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  #1741  
Old 04-29-2011, 03:09 PM
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DW, I'll summon a celestial badger to dig out a spot for Feldt.


Last edited by Yves; 04-29-2011 at 03:10 PM.
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  #1742  
Old 04-29-2011, 03:19 PM
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darkwing duck?
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  #1743  
Old 04-29-2011, 03:26 PM
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hand crossbow, light crossbow, heavy crossbow, dwarfish heavy crossbow.

A +1 bow or crossbow or any other object that flings projectiles at an enemy does not bestow its bonus to the projectile unless stated otherwise.
so you would have +2 bolts, arrows and bullets that are doing the extra damage. weapon focus to add the +1.
also firing from higher ground. (reading up on that in a bit) and also magical enhancements or items that are enchanted to help boost the dwarfs aim and skill at hitting you where it hurts.
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  #1744  
Old 04-29-2011, 04:02 PM
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Light/heavy crossbow+2 plus weapon specialization (+2) and greater weapon specialization (+2) = +6.

These guys are ECL7 fighters focusing on crossbow skills because that's all they do.
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  #1745  
Old 04-29-2011, 05:58 PM
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Actually bows and crossbows do bestow their magical bonus to their ammunition.

The thing with greater weapon specialization is that it requires fighter level 12th.
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  #1746  
Old 04-29-2011, 06:24 PM
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Well if we made them all level 12 and with the count being 14 it would be a Encounter Level of 17. Now there isn't an entry for XP for out group at the level because of how high it is and thus the book says that "something strange is going on". We should consult the DM.

If we go with Mag's declaration that they are ECL 7, than just the crossbowmen alone are an EL 10 Encounter. When we factor in the potentially higher other enemies on his chart, the whole encounter could be pushed to well above what even a group a few levels higher than us could handle.
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Last edited by saratek187; 04-29-2011 at 06:31 PM.
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Old 04-29-2011, 06:46 PM
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You know, Eric brings up a good point: How is it that the Heavy Crossbowmen fired more than one bolt per round as it is impossible to do as such?
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  #1748  
Old 04-29-2011, 06:46 PM
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Thanks for pointing out that part of greater weapon specialization. I hate it when I miss details like that but I love it when you guys correct me.

That means that the elemental is still concious but sadly Arandol isn't.

Remember that CRs are based on a 4 PC party. We're just a tad over that. I've also done some testing with these guys when they were in a 6 PC party (and were level 5 or 6) and they went a lot higher than I would have expected.

And....

This was meant to be really hard. Getting into the dwarven stronghold when you're not a dwarf is... sorta unheard of.
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  #1749  
Old 04-29-2011, 06:48 PM
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Quote:
Originally Posted by saratek187 View Post
You know, Eric brings up a good point: How is it that the Heavy Crossbowmen fired more than one bolt per round as it is impossible to do as such?
It's possible, but it's hard to pull off. You need the ghostly reload spell from races of the dragon to do it.
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  #1750  
Old 04-29-2011, 06:48 PM
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Rapid Reload: Move action is reload instead of full action. They had already loaded their weapons before this turn.

So... Eric is smart to realize that they won't be able to shoot 2 bolts again...

Well... that is if it's allowed to fire, reload then fire... which I'm now realizing might not be the case...
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  #1751  
Old 04-29-2011, 06:52 PM
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I don't think you can since anything over 1 attack per round is considered a Full Attack Action which requires you to only perform the attack. Being that you have to have a move action to reload, it's impossible to do with a Heavy Crossbow unless you have the feat Yves pointed out which I've never heard of or had Gnomish engineers build you a Repeating Heavy Crossbow.
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  #1752  
Old 04-29-2011, 06:54 PM
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Yep... I see that now.

Sorry about the mistake.

That just means that Eyvind... is even more alive than before. (Edit: nope, it was the first shot that hit, not the second impossible one.)

PS. If you couldn't tell, I'm not nearly as experienced as others around here, so feel free to correct me/point out issues. I'm here to learn.
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  #1753  
Old 04-29-2011, 07:11 PM
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it's not a feat. It's a spell. It automatically reloads bolts for you in an extradimensional space. I think it's 1 bolt / level in a light crossbow and 1 bolt / 2 levels in a heavy crossbow. I've made a VERY effective crossbow sniper so I know everything there is to know about crossbows (don't want to let Magnai know ALL my secrets ).
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  #1754  
Old 04-29-2011, 07:15 PM
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Well, if you restrict yourself to light crossbows and take rapid reload, then reloading is a free action so you're just limited by your BAB and rapid shot.
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Old 04-29-2011, 07:16 PM
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Hey, since we can do actual math to find the distance needed, we should be using the formula:
Distance = sqrt(x^2 + y^2) x or y is the distance to the target using our normal DnD counting method(as if the area and enemies were all on the same level) with the other being the height which is 45 feet. (yes I know you asking why it isn't 50, but our character's height eliminates 5 feet from their overall height from the ground)

EXAMPLE: From my currently location of N-22 and firing on CbX, it would be sqrt(50^2 + 45^2)= 70 feet(well 67.268... but we round up in DnD) to my target and well within my first range increment.
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