RPG Crossing Home Forums Create An Account! Site Rules & Help

RPG Crossing
Go Back   RPG Crossing > Discussions > General Discussion
twitter google facebook

Notices

Reply
 
Thread Tools
  #1  
Old 10-23-2010, 01:17 AM
Freakatheart80's Avatar
Freakatheart80 Freakatheart80 is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: 02-28-2011
RPXP: 63
Freakatheart80
Posts: 1,256
Background Generator

Let me start off by saying I'm not a very creative person. When it comes to playing dnd pbp I'm good at it, but it is extremely difficult for me to come up w/a background good enough to get accepted into most of the games here on DnDOG. Is there a Background Generator out there that could give me some kind of base to work with & tweek to fit my character? Most of what I have seen is just start with "this" then talk about "that". Well I need something more in depth than this & that.
Can anyone help? Any suggestions?
__________________
I'm back again & ready to start gaming.
Reply With Quote
  #2  
Old 10-23-2010, 01:53 AM
Nimlos's Avatar
Nimlos Nimlos is online now
Watching, always watching


 
Tools
User Statistics
Last Visit: 07-24-2014
RPXP: 17760
Nimlos Nimlos Nimlos Nimlos Nimlos Nimlos Nimlos Nimlos Nimlos Nimlos Nimlos
Posts: 17,724
Well, you could try to find a copy of this.

A fair portion of it is weird and wild stuff DMs won't allow, but if you're having serious trouble with backgrounds it does offer a lot of options.
Reply With Quote
  #3  
Old 10-23-2010, 03:36 AM
Ychrana Ychrana is offline
Banned
 
Tools
User Statistics
Last Visit: 01-08-2011
RPXP: 1320
Ychrana Ychrana Ychrana Ychrana Ychrana Ychrana Ychrana Ychrana Ychrana Ychrana
Posts: 1,951
There are a number of background generators out there, but to be fair a lot wont really fit what you want and you'll likely spend most of your time going through them all trying to find one that works.

To be honest I think you'd be better making a character and then making a background around your stats.
Then you tweak your stats and background until you have something you like.

Another good idea is to use your background or the background of someone you know, fictional or in real life. Then modify it to your setting.
I assume you're talking about a dungeons and dragons character?

If so you can Google something like 'D&D character generator' or depending on your setting something like 'forgotten realms character generator' and get some decent results.
Reply With Quote
  #4  
Old 10-23-2010, 06:03 PM
blesper's Avatar
blesper blesper is offline
Blue Rogue
 
Tools
User Statistics
Last Visit: 08-13-2012
RPXP: 153
blesper blesper
Posts: 1,174
The 4e character builder has several background choices. You could take most of them and apply it to a 3.5 setting as well. The demo version is free on wizard's website.
Reply With Quote
  #5  
Old 10-24-2010, 01:11 PM
Ethics's Avatar
Ethics Ethics is offline
what the frickity froo
 
Tools
User Statistics
Last Visit: 01-08-2014
RPXP: 1642
Ethics Ethics Ethics Ethics Ethics Ethics Ethics Ethics Ethics Ethics Ethics
Posts: 1,611
Serendipity has some good generators. The character generators are pretty bare bones, but they might give you a good starting point to work from. Seventh Sanctum also has a bunch of good generators, but again, there isn't really anything that's in depth. Just good starting points. P:
__________________
some people call me the gangster of love
Reply With Quote
  #6  
Old 10-24-2010, 07:15 PM
PandaCommanda's Avatar
PandaCommanda PandaCommanda is offline
BEEEEOWOWWWW
 
Tools
User Statistics
Last Visit: 02-24-2013
RPXP: 89
PandaCommanda
Posts: 1,230
Before coming up with a background, try coming up with the personality of the character. That is far more relevant to the actual game. Once you have a detailed, interesting character, take the information about a campaign setting and what you know about your character and try and figure out where he/she fits in, and how it relates to gameplay specifically.
Reply With Quote
  #7  
Old 10-24-2010, 09:06 PM
Ethics's Avatar
Ethics Ethics is offline
what the frickity froo
 
Tools
User Statistics
Last Visit: 01-08-2014
RPXP: 1642
Ethics Ethics Ethics Ethics Ethics Ethics Ethics Ethics Ethics Ethics Ethics
Posts: 1,611
Quote:
Originally Posted by PandaCommanda View Post
Before coming up with a background, try coming up with the personality of the character. That is far more relevant to the actual game. Once you have a detailed, interesting character, take the information about a campaign setting and what you know about your character and try and figure out where he/she fits in, and how it relates to gameplay specifically.
Hmm, I feel like a character's background sort of determines their personality. Or maybe more like, they should be developed together? haha idk.
__________________
some people call me the gangster of love
Reply With Quote
  #8  
Old 10-24-2010, 09:50 PM
Aosaw's Avatar
Aosaw Aosaw is online now
Wombat Extraordinaire


 
Tools
User Statistics
Last Visit: 07-23-2014
RPXP: 7706
Aosaw Aosaw Aosaw Aosaw Aosaw Aosaw Aosaw Aosaw Aosaw Aosaw Aosaw
Posts: 9,794
I usually start with a defining moment in the character's life, and build outward from there. Granted, I'm more often than not approaching a character as if I were writing a short story - but it can help you to gain focus on what you're planning to do with this character. A moment where the character is really happy will develop into a vastly different character than the character who was sprung from a moment of extreme sadness.

...More often than not, my characters begin with tragedy...
__________________
Custom Magic System:
Mana - Spell Points That Don't Look Like Psionics (Balanced for Pathfinder)
Reply With Quote
  #9  
Old 10-25-2010, 05:47 AM
KithKunabi's Avatar
KithKunabi KithKunabi is offline
Quintessential Halfling
 
Tools
User Statistics
Last Visit: 01-15-2014
RPXP: 3282
KithKunabi KithKunabi KithKunabi KithKunabi KithKunabi KithKunabi KithKunabi KithKunabi KithKunabi KithKunabi KithKunabi
Posts: 11,801
When I make a character, I generally look at the world described in the game and see what comes to mind. I usually have a broad archetype exciting me within twenty minutes.

Once I have a basic concept in mind, (Arcane spell caster not allowed to cast without the protection of a sworn paladin, Psionic seer more concerned with protecting others then with prolonging his own life, steampunk dragon slayer, etc) I just think of the kind of personality that would go well with that type of character, then make a background that would produce such a personality and concept. Then I might end up changing the personality, or concept. It's something of a snowball process.
__________________
Halfling's are luckier, proof exhibited below.
20 vs 1 tally. 20's: 43 1's: 33
CthulhuTech Intrest Thread. Please indicate interest.
Reply With Quote
  #10  
Old 10-26-2010, 10:05 PM
Oni Kurikurosu's Avatar
Oni Kurikurosu Oni Kurikurosu is offline
Very Young Dragon
 
Tools
User Statistics
Last Visit: 10-30-2010
RPXP: 0
Oni Kurikurosu
Posts: 8
Quote:
Originally Posted by KithKunabi View Post
When I make a character, I generally look at the world described in the game and see what comes to mind. I usually have a broad archetype exciting me within twenty minutes.

Once I have a basic concept in mind, (Arcane spell caster not allowed to cast without the protection of a sworn paladin, Psionic seer more concerned with protecting others then with prolonging his own life, steampunk dragon slayer, etc) I just think of the kind of personality that would go well with that type of character, then make a background that would produce such a personality and concept. Then I might end up changing the personality, or concept. It's something of a snowball process.
I agree with KithKunabi on this one. Having a character type in mind is the easiest way for me to get started. Once its in place, you can go about finding out what made him/her/it/them that way.

Also in agreement about changes. Don't be afraid to change personality types or character types if you get some sudden inspiration. I have seen many table top gamers fall out of a game, simply because they felt they had to stick with their original concept. Characters are like people: Situations that they run across in real life can have a dramatically altering affect on them as the game progresses, so there's some leeway for advancement and improvement there.
Reply With Quote
  #11  
Old 10-29-2010, 09:50 AM
Rohor's Avatar
Rohor Rohor is offline
Adult Dragon
 
Tools
User Statistics
Last Visit: 02-14-2011
RPXP: 425
Rohor Rohor Rohor Rohor Rohor
Posts: 102
I have found Ash's Guide to RPG Personality and Background to be helpful when I was lacking ideas. It isn't an 'automatic' generator, but you can roll percentile dice and come up with 'random' traits and motivators which will give you a skeleton to work from (automatic in that sense). It also gives you ideas on how you can expand other various aspects of your character including family and significant past events. In my opinion a very good site - one that I go back to every now and then when I am making a new character and need some inspiration.
Reply With Quote
  #12  
Old 10-29-2010, 09:29 PM
Barlycorn's Avatar
Barlycorn Barlycorn is offline
Community Supporter
 
Tools
User Statistics
Last Visit: 07-22-2014
RPXP: 2031
Barlycorn Barlycorn Barlycorn Barlycorn Barlycorn Barlycorn Barlycorn Barlycorn Barlycorn Barlycorn Barlycorn
Posts: 4,025
I don't have time to look for it right now but didn't Medesha come up with twenty questions to help build a personality and background?
__________________
Who can face the knowledge
That the truth is not the truth?
Obsolete
Absolutely typo fixed, thanks Arucard
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 02:16 AM.
Skin by Birched, making use of original art by paiute.( 2009-2012)


RPG Crossing, Copyright ©2003 - 2014, RPG Crossing Inc; powered by vBulletin, Copyright ©2000 - 2014, Jelsoft Enterprises Ltd. Template-Modifications by TMB