|
#1
|
||||||
|
||||||
|
Monsters - A Dark Modern Game
Monsters - "You Shouldn't have Done That" Thoughts? Harsh criticisms? Amusing ideas to implement? Throw them at my face, that I might eat them, and grow fat. |
|
#2
|
||||||
|
||||||
|
First thought? I would love to see you collaborate with kingmonkey on this. ![]() Last edited by Mal Radagast; 05-27-2012 at 10:25 PM. |
|
#3
|
||||||
|
||||||
|
I'd join such a game. Just got done watching Chronicle and that would be an excellent example. Granted they had no physical characteristics, but weren't very good at hiding it once it got super human.
I got this from 1d4chan about the grim derp of world of darkness. It could be almost like this but perhaps with D&D abilities and monster features. Vampire: You're the bad guy. Your friends are also villains. Werewolf: You're fighting a war, and you're losing. Mage: You're fighting a war you already lost. Wraith: You lost, you died, and trying to avoid a fate worse than death. Changeling: You're fighting a war and nobody is taking you seriously. Hunter: You're fighting a war and everyone's out to get you and bigger than you. Mummy: You're immortal. ... that's it. Genius: You're a mad scientist. Sometimes you forget that you're mad. Ever heard of libris mortis? This would be a good place to start with icky versus cool. The compulsion to feed/spawn, versus the ability too. They have terms "not required", "diet dependent", and "inescapable craving". Ironically the inescapable craving ones are usually just the urge to do the bad things like knock down your strength score with a touch attack. This could be both grim dark, and slapstick. Perhaps with a more gag alignment system. "Cruel", "Mean", "Ruthless", and there's another one which I know will get starred out, but essentially we can call it "ridiculous". In Kill Puppies For Satan, it's the DM's job to determine what more so constitutes one over the other act. I would personally think cruel and ruthless kind of overlapse 90% of the time. "Mean" can just be petty and immature, and crazy is well... stuff man was not meant to see or do. I don't know if you had intended on playing the grim darkness for laughs or not. But I got that vibe and I'd be right onboard with that!
Last edited by Andrew Ryan; 05-19-2012 at 11:06 AM. |
|
#4
|
||||||
|
||||||
|
Not much time to post at this moment, but I suggest you take a quick look at White Wolf's book Freak Legion (actually by a subsidiary called Black Dog). It deals with almost this precise concept.
__________________I'll give you more feedback later. |
|
#5
|
||||||
|
||||||
|
Quote:
DM: "You have cut off someone in traffic for no reason other than 'it was fun'. Your alignment has shifted slightly towards Buttface." |
|
#6
|
||||||
|
||||||
|
TvTropes does not inform me of Freak Legion. I shall have to find Other Methods of research(alas).
__________________Here's the part where you throw ideas at my face. I have many thoughts, but I'm sure you have more. Together, we can I call the Left Arm.merge to become Voltron. |
|
#7
|
||||||
|
||||||
|
Here is boredom, reporting to you live from That Little Spot Behind your Eyeballs. It's not very comfy here, but we felt the need to report Live from The Scene. Today, we bring you Racial Oddities.
__________________The Centaur 1. They tend to make reasonable, if tradition minded, rulers: a lack of inbred racial hatreds makes them the monster equivalent of "That cool guy at the bar". 2. While unwilling to give piggyback rides, it's not entirely out of the question, which amuses the less sanity-minded races. 3. They kick really hard. No, seriously, many take up a form of martial art that involves learning magic to make sure they kick with more horsepower than most cars. They may not penetrate a dragon's hide, but they will knock him out of the park, which is mildly inconvenient in both location and spleen consistency. Pros: Big and strong. Very fast, with nice kicking power. No serious magical weaknesses. Cons: Not the best at turning in close quarters. They don't fit well in cars. No notable magical talents. The Gremlin Pros: Hard to hit. Elemental magic is useful for lighting cigarettes. Cons: Fragile and underwhelming. Hard to shop at most clothing stores. Self-control of a sugar-filled puppy. The Bugbear Pros: Tough and strong. Sneaky, despite their size. Fantastic hiders. Cons: Not overly magically powerful. Molehands make dexterous tasks a nightmare. The Satyr Pros: Physically well built. Easy to shop for. Cons: Lack of magical talent. Inhibitions are similar to being constantly drunk, without the woozyness. The Naga Pros: Very bendy. Magically skilled. Magnificent grapplers and biters. Cons: Take up a bit of room. Jumping is a foreign concept. Often lazy. Last edited by Fragmaster01; 05-27-2012 at 10:29 AM. |
|
#8
|
||||||
|
||||||
|
Awesome.
__________________Needs some really horrifying monsters though, even if they're just the odd ones out that the other monsters are vaguely worried by. I'm imagining people with smooth featureless heads, slippery anaemic skin, multiple forearms, extendible tentacles growing out of their back and a weird mindset where they can't comprehend morality and instead people and acts solely by some other metric, such as politeness, their own freakish standards of beauty, or how interesting they find them. |
|
#9
|
||||||
|
||||||
|
Gosh. I shall have to get to such things. I work through my picture archive first, though, and the nicer ones are up front.
__________________The Zombie Humans have an innate sense that Something is Wrong with a zombie, but won't actually know what it is barring some obvious display of undeadism(like being impaled with a lightpole and still "living"). Most hypothesize that it's the smell, as zombies(once given a bath) do not have any of the normal smells a human should have. Pros: Absurdly resistant to damage. Easy to shop for. Cons: Needs food, preferably of the humanitarian variety. Creeps people out. The Jabberwock Pros: Full of sharp implements. No need for a mechanical can opener. Cons: Not all that magically skilled. Odd body type. Too many teeth for a good first impression. Last edited by Fragmaster01; 05-28-2012 at 04:28 AM. |
|
#10
|
||||||
|
||||||
|
It's time for more monstery goodness! (badness?) Today we have more critters, as well as a discussion of Eldritch Locations.
__________________The Sphinx A more common subrace in modern years is the demi-sphinx, so born either from people with a strong attachment to their former humanity, or(more commonly) a sphinx who boinks a human and somehow has a kid that isn't horribly deformed. They resemble humanoid sphinxes, who have the benefit of thumbs, but also the requirement to go out and get pants, because society doesn't want to Some would argue we do, but the revulsion of seeing Fat People dangly parts outweighs the benefits of attractive people naked.look at people's dangly parts. The demi-sphinxes are noted as being not as magically powerful, but this is probably because they don't get as much practice with their telekinesis. (Why bother, when you have workable hands?) Pros: Catlike physique. Can glide about. Magically skilled. Sphinx Cons: Awkward quadrupedal posture. Tend to be kooky mentally, with odd leaps of logic. Riddle obsession. Demi-Sphinx Cons: They're not fuzzy in the places where it'd matter(head, vital organs). Not as magical as their quadrupedal parents. The Gargoyle While not noted for their magical prowess, they can fly around despite their weight, and they're certainly well built. It's impressively rare to find a gargoyle that isn't at least toned, if not firmly muscled, and a lack thereof generally suggests some sort of horrible illness or curse. They have wonderful darkvision, and make excellent security guards, due to their strong sense of loyalty and desire to protect things. Most people who are turned into gargoyles do so from committing a crime for a good purpose, or for someone else's benefit, and thus it's not uncommon to see a gargoyle as some crime-lord's number 2. Pros: Big and strong. Capable of prolonged flight. Great darkvision. Cons: Lack of notable magical talent. Intimidating to look at. Eldritch Locations: The Demiplane Demiplanes(slangily Retirement Homes) are places of magic created by powerful Monsters to suit their needs. They're formed out of a person's will of what they Desire to Be(generally shortened to Desire), as well as a bunch of magic and life-force stored over a few months/years. Some less scrupulous Monsters just steal the life force from helpless saps, but this tends to have odd corpses and souls lingering about your demiplane, which isn't to everyone's taste. The most important rule about demiplanes is simple: Do not go into a demiplane that is not yours. Some expand this to the collaries: It's okay if they're not home, and It's okay if you're sure they like you, though these are generally considered to be Pushing It. The main reason for this, aside from the fact a person is most prepared to Do Mean Things to You in a place they call home, is that the demiplane runs on their say-so. The creator of such a place, if they are present, can change the rules as they see fit. These rule changes do affect them too, of course, but if they decide to make gravity point up, and they know how to fly when you do not... Well, the words Chunky Salsa come to mind. Taking away the atmosphere when the creator is a zombie is another popular deathtrap. Basically, don't push your luck. Last edited by Fragmaster01; 06-05-2012 at 06:37 PM. |
|
#11
|
||||||
|
||||||
|
I will cover you in monstery folk soon enough. They just need pictures. For the record, here's what I have lined up:
__________________Angels(of the monstery sort) Demons Goofolk(splorch) Harpies Mantids(Because praying mantis monsters would be terrifying. One of those things that isn't too scary until it's the size of everyone else on the street, and then you realize it has scythe-arms and such) The only one I have a proper picture of is the Harpy. I don't recommend looking for goofolk pictures on the internet. Poeple have odd ideas about what porn should be. I'd add merfolk to the list, but they're basically just naga with fins and gills(in this setting, they're eely people, rather than sharkish or dolphinoids). No need for a separate entry. Last edited by Fragmaster01; 07-25-2012 at 09:00 PM. |
![]() |
| Thread Tools | |
|
|