrating blue eyes belying an otherworldliness that many of Tīma's residents find unsettling. She wears crudely sewn clothes fashioned from sack cloth and the hide of small rodents she has caught herself, and keeps a small dagger strapped to her ankle, concealed from plain view.

Throughout her short life Myla has learned to rely on her wits, first as a farm labourer and more recently as a vagrant. Her intelligence means she is a quick learner, but she's never received a formal education. There were no books in her household when she grew up. Her father has also spared her any kind of religious education.

Myla has poor social skills and an almost feral nature, not helped by her present lifestyle (see below). Her only friends are Marek (the youngest of her three older brothers and the only thing keeping her in Tīma) and her pet rat, Kleb.

A vagrant, Myla sneaks about town sleeping in barns and old buildings, sometimes beneath the stars. She forages for food in the wilderness, augmenting her diet by stealing from Tīma's better off families. Her new found power of telekinesis has been an excellent help in her efforts to pilfer food undetected. Recent events mean she cannot return to her drunken father's home, but she is loathe to leave Tīma whilst Marek remains at her father's mercy.

Deity: Myla has grown up in a godless household and received no further education on the subject, but she does feel a strange affinty for a natural presence in the wilderness which some might speculate to be the work of Caublā...

Story

 


Character sheet now updated.

Myla is light and exceptionally agile, but also suffered a poor diet growing up in her pariah family. I made this adjustment: DEX +2; STR -2; CON -2

I've then made a second adjustment of INT +2; CHA -2; WIS -2: Myla is an intelligent- if uneducated- young lady and a high intelligence also gives her the skills she would have developed to survive on the fringes of a rural society. However, her background and lack of concern for personal presentation doesn't make her immediately appealing (CHA -2). I suspect as she grows more comfortable around people this could change. Who knows, there could be a pretty girl under all the mud and dead animals! Or maybe a psychopath. As she's still a teenager I thought it appropriate to knock her wisdom down, too, despite her "street-smarts"...
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Last edited by UrsprungDerLiebe; 02-13-2012 at 02:49 PM.
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Old 02-10-2012, 07:28 PM
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@Tahlon your image of Kalia on the character sheet is exactly as I imagined! Going to be quite a contrast between the two females in the party. This game is going to be great.
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Old 02-10-2012, 08:12 PM
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Character ApplicationName: Valderyn Tyrion
Occupation: Farmhand
Age: 19
Skills: Listen, Spot, Handle Animal, Bluff, Diplomacy
Feat: Persuasive
Description:
Valderyn, or Val to those who know him more personally, is a young man who possesses considerable boyish charm. Standing at a below average height of about 5’6” and having a slim, well-developed build at a weight of roughly 130 lbs, he is always mistaken to be much younger than he actually is. Exacerbating this false perception are the soft features of his oval face accentuated by his short, ragged, chocolate hair; bright, gray eyes; smaller than average button nose; and the perpetual look of a slight smile on his lips. His somewhat prominent jaw is a bit of a saving grace in this matter, and his charm is also contrasted by the apparent hardness of his body which came from years of doing manual labor.

Personality:
At first glance, Val seems like a simple, outgoing person. An aura of innocence and light-heartedness surrounds Val all the time. Generally sociable, he has many people he can call friends, a good majority of which are part of the opposite sex. He is close to no one in particular though, much to the chagrin of his younger female friends. Val is gifted with a silver tongue, and this, combined with his charm, makes him adept at persuading others. He has an easier time convincing women though, and he is completely aware of this, typically taking advantage of it whenever possible. Although supposedly highly extroverted, Val does prefer being alone from time to time.

He is a particularly fun loving person, but the way he derives fun is not always coherent with the laws of society. Underneath his bright persona lies something well hidden: a mischievous, and some might say troubled, personality. Seemingly a chronic liar, Val derives pleasure from deceiving others. He oftentimes lies to gain an advantage in something; avoiding apprehension or getting a better reward for example. This is not to say though, that he is a completely selfish individual devoid of any notion of good: he frequently does things considered good by most. Temptation is a constant companion of Val however, and all men have their limits when it comes to their self-control.

Personal God: Riā. The goddess of love and beauty had always intrigued Val ever since he had learned of her.
Power: Ghost Sound. Ever since he had discovered this power, Val frequently uses it for his pranks.

Story:
For the farmhand named Val, it seemed like it was one of those typical days when he had a lot of time on his hands; the planting of the crops had just finished last week, and there were no tasks assigned for him that day. At least, he hadn’t been told to do anything yet. It was around noon; the sun was high up in the sky, giving off just the right amount of warmth as it shined unobstructed by the few clouds that were present.

Val was on top of a gently rolling hill, lying down on a patch of grass with his legs crossed and his hands behind his back acting as pillows. With a little downward tilt of the head, the fields of the crops he had helped plant the previous week were well within his view. A slight wind blew across the hill, providing a cool, comfortable sensation. It was a good day to rest, but Val had other things in mind; things much more enjoyable than working. He closed his eyes, and imagined this one particular prank he wanted to do to one of his friends.

His thoughts were wandering aimlessly: it had started from pranks, then it lead to swords, and finally his train of thought led him to remember that old story his father used to tell him all the time. It was a typical good versus evil story, the one that ended with an epic duel between two knights in full armor. It was one of Val's favorite stories as a child; even now the story hold dear to him. He attempted to envision the battle, and did so successfully, having been doing so since he was a toddler. The scenery was vivid: the war-torn backdrop, the bodies strewn everywhere, and the two well equipped knights battling it all out in the middle of it all. It was a glorious battle, and Val wished he had been there to experience it, whether it was a work of fiction or not.

His wish was almost granted real however, as Val heard the distinct sounds of metal clashing with metal accompanied with loud, effortful grunts. The sound had come from behind and it was near. Too near, in fact, that a startled and fearful Val stood up hurriedly and looked behind him to check if it was actually real. There was nothing there, yet the ‘battle’ was still ongoing. A confused Val cautiously looked around the area where the source of the sound was coming; there was no sign of any fight as far as he could see. His fear turned into annoyance, as Val was thinking that he had been tricked, by his so called friends most probably, by magic.

“Haha. Very funny guys, now could you please stop it?” Said Val, managing to hide his annoyance, but the clanging was still very much there. Would you please just stop!? Val thought, trying his best to maintain his façade of kindness and innocence. The sounds abruptly ended.

Relieved, Val proceeded to lie down again on the same patch of grass when a wild thought struck him: what if he was the one making the sounds? Certainly it could be the manifestation his power, which he though was long overdue. No longer will he be the one of the few left that was powerless among his friends. Taking his chances, he stood up, closed his eyes, and thought hard of the first kind of sound that entered his mind: walking. Sure enough, after exerting much effort, he heard the distinct sound of boots crunching grass as “someone” was walking past him. He opened his eyes, and there was nobody there but him; yet, he could still hear somebody walking away from him. There were no obvious footsteps around him, except those that he had made himself. The sound then trailed away until it became inaudible.

Val’s face lit up with excitement. He had finally discovered his power! While rejoicing on this fact, he had a realiation: there were endless uses for this…gift of his. His mouth formed a sly grin, Val having been worked up with anticipation with all the loony antics that he had in mind.
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Old 02-11-2012, 04:26 PM
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Character InfoName: Endland Stackik

Occupation: Page/Squire (or appropriate equivalent)

Age: 19

Skills: Handle Animal, Knowledge (Local/Nobility), Slight of Hand, Hide; Deft Hands

Power: Daze

Deity: Endland was raised by his harsh father to be a follower of Cuyan, but has rebelled against it. Secretly idolizes the Sfimairā instead.

Description and Personality: Endland is of average height, and a little below average weight, though his job is helping toughen him up. He is a very plain-looking boy, with a still soft and innocent face; over-large brown eyes beneath short trimmed brown hair and a quick, meek smile complete that look. Preferring to go un-noticed, this suits him just fine. It's worked for him so far, as he is really a mischievous snoop at heart...okay, maybe a little more than a snoop, if he's honest...

Story: The only son of the poorest farmer in Tima, Endland has always been a malcontent. His father's harsh tutelage on the farm and his mother's blithe submission to his...personality turned him against his parents at an early age. He pleased them to avoid his father's abuse, but was merely biding his time. Having been turned away from his father's god as well, Endland became engrossed in the lore of the Sfimairā. These fortune-controlling creatures captured his imagination at the onset of his teen years, and he found himself secretly praying to them, beseeching them to provide him with an opportunity to escape the life he had been born to.

Until such prayers were answered, in a town so small, there weren't many outlets for his frustrations he could get away with, so he learned to take them out in secret. At first he only targeted his father. A coin here, a small sack of seed there, things would get "misplaced" by his father just moments after he had set them down, much to Endland's secret satisfaction. Before long, though, he found himself grazing wider pastures like the marketplace, and once even snatching a miniature figurine of a Sfimairā from the temple.

It wasn't long after this that he believes the creatures answered his prayers. The day he came of age, at sixteen, a call went out for young volunteers to serve at court as squires to the town's men at arms. His hand was the first to raise before the court official in the market that day, and he has never looked back. Here was a job that got him out of home, obscure enough to avoid real attention, and with enough nominal duties to allow him time to indulge his now nearly compulsive curiosity. At first, Endland actually was committed to his duties, and hoped for a chance at joining the fighting force one day. Before long though, it became clear he would likely never have what it took. He was too thin for starters, and had difficulty lifting many of the troop's accouterments to serve them, let alone wield their heavy weapons. And his lax attitude, developed over years of half-hearted obedience to his father hindered him greatly in competing with his more ambitious peers.

He realized in his second year of service that he would never rise above the station of a lowly page. While the staff and soldiery he served never mistreated him, his own disappointment was enough to drive him away from any more hope of bettering his life...legitimately. It was then that he let go with his compulsions, reverting back to half-hearted service and avoidance of others to see how far his quick fingers could take him on the path of rebellion. Fortunately, his attitude went largely un-noticed; a result of his outward disposition and looks combined with his ability to remain just on the upper edge of mediocrity. Those above his performance excelled, those below were disciplined. Unfortunately, his snooping and petty thievery did not. Perhaps as another turn of Sfimairā directed fate, however, his power also developed in this year. He found that when caught committing an off-duty diversion, a simple act of his will could leave his would-be captor confused for just long enough to enable his escape. In a few rare cases, he had even managed to utilize the ability to redirect the person's attention in that moment, ensuring his ongoing presumed innocence.

So things have progressed until now. Endland knows his luck will run out soon, even with the Sfimairā on his side. Perhaps this stranger will provide another longed-for opportunity: a chance to leave Tima!
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Old 04-19-2012, 06:44 PM
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Character SheetName: Qaella

Occupation: Hunter's Apprentice/Scout 1

Age: 16

Skills and Feat: Hide, Move Silently, Survival; Track

Description: Young, dirty, and feral. She wears a dirty old wolf skin, with plenty of fleas.

Under the wolf head cowl, it's hard to tell what she looks like, due to all the dirt and grime. But her hair looks to be dark brown, and her skin is dark. No one gives her too much of a look over, as she growls at them, but she doesn't look to be very pretty.

The only thing anyone says about her nicely, is her brown eyes are very pretty. The older women in the village swear they remind them of Clara, the dead daughter of the Mayor.

Personality: Qaella lacks in manners, even for a country girl. She scratches herself everywhere, yes even there, while out in public.

She uncouth, unlearned, and generally considered unpleasant to be around.

Havric, the village hunter, never made her bathe, and never even tried to teach her basic manners.

Luckily, just before the events of the Prologue, the priest took an interest in her and had begun to teach her some. But it is now too little, too late.

Personal God: Hmmmm? Wha god?

Power: Dancing Lights (at Will)

Story:
 
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Old 04-19-2012, 07:12 PM
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Old 04-24-2012, 09:37 AM
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Feldring Feldring is offline
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Wil Parnock

Name: Wil Parnock

Age: 19

Occupation / Class: Farmhand / Fighter

Background: Wil Parnock was about 12-years-old when his father, Brand Parnock, was found face down in Beldam Rill, a swift-flowing brook deep in the forest that runs out of the nearby woods and eventually widens into the village mill’s creek (it is usually just called the Millwater or Millcrick at that point, however, and fewer bother with the old name each year). As Brand was a reliable man and wasn’t known to go wandering in the woods, his death has remained a mystery. Wil’s mother Linny was unable to provide for her brood of children on her own even in a time of plenty, so she placed the oldest two where she could (Wil has a sister working in an apothecary’s shop one town over) and took her three younger children to live with her brother off in the mountains.

“You mind Master Redham now, Wil. He’s doing you a good turn. Work hard at what he tells you to do, and don’t ever make a fuss.”

With these words, spoken through tears, Linny Parnock left her son Wil in the care of Larner Redham and his wife Ella, ostensibly as an apprentice to the respected horseman and farmer; as it turned out, though, the boy was a convulsive, and the combination of his fits with his meager grasp of even the simplest household task proved such an unwelcome burden to his exasperated guardians that they could give him no job more difficult than mucking out stables for the first two or three years he was with them, at which point he understood enough of farm work and following directions to earn his keep as a stablehand (and to avoid being whipped).

Gangling and shy as a boy, Wil worked hard to please the Redhams and earn his place in their home, although he is well aware that he was thought of as an idiot by the village at large for most of his life. Even now that he is about 19 years of age and has grown out of the worst of his awkwardness into a warm-hearted and physically powerful young man, a few of his peers throw rocks when he isn’t looking or otherwise delight in playing tricks on the simple farmhand. Nevertheless, Wil has rarely experienced outright cruelty and holds no grudges.

Wil is most at ease among animals or young children; indeed, he is oddly beloved by the babes of Tima with whom he grins and laughs most foolishly, singing in his surprisingly clear tenor or carrying them about on his broad shoulders. Apart from his infrequent time spent with children or his work with the Redhams’ animals, Wil spends as much time as he can in the local church (as a boy he assisted the priest with sexton duties and helped keep the small temple clean); he also finds special solace in the woods and valleys surrounding the little village, although it is a simple love of trees and green growing things rather than any sort of religious understanding that motivates him.

Though otherwise healthy and physically capable, innumerable falls from innumerable fits have given the already plain-featured youth an almost brutish visage, covered as he is with scars and lumps (a split lip is his latest badge of shame, a quirk of the mouth that hasn’t healed right and reveals his long, crooked teeth). His smile is quick and genuine, however, crooked teeth and all. His sandy hair is shorn to a bristly shortness, further emphasizing the hard irregularity of his skull, and he is clean shaven (as Larner Redham requires all his farmhands to go without beards, hoping to foster an air of respectability among his people). Wil’s eyes are deep set and light gray in color, with the curious faraway glint to them common to epileptics.

Wil’s gift developed quite early in life – his infant brothers and sisters were found to stop crying if he hugged them, and as he grew he was able to disperse even headaches or the darkest gloom simply by laughing or kissing his family members. His touch can calm spooked horses enough to lead them to safety (a blessing during the last three days of weird weather), although they are not immune to further fright for very long.


The Storm Breaks (Story):

“Horses up tight,” said Larner Redham to his farmhand Samir, “you make sure of it. You and Wil.”

“Yes, sir.”

Master Redham was a man spare in speech and decisive in deed, but this was the third time tonight he had reminded his workmen to lock the stables. The entire household was on edge. Wil felt it keenly, a disquiet that radiated from each person and mingled with the frost of their breaths.

“Damn foolishness, this close to midnight. Horses aren’t going anywhere. Damn foolishness.” Samir’s grumbles competed with the nearly constant peals of thunder as the two youths shouldered their way through the wind and rain of the storm to the barn. The ground was cold and hard underfoot, and Wil found himself wondering about the weirdly unseasonable weather. Like a story, it is, he thought. I hope it snows.

“Samir?” asked Wil over the howling wind. “Hey, Sam. What if the rain turns into snow?”

By the time they got to the barn, he was in full grin at the idea of building a scarecrow out of snow at this time of year. Samir, short and strong and usually full of goofy good cheer, did not seem to be in the mood for Wil’s ruminations, however, as he struggled with the enormous padlock and chain on the door.

“Gods, Wil, leave off your idiot questions and help me with the lock: it’s stuck.”

Wil bent to the key, turning it as gently as he could. It wouldn’t even come back out, the lock was so cold and wet.

“It’s stuck, Sam.”

“Which I just told you that, dumb arse.”

Samir beat his arms and shivered. He jerked his head back toward the house. “Come on, nothing’s getting in or out. It was damn foolishness to come out here at this hour.”

Wil hesitated. “But the key…”

A particularly loud clap of thunder jolted their senses and shook the sturdy walls of the barn. One of the mares inside whinnied loudly in fright. Misty, thought Wil. Poor girl.

“Look, mate,” said Samir, stomping his boots on the ground to keep warm, “you can diddle the lock all night if you want to. You know I’m no shirk, but this is the third time tonight we been out here, and unless that bogeyman with the strange clothes has snuck into our barn – I’m kidding, Wil – then there’s nothing going on right now other than this accursed weather.”

As if to punctuate his words, the wind picked up its pace like a yearling given its head in a run on the first day of Vaivannā. A water trough at the corner of the barn screeched against its metal braces, rattling in place as if it would go flying off into the night at any second. Samir turned to go.

“Wait, Samir! Let’s check on the horses first. Don’t go home without me.”

The stocky figure of Samir said nothing but trudged all the way back to the main house, shoulders hunched against the pelting rain. Wil watched him until he disappeared inside, then turned back to the padlock. It was beginning to rust, as was the chain it was securing on the door, though it was newly made just before harvest. Strange. He stared at it for a time, mindful of the rain lashing his back and the wind whispering lurid secrets in his ears. It really sounds like someone talking to me. I wish they’d tell me how to get inside the barn. Wil shook his head, running a hand over his bristly scalp. Da would know.

Wil heard a loud knocking sound from inside, accompanied by more whinnying. They’re scared. Me too, a little. Wil found a muddy crowbar under a tub behind the barn and used it to smash the lock. It was satisfying to stretch out his strength for a good task like this, although he felt bad for the lock: it was now quite useless, his blow landing true right where the shackle hooked through the chain links, and the lock lay in two pieces on the ground.

Once inside, Will secured the doors against the wind with a mighty effort, hooking the crowbar through the handles. “All right, horses,” he called gently in his surprisingly clear tenor. “Nothing will hurt you. It’s just your Wil.” Even though the air inside was chill, it was still. The homey smells of hay and horseflesh warmed his imagination such that he “saw” the scents like colors, as if a small cheery fire was crackling away just outside his line of sight and its rosy glow was dancing around the edges of his vision. He smiled in the dark. “Good lads, there. Good horses.”

He took his time walking down the single aisle of box stalls, peering at each occupant and speaking quiet words of comfort. Misty and Meadowbock (a capering, foolish gelding; “You were the naughty one knocking against your stall, weren’t you?” he asked the gelding, laughing a little) each had their heads straining for a touch, so he patted them and whispered kindly nonsense until they whickered and withdrew.

The rain wasn’t letting up. The wind slackened a little from its earlier shrill pitch, though it still howled eerily around the gaps, rattling the door and moaning like a madman. Wil shivered and yawned.

“I can’t leave without I leave the door unlocked also,” he said to himself. “Right. I’ll miss my bed, but these poor beasts sleep without blankets all the time. Stay with them it is, then. Wil will take care of things.”

Decision made, Wil made himself a bed of clean straw and sung himself a silly song to keep away the chill that threatened heart as well as limbs. “Straw for strawberries, how very strange! Merry me, berry bee, the straw-sleeping man.”

His own red and gold words floated in his mind as he drifted to sleep, heedless of pelting rain and hungry wind.

* * *

Wil was in the woods in full day. Sunlight dappled the path he walked, and his eyes were dazzled with the greens and yellows of the lush branches that pressed in on every side.

”Da? Where are we going, Da?”

The young boy follows his father, watching his strong back as the man toils up the path that is suddenly heading uphill. His father is clad in a vest and a broad hat, but Wil cannot see his face.

“Da?”

The boy tries to remember his father’s face, picturing the strong chin and…

The man stops but does not turn around. Sunlight scatters all around them, nearly blinding; one of the branches pokes the child in his side.

I remember now, Da, Wil thinks in his own voice slurred with sleep, no longer the bright chirp of a child. You died in the rill. So pale, your face. Oh, Da.

He tries to reach out in his dream with his slender boy’s arms to touch his father, but he cannot move. Brand Parnock begins walking once more, disappearing up the path with surprising speed. A wind shakes the branches and leaves dance and crowd all around, blocking the departing figure from view. Wil is rooted to the spot.
Da…

Wil surged out of sleep like a fish reeled in on a line. Something was wrong. He listened, stock still on his pile of hay. He heard nothing but the rain for a moment, but the silence had a thick presence to it: a heavy anticipation. He strained his ears.

Something screamed in the night, a wild wailing that wasn’t the storm. It made his flesh feel cold and crawly. Wil stood up in the dark, feeling for the wall and suppressing a shudder. He heard the ghastly scream again, this time much closer. A jackal here for the harvest, he thought a bit crazily, his mind still sleep-fogged. You’re late, brother. Who sent you?

The horses nickered quietly and he felt their fear even as his own began slowly melting away. “All right now, my beauties; it’s all right.” Wil continued to soothe them as he groped for the door. Why didn’t we bring torches? I’m such a dummy. The doors shivered in place, threatening to fly open. Light glowed from the cracks. Wil couldn’t find the crowbar he had left in the handles as a makeshift lock, so pushed open one side and peered into the night.

Rain puddled all in front of the barn, the ground still being too cold for it to do anything but run off. There was something queer about its color but it was too dark to say exactly what. Wil crept out and gazed across the Redham property. He could see candlelight in the farmhouse, but stranger by far was the light coming from the village proper. It wasn’t the light of torches, although now he could see men moving about down the nearby road, some of them with lit brands of fire, but something else entirely. The clouds reflected this eerie cold light, but Wil was too far away to see exactly what was happening.

Deciding to check in with his master, Wil left the barn as secure as he could by loosely looping the chain around the inside handles and tying it off before trotting through the rain to the house. At least this way the doors won’t fly all the way open. Jackals don’t eat horses, I don’t think.

END OF PART ONE
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Last edited by Feldring; 05-04-2012 at 11:20 AM. Reason: added story; cosmetic changes (Sami = Samir)
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