Appearance: Ekio's pale skin and red hair are completely covered in a blue hooded cloak which he removes on occasion, and a crystal fox mask which he never does. He stands 5'11" and has a thin build.
Personality: When he is out among his people Ekio has a warm personality, and treats children especially well, he is known to give gifts of gold to those who perform good deeds for others in the city. In private he is a very quiet man, pulled so far into thought, an apprentice telepath must attract his attention, he still carries scars from his childhood, which stokes the fire of his research of ridding the world of all undead, rumors say he keeps undead imprisoned in his lab to experiment on. For no clear reason Ekio will go to great lengths to keep his identity as an elan a secret, it is very rare that he is found out. His goals are to eradicate all undead, and to ascend into divinity, though the second he believes has already happened in the future.
Background: The key moment in this man's life occurred so many generations ago, a young boy witnessed his family's demise at the hands of a horde of skeletons, a well timed group of adventurers saved the boy before his own death. He began traveling with them, studying magic spells and formulas, his hate for undead fueling the way. Years later he was approached by a man telling him he had been watching him and offered him a means to outlive his undead enemies. Ekio opened his eyes infused with psionic energy, and knew he would never be killed by men, living or dead. His new "father" taught him to unlock his psionic potential, and gave him his mask, and his adventuring begin again, the age old young man joined a group just starting out as he had centuries ago.
Last edited by Nikolasthe17th; 03-26-2011 at 02:09 PM.
Class: Dragonfire Adept 19/Mindbender 1
Appearance: From the neck down, Braeden is a very average looking man. Slight build, lean muscles of someone who was once a fighter but doesn't train as hard as he used to. His hands and feet are slightly smaller than average, and his neck and shoulder muscles are almost always taught. His head is a mess of flesh that may have once been normal but no longer even resembles normal. The flesh is saggy and irregularly distributed. His scalp is devoid of all hair and the skin looks extremely thin, his skull actually showing through at times. His eye sockets are collapsed and he he seems to be squinting at first glance. His cheeks and chin hang down, forming jowls below his face. It is a very disturbing sight to anyone not accustomed to it.
Personality: Braeden is generally very detached. Being blind has forced him to focus intently on expanding his mind, focusing on every little non-visual clue people provide. Doing this has lead him to develop a very factual outlook on life. He can miss a joke or the intent of a sarcastic remark because he can't see the visual cues the accompany such things. When dealing with subordinates he is quick and decisive with his orders and those that underestimate him because of his appearance quickly learn the error of this assessment. When dealing with equals he is the voice of cold logic who focuses on the outcome and not the lives involved. When dealing with those above him, he offers his opinions backed up with facts, will even stress his point at times, but will always take the decision of a superior. When dealing with Melusine, his manner will soften and he resembles his old jovial self. His subordinates have welcomed Melusine's coming as she has brought a glimmer of their old commander back.
Braeden, commander of "The Burning Men" as his charges came to be called, fell into the same trap that every brilliant commander, no matter how brilliant, falls into eventually...he grew cocky. His small army had never lost a battle...let me rephrase that so you truly understand how brilliant he was. His army soundly defeated every enemy group they came up against. There were no retreats, no enemy forfeits, or mutual withdrawals that each side claimed was a victory...Braeden simply always won, hands down, no contest. His men would march to a battle in perfect formation, Braeden leading them, then Braeden would simply raise his fist and a war cry would echo across the battle field and the men would charge, seemingly recklessly. While they ran, Braeden would spew forth fire and his men would charge straight through it unharmed, and emerge on the other side back in formation, but still moving at a trot. The first few enemies that witnessed this were caught completely unawares, thinking their enemy had immolated themselves, not seeing the danger until the first wave crashed into their ranks demolishing them, but soon word spread of "Braeden's Burning Men." And As quickly as other armies came to learn what to expect, Braeden changed his tactics. Under cover of flame, a small section of the army would circle their enemies, or the few spell casters would fling their spells or the army would reconfigure...Braeden made it near impossible to predict him and his enemies suffered for it. His men rarely fell because Braeden was so careful with his tactics, and he mourned each and every one by name when they fell. His deeds were soon noticed by his superiors so he was given charge of a larger portion of the army. As the number in his army grew, a careful observer would notice that not all the army ran through the flames anymore, but they were staged in such a way as to still give off the appearance of invincibility. And so "The Burning Men" became "The Burning Battalion"
Braeden wielded them like a craftsman handles his tools; with care and precision. He grew proud of his men, and they were more fearless because of it. So when reports came in of a red dragon terrorizing the outskirts of the empire, he was eager to volunteer and his superiors were eager to get him away, hoping he would be killed and stop making them look bad. So Braeden and his men set out to slay a dragon, confident they would succeed. They hunted the great wyrm from village to village, harrying him away from the defenseless villages, they even took the time to help the villages build some basic shelter and make some basic repairs. Finally they tracked the red to it's lair and scouts were sent to gather some last minute information. They reported the dragon was away from the lair and a young girl was chained to the far wall. Braeden himself lead their entry into the lair, planning to prepare an attack for when the dragon returned. But a dragon doesn't get old by being stupid and the men were no more than half in the cavern when a shift in the treasure gave away it's invisible presence....Braeden realized his mistake immediately a shouted for his men to drop or retreat. The Great Wyrm appeared and a gout of flame, centered on him, blasted toward him. Braeden turned a planted a solid kick into the man behind him, forcing him back and into those behind him then two translucent dragon wings sprang up on his back and he shot straight into the air, narrowly avoiding the flame and saving the lives of the men behind him.
Braeden began calling out taunts between breaths of blue fire the men knew to be cold as ice. The red dragon, intent on striking down the weaker ones first, roared in pain when the blue fire touched him and turned his attention to Braeden. A short skirmish ensued between Braeden and the dragon, neither gaining the advantage and neither really hurting the other anymore. Braeden's men saw their commander single-handedly taking on a dragon and rallied pouring into the room in an attempt to execute their original plan. The dragon grew enraged that a seemingly easy fight had turned so wrong and began lashing out at Braeden's men in anger. Seeing his men fall by the dozens, Braeden did something he had never done before, he used the horn at his belt to sound the retreat. The battle paused for what seemed an eternity and then the men began peeling off in the pre-planned retreat. Braeden kept up his coldfire breaths to cover their escape and the red, roaring in anger and pain turned to the one prey that couldn't escape...the chained girl. Braeden saw the dragon shifting and knew the girl was doomed unless he did something so he poured on all his speed and sped for her, diving between the red's wings and neck. The red reared back just as Braeden's feet hit the wall above the girl, he pushed off the wall executing a small flip landing in front of her and Let forth his coldfire just as the red breathed his golden flame. Braeden knew he was over matched but hoped this would give his men and the girl a chance.
From the corner of his eye, Braeden saw Alton, one of his "Small Arms" squad darting towards him. When Alton reached for his arm Braeden jerked it out of his grip and instead grabbed a chisel and hammer from his belt and handed them to Alton with a sharp gesture to the girl behind him...all the while breathing his best. The red and Braeden both stopped at the same time to take another breath, Braeden felt his face hot and sagging and knew this would be his last chance. They breathed out in unison and Braeden put his all into it, but the dragon was just too powerful. Alton worked furiously with tears in his eyes for his selfless commander, soon the girl was freed, but unconscious from the heat. With one last look at his commander's losing battle Alton dragged the girl to the tunnel entrance. There he tucked her into a small alcove and sprinted to the remnants of the brigade, shouting for help. His short cry and call to arms was met with enthusiasm, especially when they realized their commander was still in there with the dragon. They charged in recklessly stabbing and chopping and hacking at every available dragon part. Alton darted over to the commander and tackled him to the floor before the flames could destroy Braeden. But his face was a charred mess. Braeden's eyes had melted completely, leaving little white trails down what was left of his cheeks. Braeden's hair and most of his scalp were completely gone and the flesh of his face was nearly dripping off his head. The dragon, seeing it's end near and denied the kill is so desperately wanted, lashed out with a claw at Alton, raking him across one side of his head.
With the element of surprise the army was able to severely maim the dragon and with it unable to run or fly away they finally managed to kill it. "The Burning Brigade" took heavy losses but they won the fight and their commander still lived, if only barely. Knowing dragons were wily they even cut up the carcass and cooked it for their meal, dried some of it for travel rations and spread the rest as far and wide as they could. Scouts were sent to the nearest towns for what healers could be found and to buy what horses and wagon could be acquired. The story of "The Burning Brigade's" triumph over the dragon spread quickly and over the next several weeks people came by to thank the men and the commander. Many healers came and saw to Braeden and Alton. Alton's wounds were closed, but the scars remained. Braeden's wounds were so severe and treated so long after they occurred that every healer marveled that he lived at all, but beyond strengthening him and they were unable to restore him to what he once was. Alton and Melusine, the girl from the cave stayed by his side constantly, but weeks passed without Braeden waking. As the third week neared it's end, some of the men began to despair that Braeden would ever wake. But then at last he spoke, "Did she live?" and then lapsed back into sleep.
The healers said it was a good sign, that if he pulled up once he would do so again. And sure enough at the end of another week he woke again, and then with more frequency. Braeden began to take solid foods on his own and soon was awake for hours and then days at a time. Melusine helped feed him and Alton managed the comings and goings of the soldiers to keep from tiring him out. Eventually Braeden was strong enough to stand on his own and Alton took over Braeden's physical therapy. Melusine and Alton were there whenever Braeden needed them and even provided him with ways to cope with his blindness. After he had been awake for several weeks, the healers deemed Braeden fit for travel and "The Burning Brigade" loaded up all the treasure from the red's lair and headed out. Melusine and Alton tended to Braeden in a special wagon that was like a small cottage, built for him but the many thankful villagers to let him continue his therapy during the trek back to the capital. Before leaving, Braeden, supported by Alton and Melusine spoke to the villagers, thanking them for their kindness and gifting them one of the many many wagons of dragon treasure in thanks.
Braeden returned to the capital a hero and was promoted to the lead military strategist in charge of all the armies. When he had personal time, he spent it restrengthening his body and expanding his mind; having books read to him and speaking to magic users of all types. Eventually he learned to focus some of his power inward and discovered he could reach out to the minds and spek directly into them. At first he thought his months of practice had been in vain, but slowly he began to distinguish between the minds and soon he gained a rudimentary yet limited form of sight. If it lived he could feel it's mind and even began to read some rudimentary info about the mind. Melusine eventually revealed that she was a silver dragon, and Alton practiced every moment he wasn't with Braeden, pushing his body so hard he would collapse and have to be carried to bed. He vowed to never let Braeden face danger alone again. Melusine visited the the armorer and had armor and a saddle fashioned for her dragon form, while Alton shed his armor and became the monk's prize student. Braeden began going out with the army at times, and "The Burning Brigade" at last became "The Burning Army." They always won still, but Braeden no longer took as great an effort to save his men. He wielded the army, not with the precision of a craftsman, but with the bluntness of a blacksmith. He was still making something great, but the only way to forge something great is to burn away the chaff and force it into the shape you want.
"Through the forge, impurities are melted off and the metal is folded many times. In the end you have less than you started with, but it is strong and will serve it's purpose well."
Race: Strongheart Halfling
Class: Monk 5/Dragon Devotee 5/Dragon Disciple 7
Appearance: Alton is very typical of his race. He stands at 3' 2" and weighs roughly 33 lbs. He is well muscled, but still retains the lithe nature typical of his race. His brown eyes are hard as stones and his black hair is kept cut close to his head. He doesn't favor the long sideburns his race like to wear, choosing to keep his face as free of hair as possible. The left side of his head is marred by three long puckered scars where no hair grows. These scars trace from eye, cheek, and chin to the back of his head stopping abruptly in the middle.
Personality: Alton is near fanatical in his devotion to Braeden. If someone threatens Braeden, they will find themselves laid flat shortly there-after if Alton is within earshot. Alton will seldom present his own ideas druing a discussion, instead choosing to support Braeden's ideas. He follows every command Braeden gives and will even go so far as to help enforce orders if he doesn't have a specific task to do. During battle, Alton is a blur around his commander, striking down enemies while they are still a ways off. He is known as the cannonball for the way he streaks at an enemy and flattens them before firing off in another direction.
Name: Melusine (Mel-You-See-Nay)
Race: Young Silver Dragon
Appearance: Melusine Is a graceful dragon. More so than even most of her kind, she is sleek and curved, built well for flying. Her scales are a pale silver, showing her young age and making her fairly shine in the sunlight. When she is in human form, she appears as a teenage full figured girl. Her hair and eyes are the same color as her dragon scales and her skin is pale, almost luminescent in the moonlight.
Personality: Melusine is a quiet and gentle dragon, very much the antithesis to Braeden's dispassion. She shies away from most fights, and prefers to disable an enemy rather than kill them. For the most part she keeps to herself and will only speak when asked a direct question. When pushed she will generally present the opposing sides of an argument and hedge about making a definitive call herself. The exception to all of this is in regards to Braeden himself. Melusine is fiercely protective of him and will speak adamantly when it comes to protecting him. She would do anything for him and do it gladly.
Last edited by Scimmy; 03-22-2011 at 04:42 PM.
Name: Marcus the Grey__________________
Appearance: Marcus is an average height human, standing 5'10". His body is well cut, but he frequently hides it beneath a billowing gray cloak. He has numerous scars on his body, denoting his life dedicated to battle. He always stands at full height and with an air of confidence, making him seem taller to some than he really is. His voice is crystal clear and commanding.
Personality: Marcus is a serious man, tending to be almost gruff. He is extremely disciplined and regimented. He does, however, have his jovial side. With good friends and a pint of ale, Marcus is as laid back as any adventurer might be. When the time calls for it, however, Marcus can immediately snap back to the discipline ingrained in him since his youth.
Background: Marcus was born to two warrior priests in a school of martial artistry. Since he can remember, Marcus has beem trained and disciplined in the ways of war. His 5th birthday present was a shortsword. His 10th birthday present was a longsword. His life revolved around martial combat from the day he was born.
Marcus excelled in his martial classes, but his communication skills and personality suffered. He would never speak or play with friends; he simply lived to train. He was groomed for the Stone Dragon discipline because of this. His power with a blade was undeniable, but many felt he lacked the charisma and capability to lead in battle, so he was denied the White Raven from the start.
As he trained in the arts, his demeanor caught the eye of one of the White Raven masters of the school. He pulled yougn Marcus to the side and spoke to him about leading. Marcus revealed that he had always wanted to, but he couldn't find the words or power. The master trained the young boy to lead in secret, hoping to groom him for the world ahead of him.
Marcus graduated with honors from the school, and he was sent into the world to learn his way. The training he had received in secret soon came to light, as he went out to glean his fortune from adventuring. He went on many adventures on his own and even more with others as people began to trust the leader. They didn't know why they trusted him, but his capability of leading couldn't be denied.
Marcus eventually found himself at the end of his adventuring career. He decided that he wanted to put his skills as a leader to the truest test of all. He wanted to lead a kingdom to victory. He resolved with his friends and fellow adventurers to attempt this feat of greatness.
Enismara of Rhidonia
Last edited by DrakurRedragon; 03-23-2011 at 01:28 PM.
Name: General Arcturus d'Ragnaros, Archmage of the Heavenly Order
Race: Phrenic (LA Bought Off) Spellscale
Class: Warmage 1/Celestial (Rainbow) Servant 10/Sacred Exorcist 1/Contemplative 1/Mage of the Arcane Order 7; Planning on moving into Hierophant for epic levels.
Alignment: Neutral Good
Arcturus, or Arthur as he was originally known, was born in the home of a humble spellscale family. Humble, of course, was a relative term, as like most spellscales his family had their own flair and rarely apologized for anything, but he did not grow up privileged in any sense of the word, at least in terms of his environment. He himself, however, seemed gifted with a seemingly unnatural resilience, and possessed a remarkable intellect even from his early years along with a sense of maturity and adulthood that defied his youthful appearance.
Arthur possessed an early talent for magic, and seemed to learn its secrets without the need of a mentor, or any prior knowledge at all it seemed at times- he just "knew." At other times he would be found practicing other strange, almost unnatural abilities, that seemed obviously magical in nature yet never quite fit any of the known magics of the time- as if being born of his own mind. Some rare scholars occasionally mentioned the possibility of psionic ability, though such practices were unheard of in the general community, and no one had a clue as to their source- Arthur, it seemed, had developed them independently.
Arthur's parents, while intrigued by his abilities, were admittedly confused and occasionally frightened by the mental might of their child. Taking the advice of the local magistrate, Arthur's parents sent him to live among the priests at the local temple. The clergy, taking his mental abilities as evidence of a divine connection, focused him on studying the ways of the celestials; that their example would shape the strange spellscale child into a force for good in the world. His days and nights were spent poring over huge, dusty tomes, memorizing the prayers of the church and long periods of worship, a life that was oddly satisfying to the youthful Arthur. He took the idea that he had been chosen for this not as a reason for arrogance but instead as having been given a clear sense of purpose in the world- a feeling that was all too rare among his peers.
Arthur's time within the temple walls culminated in a powerful vision, when he was visited by a Solar in a dream. The angel told him that he was being watched carefully by their kind, perhaps even by the gods themselves- that it was his destiny to act as their mortal ambassador, and eventually to break the bonds of mortality itself and joint their ranks. After that night, Arthur left the temple, to right the wrongs of the world and fulfill his destiny. Traveling across the land, he fell in with a group of adventurers, not all like minded but with equally high ambitions. Fighting, feasting, and sleeping by their side, Arthur's power and maturity grew, and word spread of his reputation as a fearless defender of justice.
Arcturus is an icon of the spellscale race, blessed with near perfect features. His face is as if sculpted by the gods themselves, with bright blue eyes and a strong jaw. His long, dark hair remains tied into a ponytail with a leather thong, and he bears no facial hair. He stands tall, above six feet, his dark blue body fit and well muscled. His skin color contrasts starkly with his golden armor, kept perfectly clean at all times, shining brightly in daylight. An equally magnificent greatsword hangs sheathed over his right shoulder, covered in glittering runes.
When prepared for war, Arcturus becomes a being magnificent to behold. He stands over ten feet tall, and his blue skin takes on a brilliant golden shine, almost matching his armor. Bursting from his back come two enormous angel wings, white and beautifully feathered, and raw magical power seems to pour out of him like a fountain. A shield floats in the air by his side, ready to protect him from all blows.
Arcturus is a beacon of hope amid the darkness of the world, fully committed to the cause of the good and the just, and cleaning the taint of evil from the land. However, he will remind his supporters that he is no paladin, and is not above "kicking evil in the groin," as he casually remarks. He is fiercely intelligent, and always on the hunt for new methods to further his cause, even if to some his tactics appear underhanded.
General Arcturus d'Ragnaros, Archmage of the Heavenly Order, Male Neutral Good Phrenic (LA Bought Off) Spellscale Warmage 1/Celestial Servant 10/Sacred Exorcist 1/Contemplative 1/Mage of the Arcane Order 7
Str: 60 [12 +16 (Enhancement, Bite of the Werebear) +4 (Size, Righteous Might) +4 (Greater Visage of the Deity) +24 Consumptive Field]
Dex: 22 [10 +10 (Enhancement, Divine Agility) +2 (Greater Visage of the Deity)]
Con: 28 [16 -2 (Racial) +8 (Enhancement, Bite of the Werebear) +2 (Size, Righteous Might) +4 (Greater Visage of the Deity)]
Int: 20 [15 +2 (Racial) +1 (Level) +2 (Greater Visage of the Deity)]
Wis: 18 [12 +2 (Racial) +4 (Greater Visage of the Deity)]
Cha: 42 [17 +6 (Racial) +4 (Level) +5 (Inherent, Tome) +6 (Enhancement, Cloak) +4 (Greater Visage of the Deity)]
Hit Points: 236 [6 +50 +180 (Con)] +12d8+24 Temporary; Fast Healing 1
Armor Class: 61 [10 +9 Armor (Chainshirt) +6 Armor (Dastana) +6 Shield (Light Shield) +5 Defending (Armor Spikes) +5 Defending (Shield Spikes) +8 Natural (+1 Greater Visage of the Deity; +7 Enhancement: Bite of the Werebear) +6 Dex +3 Luck (Recitation) +5 Deflection (Shield of Faith) -1 (Size) - (Flaw)]
Touch AC: 39 [24 +15 Ghost Ward]
Flat-Footed AC: 52
Initiative: +13 [+6 (Dex) +2 Competence (Belt) +5 Insight (Warning Armor Spikes)]
Speed: 40 ft.; 70 ft Flight [Good] (Greater Visage of the Deity)
Base Attack Bonus: +20 (Divine Power)
Fortitude: +27 [+3 Servant +2 MotAO +8 Con +3 Luck (Recitation) +5 Morale (Conviction) +6 Resistance (Superior Resistance)]
Reflex: +25 [+3 Servant +2 MotAO +6 Dex +3 Luck (Recitation) +5 Morale (Conviction) +6 Resistance (Superior Resistance)]
Will: +38 [+2 Warmage +7 Servant +2 Exorcist +2 Contemplative +5 MotAO +4 Wis +3 Luck (Recitation) +5 Morale (Conviction) +6 Resistance (Superior Resistance)]
Senses: Spot +20, Listen +20, Darkvision 60 ft., Superior Low-Light Vision, Ring of Spell-Battle (automatically aware of any spell cast within 60 ft., Spellcraft DC 15+Spell Level to identify), Third Eye Sense (Clairaudience/Clairvoyance at will as a standard action), Detect Evil at will, Detect Chaos at will, Detect Thoughts at will
Miscellaneous Resistances: SR/PR 30, Fire Immunity, Acid/Cold/Elec Resistance 10, Heavy Fortification, Disease Immunity, +4 vs. Poison, DR 9/evil, DR 10/magic, Mind Blank, Starmantle Cloak (Immune to Nonmagic Weapon attacks, Ref Save DC 15 for Half Dmg against Magic Weapon attacks), Deathward
Nexus: +56/+56/+51/+46/+41 [+20 BAB +25 Str +5 Enh +3 Luck +3 Morale +1 Focus -1 Size], 3d6+60 [+37 Str +5 Enh +3 Morale +9 Holy Warrior +3 Gauntlets +5 Collision] (19-20, x2) plus Sudden Stunning
Gore (Horned Helm): +45 [+20 BAB +25 Str +3 Luck +3 Morale -5 Secondary -1 Size], 2d6+25 [+12 Str +3 Morale +9 Holy Warrior +1 Gauntlets] (20, x2)
Bite (Bite of the Werebear): +48 [+20 BAB +25 Str +3 Luck +3 Morale -2 Secondary -1 Size], 3d6+25 [+12 Str +3 Morale +9 Holy Warrior +1 Gauntlets] (20, x2)
Sudden Stunning: Swift action after successful attack, target must make DC 36 Reflex Save or be stunned for 1d4+1 rounds; usable 16/day
Knowledge Devotion: 15 or below: +1; 16-25: +2; 26-30: +3; 31-35: +4; 36+: +5
Massive Damage: Whenever Arcturus deals 50 or more damage on a single attack, his target must make a DC 15 Fortitude save or die instantly.
Languages Known: Common, Draconic, X, X, X, X, X, X
Current Running Buffs:
Caster Level 36 [20 +4 (Bead of Karma) +12 Consumptive Field], DC to Dispel: 51 [11 +36 CL +4 Ring]
-Death Ward, Continuous (Soulfire Dastana), Immune to death spells, magical death effects, energy drain, negative energy
-Umbral Metamorphosis, Continuous (Collar of Umbral Metamorphosis), +10 to all movement modes, Darkvision 60 ft., Hide in Plain Sight, Cold Res 10, Superior Low-Light Vision, Hide +8, Move Silently +6
-Anticipate Teleportation, 24 Hours (3rd Level Spell), Teleporters entering within 120 ft. are delayed 1 round, recipient knows teleporter's size/numbers/entrance location
-Extended (x2) Persistant Divine Power, 72 Hours (5th Level Spell, 7 Turn Attempts, Rod of Extend)*, +6 Enh Str, BAB=Lvl, +24 Temp HP
-Extended (x2) Persistant Recitation, 72 Hours (5th Level Spell, 7 Turn Attempts, Rod of Extend)*, +3 Luck AC/Atk/Saves
-Extended (x2) Persistant Consumptive Field, 72 Hours (5th Level Spell, 7 Turn Attempts, Rod of Extend)*, +12d8 Temporary Hit Points, +24 Strength, +12 Caster Level [Fueled with Bags of Tricks]
-Extended (x2) Persistant Righteous Might, 72 Hours (6th Level Spell, 7 Turn Attempts, Rod of Extend)**, Large Size, +4 Str, +2 Con, +2 Enh NA, DR 9/evil
-Extended (x2) Persistant Rightous Wrath of the Faithful, 72 Hours (6th Level Spell, 7 Turn Attempts, Rod of Extend)**, +1 Melee Atk/Rnd, +3 Morale Melee Atk/Dmg
-Extended (x2) Persistant Divine Agility, 72 Hours (6th Level Spell, 7 Turn Attempts, Rod of Extend)**, +10 Enh Dex
-Extended (x2) Superior Resistance, 72 Hours (7th Level Spell, Rod of Extend)***
-Extended (x2) Energy Immunity [Fire], 72 Hours (7th Level Spell, Rod of Extend)***
-Extended (x2) Persistent Conviction, 72 Hours (8th Level Spell, Rod of Lesser Extend)****, +5 Morale Saves
-Extended (x2) Persistent Shield of Faith, 72 Hours (8th Level Spell, Rod of Lesser Extend)****, +5 Def AC
-Extended (x2) Persistent Lesser Vigor, 72 Hours (8th Level Spell Rod of Lesser Extend)****, Fast Healing 1
-Mind Blank, 24 Hours (8th Level Spell), Immune to Mind-affecting effects/Divination effects
-Extended Persistent Greater Visage of the Deity, 48 Hours (9th Level Spell, 7 Turn Attempts, Rod of Greater Extend)*****, Fly 2x land, +1 NA, LL Vision, Acid/Cold/Elec Res 10, Disease Immune, +4 vs. Poison, DR 10/magic, SR 25, +4 Str/Con/Wis/Cha, +2 Dex/Int
-Extended Persistent Bite of the Werebear [Cast via Miracle], 48 Hours (9th Level Spell, 7 Turn Attempts, Rod of Greater Extend)*****, +16 Enh Str, +2 Enh Dex, +8 Enh Con, +7 Enh NA, 2 Claws 1d8, Bite 2d8, Power Attack, Blindfight, Multiattack
-Extended Magic Vestment [+5] (Chain Shirt), 72 Hours (3rd Level Spell, Rod of Lesser Extend)******
-Extended Magic Vestment [+5] (Dastana), 72 Hours (3rd Level Spell, Rod of Lesser Extend)******
-Extended Magic Vestment [+5] (Shield), 72 Hours (3rd Level Spell, Rod of Lesser Extend)******
-Extended Greater Magic Weapon [+5] (Greatsword), 72 Hours (4th Level Spell, Rod of Extend)*******
-Extended Greater Magic Weapon [+5] (Armor Spikes), 72 Hours (4th Level Spell, Rod of Extend)*******
-Extended Greater Magic Weapon [+5] (Shield Spikes), 72 Hours (4th Level Spell, Rod of Extend)*******
*Divine Power, Recitation, and Consumptive Field are cast in rotation, each one once every three days.
**Righteous Might, Righteous Wrath of the Faithful, and Divine Agility are cast in rotation, each one once every three days.
***Superior Resistance and Energy Immunity are cast in rotation using Eva's Rod of Extend, each one once every three days. On the third day, Arcturus casts Extended (x2) Superior Resistance on Eva.
****Conviction, Shield of Faith, and Lesser Vigor are cast in rotation, each one once every three days.
*****Greater Visage of the Deity and Bite of the Werebear [Cast via Miracle] are cast in rotation, each one once every two days.
******Magic Vestment (Chain Shirt), Magic Vestment (Dastana), and Magic Vestment (Shield) are cast in rotation, each one once every three days.
*******Greater Magic Weapon (Greatsword), Greater Magic Weapon (Armor Spikes), and Greater Magic Weapon (Shield Spikes) are cast in rotation, each one once every three days.
Weapon Proficiencies: Simple Weapons, Greatsword
Armor Proficiencies: Light Armor, Light Shields
Armored Mage (Light Armor, Light Shields)
Warmage Edge (+5)
Spell Advancement 10/10
Extra Domains: Good (Exchanged for Divine Magician [CM p33]), Law (Exchanged for Law Devotion [CC]), War
Cleric Spell Access
Spell Advancement 1/1
Turn Undead: Attempts/day: 0 [3 +14 (Cha) +4 (Nightstick) -21 (Daily Buffs)]
Spell Advancement 1/1
Bonus Domain: Planning (SpC)
Mage of the Arcane Order:
Spell Advancement 7/7
Free Metamagic Feat (Persistent Spell)
Bonus Language (2)
New Spell [NA, does not use a spellbook]
Humanoid (Dragonblood, Psionic)
-2 Con, +2 Int, +2 Wis, +6 Cha
Speed 30 ft.
Psi-Like Abilities (See Spells)
Naturally Psionic (+1 Power Point)
Power Resistance (HD +10)
Languages: Common, Draconic
Favored Class: Sorcerer
Level Adjustment: +2 (Bought Off)
Blood Quickening Meditations:
-Aasterinian: Improved Counterspell 3/day, +10 Disguise
-Astilabor: Eschew Materials, +10 Appraise
-Bahamut: 3/day +2d6 Damage to evil creature within spell area
-Chronepsis: Silent Spell, +10 Listen
-Falazure: Treat all inflict spells as if on spell list for spell completion/trigger items
-Garyx: Widen Spell 2/day
-Hlal: Heigten Spell 3/day, +10 Perform (Storytelling)
-Io: Empower Spell 3/day, +10 Spellcraft
-Lendys: Still Spell, +10 Concentration
-Tamara: Treat all cure spells as if on spell list for spell completion/trigger items
-Tiamat: 3/day +2d6 Damage to good creature within spell area
1st: Versatile Spellcaster [Rotd]
Bonus (Flaw): Sanctum Spell [CArc]
Bonus (Flaw): Cooperative Spell [CArc]
3rd: Knowledge Devotion [CC]
Bonus (War Domain): Weapon Focus (Greatsword)
Bonus (Law Domain): Law Devotion [CC]
9th: Arcane Preparation [CArc]
12th: Extraordinary Spell Aim [CAdv]
Bonus (Planning Domain): Extend Spell
Bonus (MotAO 2): Persistent Spell [CArc]
15th: Divine Metamagic (Persistent Spell) [CD]
18th: Holy Warrior [CC]
Flaw: Feeble: Arcturus's childhood was spent in study, and the entirety of his training was focused on his magical ability. He is less adept at physical skills than a normal adult.
Flaw: Vulnerable: Arcturus's lack of combat training within the temple translated into a deficiency in defending himself, and he is less able than others at dodging opponents' attacks.
Bonus (Bite of the Werebear): Power Attack, Blind Fight
Warmage: 6 [2 +4 Int] x4 = 24
Servant: 6 [2 +4 Int] x10 = 60
Exorcist: 6 [2 +4 Int] = 6
Contemplative: 6 [2 +4 Int] = 6
MotAO: 6 [2 +4 Int] x7 = 43
Concentration: +35 [4 Warmage +1 Exorcist +2 Contemplative +16 MotAO +5 Competence (Tunic) +9 Con -2 Flaw]
Diplomacy: +32 [14 Servant +16 Cha +2 Sense Motive Synergy]
Craft (Weaponsmithing): +11 [4 Warmage +5 Int +2 MW Tools]
Craft (Armorsmithing): +11 [4 Warmage +5 Int +2 MW Tools]
Hide: +8 [+6 Dex +8 (Collar) -4 Size -2 Flaw], Hide in Plain Sight
Knowledge (Arcana): +20 [4 Warmage +4 Exorcist +7 MotAO +5 Int]
Knowledge (Dungeoneering): +6 [1 MotAO +5 Int]
Knowledge (History): +7 [2 Warmage +5 Int]
Knowledge (Local): +15 [1(2cc) Warmage +9 MotAO +5 Int]
Knowledge (Nature): +6 [1 MotAO +5 Int]
Knowledge (Religion): +18 [13 Servant +5 Int]
Knowledge (The Planes): +15 [10 Servant +5 Int]
Listen: +20 [+5 Wis +15 Competence (Eye)]
Move Silently: +10 [+6 Dex +6 (Collar) -2 Flaw]
Sense Motive: +20 [13 Servant +3 Contemplative +4 Wis]
Spellcraft: +30 [4 Warmage +10 Servant +1 Exorcist +1 Contemplative +7 MotAO +2 Know Arcana Synergy +5 Int], +10 with Io Blood Quickening Meditation
Spot: +20 [+5 Wis +15 Competence (Eye)]
Collector of Stories [2 MotAO]
Arcturus casts Arcane spells as a 20th level Warmage, Caster Level 32, DC 26+Spell Level. He can spontaneously cast and Warmage spell, as well as any Cleric spell and any spell from the War and Planning domains, which he casts as divine spells. He has exchanged the Good Domain for Divine Magician.
Spells per Day:
1: 10 [6 +4 Cha]
2: 10 [6 +4 Cha]
3: 8 [6 +4 Cha -2 Daily Buffs]
4: 8 [6 +4 Cha -1 Daily Buffs -1 Eva Buffs]
5: 7 [6 +3 Cha -1 Daily Buffs -1 Eva Buffs]
6: 8 [6 +3 Cha -1 Daily Buffs]
7: 8 [6 +3 Cha -1 Daily/Eva Buffs]
8: 8 [6 +3 Cha -1 Daily Buffs]
9: 6 [5 +2 Cha -1 Daily Buffs]
1: True Strike
2: See Invisibility
3: Anticipate Teleportation
4: Ray Deflection
5: Contact Other Plane
6: Probe Thoughts
8: Mind Blank
9: Maw of Chaos
Phrenic Psi-Like Abilities: ML 20, Save DC 26 +Power Level
3/day: Defensive Precognition, Empty Mind, Mind Thrust, Intellect Fortress, Psionic Teleport
1/day: Force Screen, Body Adjustment, Brain Lock, Aversion, Psionic Blast, Psychic Crush, Psionic Dominate, Energy Current, Tower of Iron Will, Fission, Ultrablast
20th Level grants 760,000 starting gp
Nexus: +1 Sudden Stunning (DMG2) Large Adamantine Dwarvencraft (RoS) Greatsword of Collision (MIC) (Self-Crafted; 1,217 gp +20,000)
-Lesser Crystal of Return (1,000 gp)
-Triple Weapon Capsule Retainer (CAdv) (450 gp)
---Ghostblight (100 gp)
---Quicksilver (50 gp)
---Quicksilver (50 gp)
Adamantine Dagger (Self-Crafted; 1001 gp)
+1 Glammered Ghost Ward (MIC) Mithral Chain Shirt of Heavy Fortification (Self-Crafted; 367 gp +51,700)
- +1 Defending Masterwork Armor Spikes of Warning (MIC) (Self-Crafted; 67 gp +18,000)
+1 Ghost Ward (MIC) Soulfire (BoED) Masterwork Dastana (A&E) (Self Crafted; 20 gp +36,000)
+1 Ghost Ward (MIC) Animated Masterwork Light Steel Shield (Self-Crafted; 53 gp +25,000)
- +1 Defending Masterwork Shield Spikes (Self-Crafted; 53 gp +8,000)
Torso: Tunic of Steady Spellcasting (MiC) and Charisma [+6] (2,500 gp +36,000)
Ring 1: Ring of Enduring Arcana (CM) and Sustenance (6,000 gp +2,500)
Ring 2: Ring of Spell-Battle (MIC) (12,000 gp)
Hands: Gauntlets of War (CC) (4,000 gp)
Arms: Strongarm Bracers (MIC) (6,000 gp)
Shoulders: Starmantle Cloak (BoED) (132,000 gp)
Throat: Collar of Umbral Metamorphosis [Continuous] (ToM) (22,000 gp)
Face: Third Eye: Sense (MIC) of Greater Awareness [+15 Spot, +15 Listen] (24,000 gp +45,000)
Head: Horned Helm (MIC) (8,000 gp)
Waist: Belt of Battle (MIC) (12,000 gp)
Feet: Boots of Temporal Acceleration (MIC) (43,000 gp)
Tome of Leadership and Influence [+5] (137,500 gp)
Spell Component Pouch (5 gp)
Handy Haversack (2,000 gp)
-Artificer's Monocle (MIC) (1,500 gp)
-Nightstick (LM) (7,500 gp)
-Metamagic Rod of Extend, Lesser (3,000 gp)
-Metamagic Rod of Extend (11,000 gp)
-Metamagic Rod of Extend, Greater (24,500 gp)
-Strand of Prayer Beads: Bead of Karma (9,000 gp)
-Masterwork Craft: Weaponsmithing Tools (50 gp)
-Masterwork Craft: Armorsmithing Tools (50 gp)
-Hourglass Focus for Anticipate Teleportation (500 gp)
Grey Bag of Tricks (900 gp)
Grey Bag of Tricks (900 gp)
Grey Bag of Tricks (900 gp)
Name: Eva of the Eleventh Circle
Race: Changeling, identifies as female
Class: Beguiler 2/Human Paragon 3/Mindbender 1/Shadow Adept 1/Unseen Seer 5/Shadowcraft Mage 5
Alignment: True Neutral
Appearance: Given "her" nature, Eva's appearance is entirely variable, though she most often selects voluptuous, light skinned women for herself. Even this though can not be considered a constant, as she will adjust her physical appearance on the slightest whim, occasionally even taking on male forms when the situation calls for it. In any case, she has a distinct preference for a high level of attractiveness, in both her body and clothing.
Personality: Eva's outward personality is just as variable as her appearance, and she adapts her behavior and mannerisms to each situation without the slightest difficulty. Inwardly, however, she holds a high sense of superiority, and often views manipulation of others as merely a game. She is intensely attracted to power (one of the reasons why she spends so much time with Arcturus) and has a great desire to "live the good life," enjoying whatever luxuries she can get away with- which in most cases is a lot. Still, she views innocence as high esteem, and views physical violence against the defenseless as the lowest of the low.
Eva of the Eleventh Circle, Female Neutral Good Changeling Beguiler 2/Human Paragon 3/Mindbender 1/Shadow Adept 1/Unseen Seer 5/Shadowcraft Mage 5
Dex: 22 [16 +6 Enhancement (Gloves)]
Con: 18 [14 +4 Enhancement (Belt)]
Int: 28 [16 +2 Paragon +4 Levels +6 Enhancement (Headband)]
Hit Points: 120 [6 +46 +68 (Con)]
Armor Class: 54 [10 +9 Armor (Chainshirt) +6 Armor (Dastana) +6 Shield (Light Shield) +6 Dex +5 Defending (Armor Spikes) +5 Defending (Shield Spikes) +5 Deflection +3 Luck -1 Flaw] 40% Concealment
Touch AC: 38 [24 +15 Ghost Ward]
Flat-Footed AC: 48
Initiative: +13 [+6 Dex +5 Insight (Warning Spikes) +2 Competence (Bracers)]
Speed: 40 ft.
Base Attack Bonus: +10
Fortitude: +23 [+1 Paragon +2 Mindbender +1 Seer +1 Shadowcraft +4 Con +6 Resistance +5 Morale +3 Luck]
Reflex: +23 [+1 Paragon +1 Seer +1 Shadowcraft +6 Dex +6 Resistance +5 Morale +3 Luck]
Will: +31 [+3 Beguiler +3 Paragon +2 Mindbender +2 Adept +4 Seer +4 Shadowcraft +2 Wis +6 Resistance +5 Morale +3 Luck -3 Flaw]
Senses: Spot +32, Listen +32, Superior Low-Light Vision, 100 ft. Mindsight
Miscellaneous Resistances: Cold Resistance 10, Nondetection, Darkstalker, Cloak of Shadow [40%]
Touch Spell: +16 [+10 BAB +3 Luck +3 Morale]
Shortsword: +27/+27/+22 [+10 BAB +6 Dex +5 Enh +3 Luck +3 Morale], 1d4+8 [+5 Enh +3 Morale] (19-20, x2) +4 atk/dam when making a Sneak Attack
Ranged Touch Spell: +19 [+10 BAB +6 Dex +3 Luck]
Shortbow: +20/+15 [+10 BAB +6 Dex +1 Enh +3 Luck], 1d6+1 [+1 Enh] (20, x3)
Sneak Attack: +10d6+17
Current Running Buffs:
Caster Level 17 [18 for Divination], DC to Dispel: 32 [15+17], +1 for Divination
-Nondetection, Continuous (Unseen Seer)
-Umbral Metamorphosis, Continuous (Collar of Umbral Metamorphosis), +10 to all movement modes, Darkvision 60 ft., Hide in Plain Sight, Cold Res 10, Superior Low-Light Vision, Hide +8, Move Silently +6
-Persistent Hunter's Eye, 24 Hours (8th Level Spell), +6d6 Sneak Attack
-Extended (x2) Persistent Conviction, 72 Hours (8th Level Spell, Rod of Lesser Extend)***, +5 Morale Saves
-Extended (x2) Persistent Shield of Faith, 72 Hours (8th Level Spell, Rod of Lesser Extend)***, +5 Def AC
-Extended (x2) Persistent Lesser Vigor, 72 Hours (8th Level Spell Rod of Lesser Extend)***, Fast Healing 1
-Extended (x2) Persistant Recitation, 72 Hours (Area, Cast by Arcturus)*, +3 Luck AC/Atk/Saves
-Extended (x2) Persistant Rightous Wrath of the Faithful, 72 Hours (Area, Cast by Arcturus), +1 Melee Atk/Rnd, +3 Morale Melee Atk/Dmg
-Extended (x2) Magic Vestment [+5] (Chain Shirt), 72 Hours (4th Level Spell cast by Arcturus, Rod of Lesser Extend)*
-Extended (x2) Magic Vestment [+5] (Dastana), 72 Hours (4th Level Spell cast by Arcturus, Rod of Lesser Extend)*
-Extended (x2) Magic Vestment [+5] (Shield), 72 Hours (4th Level Spell cast by Arcturus, Rod of Lesser Extend)*
-Extended (x2) Greater Magic Weapon [+5] (Shortsword), 72 Hours (5th Level Spell cast by Arcturus, Rod of Extend)**
-Extended (x2) Greater Magic Weapon [+5] (Armor Spikes), 72 Hours (5th Level Spell cast by Arcturus, Rod of Extend)**
-Extended (x2) Greater Magic Weapon [+5] (Shield Spikes), 72 Hours (5th Level Spell cast by Arcturus, Rod of Extend)**
*Magic Vestment (Chain Shirt), Magic Vestment (Dastana), and Magic Vestment (Shield) are cast in rotation by Arcturus, each one once every three days.
**Greater Magic Weapon (Greatsword), Greater Magic Weapon (Armor Spikes), and Greater Magic Weapon (Shield Spikes) are cast in rotation by Arcturus using Eva's Rod of Extend, each one once every three days.
***Conviction, Shield of Faith, and Lesser Vigor are cast in rotation by Arcturus using Eva's Rod of LEsser Extend, each one once every three days.
Weapon Proficiencies: All simple, hand crossbow, rapier, shortbow, shortsword
Armor Proficiencies: Light armor
Armored Mage (Light)
Cloaked Casting (+1 DC)
Spellcasting Advancement 2/3
Spellcasting Advancement 1/1
Telepathy 100 ft.
Spellcasting Advancement 1/1
Shadow Feats (Insidious Magic, Pernicious Magic, Tenacious Magic)
Spellcasting Advancement 5/5
Sneak Attack +2d6
Advanced Learning (4th, 6th, Divination)
Divination Spellpower +1
Guarded Mind (Continuous Nondetection)
Spellcasting Advancement 5/5
Cloak of Shadow (40%)
Powerful Shadow Magic (+20%)
Speed 30 ft.
+2 Bonus vs. Sleep and Charm effects
+2 Racial to Bluff, Intimidate, Sense Motive
Minor Change Shape
1st: Shadow Weave Magic [PGtF]
Bonus (Flaw): Extend Spell
Bonus (Flaw): Persistent Spell [CArc]
3rd: Practiced Spellcaster [CArc]
Bonus (Paragon 2): Heighten Spell
Bonus (Shadow Adept 1): Insidious Magic [PGtF]
Bonus (Shadow Adept 1): Pernicious Magic [PGtF]
Bonus (Shadow Adept 1): Tenacious Magic [PGtF]
9th: Craven [CoR]
Bonus (Unseen Seer 2): Silent Spell
12th: Darkstalker [LoM]
15th: Arcane Disciple (Travel) [CD]
Flaw: Weak Will
Beguiler: 12 [6 +6 Int] x5 = 60
Paragon: 10 [4 +6 Int] x3 = 30
Mindbender: 8 [2 +6 Int] = 8
Adept: 8 [2 +6 Int] = 8
Unseen Seer: 12 [6 +6 Int] x5 = 60
Shadowcraft Mage: 10 [4 +6 Int] x5 = 50
Bluff: +24 [5 Beguiler +4 Mindbender +6 Unseen Seer +5 Shadowcraft Mage +2 Racial +2 Cha]
Concentration: +24 [5 Beguiler +8 Adept +7 Unseen Seer +4 Con]
Diplomacy: +11 [5 Paragon +2 Cha +2 Bluff Synergy +2 Sense Motive Synergy]
Disguise: +19 [5 Beguiler +2 Cha +10 Racial +2 Clothes]
Hide: +46 [5 Beguiler +3 Paragon +7 Unseen Seer +5 Shadowcraft Mage +8 Collar +6 Dex +10 Competence (Bracers) +2 Circumstance (Tools)]
Knowledge (Arcana): +29 [5 Beguiler +3 Paragon +12 Shadowcraft Mage +9 Int]
Intimidate: +10 [4 Paragon +2 Racial +2 Cha +2 Bluff Synergy]
Listen: +32 [5 Beguiler +7 Unseen Seer +8 Shadowcraft Mage +2 Wis +10 Competence (Headband)]
Move Silently: +44 [5 Beguiler +3 Paragon +7 Unseen Seer +5 Shadowcraft Mage +6 Collar +6 Dex +10 Competence (Boots) +2 Circumstance (Tools)]
Search: +23 [5 Beguiler +3 Paragon +6 Unseen Seer +9 Int]
Sense Motive: +19 [5 Beguiler +4 Mindbender +6 Unseen Seer +2 Racial +2 Wis]
Sleight of Hand: +17 [5 Beguiler +3 Paragon +1 Shadowcraft Mage +6 Dex +2 Bluff Synergy]
Spellcraft: +31 [5 Beguiler +3 Paragon +7 Unseen Seer +5 Shadowcraft Mage +9 Int +2 Know Arcana Synergy]
Spot: +32 [5 Beguiler +3 Paragon +7 Unseen Seer +5 Shadowcraft Mage +2 Wis +10 Competence (Headband)]
Conceal Spellcasting [2 Shadowcraft Mage]
Swift Concentration [2 Shadowcraft Mage]
Eva casts Arcane Spells as a 16th Level Beguiler, Caster Level 17. Spell DC: 19+Spell Level. She casts spells from the Beguiler Spell List, but may use Silent Image (Heightened to various levels) to cast any Evocation or Conjuration (Summoning or Creation) spell from the Sorcerer/Wizard spell list via Shadow Illusion.
Advanced Learning Spells: Hunter's Eye (PHB2), Sniper's Shot (SPC)
Arcane Disciple (Travel) Spells: Longstrider, Locate Object, Fly, Dimension Door, Teleport
+1 DC for Enchantment/Illusion/Necromancy [Shadow Weave Magic]
+1 Overcome SR for Enchantment/Illusion/Necromancy [Shadow Weave Magic]
Spell auras are undetectable by divination, level check DC 11+CL (28) to succeed [Insidious Magic]
+4 Overcome SR [Pernicious Magic]
Spells resist dispelling, base DC is 15+CL [Tenacious Magic]
+1 CL for divination spells [Seer]
Spells per Day:
1: 9 [6 +3 Int]
2: 8 [6 +2 Int]
3: 8 [6 +2 Int]
4: 8 [6 +2 Int]
5: 8 [6 +2 Int]
6: 7 [6 +1 Int]
7: 6 [5 +1 Int]
8: 3 [3 +1 Int -1 Daily Buffs]
17th Level grants 340,000 starting gp
+1 Shortbow (Crafted by Arcturus; 125 gp +2,000 gp)
-Arrows  (6 gp)
+1 Feycraft Shortsword of Subtlety (1510 gp +22,000 gp)
+1 Glammered Ghost Ward (MIC) Mithral Chain Shirt (Crafted by Arcturus; 367 gp +6,700)
- +1 Defending Masterwork Armor Spikes of Warning (MIC) (Crafted by Arcturus; 67 gp +18,000)
+1 Ghost Ward (MIC) Masterwork Dastana (A&E) (Crafted by Arcturus; 20 gp +4,000)
+1 Ghost Ward (MIC) Animated Masterwork Light Mithral Shield (Crafted by Arcturus; 386 gp +25,000)
- +1 Defending Masterwork Shield Spikes (Crafted by Arcturus; 53 gp +8,000)
Masterwork Hide Tools (Dark Clothing) (50 gp)
Masterwork Move Silently Tools (Silent Shoes) (50 gp)
Torso: Vestment of Many Styles (RoE) (500 gp)
Ring 1: Ring of Silent Spells (MIC) and Invisibility (2,000 gp +20,000)
Ring 2: Ring of the Darkhidden (MIC) and Sustenance (2,000 gp +2,500)
Hands: Gloves of Dexterity [+6] (36,000 gp)
Arms: Bracers of the Hunter (SoX) [Improved to +10 Hide] (16,500 gp)
Shoulders: Vanisher Cloak (MIC) (2,500 gp)
Throat: Collar of Umbral Metamorphosis [Continuous] (ToM) (22,000 gp)
Face: Horizon Goggles (CM) of Foe Finding (MIC) (8,000 gp +2,500 gp)
Head: Headband of Intellect [+6] and Alertness [+10 Spot, +10 Listen] (36,000 gp +20,000)
Waist: Belt of Battle (MIC) and Health [+4] (12,000 gp +16,000 gp)
Feet: Anklet of Translocation (MIC) and Silence [+10] (1,400 gp +10,000)
Rod of Magical Precision (CM) (12,000 gp)
Metamagic Rod of Lesser Extend (3,000 gp)
Metamagic Rod of Extend (11,000 gp)
Last edited by tiluvias99; 05-08-2011 at 08:31 AM.
Name: Sebastian Greyjoy__________________
Class: Archivist 3 / Church Inquisitor 6 / Sacred Exorcist 1 / Dweomerkeeper 10
Sebastian is not a man who people gaze in awe at as he walked by, in fact those who take heed of him at all would never think him a great adventurer or a master of magic. Even fewer would believe him to be the rumoured Sebastian Greyjoy. Just a little above average height, almost everything about his face seems unassuming. It not that he's ugly or anything like that, but there is little about his looks that stand out. His hair is a common brown colour with hints of grey, is roughly trimmed and generally kept in order only by his hands straightening it every once and a while, and a fading, dark headband which is embroidered with a number of mystical patterns. An ordinary face with a straight, turned-down nose, a pronounced chin with a goatee the same shade as the hair on his head, and thick eyebrows over pale, grey eyes which seem a bit washed out in colour. It isn't a face that sticks in the mind. The thing that people remember are the lenses held over his eyes by a frame of silver wire, which he calls spectacles. An unusual item which he claims were made for him by a gnome tinkerer so that he wouldn't strain his eyes so much when reading. People talk more about those than about the man himself. He's of average build, fitter than he was when he spent all his time indoors reading, but still a little paler than someone who was fully used to the outdoors. His face is almost always calm and composed, being in the habit of not showing his feelings to the world easily. It's only strong pressure or provocation that emotion shows itself on his face, and when his self-control cracks it is often an intense response, showing the passion he keeps hidden deep below the surface.
He typically wears heavy robes made of simple, homespun cloth, grey in colour. When sat still with a book in front of him, it isn't hard to think him a simple scholar and ascetic, at least until one glimpsed the glint of silver metal under his wide sleeves and hears the clink of metal when he moves. Under the robes he is equipped with full plate armour made of pure mithral, the result of years of experience as an adventurer and the understanding that having protection from harm even when you don't have time to cast a spell for it, can be a life-saver. He's accustomed enough to it's use that he can move smoothly enough that you wouldn't know he was armoured at all if you weren't looking carefully. When on the move he holds a tall staff made of darkwood, a few inches taller than he is. It is carved across it's length with words in numerous languages, quoting wisdom and advice from countless sages, proverbs and even poems. It is a symbol of the life he has chosen, one of the few obvious signs of his true nature to anyone paying close attention. His robe is enclosed with a thick belt which holds a number of pouches holding useful items, including any components he might need for spellcasting, and a serviceable dagger as well. He also usually has a haversack slung over his shoulder, which is made from well cured leather and has seen plenty of years of use.
Sebastian is a man who prefers to listen carefully before he speaks, and is deliberate in both word and deed. Quiet and thoughtful, he is often thought of as mild-mannered and meek at first impression. Indeed he does peace and quiet to being at the centre of attention, and never hoped for a life of adventure and excitement as a youngster. He wished for a tranquil life of calm study and contemplation with his books, no more than that. But life didn't go the way he planned it to, and the betrayal of a man he looked up to, the grave injustice he thought and being forced to confront the ill that was going on in the world while he was safely cloistered away, all changed him in ways he hadn't expected to. The injustice gave him a strong inclination for pursuing the truth and supporting what was right, and to this day he dislikes those who rely on lies and trickery to get what they want. The betrayal made him realise that the world wasn't quite as simple as he had believed it was, and that anything could be different from what it seemed. It might have made him a little more suspicious and careful with his trust than before, but it also helped him open his mind from the narrow vision it held before and spurred him to look more closely at things from various angles before making any judgements. In these respects though, he always tries to act in a calm, rational and analytical manner. Finally, seeing the evil at work in the world he had never thought to go and see with his own eyes instead of reading about them in the library, forced him to face the fact that reality wasn't like a story. Good didn't always triumph and those who would fight for it would need to work long and hard to overcome the darkness in the world, and may receive precious little thanks for their efforts. It also taught him that hiding from the world accomplished nothing, and he needs to work for the good in the world with his own hands, just as much as he studies and learns what he needs to know to do it.
He is now a man driven by his love of knowledge and his aversion to the ones who seek to use it for corrupt ends. He has a strong sense of justice, though he isn't someone who feels the need to force everyone around him to share the same views. He's happy to abide by his own code of conduct and let others follow their own so long as they don't engage in any behaviour that can be called evil or destructive. While restrained and unassuming at most times, when faced with something that violates his principles or threatens something he cares about, his stance changes from passive to proactive and driven with startling speed, enough to leave those unfamiliar with him taken aback. With an unyielding determination he opposes those he believes are wrong, first with words if possible, then with force and all the power of his impressive magic if necessary. Strong willed and passionate about his beliefs, as tolerant as he can be at others times, he can be quite stubborn and unreasonable where it concerns something he cares about, such as his views on the moral applications of knowledge and magic, and general feelings of what is right and wrong along with respect for order and authority. He dislikes seeing good people being oppressed or treated badly, and particular resents seeing innocents victim to miscarriages of justice. He has a strong respect for his god Delleb and the church he was raised by and is still associated with, though not quite as devoted as a true priest would be. If it is a choice between loyalty to his faith and his own principles, he would choose the latter in the end, even if it pained him sorely. He values his magic and the sharp intellect that allows him access to it, feeling that those are his greatest assets in his efforts to do good and make the world a better place for people to live. His main flaw is that he is a little too accustomed to knowing more than others do and being the one who is right, and can sometimes be condescending without intending to. He is also still haunted by the pain of losing the woman he loved and his bitter anger at the one who took her from him, though he is quite sure that Xavier is no more, so is left nursing the hope that he will one day be able to find her soul and be reunited with her. His strong sense of self-restraint also leads him to sometimes bottle up his emotions, and while rare enough to hardly occur, it has been known to burst out under extreme circumstances. Few alive have ever seen it though.
Sebastian was never a man who sought adventure or glory, in fact the very idea that he might even be capable of doing anything heroic was unimaginable to him. Had he been shown a vision of his future when he was still a young man, he would have shook his head and dismissed it as an absurd prank that wasn't in the slightest bit believable. It wasn't that he cared nothing for right or wrong, or for helping others, but simply that he thought he knew what he was capable of, and being a hero didn't factor into it. So he did what small good an ordinary, scholarly fellow like him self was able to do, and entertained no delusions of grandeur. And had fate not intervened he might very well have remained that way, happy in his obscure little niche and never imagining that it could be any other way. But life had other plans for Sebastian.
He was born an orphan, taken in by the church of Delleb, the lesser god of knowledge, reason and studies. The church being what it was, held an interest in the education of the young and in helping the unfortunate, so often built orphanages that doubled as schools. The boy grew up in such a place and discovered a passion for the written word early on. Even while young he tended to fade into the background most times, preferring to sit in the shade with a book rather than run around with the other boys. So it was natural that continued in this vein as he grew older, feeding his voracious appetite for greater knowledge. While other adolescents where discovering the opposite sex for what seemed like the first time, he read epics of tragic romance and love poetry, and that was only a small slice of what he was learning. When the time came to decide what he wanted to do with his life, it seemed only right that he repay the church which had raised him by doing what he was best at.
He took up service proper within the church of Delleb itself, seeking a position within one the great libraries of written knowledge they amassed, wishing to apprentice himself as one of those who acted as keepers of libraries, organising and archiving everything from the most humble treatise on gardening, to tomes of dangerous occult lore that could never be allowed to fall into the wrong hands. He believed that this was the greatest and most noble goal he could aspire to with his abilities, and pursued it with a quiet but relentless determination. An intelligent young man and an passionate lover of the written word, it wasn't too difficult for him to gain a position within the central library of Delleb, which was considered almost a sacred place to the god's followers. He climbed the ranks quickly, both because of his talent and most importantly, due to his lack of ambition. He was happy to to protect knowledge and see it only entered the hands of those who would employ it for good and wise ends. He had no desire to use it for his own sake, simply learning more was enough. He didn't seek to use it to empower himself, and as a result was considered worthy of being trusted with access to potentially dangerous writings. Slowly rising, he eventually found himself trusted as an aide to one of the senior librarians, an elderly man named Gable who taught him much and acted as a mentor to him. He looked to the old man quite a bit. He himself hadn't shown much aptitude as a cleric and as yet could use no magic, though he had read as much as any on the subject and had a good understanding of how it worked. Acting in this new post gave him access to all manner of sensitive and important texts, and it was a responsibility he took most seriously. It went well at first, Gable being very pleased with the young man's talent and dedication to acting as caretaker of the books, but only a few months after being appointed something terrible happened.
Suddenly and without warning, Sebastian found himself seized from his bed and imprisoned by temple guards, accused of having stolen important books and sold them to dangerous people. He of course had no knowledge of this at all and knew he had been framed. Once he calmed down he immediately decided he need to speak his case and offer to submit himself to any form of divination and mundane investigation it took to prove his innocence. Yet before he even got to do that much there was a swift and violent gaolbreak by strangers who wore no markings and had their faces covered. They killed anyone who witnessed it and cast an enchantment on Sebastian. By the time he came to his senses, he had already happily accompanied the intruders as though they were his friends, not seeing anything wrong with what he was doing until it was already too late. When the magic ended, the strangers abandoned him and disappeared without any answer to his demands for an explanation. He was confused and angry, but things became clear once he managed to gather some news in the nearby town. He had planned to surrender himself to the church and explain, but he hesitated once he found out what was being said. Not only did they believe that Sebastian had betrayed the church and stolen priceless texts, they were now also convinced that he had been an agent of a sinister group all along, proven by both evidence that had been planted in his quarters and the fact that he was so quickly rescued. The fact that so many had died during the escape and that he had failed to resist and cooperated with them, had solidified the judgement against him making his guilt seem certain. Word was being spread that he was wanted by the church, considered an armed and exceptionally dangerous individual who was master of deceit and manipulation. Nothing he said could be trusted, and he was a ruthless killer as well. Hearing all this made it seem likely that he would be lucky to be taken alive without being killed on sight, let alone having a chance to prove his innocence from the inside of the jail cell, with failure almost certainly meaning execution for heresy and murder. There was also the fact that the ones who framed him were surely hidden among his own brethren and there was no telling who could be trusted. With that he had to decide what to do from then on.
Sebastian knew that he was out of his depth, that the smart thing would be to go on the run and flee to another land where the church of Delleb held little power. He knew that he was just an ordinary man who happened to be quite good with books and with understanding the knowledge they held. Going up against some dark conspiracy, and finding away to expose the truth while facing people who had the power to do such a thing was beyond him he was sure. They had almost certainly framed him to protect their own agent from imminent discovery, and allow said person to continue finding dangerous and powerful texts to smuggle them out to their group. He couldn't survive confronting such people, let alone having to to avoid being arrested at the same time. He knew all this, yet he simply couldn't bring himself to flee. This had offended him like nothing ever had done before. Not just having his life ruined and being accused of something he hadn't done, no. It was an affront to all he held sacred. The idea that these people were perverting the knowledge he had worked to hard to protect and blaming him for it? It provoked an outrage he had never known he was capable of. It sullied all that was precious to him. It simply couldn't stand. So he didn't flee, but simply went into hiding and made preparations. He knew much of divine knowledge, but lacked the spirituality and the unwavering faith needed to call upon the magic of his god. So instead he sought to master said magic through understanding and rationality instead. By understanding it, he thought he could learn to use it without needed to pray or depend on a god willing to provide. Much like a wizard wielded the power of the arcane through study and intellect, he sought to command the power of the divine in much the same way. It was a theory he had read of before, but never had the ambition to attempt to master. Now it was different though. Now he needed power if he hoped to succeed. As he was right then simply wasn't good enough. After more than a year on the run and in relentless study and self-training, Sebastian emerged from hiding a changed man. He didn't intend to hide anymore, and he now knew for certain that knowledge was power.
From there on his quest for justice began, spanning almost two years. There were many close scrapes with his pursuers, frustrating searches for leads on those who framed him and even battles when he finally tracked them down and tried to force them to account. As he learned more about those he pursued, he saw first hand the things they did and how horribly the knowledge he revered could be twisted, and the damage it could do. He discovered a great deal about reality that couldn't be experienced from the pages of the book, and grew to understand that simply telling himself he didn't have it in him to make a difference and being content in the safe, comfortable place he had found in life, was just an excuse. He had simply been afraid of dealing with the real world and all the problems it held, scared of facing an existence he couldn't escape by simply closing the book and picking up the next one. Yet he now had discovered that he wasn't lacking the ability to do more, he simply hadn't tried to before then. The only thing that had been limiting him was his own preconceptions about himself. He felt terribly disappointed that it had taken so long for him to realise such a simple thing. He resolved to keep an open mind about his own potential from there on, and not to give up on doing what he thought was right before even trying.
After a long a brutal struggle that almost saw him dead several times over, he finally brought the truth to light. It ended with an open confrontation within the central library itself, when it was finally revealed that the one who had set him up and betrayed him was none other than the man he had looked up to most, the man he had called his mentor. It was Gable. When exposed the man revealed powers far beyond what he was meant to have, having pursued every forbidden lore he could find and made unspeakable pacts with foul powers. With the truth out, he told his erstwhile protege that the only reason he had taken the young man under his wing was to appraise him as a potential recruit for their group. When he realised how foolishly noble and principled Sebastian was, he decided instead to prepare him as a fall guy should his own work be close to discovery. The two battled it out in the middle of the library, Sebastian pitting his newfound power against his enemy and barely coming even. After an epic confrontation that would be remembered for years to come, Sebastian stood, terribly wounded, but victorious. Gable was dead, and while He had proven his innocence and vindicated himself, it would take a long time for the pain of the betrayal to heal. He had regained the trust of the church, but he couldn't simply go back to how he had been before. He wasn't the same person he had been before the incident. He knew of the evil that was being done in the world from having seen it with his own eyes, making all the difference from simply hearing and reading about it second hand. In many cases said evil was empowered by the very knowledge that was meant to be protected by people like him. He couldn't simply sit idle while that was taking place. From there on he decided to be confined to the library no longer. There was more important work to be done, out in the big, wide world.
After that Sebastian began a career as an adventurer that spanned over a decade, until he was in his mid-thirties. He started out seeking out lost sources of lore and knowledge, and also that which had fallen into the wrong hands and was being abused for wicked ends. But it didn't take long for him to branch out, especially concerning the abuse of magic which was a logical extension of most of the kind of knowledge he was concerned with. There was also the simple fact that he was a good and decent man who had gained the power to make a difference, and so naturally didn't sit idle when evil appeared right before his eyes, even if it wasn't directly related to his quest. So his life grew to follow adventures of all kinds, often centred around his search for lore, but almost as likely focused on some other evil he had crossed paths with and couldn't leave alone. He met others with the desire to do good and the power to back it up, and became fellows with them, helping them and being helped in turn. His adventures both with them and alone are far too many to recount in one place. However, there are two things that stood out in his career. One being his arch-enemy, the vampire dread necromancer Xavier, and his greatest love, the half-fey sorceress Liselle.
The undead Xavier was one who Sebastian clashed with many times over his career, sometimes defeating his enemy but never quite managing to keep him from escaping, and sometimes failing in his duty and losing whatever item of lore or potent artefact he had been trying to protect from the necromancer's clutches. It was a pattern they followed for years, and a bitter enmity developed between the two. Liselle on the other hand, wasn't so much an enemy as a random catastrophe. Wild, beautiful and unstoppable once she got going, the half-fey wielded arcane magic that rivalled his own and employed it all too readily with little to no provocation. After crossing her path and seeing her reckless use of her magic and the damage that resulted, he attempted to reason with her and teach her some restraint and discipline, or to at least consider the consequences before using it. Needless to say, he failed quite miserably. The more he tried to restrain her, the more she bridled and refused to bound. Their entire relationship was based on mutual frustration and confrontation, so how it came to romance even he wasn't sure. Somehow he grew fascinated with the fey sorceress and her free spirit, while she perhaps was amused by his persistence and passion for what he believed in. Whatever the cause, they became romantically entangled, though they fell out and parted ways as often as they reunited and rekindled their love. It was an affair worthy of a bard's song, and it ended like such songs are prone to do.
When they were on good terms, Liselle often lent her power to Sebastian on his adventures, and as they both grew to the height of their talents they faced the equally powerful Xavier who had decided to crush his old enemy for good. It was an terrible battle, with awesome magics being unleashed, but the only part that mattered was that she died to protect him. Liselle died in Sebastian's arms, a rueful smile on her lips. While he reeled from the shock, Xavier took the chance to capture her soul within a gem and cast it out into the ether so that he could never revive her, his cruel revenge on his hated enemy. In his wrath, Sebastian smote the vampire with all the power he had gathered over his long years of study and adventure, with such fury that even the necromancer could not stand up to it. There and then, their tie of hatred finally came to an end, the vampire finally vanquished for good. Sebastian was alive and had triumphed, but the victory tasted like ashes. Having suffered that loss and met with utter failure in his futile attempts to divine the location of the soul gem, he chose to seek solace in his work. He returned to his companions and did his best to stay occupied and forget his grief. As they rose to a place where little was able to challenge their powers anymore, he began to wonder if they could not do more to make the world a better place. A far cry from who he had been in his youth, Sebastian was now honoured as the Defender of Truth and the Keeper of Knowledge. The church of Delleb held in him high regard for all the good work he had done, and he was by far the most famous of the gods followers in the land. Some said that even Delleb himself watched over Sebastian with approval and it wasn't hard to believe. With how mighty the man had grown, even a god think to keep an eye on him and take note of what he did.
Name: Aria Lockheart
Class: Rogue 3 /Swashbuckler 3 (Complete Warrior p11) /Soldier of Light 2 (Deities & Demigods p208) /Skullclan Hunter 4 (Miniatures Handbook p20) /Nightsong Enforcer 7 (Complete Adventurer p60)
Last edited by DiabolicalGenius; 04-02-2011 at 12:21 AM.
Personal: Evanessia (Etymology: e- (second child) vanes (primeval spirit of new life) sia (diminutive))
Given: Amoenae (Meaning: lovely, delightful, agreeable)
Clan: Ekateren (Etymology: Eka (seven) teren (one who lives by consuming others)
Family: Sobressar (Meaning: long-enduring blood)
Informal: Eva (Shortened personal), Anya (pseudonym used while on Peregrination), Corporal Haydee Scheer (rank and pseudonym used while enlisted in the Remford War), Tiny (nickname given while enlisted in the Remford War), Exploding Lady (nickname given while running the bar "Express Nap", which in turn was nicknamed "The Boom"), Lady Hellas (Companion of the Order of the Black Star), Tiny (nickname given while enlisted in the Tamdor Militia), Captain Scheer (rank and pseudonym while leading the Tamdor Militia), Captain Tiny (nickname while leading the Tamdor Militia), Midnight Thunder (nickname given by goblins while leading the Tamdor Militia), Merciful Haydee (nickname given while presiding over war crimes trials after Three Battles of Tamdor), The Tiny Golden Devil (nickname gained while dealing with banditry), Anya (pseudonym used as village blacksmith in Perth)
Eva stands 3 feet even and masses 37 pounds-mass, with a small, pointed face matched to an altogether petit figure. The skin is very pale and fine, not in a thin, translucent sense, and underlit with a faint rose hue. Her hair is just over two feet, straight, voluminous, and golden blonde. It is well cared-for and ornamented with a clear ruby pinning light red flight feathers from a Neognathan. Her hands bear finely-healed traces of scars and burns, along with faint smudges of ink. Her gracile form walks with an relaxed economy of effort that jarrs with the twitchy small movements - a thin veneer of calm over hard, ragged nerves.
For comfort and ease, she's usually wearing a black-silk leotard, a pair of elbow-length, collared, black silk gloves cinced at the wrists by silver, twisted-strand bracelets, a five-inch loose navy skirt of cotton, a sixteen-inch pair of high socks of doubled black silk, a pair of dark, dull, gray low boots, and a massive wrap-around, hooded, gold-edged-white-silk cloak with attached outer cape. The tightly-fitted clothing is due to practicality reasons.
Eva is a peculiar mixture who believes in both the kind, merciful treatment of everyone and the vigorous, pragmatic application of that treatment to everyone. She would be patient and empathetic when listening to the raging barbarian's demands while bringing out a dish of biscuits. She would be potent and emphatic when beating the raging barbarian into a pulp, with an apology perhaps somewhere in the middle of seizing every unfair advantage. She would be poignant and embracing when supporting reform in probation for the not-raging barbarian at the trials. She would not bat an eye when forcibly rewriting memory and thoughts to carry out and enforce that reform. Punishment, she reasons, is an unreasonable chase after a sunk cost.
Despite a complete lack of children, Eva has a protective, maternal air about her that generally leads to bilateral adoption in fact if not in name. The warm heart helps, the gregariousness opens, the cooking entices, and the meddling nature encompasses all. At some point, this had taken a bent fork and caused her to create a minor entourage of surprisingly free-minded homunculi for herself, as children to adore. This, though, is a sign of a deep malady of the mind.
Somewhere locked up inside is Eva-as-she-was, the one that earned the name of The Tiny Golden Devil when all the wounds of wars fought long ago managed to slip the chains of the mother. It is a perpetually cheerful person that delights in merciless killing - sometimes even cruel killing - for even minor offenses because killing is all that it knows how to do. It is the terrifying thing that caused Eva to put away arms, fame, and her past to become merely a village blacksmith. For now.
Last edited by AbsentWizard; 05-04-2011 at 10:10 AM.