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#31
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Quote:
The rule was for hybrids, which would mean you could both curse and challenge at will.Quote:
Quote:
![]() But yes, I am not just moving in with new rules and forcing them on you. I would like things to change, to get the game to run easier on my half, but am most definitely open to suggestions. I could leave healing and rests as they are, it works fine to me. But that is something I am happy to improve for your sake, since this seems to be an issue. The class thing is an issue for me, so I am looking to work out a change with it that would be agreeable for you. |
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#32
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thats good change though :P
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#33
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a +50hp potion is $25k? WTF?!?!?!
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#34
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just tell me what I need to do and I'll rearrange my characters.
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#35
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Seems like we're going to lose some versatility whatever route we go with this, but changing 1/2 hours work per team to 10 minutes per team for the DM seems like a fair trade, and things will go a lot more smoothly. (I'm just going to miss being essentially a healing juggernaut)
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#36
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I would rather just go straight warlock. I just read the hybrid versions of both classes and it just sucks. I'll have a level 7n re-roll ready for you by sunday night.
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#37
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So:
Any further comments / suggestions on these (or others we haven't talked about)? |
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#38
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I know im not in the game right this second, but hope to join soon!(hit me up on G-chat), but ill toss this out.
__________________How about a position tracker. Aka, a little place where you say which team is in '1st' or '2nd' ect ect. |
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#39
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he has that in the XP thread.
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#40
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ah! See, it WAS a good idea
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#41
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I have another idea. If there is a room full of piles of coins or dead bodies and the characters aren't in combat or doing double moves, how about a quick loot free action? Ya know they move by quickly scooping up a pile of coins or grabbing some arrows as they run by. Looting is fun but sometimes it distracts from the action.
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#42
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I understand that looting quickly would be handy, but it does kind of work in the race idea. You choose to either move along quickly, and keep a good time; or you choose to stay back a bit, lose time, and gain more treasure. If looting was auto, then there would be no time penalty involved in it.
__________________I *could* just add whatever time it would take to loot to your stats, and have you at -5 rounds or something, but that could get complex... Or I could just say: "this will take 5 rounds", and you don't need to post again for a while? Thoughts? Also - last days for feedback! I want to get this all finalised before this weekend, so if you have further discussions / ideas / objections, speak now! |
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#43
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Maybe speed looting option? Do a mix of both? Aka, looting takes less time/action, but you only get 50% the loot(thus it balances out in the end, I would think.)
__________________Edit: Of course, I also can see why this might be pointless, the only 'strategy' i could think of is when you pick up a pile with quick loot, you gain 50% of the loot, but the other 50% disappear, thus leaving less loot for opponents to grab. Last edited by Master of Monsters; 05-07-2012 at 03:29 AM. |
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#44
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I've posted new character creation rules, and am updating the rules here (changes in red). last chance to comment on them before they are official
__________________![]() Also - feel free to write up your characters using the linked rules. naturally, those already in the race don't need to choose starting equipment again! |
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