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#1
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House Rules
Sorcery Fix: All Terrestrial Circle Sorcerers receive the spells Death of Obsidion Butterflies, Demon of the First Circle, Emerald Countermagic, and Unconquerable Self without additional cost. Further charm or knack slots may be exchanged for additional spells at a rate of 2 charm slots per 3 spells. Terrestrial circle Spells cost 2 less Experience Points than listed. All Celestial Circle Sorcerers receive the spells Demon of the Second Circle, and Saphire Countermagic without additional cost. Further charm slots may be exchanged for additional spells at a rate of 1 charm slot per spell. Celestial circle Spells cost 1 less Experience Point than listed. All Solar Circle Sorcerers receive the spells Demon of the Third Circle, and Adamant Countermagic without additional cost. Artifact Attribute Requirements If your Exaltation matches the material type, all attribute requirements are halved, rounded up. So an an Orichalcum Grand Grimscythe would only require strength 2 when wielded by an Orichalcum Caste or a Solar. Experience I'm altering the character progression system to have it make more sense and to also make character progression faster since we're playing PbP. So: Base instruction xp costs and training times are for when you have no instructor. If you have someone teaching you anything besides a Charm or Spell, the training costs 0 xp. Attributes have a training time of Immediate. Training Effects cost 0xp. Yes, that's really powerful. I'm trusting you guys not to abuse it. Last edited by The Fool; 09-07-2010 at 07:09 PM. |
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#2
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Flurries
__________________I'm reducing the penalties for flurries so that only the initial penalties apply. So a three-attack flurry is -3/-3/-3, not -3/-4/-5. |
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