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  #61  
Old 03-01-2011, 08:16 AM
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A +6 for a level 1 strength check? o.O
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  #62  
Old 03-02-2011, 03:33 AM
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Magic Weapon at GS1
Dice Roll:
1d20+9sch13 (17)+9 Total = 26

Dice Roll:
1d10+5 (3)+5 Total = 8
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Total Natural 1s = 89 |----------| Total Natural 20s = 85
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  #63  
Old 03-04-2011, 07:34 PM
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Shortbow RBA vs Goblin at -A6, using Keira's bonuses. Dammit forgot to double-check Keira's target.
New target: the other goblin at -A7
Dice vs AC:
1d20+7 (11)+7 Total = 18

(does not factor in cover)
Dice damage:
2d8+7 (2, 7)+7 Total = 16

Last edited by Lint of Death; 03-04-2011 at 07:38 PM.
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  #64  
Old 03-06-2011, 01:38 AM
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Dice Strength Check to move Table:
1d20+4sch13 (16)+4 Total = 20
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  #65  
Old 03-06-2011, 01:41 AM
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Dice Stealth:
1d20+9 (15)+9 Total = 24

not factoring any penalties
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  #66  
Old 03-06-2011, 01:43 AM
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Dice Word of Diminishment vs KD2:
1d20+6sch18 (16)+6 Total = 22


Dice Maul damage:
2d6+7 (1, 6)+7 Total = 14
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Last edited by Zombzeez; 03-06-2011 at 01:44 AM.
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  #67  
Old 03-06-2011, 08:07 AM
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Overwhelming Strike vs C7 (Oath of Enmity, roll twice to attack)

Dice Roll:
1d20+7 (3)+7 Total = 10
Dice Roll:
1d20+7 (4)+7 Total = 11
Dice Roll:
1d12+8 (11)+8 Total = 19
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  #68  
Old 03-07-2011, 04:48 PM
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Dice Athletic Check, To jump over at E5:
d20+7 (16)+7 Total = 23

^This is actually to jump up to table, I worded it wrong^

Dice Athletics Check, To jump from table(E5) to D3:
d20+7 (10)+7 Total = 17
Need a ten in order to jump to D3, per jumping rules in PHB. Have a "running start" due to moving two squares already, this means I move 1 square for ever 5 I roll. I jump 2.5" in the air on top of the additional height of the table, I should easily clear the kobold's head.

Dice For the Attack. Int.-v-KD1's AC:
d20+8 (20)+8 Total = 28
Dice For the Attack. Int.-v-KS1's AC:
d20+8 (9)+8 Total = 17
Dice For the Attack. Int.-v-KS2's AC:
d20+8 (4)+8 Total = 12
(Forgot to add +1 buff)
If it hits damage is...
Dice Sword Sigil Damage for KD1, KS1, and KS2:
1d8+5 (6)+5 Total = 11
(+3 damage from buff)

Disregard this last role. I am a 4e newb and didn't know that I don't need to roll confirmations on criticals.
Dice Crit. confirm on KD1:
d20+8+1 (20)+8+1 Total = 29
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Last edited by Pard; 03-07-2011 at 09:03 PM.
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  #69  
Old 03-07-2011, 08:31 PM
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Dice Visions of Blood:
1d20+5 (16)+5 Total = 21
1d6+5 (3)+5 Total = 8
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Natural 1s: 13 Natural 20s: 12
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  #70  
Old 03-08-2011, 12:14 AM
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Magic Weapon @ KS2
Dice Roll:
1d20+10sch13 (4)+10 Total = 14

Dice Roll:
1d10+5 (7)+5 Total = 12
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Total Natural 1s = 89 |----------| Total Natural 20s = 85
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  #71  
Old 03-08-2011, 01:21 PM
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Granted Melee Basic vs KD3
Dice Roll:
1d20+6 (6)+6 Total = 12
1d12+9 (7)+9 Total = 16
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  #72  
Old 03-08-2011, 01:28 PM
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Overwhelming Strike vs KD2
Dice Roll:
1d20+7 (2)+7 Total = 9
1d12+9 (3)+9 Total = 12
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  #73  
Old 03-09-2011, 05:03 PM
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Dice Shortbow vs KS3:
1d20+9 (19)+9 Total = 28

Dice Damage:
2d8+4 (2, 4)+4 Total = 10

Whoops, add +3 to that damage thanks to Keira

Last edited by Lint of Death; 03-09-2011 at 05:04 PM.
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  #74  
Old 03-09-2011, 05:15 PM
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Stealth to become hidden:
Dice Roll:
1d20+9 (8)+9 Total = 17
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  #75  
Old 03-10-2011, 05:51 PM
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Dice Magnus Ire Strike PP2 vs KD2:
1d20+9sch18 (20 (natural 20))+9   Total = 29
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