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#31
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Actually, most people that get shot don't feel it for a while. The adrenaline blocks it out for a while. |
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#32
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I'd have to disagree with the most people don't feel it comment, I'd say it really depends on the person. I've had patients purely freak out about it and cry like little babies. I also had a patient who told me, when I made the bone-headed mistake of asking him how he was doing, "I got blown the F*ck up, how the f*ck do you think I am?" I've also had to stop patients and tell them that they were, in point of fact, shot. Hell, I've had patients who got blown up once, shrugged it off, and got back in the fight. the same guy got blown up again, and couldn't stop asking for pain-killers.
__________________A buddy of mine treated a guy who was running around after an ied hit his humvee with his ipod stuck in his forehead, wiping the blood off and shooting back during the ambush. The long of the short of it is that situation dictates, and different people react differently. And the same people react differently to the same stressor at different times. As to the force points/day argument, I think it would be cool, but not really applicable. My first reaction upon seeing it was "Awesome! If I ever want to powergame the crap out of a character, I know what to put into effect. Which means, not my cup of tea." With SW Saga, the rules have "Hero" characters set up so powerfully that it really takes other "Hero" characters to take them down anyway. I read the wound/vitality system thing, and I have to say I'm confused. Can anybody explain it? Last edited by Blakkblade; 09-12-2010 at 04:09 PM. |
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#33
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In a nut shell, you have two sets of HP. The first is your normal HP, which you roll for, and is reduced first. This is the Vitality part of the system.
__________________The second, is smaller, and losing one point of it makes you fatigued, and all of it and you're likely to be wearing a pine box real soon. This set up also allows critical attacks to not do more damage, but rather damage this set of HP directly, which is your Wound part of your HP. In effect, it makes fighting much more risky, because one lucky hit and you're knocking on deaths door. Personally, I hate the idea, because it shifts the game heavily away from combat, when I'm used to a rough balance of combat and RPing(and social checks, specifically). If each attack has a high chance of killing you, then people avoid fights. I personally thought that the standard rules on death and injury were much simpler. Plus, when most people have less then 18 Con, yet weapons can deal 24 damage when you roll well(and that's just a heavy blaster pistol, not anything bigger), the chance of instant death from one shot is too high in my opinion. I may be somewhat alone on this, but consider that the damage of a lightsaber is 2d8, one critical hit can deal 16 wound damage, and lightsabers are far from the most powerful weapons out there(especially when you think of some monsters out there), and that in all era there is at least one type of foe you can't reason with, fighting becomes a thing to be avoided unless you have a death wish. |
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#34
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I like it, it makes more realistic sense to me. I don't think anyone is arguing that, but just for example (and to beat a dead horse) you could take Rudy Bosch (aka "The Bull Frog") who is the oldest Navy SEAL in history (meaning he spent the most time as an active duty SEAL). In game terms that should make him, at the very least, a 15th level Soldier/Elite Trooper/etc. But if he were to get shot in the head, none of that would matter.
__________________So yes, the Wound system does make combat more dangerous. But, honestly, the fighting should be left to the warriors. Two things Kitsune left out, damage in excess of your damage threshold is applied against Wound, and Stun damage does not exist (I don't think there is really a rule in place to knock someone out in that system). |
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#35
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Using the stun setting could be applied as normal to the Vital points, and once those are depleted just consider the character stunned.
And I agree with RuneColnor that the opportunity for Fortuna to lay low any Hero is necessary. That element of chance adds more depth and even excitement to the game in my humble opinion. :P Last edited by LupusRegalis; 09-13-2010 at 07:16 AM. |
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#36
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I thought the condition track was sort of like the Wound system? If we're running with the Vitality/Wound system, I think Fort. Defense should come into play with crits. As Fortitude is supposed to represent a player's toughness, it just seems to me that it should be brought into effect for critical hits, somehow.
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#37
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I hope there are no complaints thus far?
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#38
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None from I ;p
A note though, that as a Draethos Ran-Shok has blue-black scale-like skin. I'm sure the end results would be the same. Last edited by LupusRegalis; 09-14-2010 at 12:05 PM. |
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#39
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Indeed... the scales are still scorched and blistered, and the flesh underneath it still blackened.
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#40
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yummm, sounds delicious
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#41
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Hey, that's my hand you're talking about there mister! There will be no eating of sapient species here, thank you very much. LOL
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#42
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If you're going to implement a vitality/wound system, then why not have damage threshold instead represent the characters ability to avoid serious injury. Any damage above and beyond it would be applied to wound points instead of vitality points. EG, a character is hit for full damage by a blaster cannon, and has a damage threshold of 20. The character suffers 3d12=28 damage. Thus, 20 points are subtracted from his vitality points, and 8 are subtracted from his wound points, and he moves -1 step along the condition track.
__________________Just a thought, though it would make it a tad more important to pump your damage threshold in order to survive. |
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#43
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I've basically been thinking about a system like that. However at the current moment I think it's to early to actually implement anything like that. I've put the idea on hold for awhile, but if I will ever have problems dealing with any of you I might implement it. However I doubt that's very likely for I hold the I can do whatever I want card.
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#44
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I'm fine without the wound system given that with anything that is thought up, all the abilities and powers that manipulate the condition track would then become practically useless or just vastly complicate the system.
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#45
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@Lupus: But the sapient species taste the best!
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