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#31
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It may take a while to get at him if you actually try to wear the ring out.... |
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#32
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Hmm- that is what I said- max of 9 spell levels /round (you can only activate once per round), 3/day. Heh, definitely better to get round it other ways.
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#33
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Which is why the party warrior should have improved disarm and use the special disarm action to eliminate it.
__________________Of course, I think that improved disarm is one of those requirements to be a warrior. Just a personal bias of mine. |
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#34
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#35
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Can a magic trap be cast onto a large stone or rock and left in the middle of a path the party is following? So when they step near it, the trap will trigger off. I am working on some other wilderness traps other than the ranger and druid magic traps.
__________________Last edited by vampirehunter42; 01-25-2005 at 12:31 AM. |
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#36
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Hmm. Some kind of rune trap? Check it out http://srd.rpgcrossing.com/spellsDto...xplosive-runes but I guess you have to somehow force the PCs to "read" the stone
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#37
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Knew about that one and there is the Sepia Snake Signil trap that works about the same way. I am just making sure I can cast something like the Burring Hands trap on a stone or log place in on or next to the path the party is following and when they walk by set it off. I am just thinking most players don't look for traps in the forest and the like and that would be something fun to do to them. I don't want to give too much info on it being the next game I am putting some players through.
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#38
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They have rules for magic traps in the DMG, I suggest looking there for how to make them. It is on page 115 of the 3.0 DMG, I am too lazy (and tired) to look up the numbers in the 3.5 DMG right now.
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#39
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By the gods. I read through that. Let me make this a more simple question.
__________________Can I put Burring Hands, as a trap, on a stump? |
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#40
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Well. You're a DM so I don't see any reason why you couldn't.
__________________![]() But if you want to exactly follow the rules then I think you can make your own trap of any type you want so I don't see any problem. It's in the SRD too. |
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#41
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Glyph of Warding would work well, I think...especially since it can be custom-set.
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#42
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Yes, I just want to be able to explain why when the party jumped over a log they have to make a save or what ever happens. Thanks I guess it is what I thought it was.
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#43
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#44
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Yes, we know that, just making it clear that the 9 levels would extend beyond a round if it was not used up.
And btw, the second level 5 spell would only be at 20% strength, don't forget that. |
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#45
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