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  #16  
Old 07-28-2010, 07:09 PM
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You cannot charge through the [unknown green fluid] that is in a pit 10 feet deep, but it would be legal to charge around it because each square you move into still brings you closer to your target, according to the rules on ranging.

That's actually a hit, because of the charge, and does horrible damage to the poor kobold! You almost completely killed him, he is hanging on by the barest thread of life!
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Last edited by Nocturnal; 07-28-2010 at 07:10 PM.
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  #17  
Old 07-28-2010, 07:14 PM
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Vampiric Embrace attack vs Skirmisher #2 Will
Dice Roll:
1d20+5 (16)+5 Total = 21


Damage:
Dice Necrotic damage + curse damage:
1d8 8
1d6t 3 Running Total = 11
1d8+5t (5)+5 Running Total = 21 Total = 10
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  #18  
Old 07-28-2010, 07:23 PM
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Dice Guarded Strike Attack vs Skirmisher 1 AC:
d20+7 (15)+7 Total = 22

Dice Damage:
2d4+3 (1, 2)+3 Total = 6
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  #19  
Old 07-28-2010, 10:49 PM
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Aukan uses Recouperating strike on Kobolt h-5

Attack
Dice Roll:
1d20+6 (18)+6 Total = 24


Damage
Dice Roll:
1d12+6 (1)+6 Total = 7


If hit, Aukan Gains 3 temp. Hit points
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  #20  
Old 07-29-2010, 04:09 AM
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Sacred flame hit
Dice Roll:
1d20+3 (17)+3 Total = 20


Damage
Dice Roll:
1d6+3 (6)+3 Total = 9
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  #21  
Old 07-29-2010, 04:24 AM
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monster knowledge roll
Dice Roll:
1d20+3 (1)+3 Total = 4
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  #22  
Old 07-29-2010, 09:27 AM
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Attack for Sacred Flame;
Dice Roll:
1d20+4 (19)+4 Total = 23


Damage for Sacred Flame;
Dice Roll:
1d6+5 (3)+5 Total = 8
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  #23  
Old 07-29-2010, 01:31 PM
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Healing Word heals Aukan 8 (his surge value) + 1d6 + 3 (Healer's Lore bonus) for a total of:
Dice Roll:
1d6+11 (4)+11 Total = 15


We assume the patient always accepts the healing, so the healer should roll this for the patient if he can figure out his healing surge value (which should appear in the status exactly for this reference.)

In the dice thread you should also note your target before you make your roll. This prevents one form of cheating and makes it easier for me to track damage.
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  #24  
Old 07-29-2010, 01:54 PM
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Ah okay, noted, sorry Noc.
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  #25  
Old 07-29-2010, 01:56 PM
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Slinger 1 Stealth check to remain hidden from Erik:
Dice Roll:
1d20+10 (12)+10 Total = 22

Slinger 1 Gluepot attack vs. Erik AC:
Dice Roll:
1d20+6 (9)+6 Total = 15
If he was hidden, this gains +2 for Combat Advantage since Erik can't see him. Damage:
Dice Roll:
1d6+3 (4)+3 Total = 7

Slinger 1 Stealth check to hide again:
Dice Roll:
1d20+10 (4)+10 Total = 14
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  #26  
Old 07-29-2010, 02:09 PM
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Skirmisher 3 Spear attack vs. Erik's AC (Erik is not concealed since he didn't move far enough last turn):
Dice Roll:
1d20+6 (13)+6 Total = 19
Damage:
Dice Roll:
1d8 4

Slinger 2 Gluepot attack vs. Thoradin AC:
Dice Roll:
1d20+6 (10)+6 Total = 16
Damage:
Dice Roll:
1d6+3 (1)+3 Total = 4
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  #27  
Old 07-29-2010, 02:51 PM
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Attack Kobold (nearest to Erik) I'm not sure which one it is?;

Dice Roll:
1d20+4 (15)+4 Total = 19
(vs. Refliex)

Damage;

Dice Roll:
1d6+5 (2)+5 Total = 7


Grant Erik a saving throw on hit.
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  #28  
Old 07-29-2010, 02:52 PM
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Saving throw for Erik (assuming he wants it);

Dice Roll:
1d20 4
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  #29  
Old 07-29-2010, 03:23 PM
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Dice Attack Sly Flourish Ranged vs. AC:
d20+7 (5)+7 Total = 12

Dice Damage:
d6+5 (3)+5 Total = 8
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  #30  
Old 07-29-2010, 03:24 PM
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Sacred Flame hit
Dice Roll:
1d20+3 (1)+3 Total = 4


Sacred Flame damage
Dice Roll:
1d6+3 (6)+3 Total = 9


Knowledge on Kobold Slinger
Dice Roll:
1d20+3 (2)+3 Total = 5
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