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  #151  
Old 10-09-2010, 09:17 PM
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>>assuming im a good enough GM to catch you in that spell

but that being said it'll kill off the people around you
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  #152  
Old 10-09-2010, 09:33 PM
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Of course it will be fine to cast a spell that will end up making everything in 10miles/cl + extended (roughly 400miles, not counting other modifiers) with 1hd or less into Wights. The REAL Apocalypse begins now >=D
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  #153  
Old 10-09-2010, 09:35 PM
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Quote:
Originally Posted by TC X0 Lt 0X View Post
No, I am just saying. (ಠ_ಠ)
... I guess...

Right now I am looking into by Daily Buff Spells I'll have prepared per day...
Lol buffs. Who uses buffs
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  #154  
Old 10-09-2010, 09:37 PM
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Hey saves me about...

~6,000,000 gold...

I need that gold for spells.
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  #155  
Old 10-09-2010, 09:39 PM
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6mil for spells....that'll be interesting
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  #156  
Old 10-09-2010, 09:41 PM
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Someone should bug Mike.
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  #157  
Old 10-10-2010, 03:12 AM
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Yes....I'ma vote for a timeskip to morning if Mike doesn't have anything else planned to do in meantime. Or if Trent feels like interjecting again. Nyx needs to fix his spells now
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  #158  
Old 10-10-2010, 04:02 PM
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Time-skip seconded. I'm going to revise spells as well :3. Hello evocation. We're going to have a good day.

Last edited by FeralVentas; 10-10-2010 at 04:03 PM.
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  #159  
Old 10-11-2010, 11:29 AM
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yes Lt that would be nice except you forget, your character has literally forgotten that above you in an entire country of necromancers and above that is an entire country of cleric holy knight and paladins
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  #160  
Old 10-11-2010, 03:55 PM
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Hey it's still 400 miles of virtually every living thing in the area becoming undead. Do that a few more times and it can easily cover a country. Even with a few dozen Cleric/Paladins/High Level Characters still around, the mass of the population would still be turned and the nation would crumble.
As for Necromancers, Undead can be controlled. Easily.
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  #161  
Old 10-11-2010, 09:24 PM
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well thats the point it probably would only get a fourth of the Necromancer country and none of the holy empire

and thats my point exactly, undead are easy to control
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  #162  
Old 10-11-2010, 11:39 PM
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OOCMike, you see the buttons right above where you type from the Quick Reply area? Use the box with an "S" in it. You use that for Actions & OOC stuffs like I've been doing. Its more helpful to learn the stuff than just let it sit there and don't try


It really won't take you much time at all to quickly play around with this forums Reply functions and figure it all out. :P
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  #163  
Old 10-12-2010, 12:24 AM
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Actually it would probably get the majority of the Holy Empire except the higher level characters, which can be turned with multiple castings after that. The average Humanoid/Small Animal has 1 HD or less, meaning the first casting would turn them by dropping them to 0HD, making them Wights. Assuming that the majority of the population just became wights, the remnents just lost a level and are surrounded by Wights that are CR3s. So we presume that you would need to be at least LV7 to have a chance to survive, but even then most characters at that level will eventually run out of spells and turning attempts. unable to heal themselves they will eventually be overrun. And even if all the wights are killed, the population majority just died as well.
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  #164  
Old 10-12-2010, 12:32 AM
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All this is going to actually happen somewhere, isn't it?
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  #165  
Old 10-12-2010, 12:37 AM
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No, it wouldn't because you are 150 miles from the continent and there are 200 miles from the coast to the border of the Red Council and some miles beyond that (i can tell you with out even consulting the map that it is more then 50) is the Holy Empire

also trust me there are AT LEAST two active gawds in the area who would not be happy about that and i DO buff up the D&D gawds to HM gawd status
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