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  #151  
Old 08-26-2010, 10:08 PM
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Sorry to leave this at a cliffhanger, but I've got to go. :|

Looks like I'll only run The Playground when Manga is away or when the mainline campaign is slowing down.

The stats so far...Manga, Aqua, and Lieon have gained 475 XP in this campaign.
Un and 72 have gained 375 XP in this campaign.
Nalok has gained 100 XP in this campaign.

Manga has 12 chickens and 8 sammiches.
Neopie has 1 chicken.
Aqua has 3 bundles of sticks.

Manga and his 12 chickens are arming 7 balistae in total.
72 has happened upon the Orglick Alliance's camp and will soon have an audience with the Orglick general leading the assault on Plahakti.
Sir Kalukt and some peasants are preparing to gather horses and coaches and depart for the capital of the Sentient Kingdom to warn King Churoam about the invasion.

The plot so far...The players were hired by King Churoam as mercenaries to deal with a problem with thieves in the Plahakti region after he received a request for a solution to the problem for the local nobleman, Sir Kalukt. The players then received a letter and were led to a small town on the edge of the Plahakti region, uncreatively named Plahakti. They were led to the place where the thieves were seen gathering before attacks by Dium, their guide. That was all backstory.

After the players fought off a small band of halfling thieves preparing to pillage Plahakti, a wolf set off a magical flare, alerting the thieves' failure to an army not too far away from the players. The players found out that the opposing army was of the Orglick Alliance of the Cold North, and that the Plahakti region had actually been disputed between the Orglick Alliance and the Sentient Kingdom for a long time, despite the occurrence of any real invasion for a few centuries. The players ran, and Dium informed the Plahakti town guard of the incoming attack. The players reached Sir Kalukt's castle, and as the overwhelming numbers of the Orglick Alliance's army decimated the town guard, the players set up their defense in Sir Kalukt's castle. The first wave of the invasion was destroyed, but not without a few losses.

Now, the players and Dium are, for the most part, preparing the castle for an inevitable second wave as Sir Kalukt and Plahakti's villagers prepare horses and coaches in order to quickly reach King Churoam.

Last edited by horusmaster9; 08-27-2010 at 09:36 PM.
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  #152  
Old 08-27-2010, 09:42 PM
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"I need More Dudes."

Hansi attempts to recruit Geese (Nasty dangerous buggers)
Dice Roll:
1d20+5 (16)+5 Total = 21
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  #153  
Old 08-27-2010, 09:50 PM
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I wait patiently for a response.
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  #154  
Old 08-27-2010, 09:56 PM
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Neo, two geese fly over to you.

72, a goblin, intrigued by your offer, jabbers away to one of the orcs about you. Both look back and forth between you and each other, silent only when they're gazing at you. After some time, another orc comes by and joins the conversation. Eventually, the goblin and two orcs escort you to a tent larger than all of the others by far. Once inside, you meet a particularly massive orc. The goblin explains the situation to the orc in their own tongue.

"What brings your here?" the giant orc bellows, slow in his pronunciation. He is obviously not very fluent in Common.

 
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  #155  
Old 08-27-2010, 09:59 PM
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I attempt to recruit Cats (Nasty Little... Adorable... Guilt tripping... Fuzzy... Jerks... Wuvvy Kitties.)

Dice Roll:
1d20+5 (8)+5 Total = 13
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  #156  
Old 08-27-2010, 10:02 PM
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Giant-> "I speak Giant so that may be a better choice for this conversation. I am here merely to inform you of some occurrences over at the town you are invading."
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  #157  
Old 08-27-2010, 10:11 PM
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Neo, you get a cat.

72, the orc replies in giant. However, that is not his native language either, but his fluency is notably improved. If you want to know what it is, roll for Insight. Or whatever else you can apply. Be creative. ;D

"That is good! What can you tell?"

 

Last edited by horusmaster9; 08-27-2010 at 10:12 PM.
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  #158  
Old 08-27-2010, 10:18 PM
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I attempt to recruit Sammich Makers to our cause.
Dice Roll:
1d20+5 (6)+5 Total = 11

Also, i attempt to recruit Dogs
Dice Roll:
1d20+5 (13)+5 Total = 18

More Cats
Dice Roll:
1d20+5 (17)+5 Total = 22

And More chickens.
Dice Roll:
1d20+5 (7)+5 Total = 12
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  #159  
Old 08-27-2010, 10:22 PM
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I only know 2 languages (Common and Giant) so that would be pointless.

First, they have given up stopping you the left a small force of maybe 50 to slow your advances. Second, they concentrate all of their power on guarding their front leaving the rear open. Most of the Population is traveling toward their king to seek help, so expect re-enforcements soon. They think very lowly of your tactical abilities, and expect nothing more than a frontal assault. They have not more than 15 balistea in operation. Also the front entrance bridge is destroyed so, frontal assaults are even more pointless. There is a band of hired mercenaries among them but do not fear, they are quite incompetent and pose little threat against your warriors.
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  #160  
Old 08-27-2010, 10:35 PM
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Neo, one action per turn. :|

72, the capital is miles away. Plahakti is a disputed region. Which also makes it a fringe/border region. But whatever. :P
"Enhancement? Ha!" the orc replied, slamming his fists on a table. "Their chief city is long away. Therefore, because we have the time before inform high king, I first take Plahakti. I knew that they are weak and are minority. We only deliver us the weak person to their weak person fight. But we have many weak people, therefore we are not sad. If they still have the resistance, we how will take Plahakti, although?"

 
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  #161  
Old 08-27-2010, 10:38 PM
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Hansi attempts to recruit more Chickens. (Standard Action)

Dice Roll:
1d20+5 (12)+5 Total = 17


Do i get a bonus for having a chicken?

I then walk to the king (Move action) and tell him this (Free action)
"We should re align our forces, so that we have a different formation than the one any who retreated saw."

Dice Diplomacy:
1d20+13 (5)+13 Total = 18

Last edited by Neopie; 08-27-2010 at 11:09 PM.
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  #162  
Old 08-27-2010, 10:43 PM
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... King Churoam is several, several miles away. You can go talk to Sir Kulakt, though. :|
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  #163  
Old 08-27-2010, 10:44 PM
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OOC That last sentence is just plain confusing.

Neo, as far as you guys know I went to assisinate the orc, I told you guys that, so stop using OOC knowledge.

"I did not mean immediate re-enforcements, I was simple explaining where and why, people are fleeing. As for How to take the city I recommend, trying to send a group around to their rear,this will cause panic among them, and allow for easier frontal assault. Also the man who leads them would never surrender, but should you take him out I am sure the rest would give up readily."

Last edited by seventy two; 08-27-2010 at 10:45 PM.
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  #164  
Old 08-27-2010, 10:45 PM
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/ooc I fail at remembering stuff. I meant him.
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  #165  
Old 08-27-2010, 11:05 PM
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How dangerous are the orcs? Since we killed several as a standard action? I'm tempted to follow 72 and destroy the enemy camp >_>
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