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  #91  
Old 08-26-2010, 07:28 PM
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... I honestly expected you to succeed, Manga. Seriously, those are some cruddy rolls. :|
Your sammich misses, and the archer you tried to hit manages to score a hit on you, since you're running very slowly. Take 10 damage. Also, your chickens are trampled by the orcish and goblinish army. You cry in remorse. Roll Athletics 3 times again. 15 DC. +2 thanks to sammich power. Another +2 thanks to your remorse from losing your chicken compelling you to run.

"Nay. I'll need to get out of here as soon as-"
"No. We all must stay to protect the populace!" Dium said, interrupting Sir Kalukt.
"You must be mad! There is no way all of us can survive! Just look: the town guard is almost completely defeated!"
"I'll defend them with my life," Dium said, storming out of the room. You see him at the gates of the castle in a few minutes. A line of crossbowmen line the towers.

Lieon and Aqua, you can either go help with the balistae or keep suggestions coming. Also, I suppose that magical campfire would be weightless.
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  #92  
Old 08-26-2010, 07:30 PM
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Well I'll be off to provide support with those ballistae. Try not to freak out too much, aye councilman?
Baird walks out and to the roof. He pulls out a torch and one of his bottles of oil, and starts coating one of the ballistaes ammo. He then mans it.

Attack and damage rolls?

Last edited by Lieon22; 08-26-2010 at 07:32 PM.
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  #93  
Old 08-26-2010, 07:30 PM
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Dice Athletics:
1d20+1+2+2 (17)+1+2+2 Total = 22
1d20+1+2+2 (19)+1+2+2 Total = 24
1d20+1+2+2 (2)+1+2+2 Total = 7

"I WILL AVENGE YOU CHICKENS!"
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  #94  
Old 08-26-2010, 07:32 PM
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(OOC: Erm, I think I'll just drop out of this and focus on the main campaign, not going to have as much time in a few days so...)
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  #95  
Old 08-26-2010, 07:34 PM
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The main campaign's closing for a bit after today though o:
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  #96  
Old 08-26-2010, 07:35 PM
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(OOC: Meh, it really doesn't matter atm.)
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  #97  
Old 08-26-2010, 07:35 PM
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Manga, you succeed and make it to the castle. Dium lowers the drawbridge for you, and picks it back up right after you enter the castle. The Orghlick Alliance's army comes closer. You can make friends with chickens, if you want. There are some in the castle, since it's essentially a refugee camp now. Or you can help Lieon kill some mooks and avenge your fallen chickens.

Lieon, balistae result in autokills. Roll a d20 to see how many you kill at a time. :3

Un, feel free to man a balista and kill some mooks. :3
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  #98  
Old 08-26-2010, 07:35 PM
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Actually I topped up my internet. Somehow. Technically, I could keep the other one open now.

Dice Diplomacy:
d20+12 (5)+12 Total = 17

"Friends, lend me your ears. The enemy has killed 5 innocents today and they will forever regret this! They make think of us weak, but together we are STRONG! Join me brethren, and we will make sure their deaths were not in vain! There is still hope! Together we can destroy all suppressors who would dare to suppress us! THE CHICKENS SHALL BE VICTORIOUS!!!"

I make a sammich.

EDIT: I love my mods.

Last edited by Manga Maniac; 08-26-2010 at 07:38 PM.
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  #99  
Old 08-26-2010, 07:38 PM
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Oh, and I forgot to mention that the town guard can hold the town for another turn. It will take a turn to reach the castle, and depending on my rolls, it you might be able to wipe out the first wave. Keyword being might.

EDIT: Manga now has a total of two chickens in his personal army. You may assault the army with balistae if you want.

Last edited by horusmaster9; 08-26-2010 at 07:40 PM.
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  #100  
Old 08-26-2010, 07:40 PM
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Aw friggin sweet I got the kill gun :3
Baird lights his ammo and takes aim

Dice BEING AWESOME:
1d20 19


/it worked

Last edited by Lieon22; 08-26-2010 at 07:41 PM.
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  #101  
Old 08-26-2010, 07:42 PM
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/ooc I'm not sure this is how nature is used but...

I use nature to try and make trees grow in a line in front of the town. If successful, I use Denver's Fire and make a campfire on a branch on one the trees, catching the whole line on fire.

Dice Nature:
1d20+11 (15)+11 Total = 26

Last edited by Aquamonky4; 08-26-2010 at 07:42 PM.
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  #102  
Old 08-26-2010, 07:43 PM
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I keep recruiting.
Dice Roll:
d20+12 (11)+12 Total = 23

I make another sammich.
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  #103  
Old 08-26-2010, 07:50 PM
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The town guard has been completely destroyed, and you can hear Sir Kalukt crying in his conference room. There is one turn until the Orglick Alliance army reaches the castle.

Manga now has 4 chickens. And 2 sammiches.

Aqua, nature doesn't let you grow trees. But just so you don't waste an action, you kill 15 people in the Orglick Alliance's army with a balista you managed to mount with cows. Somehow.

Lieon, you kill 19 orcs/goblins. Take your pick.

"Crossbowmen, LAY WASTE!!" Dium shouts, pointing his short sword at the advancing army.
Dice Roll:
d20 12

A total of 46 goblins/orcs die.

Last edited by horusmaster9; 08-26-2010 at 07:50 PM.
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  #104  
Old 08-26-2010, 07:57 PM
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I recruit more chicken.
Dice Roll:
d20+12 (5)+12 Total = 17

I make another sammich.
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  #105  
Old 08-26-2010, 07:57 PM
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"Aw... though I guess a cow-operated balista is good enough. Now think....think.... I can't come up with anything! I say we try to get as much people as possible with the balista and then just fight the war ourselves when we they get closer!"

I roll for kills on balista

Dice Balista:
1d20 7
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