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  #496  
Old 10-11-2010, 02:35 PM
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I didn't forget about it ^.^
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  #497  
Old 10-11-2010, 02:40 PM
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I always forget because I can't use my abilities. I'm hoping to start a game as a beguiler soon, was thinking maybe there was some variant I didn't know about. *smacks head against wall to get it in working order again*
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  #498  
Old 10-11-2010, 02:59 PM
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why can't you use your ability?
oh, and beguiler... not so useful at low levels... especially when you're facing the undead >.< Though they can be really useful at higher levels.
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  #499  
Old 10-11-2010, 03:59 PM
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my ability is to automatically confirm a crit. To use it I'd actually have to roll a crit against something susceptible to crits.
Yeah, I love undead as a theme, but facing them can get frustrating. I usually play enchantment-focused bards. I love doing things like fascinating four hill giants, then suggesting to each of them that the others are just waiting for a chance to kill him, so he better get them first, or using confusion to start a two-salamander slapping match.
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Last edited by Humble Athena; 10-11-2010 at 04:03 PM.
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  #500  
Old 10-11-2010, 04:04 PM
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That's one of the fun things about playing a beguiler, you can do that as well!
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  #501  
Old 10-11-2010, 04:11 PM
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Yeah, the only reason I haven't played a beguiler before now is that they're Int-based, not Cha-based.
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  #502  
Old 10-11-2010, 04:13 PM
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Ah yeah, divine versus arcane... different abilities needed.
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  #503  
Old 10-11-2010, 04:28 PM
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except bard and beguiler are both arcane, it comes more down to do you want a high chr or int. with that kinda of flavor skills like bluff, diplomacy and intimate are useful and those are all chr based so there is synergy
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  #504  
Old 10-11-2010, 04:31 PM
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Exactly. I don't think I'd ever play a wizard and I rarely play divine casters. I also like being able to pick my spell on the fly and can't imagine having to pick spells every single day.
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  #505  
Old 10-11-2010, 04:41 PM
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I really like having to pick my spells at the beginning of the day, it makes me try and anticipate what's going to happen. The thing with divine casters are they're incredibly versatile...as long as they know what they're up against in advance =P

Of course, not having to choose to prepare cure spells is very helpful in this regard.
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  #506  
Old 10-11-2010, 05:01 PM
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This is my first time playing a divine caster in a long time. But with a druid you don't play for the spells it is for the wild shape. I can't wait to be high enough.
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  #507  
Old 10-11-2010, 05:17 PM
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Druids are rather like the secondary healer, kind of a support class
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  #508  
Old 10-11-2010, 08:47 PM
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Quote:
Originally Posted by Iriel2010 View Post
Druids are rather like the secondary healer, kind of a support class
Except Druids also have the ability to murderate everything they could possibly come across.

Are you guys familiar with the class Tier rankings?

Edit:
Post is coming up now, by the way. Sunday is rabidly becoming "homework day." Some things just never change...
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Last edited by Frodiddly; 10-11-2010 at 08:47 PM.
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  #509  
Old 10-11-2010, 09:05 PM
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What are class tier rankings?
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  #510  
Old 10-11-2010, 09:22 PM
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First off, Myst, you were bullrushing the enemy at G,2, right?

Second off, tier rankings are general ranking of superiority given by extremely veteran 3.5 players about the classes. For example:

Tier 1 includes Wizards, Clerics, and Druids. Tier 2 are Sorcerers, Favored Souls. Tier 3 are Beguilers and such. Essentially, they're a way to measure how game-breaking a class can be based on optimization. Anywayyys... :P This is the list if you're interested.
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