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#1
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Maps
1. Where two maps are of different scales (e.g. continental vs. national vs. fiefdom vs. local), the one which shows the smaller amount of area should be considered authoritative. 2. Where two maps are of the same scale but are of different areas, the focal area of the map is authoritative. E.g., if a map shows a road going from Brumeland into neighboring Cathys, but the Cathys map shows it going a different way within Cathys, the Cathys map is authoritative for the road within that nation. Last edited by bulbaquil; 04-21-2012 at 10:26 PM. |
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#2
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Maps I
The image in the below spoiler tag is the continent Mybtea on which the campaign begins. This is only one of seven continents. (Yes, there are seven continents - it's just a coincidence. The map generator produced it that way.) The yellow marker represents the starting position of the party.
The below two images are physical and political maps of the Bractia region of the continent where the campaign begins. It should be pointed out, however, that you are a river-crossing away from the Filnacia region. The below image is the map of Brumeland, the characters' homeland (most likely) and the kingdom the campaign begins in. You are a river-crossing away from Pascin. There is a bridge (a drawbridge, as the Stradger River is a shipping lane), and being a border it tends to be patrolled. Brumeland is composed of 15 provinces - see below map. Nathanton is in the Parrin Province. Last edited by bulbaquil; 03-16-2012 at 12:32 PM. |
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#3
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Maps II
The below map is the first floor of James Bardin's house. The ENTIRE IMAGE (including the whitespace to the sides) comprises 19x13 five-foot squares on the battlegrid.
__________________The below map shows the western half of Parrin Province (where Nathanton is) and some points further to the west of that, focusing on the Chasdale-Laftham-Nathanton triangle. The below map shows a semi-sketch of Nathanton itself. Note that I don't do very well on drawing local-level maps - I can never figure out how big and how many things are supposed to be relative to the predetermined population and such, so if it seems unusually crowded or unusually sparse... well, whatever. (Keep in mind also it's late 1600s tech, not medieval tech proper.) Last edited by bulbaquil; 03-06-2012 at 12:04 AM. |
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#4
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Cathys
The below map shows the nation of Cathys to the east of Brumeland.
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#5
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Fort Moongard, Brettney, and Environs
The below map shows the road west from Chasdale to Strackney. Labeled settlements are villages/small towns with a population of at least 750 people. Strackney and Brettney are unwalled towns with populations of about 3000 and 4500, respectively. Chasdale is a walled city with a population of over 20,000.
__________________Grid spacing is in single miles. One square represents one mile by one mile. Corrigendum: The village labeled "Sherback" should be named Sherbock, matching the woods and the fort named Sherbock. Last edited by bulbaquil; 04-18-2012 at 08:16 PM. |
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#6
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Chasdale
The city of Chasdale is home to roughly 47,800 inhabitants, though its population is generally cited as approximately 31,600 on account of the census takers' failure - deliberate or accidental - to count those in the extensive slums of the city.
__________________Chasdale is divided into seven districts, which are given on the map in Roman numerals. The city has had four events of wall-building: the innermost wall separates the Palace District from the rest of the city. The second wall was the original wall of the city, and encompasses the Temple, Palace, Chasside, and Broadside Quarters. The third wall was built around the West End once merchantry had become of significant importance to Chasdale's economy, and the final wall, erected hastily during Brumeland's war against Vin-Stantos, encompasses the modern city in its entirety. I. West End - These are primarily the residences of the middle class and gentry, as well as the locations of certain somewhat upscale establishments such as restaurants, hotels, booksellers, ballrooms, and the like. Expect to hear the word "debutante" be bandied about frequently. The name of the street "Bandit's Lane" is a bit of morbid self-awareness; in reality, it is one of the more well-patrolled streets (but well-patrolled in Chasdale is the equivalent of normally patrolled elsewhere). II. Temple Quarter - One of the original four quarters of Chasdale, the Temple Quarter is - surprise! - dominated by the Temple of Vabris and its associated monasteries and buildings. Naturally, the main entrance to Chasdale's catacombs is located here, though this is presumably not the one the Thieves' Guild actually uses to enter their headquarters. III. Palace Quarter - One of the original four quarters of Chasdale, separately walled and separately guarded. The Palace Quarter contains the Palace of the Western March, erstwhile home to the monarch of Vin-Stantos and current home to the Duke of Chassin. Naturally, the guard barracks, palace gardens, and ducal blacksmith are located there, as are many nobles' homes. Chasdale's prison, however (really just a covered pit) is in fact located outside this quarter, however. IV. Chasside Quarter - So named for being on the side of Chasdale closer to the Chascos River. A major residential and business district - indeed, it can be construed as a city in its own right. The headquarters of the local chapter of the Society of Mercers and Traders is here, as is Chasdale's library (yes, Chasdale has a library) and several parks. Cheaper lodging is available here, but remember the caveat about lodging. V. Broadside Quarter - Named after Broad Street, which crosses through it. The main eastern exit from Chasdale leads to most of the farmland that feeds the city, and as such Broadside Quarter contains many establishments relating to food and livestock - bakers, butchers, tanners, furriers, and so forth. Most of the mercenaries who serve the upper class reside here in their off hours, and as such there are also a few blacksmiths here. The prison (which, as we have mentioned elsewhere, is really just a large pit covered with a steel barred grille) is located in this quarter, just past the eastern terminus of Temple Street. VI. Stribber Quarter - Let me not beat around the bush: These are the slums of Chasdale. The city gradually slopes downward from south to north, and the wall happens to actually be built on top of pre-existing natural berms, meaning surface runoff from rain events accumulates in a stagnant, filthy pool on the north end of the city. Also, the Stribber Quarter is downwind of the rest of the city when prevailing winds are in effect. One of the least pleasant places to be in Chasdale if you're a law-abiding citizen, as guards patrol it extremely infrequently (as in "only when there are riots" infrequently). Never enter this area unarmed unless you wish to commit suicide. VII. Skelter Quarter - A slight upgrade from the Stribber Quarter, the Skelter Quarter is associated primarily with nightlife and entertainment. It is also the primary center of the other "oldest profession." A common statement made is that the Skelter Quarter wakes when Chasdale sleeps, and sleeps when Chasdale wakes. |
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