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  #241  
Old 07-02-2012, 04:52 AM
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This campaign started gritty and harrowing.

It has descended into a hilarious farce. YAY!
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  #242  
Old 07-02-2012, 05:35 AM
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I don't think we've hit farce stage yet. I don't think we're far off from that point though. It is however nice to have a laugh after a fight to relieve tenssion, so I'm sure we'll get back on track.
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  #243  
Old 07-02-2012, 02:22 PM
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Hey Elementalist: Not sure if you noticed by I did roll a whole bunch of stuff. Wanted to know what, if anything, broke the enchantment so I can do a "Holy hell, I've been crazy," thing.
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  #244  
Old 07-02-2012, 02:43 PM
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It did. I'm going to make a post here shortly, detailing what happened when it wore off.
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  #245  
Old 07-03-2012, 01:41 PM
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I rolled for my arcana check, because I wanted to roll the dice again... I'm kind of tired of rolling 2's... Anyway, I'm going to just go along with KD's last post, and say we're at the hole in Andsterm's family's house. Does anyone object to that?
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"What do you mean I didn't hit! I rolled a 20!"
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Last edited by Yegarz; 07-03-2012 at 01:42 PM.
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  #246  
Old 07-03-2012, 02:04 PM
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I didn't mean to move people out of there if they still wanted to do things in the first house. Sometimes it's hard to move places as a group in PbPs though, so I figured I'd spearhead that a little bit. If people wanted to do some things at the first house still, we can fit that in between the interaction at the hole.
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  #247  
Old 07-03-2012, 02:12 PM
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Sounds reasonable. I agree it is hard to get everyone moving to the same place at the same time. I didn't mind. I did find it funny that you called me Yegarz in game instead of Kreyd. But hey that's cool maybe my name is Kreyd Yegarz
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"What do you mean I didn't hit! I rolled a 20!"
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Last edited by Yegarz; 07-03-2012 at 02:13 PM.
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  #248  
Old 07-03-2012, 03:59 PM
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@kdtompos: I was hoping to scan the house over one more time, but I do like the way you moved us over.
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  #249  
Old 07-03-2012, 04:09 PM
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Guess who just messed themselves up for trying to look cool? <<This guy.
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  #250  
Old 07-03-2012, 04:19 PM
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d'aww, i was half way through a post >3<

i'll have to take a look at what you wrote before i finish lol
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  #251  
Old 07-03-2012, 04:39 PM
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@Yegarz Hahaha, you're right! Gonna fix that
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  #252  
Old 07-03-2012, 04:56 PM
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Just before we all disappear down the hole I'll have Andstern try and get someone's attention from the town so that some guards can come sort out the mess left by the demon and so it's known a heroic group is going after the probable cause of the missing people.

Not strictly necessary I know but I feel it should be done for completeness!
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  #253  
Old 07-03-2012, 05:01 PM
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Good thinking

Also, there will be a rope waiting for you :3
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  #254  
Old 07-03-2012, 07:28 PM
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Speaking of which the acrobatic checks into the hole made me laugh. I'm pretty sure that at least half the party have the rope that came with the adventurers kit. I suppose that it was fitting for Flynn to be only one to think that through.

I'm a little sad that I'll never to get to see you try to climb out without a rope though.....

I'll update after a bit. I don't want to step on your toes and deprive you of any roleplaying that you might want to do. This will also be your last chance to pick up any gear for a while.

Last edited by elementalist; 07-03-2012 at 07:37 PM.
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  #255  
Old 07-03-2012, 11:35 PM
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I don't know, if we have a fight as we are running to the exit, a fire spell could... miss fire. Or a crit miss with a sword, especially a magical one could cut the rope by mistake. or... well I'm sure something could happen. I like the banter that's starting to develop, I see small but strong friendships possibly forming too.
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