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#91
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Dice Roll:
Damage! Dice Roll:
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#92
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Flank then attack:
Dice Attack -1 Power, +2 Flanking:
Dice Damage+2 Power:
AoO (if applicable) Dice Attack:
Dice Damage:
Charge attack: Dice Attack, -1 Power, +2 charge:
Dice Damage+2 Power:
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#93
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Dice Ride Check:
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#94
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AOO:
__________________Dice Roll:
Dice Roll:
Grapple: Dice Roll:
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#95
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Attack roll
__________________Dice Roll:
Damage Dice Roll:
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#96
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Ride check for soft fall-DC 15
__________________Dice Roll:
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#97
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falling damage
__________________Dice Roll:
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#98
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Attack Rolls +4 dex -2 rapid shot - 4 avoiding Tim.
Dice Roll:
Dice Roll:
Damage if hit, all damage piercing. Dice Roll:
Dice Roll:
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#99
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Dice Spot:
I'm not sure why I'm rolling this. Tim asked for it. |
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#100
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To Hit (Charging +2, Power Attack -1)
__________________Dice Roll:
Potential Damage (+1 Power Attack, +1 Wielding Longsword /w two hands) Dice Roll:
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#101
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Dice Initiative:
*Hoping to get epic rolls* |
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#102
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Dice Falling Damage:
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#103
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Attack (1d20+1[str]+1[mstwrk]-4[grple])
__________________Dice Roll:
Damage (1d6+1[str]) Dice Roll:
Grapple (1d20+1[str]) Dice Roll:
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#104
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Attack
Dice Roll:
Damage Dice Roll:
rolled a d20 for damage, like a pro, but miss anyway :P Last edited by snack; 08-24-2010 at 02:12 PM. |
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#105
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Quiivern smash vs ashworm on horse
Attack +4 base, +2 charging, -1 Power Dice Roll:
Damage +4 str, +2 Power Dice Roll:
Note: movement is 15 ft when my max movement is 30 ft. I hope the sand will let me. |
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