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#1
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Players Feedback.
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#2
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Looking through the Jedi Academy book, I found a variant rue which would allow for more... Interesting fights: Daily Force Points.
__________________Instead of force points being given when you level up, you get your current max at the start of each day. So, each day a level 1 character gets 5 force points. This allows force users to empower their powers more often, or to improve attacks or defenses more often. Just a thought, which I thought this game could use to great effect, since the game is called Force Wars. |
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#3
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I don't like it. It would allow for characters to almost constantly boost their Force Powers. Being that I have a 9 Force Power slots taken up, Telekinetic Savant, and 11 Points at my currently level, I could blow all of my Force Points in a single fight and be entirely too dominating. Honestly, that option sounds like something that is meant more for Powergaming than actual standard play. I'm not interested in playing that sort of game.
__________________ |
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#4
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I don't like the sound of it either, for the same reasons that saratek187 gives. It does sound like something that would be useful for powergaming. I've done powergaming before and will do it again, but I enjoy role playing.
__________________ |
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#5
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Double Ditto. Force points should be used about once or twice per fight, for exceptional situations. If they refresh every day it cheapens that, powergames us...
__________________And it would end up like DND 3.5, where as soon as we started running short of Forcepoints we would start trying to find a place to sleep for the night.
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#6
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Or at least a few hours to go into a force trance. Twenty hours of force but kickery then a short nap =p
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#7
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Well, I just noticed it and thought it could be neat. The force point augments are more like metamagic feats from 3.5 in my eyes.
__________________And at the risk of being shunned, I prefer 3.5 over 4ed. So much more interesting, and you had to pace yourself instead of having a set of powers you could use as many times a day as you get into fights, with more powerful gifts being once a day, and weak ones being at will. But then again, I took this as a sign of simplification, which some liked, and people like me, did not. No more was I able to customize a character based on certain spells or tactics, nor do we have classes that don't fit into a secific niche, now everything about having one of each type of character in the party. Sure, fighters no longer just hit them again, but they do in fact, just with a bit more interesting attacks. But I'm rambling. I thought it could make the game more interesting, so I mentioned it. |
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#8
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Quote:
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#9
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If a game requires you to powergame your ass off, always optomising and specialising just to live through normal fights... And the system balances everyone so much that people are pretty much identicle...
__________________I don't really think of 4th as a Roleplaying game, its more of a tabletop videogame. |
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#10
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Saratek187 I can't believe you just said that... How in earth sake could anyone compare SW saga edition to 4e? - It's not bound in it's ways... Not every meta-gaming method is bound in it's structure. - Not to even mention about all the action cards. - The only comparison would be force powers but in it's essence they are totally different from one another.
__________________I've got very few good words to say about 4e... except for: It's easy.... and personally it's too easy in my opinion. However I agree with the rest of the players here, my reason: the given comments. |
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#11
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The perfect example of the differance between Star Wars and 4e:
__________________In Star Wars I once made a Wookie Jedi force specialist, and he was a functioning and useful member of the team. Sure, his race abilities sucked, and he couldnt rage due to his code, and almost any other Jedi could out Force power him but it didn't matter, he could still function as a player. In fourth ed if you make a bad race choice, and build suboptimally you simply die. Next time you play fourth ed try making a Melee Wizard or a Ranged fighting Barbarian. |
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#12
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Good examples.
__________________ Oh and SW saga edition is far more realistic... Atleast you don't have to walk around with a barrel of arrows, that you shoot in one round since you have a damage cone - meaning hitting multiple target with like 3x Weapon damage? It's silly come'on!
Last edited by Chasme; 09-10-2010 at 03:07 AM. |
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#13
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Nope, damage cone means you are hitting everyone in the cone with a single arrow.
__________________And its nothing compared to the damage cone of rogues. 1 Dagger can hit up to 9 differant targets, and sneak attack. |
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#14
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Well I think we made plenty of valid points why 4e sucks.
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#15
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And to tell the truth, 3.5ed powers of those levels weren't much less powerful. The difference is mostly that 3.5 put a great emphasis on what feats you took. 4ed feats are more likely to enable or improve your class powers, instead.
I personally enjoy 4ed much more than 3.5. I'm not a power-gamer, and have no problem making characters that I can role-play in the system. Even had a Goblin Ranger for awhile that was just fun as hell. If you don't like the system, that's your opinion, but don't say it sucks because of that. Of course, I enjoy SAGA games even more, so back to that... |
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