Very interested I love more RP based games, and pirates or undead are my favored kinds.
Name: None as of yet
Gender: Yet to be decided
Class: Most likely some kind of caster, but could also lean more toward some kind of scholar or healer
Alignment: I usually stick to some kind of neutral but lean toward a playful evil
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"You cannot answer for a collective when you fail as an individual."
DM: Of the Blessed and the Damned
PC: A Recount of the Plight of Old London Town (Alice); A Gathering of Wolves (Mesia); Nova Terra (Nithia)
Sounds like a good plan! Well, unless somebody wants to PM me regarding potentially collaborating on some super-brilliant idea (I must admit, I'm partial to quite a few at the moment), let's go with this one that just popped into my head.
This application is a duo app with Tahotai and thus designed with those character interactions in mind.
Name: Caitlyn Brennan
Race: Sylph
Class: Sorcerer (Elemental Bloodline - Air)
Tropes: Tsundere / Royal Brat: Essentially, Caitlyn is brash and is used to getting some respect from her ancestry alone. While she may be somewhat more comforting on the inside, she is generally going to be stubborn and a bit bratty. Being press-ganged might even be seen as a good life-building experience for her!
Alignment: Neutral Individual probably best fits from you grid. Caitlyn cares about herself first and foremost. On a standard alignment, I believe she'd lie along Chaotic Neutral, though there could be some variance in either one. I'm not sure I've pegged down her line there quite yet.
Trait Post (Buccaneer's Blood):”Finally here! It took long enough for this caravan to reach Port Peril. Don't think you'll be receiving any bonuses!” A young girl dressed in a flowing, lace-covered skirt and blouse combination steps free from a wagon, slapping away the hand of one of the men offering her a hand down. Her hair whips around in an unseen gust, a dirty blonde fray that slowly settles back down somewhat, though that gentle wafting does not leave it. ”If I didn't know you were incompetent, I would have been thinking you were trying to delay me,” she spouts off again in a haughty voice to one of the caravan's numerous guards. They roll their eyes the moment she looks away, clearly having needed to put up with this behavior for this long and glad to be done with it. For those who met Caitlyn Brennan, they generally discovered that they'd rather they hadn't or at least wished that she were more ignorable. Her family had become wealthy off of trading officially, though it was often whispered that their wealth came from a pirate captain in the past.
In any case, Caitlyn had heard these same stories, though she took them far deeper to heart than anybody would have thought. The young sorceress pushed a suitor to the wayside with a gust of wind before heading to Port Peril with the wedding dowry, intent on the glory that would come with it. The coin took her this far; though the plan certainly was not among her most well thought ones. From the caravan, she grabs her pack that she had acquired fairly early in her trip, slinging it over one of her shoulders, before taking brisk steps into Port Peril. Occasionally, she feels the leering eye on her body; whatever blood from the Shackles ran in her veins, it manifested in the pale blue lines tracing elegant patterns upon her otherwise porcelain skin. She shoots glowering looks at some of the men, though by far the worst case is when one offers to proposition her for a night in his bed. At this, a veritable storm rises up within Caitlyn's hair: ”I am not some doxie, you worthless piece of human trash! Out of my sight you pathetic bottomfeeder!" Her tirade continues for a while before the man dismissively leaves, hopefully for the last time Caitlyn would have to deal with him.
The rest of the night was a whirlwind for Caitlyn, spending the gold from her own wedding and freely toying with any cute corsair that she could find in the taverns. The Formidably Maid was the most intriguing of her trips and she manages to get quite tipsy off free drinks demanded from atop the lap of a particularly handsome rogue. When his hands get a bit too feisty, she shoves the man away; perhaps just in time as she notices some thugs moving in with the sap, presumably with the intent of press-ganging her. She had heard of the stories and barely manages to dart out of the tavern, intent on fleeing into the night for the time being. Fear is evident in her eyes; though Caitlyn may be brash, she certainly is not fearless.
Unfortunately, it was a reunion with the most loathsome man which turned out to be the inevitable result. Turning a corner to sneak through an alleyway, she runs directly into the chest of the propositioning bastard from earlier, the two of them tumbling to the dirt of the alley. She barely has time to recognize him and open her mouth to spout obscenities before the thugs set upon the two of them, ready to stuff them both in a bag to be carried off to sea.
Thoughtful Ramble: A random initial note is that the writing above is somewhat more compressed than the events of a normal post; I prefer to elaborate upon the important parts, so I attempted to cut to the chase of the trait post rather than spend another page of how Caitlyn's visit to Port Peril went. That is not the key to the campaign, after all!
Though Caitlyn is not statted out yet, I imagine that she is probably a high Charisma character, with good Intelligence and Dexterity, and either low Wisdom or Strength. On this matter, I am still in debate. The high charisma is most evident of her personal willpower as well as physical appeal. She is intended to be somewhat waifish and has managed to get where she is by having people cow to her ego. She will likely have Intimidate trained to represent this, as I cannot see her as particularly diplomatic, nor good at lying. She is very upfront about what she wants (for the most part).
Regarding her low stats, I could honestly see either Wisdom or Strength being her lowest stat. Physically, she is fairly spoiled. While she will have had some degree of intellectual training, I see her as being the type to have somebody else carry her bags or moving the cart or carrying out the basic chores. As a result, I think if anything, she is likely to be below the average strength, which would normally indicate a low stat.
At the same time, she's likely to be impetuous and get herself in more trouble than she can handle, as I hope the above sequence would suggest, somewhat. Now whether or not that indicates a low wisdom is up to debate. On one hand, common sense seems to indicate that you do not exercise some restraint; however, wisdom is also associated with intuition, which might work well with somebody who doesn't always think stuff true.
Now that I've typed this up, I think that her stat arrangement would likely have an 8 in strength and a 10 in Wisdom, with the rest of the stats somewhat undecided. By merging more intuitive behavior with the somewhat low common sense, I believe we end up with an average result. So that should work out nicely.
This is also a duoapp with Tahotai. I intend to work on the tsundere elements throughout, as I think it will be interesting, and Tahotai is a friend who has volunteered to help with that. Of course, that's not to say that there is no hope for a confusing love pentagon. We have to fit in as many tropes as we can, after all.
Flaws: The most easily apparent flaw to Caitlyn will be her spoiled brat behavior. It will hinder interpersonal skills to a degree, it will cause her to act brashly outwardly, and it will also show in her reckless nature when she wants her way at times. This will be somewhat balanced with a cowardly nature. All of Caitlyn's talents are natural; she hasn't experienced real fear before, and being press-ganged might well be the scariest encounter in her life. While she might hide behind her brashness at first, it is without a doubt that this will have a real effect on her psyche.
Massive Damage: While Caitlyn would certainly not take this well, I think the idea is solid. I vote an inconclusive maybe/yes, leaning towards yes.
Editing: If you want to carry out some basic editing, go nuts! That being said, I would be a little offended if actual actions were changed without consulting me at all, first. But editing is fine.
Other concept that had been taught up and abandoned is here!
Name: Klaus Borja
Race: Human
Class: Wizard - Spellslinger
Alignment: Neutral / Individual
Campaign Trait: Buccaneer's Blood
Background: Klaus Borja never was one to allow an opportunity to pass him by. As a child he was raised in squalor, sustained by what precious little food that could be brought in by the odd job his father could obtain and tales of the great Captain "Fire-Eyes" Borja. The young boy grew enamored by these tales of a time when the name Borja was one to be feared instead of looked down upon with pity. Rather than sink into despair though or merely be heartened by these tales, he sought to claim what he felt should be his by birthright: a name worthy of fear and respect, glory and riches beyond compare, and a life beyond those of the slums. When it grew time for him to work his share to provide for the family, Klaus was able to demonstrate enough natural talent to gain an apprenticeship to a small-time wizard for less copper than if he were to shine shoes or beg.
Instead of seeing this as being mistreated, he saw it as an opportunity though. The name "Fire-Eyes" carried all sorts of legends and Klaus sought to take the very flames of the heavens to be his own. Between fetching supplies and carrying out the grunt work of an almost bumbling wizard, the growing boy voraciously dug into books and old texts, trying desperately to grasp the art of spellcraft that was now accessible to him. Each time a spell would be cast, Klaus would seek to commit the motions to his memory. A full night's rest or a run of gambling in taverns would be forsaken in favor of shadowy motions in the candlelight and parroting of words of power. Over time, the young man was able to carry out the smallest tasks of magic, after years of dedication towards the art.
Stories never abandoned him though, nor his goal of reclaiming the name Borja to the respect he felt it rightfully deserved. When his time with the wizard came to an end, he had already pieced together the beginning of a spellbook, most of his coin having gone towards the creation of it. He took steps closer towards the life of a buccaneer, traveling one step closer towards the infamous Port Peril, earning enough to be able to pay his way forward again, and repeating the process. In his first new stop in his travels, he was enthralled by these new weapons declared as firearms. In them, he saw the potential to claim something unique to himself. He apprenticed himself for several years to a gunsmith. Where his ancestor was "Fire-Eyes" Borja, he would seek to combine spell with this new weapon. Though it used most of his funds yet again, keeping him in the city for longer than he intended, he was eventually able to succeed in imbuing arcane power into a single pistol.
His journey to Port Peril continued with his selling his skills as a smith, offering to serve as a caravan guard, and sometimes resorting to parlor tricks on the city streets. Upon reaching his final destination, with barely any coin left in hand, Klaus was overcome with it. Letting down his guard in the Formidably Maid, he drank too heavily and was taken by a busty young corsair. Before getting anywhere with the woman he found himself now so taken with, he instead received the sensation of a club to the back, more than a few stomps, and was stuffed in a sack. Hardly the best start for restoring the name Borja and certainly the penalty for letting down one's guard in such an environment.
Any thoughts or comments on this? Possible collaboration from?
curse you and suggesting we think up multiple character concepts, I just had this rough and tumble pirate pop into my head, and I can't get him out!
Oh well, I'll decide which one is better, later.
See! Such is my fate! I ended up going with the concept that I posted because I had the opinion that a rogue-ish concept would end up coming off as too similar to the one that I applied to for your game, Ronar. Too tsundere too.
"Of course you're free to go; Go and tell the world my story. Tell them about my brother, Tell them about me - The Count of Tuscany" - Dream Theater, The Count of Tuscany
Finished reading the AP, plus a few supplements...took some notes, lurked some forums...purchased Medesha's Lovely Player Companion! Added a proper App box to the advert, and also an additional disclaimer in Dark Red along the bottom. While I'm at it, I should mention that there's so much interest that I may be induced to shorten that deadline. I don't know whether to thank you all for the support, or threaten you for tightening my own noose!
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Somewhat distracted by life. And dragons. Back with you lot shortly, I promise.
I'm liking the app block - I'll have to reconfigure my app a little bit to make it work. I was actually considering changing my trait from "Besmara's Blessing" to "Buccaneer's Blood" - I think there's some good opportunity for character development and discovery there - but we'll have to wait and see what comes out in the prompt.
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Custom Magic System: Mana - Spell Points That Don't Look Like Psionics(Balanced for Pathfinder)
While I'm at it, I should mention that there's so much interest that I may be induced to shorten that deadline.
Well, boogers. I guess I'll have to stop thinking and actually post a character application.
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Tarvek: "You know, there's more to being an evil despot than getting cake whenever you want it." Agatha: "If that's what you think, then you're doing it wrong!"
~ Girl Genius