The sage spent just under an hour talking with the student, explaining to the boy the various backgrounds of the adventurers. He was surprised to learn that none of them actually came from Griffon's Bluff, only that it was the place where their journey together began. At the time, Griffon's Bluff was a relatively new settlement. Established for the rich mining potential in the area and its proximity to Darkwood forests, and slowly expanded into the adventuring market with the discovery of so many Eldrich Creatures and malicious monsters, the town was only about 20 years old counting from its first settlers, and by the time the adventurers were there it was at a population of about 5000. Nearly everyone there at the time had immigrated to it, called by the promise of fortune and opportunity...
The day of their first meeting was the 8th of April in the spring of the year 704. Theybhad each arrived in Griffon's bluff from their respective backgrounds, and spent a few days in the town sightseeing, gathering supplies, and perhaps doing odd jobs for the silvers to live on, before eventually picking up on the rumor that the owner of one of the Iron mines was seeking a handful of brave souls to investigate a string of disappearances.
The six of them each found their way to where they were to meet the manager of the mine, the Gruff Griffon Inn. The manager of the mine, a Mr. Maxwell Parker, is written to have been a balding man in his late 40s. When the six were gathered and were through with introductions, Parker explained to them the situation.
The miners had recently broken through into a natural tunnel. Originally celebrated as having saved about 6 months of digging, a damper soon fell on the mood when the two men who were sent to scout the tunnels never returned. Four more were sent armed with their pickaxes, but they tragically did not return either. They suspected they had unearthed something horrible, and so the natural tunnel and the main entrance of the mine were both barricaded, and operation put on hold until people could be sent in to deal with it.
The armed guard of Griffon's Bluff were asked to deal with it, but they insisted on a whole month to prepare. Standing to lose far more with the mine halted in operation, the owners offered a reward of 500 gold pieces each for the help of half a dozen adventurers to deal with the problem quickly. Parker provided a map to the mine, a few hills outside of the town on the border of the Graypool woods.
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The pages of this journal are almost without empty space. The pages that are filled, flow in a graceful elven script, except in the case of 'coarse' words the Scribe believes Dancer simply couldn't bring herself to mar her language with by translating into Elven. The margins too, are completely filled, often by the seasonal state of flora; vines and leaves cover and crawl along the sides of summertime entries. Denuded trees, snow drifts and overlarge snowflakes accompany entries with thicker inks that must have been more viscus. Drifting leaves, acorns, vegetables and stuffed-cheeked squirrels preceded winter entries. Springtime pages really are more art than writing; flowers of all kinds, even some that might be more the product of the author/artist's fancy than true-to-life species spring up within the text itself, following little trails that bisect paragraphs, sentences and even words.
The journal, in many ways is not only a recording of the author's thoughts, feelings and observations, but also a recording of the atmosphere. Dancer, apparently attuned to the natural world, drew heavy influence from what she saw around her. Perhaps idly doodling as she collected herself for the making of an entry? Accurate star formations can even indicate what time of night she made some entries while she waited the 'long-slumbering' humans to pass their nights. Days that it rained, lightning, wind, gentle breezes in the grass and sweltering heat are all felt simply by reading or gazing at the vellum sheets.
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How is it 'arrogance' if one beggar tells another beggar where to find bread?
The rest of the page features a bundle of draconic runes mixed with some elven runes, due to the author's somewhat limited knowledge of the language of dragons.
At the tavern I was directed to the Gruff Griffon Inn, to speak with the owner of a mine about rescuing a few townsmen who had gotten themselves trapped. Perhaps there will be something interesting down there that has trapped the miners, perhaps just some monsters. Either way, it should be a good experience. The other people I am journeying with seem an odd sort of group, two elves and a handful of fellow humans. The female elf is quite aloof, perhaps she simply does not like humans. The male elf, Calahir, seems nice enough. A bit over-the-top perhaps, but a bard should have some interesting stories if nothing else. The two men are nice, however the priest is a bit too fixated on fish... It hardly seems a relevant topic of conversation right now. I also sense some tension in the woman, she has some magical power, that much i can feel, but she also seems almost afraid of me. Perhaps I will confront her, see what her story is. That can wait, however, as I must finish preparing for our descent into the mines.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn; In his house at R'lyeh dead Cthulhu waits dreaming.
That is not dead which can eternal lie, and with strange aeons even death may die
...In the Gruff Griffon Inn, the adventurers spoke for some time, getting to know eachother somewhat by character, and getting a general idea of what they can do, their skills and abilities. Maxwell Parker was constantly pressing them to act though, and he had quite soon ushered them out the door, agreeing with Gunther's terms of Finder's Keepers, apparently confident that there isn't much more in the mine than unrefined iron ore. He proved to be quite wrong...
They conversed a little more as they were out on the road, passing through the hustle and bustle of the town, then the peace of nature out on the roads outside of Griffon's Bluff. As is the unfortunate truth though, nature can be as dangerous as it is beautiful. As they walked through the terrain of boulders and ridgelines that the road wound through, The young Wizard Randolph had the good fortune of hearing an approaching threat before the group stumbled into it. Around the bend of the road, obscured by a natural formation of rock, he heard the quiet growls and movement of a small group of wolves...
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I noticed some wolves on our way to the mines. I stopped our party, alerting the rest to the danger and asking for a plan of attack. I, of course, could not do much good up close, so I figured I would let them do most of the battle, supporting from the rear. Letting the rest get into their positions, I cast Hypnotism on the wolves to keep them from attacking my allies. Two of the wolves stopped dead in their tracks and just stared at me, while my allies pressed the attack...
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn; In his house at R'lyeh dead Cthulhu waits dreaming.
That is not dead which can eternal lie, and with strange aeons even death may die
The wizard stopped us as we walked to the mines, saying he heard wolves ahead. I took this opportunity to laugh; as I explained to the group that I was killing wolves by the time I was 10, then unswung my Mageblade and stepped round the bend to confront the creatures.
On the way to the mines we encountered some wolves, which the wizard warned us of. How an academic has such keen senses escapes me as of this writing. I unslung my glaive and dropped my pack, with a short request that the mage look after it as best he could.
The warlock I thought charged somewhat too earnestly, but I was there to back him up. Even simple wolves should not be taken lightly. The wizard cast some sort of spell that kept the wolves occupied.
I don't know how such trickery works, but it was helpful.
During our journey to the mines, Randolph, the human wizard, warned us about hearing nearby wolves. One of the other humans boasted a bit, but I ignored it as I withdrew my rapier from its place in my belt, then walked 10 ft. or so back on my feet, waiting for a strategic opportunity to arise.