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  #31  
Old 05-02-2012, 05:26 AM
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Quote:
Originally Posted by kyo
the first part is irrelevant
Only because you are looking at MCing instead of Hybriding The rule was for hybrids, which would mean you could both curse and challenge at will.

Quote:
What if potions used up a healing surge and healed a healing surge? would that be too powerful? maybe then it would justify 100g per potion. 10hp isn't that much at level 7, and as we level higher, it becomes more insignificant.
I was going to introduce more powerful potions as well. Not quite as steep as normal 4e (+25 HP @ level 15, 1,000gp; +50 HP @ level 25, 25,000gp), but still more expensive than multiple smaller potions. I'm happy to leave the healing ones not requiring surges, and up the price a little. But, as CDL says, the potions are meant to be a backup. With more rests (including the auto-rest when entering a new area), your powers will be renewed more often, and thus you'll be doing more damage, able to evade more damage, and having more healing available. All these things will help add more to your character's power level, and should easily make up for the small drop in HP.


Quote:
Originally Posted by DrTeeth
I hate change
So...I should not get you guys to level up then? No new items, either?

But yes, I am not just moving in with new rules and forcing them on you. I would like things to change, to get the game to run easier on my half, but am most definitely open to suggestions. I could leave healing and rests as they are, it works fine to me. But that is something I am happy to improve for your sake, since this seems to be an issue. The class thing is an issue for me, so I am looking to work out a change with it that would be agreeable for you.
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  #32  
Old 05-02-2012, 12:11 PM
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thats good change though :P
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  #33  
Old 05-02-2012, 12:12 PM
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a +50hp potion is $25k? WTF?!?!?!
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  #34  
Old 05-02-2012, 12:13 PM
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just tell me what I need to do and I'll rearrange my characters.
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  #35  
Old 05-02-2012, 05:30 PM
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Seems like we're going to lose some versatility whatever route we go with this, but changing 1/2 hours work per team to 10 minutes per team for the DM seems like a fair trade, and things will go a lot more smoothly. (I'm just going to miss being essentially a healing juggernaut)
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  #36  
Old 05-02-2012, 06:34 PM
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I would rather just go straight warlock. I just read the hybrid versions of both classes and it just sucks. I'll have a level 7n re-roll ready for you by sunday night.
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  #37  
Old 05-02-2012, 07:38 PM
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Quote:
a +50hp potion is $25k? WTF?!?!?!
Yep, it's a level 30 magic item. Pretty crazy, really.

So:
  • change characters to single-class w free MC // hybrid w free MC / free hybrid / removed restrictions
  • healing potions don't use surges
  • auto rests between levels (optional rests for purchase, but hopefully not needed?)
  • reveal more monster stats after they are encountered
  • simpler map backgrounds
  • white / blue / red token rewards
  • option to combine loot rolls
  • simpler, sturdier scouts

Any further comments / suggestions on these (or others we haven't talked about)?
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  #38  
Old 05-04-2012, 02:25 AM
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I know im not in the game right this second, but hope to join soon!(hit me up on G-chat), but ill toss this out.

How about a position tracker. Aka, a little place where you say which team is in '1st' or '2nd' ect ect.
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  #39  
Old 05-04-2012, 02:12 PM
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he has that in the XP thread.
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  #40  
Old 05-04-2012, 09:51 PM
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You will be missed, #80


 
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ah! See, it WAS a good idea
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  #41  
Old 05-05-2012, 02:59 PM
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I have another idea. If there is a room full of piles of coins or dead bodies and the characters aren't in combat or doing double moves, how about a quick loot free action? Ya know they move by quickly scooping up a pile of coins or grabbing some arrows as they run by. Looting is fun but sometimes it distracts from the action.
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  #42  
Old 05-06-2012, 07:29 PM
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I understand that looting quickly would be handy, but it does kind of work in the race idea. You choose to either move along quickly, and keep a good time; or you choose to stay back a bit, lose time, and gain more treasure. If looting was auto, then there would be no time penalty involved in it.

I *could* just add whatever time it would take to loot to your stats, and have you at -5 rounds or something, but that could get complex... Or I could just say: "this will take 5 rounds", and you don't need to post again for a while?

Thoughts?


Also - last days for feedback! I want to get this all finalised before this weekend, so if you have further discussions / ideas / objections, speak now!
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  #43  
Old 05-07-2012, 03:24 AM
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Maybe speed looting option? Do a mix of both? Aka, looting takes less time/action, but you only get 50% the loot(thus it balances out in the end, I would think.)

Edit: Of course, I also can see why this might be pointless, the only 'strategy' i could think of is when you pick up a pile with quick loot, you gain 50% of the loot, but the other 50% disappear, thus leaving less loot for opponents to grab.
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Last edited by Master of Monsters; 05-07-2012 at 03:29 AM.
  #44  
Old 05-07-2012, 08:45 PM
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I've posted new character creation rules, and am updating the rules here (changes in red). last chance to comment on them before they are official

Also - feel free to write up your characters using the linked rules. naturally, those already in the race don't need to choose starting equipment again!
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