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  #31  
Old 05-03-2011, 12:03 PM
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Mind trick is probably the best choice, considering how many stormtroopers we'll probably need to get around.

"We are not the fugitives you're looking for."
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  #32  
Old 05-03-2011, 06:32 PM
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Alright, I've gone over the sheets.

Melchior: Looks good.
ReggaeMortis: What Knowledge skill did you take? Select two bonus languages. Note your 283 credits remaining.
Jocularity: I'll spot you the extra 50 credits. You need to select your powers.
Connor: You need to add your +2 species bonus to Will defense. You selected ten skills rather than nine. Only start with 3,000 credits, plus 5,000 if use Wealth. The blasters only cost 1,111 after the license is considered. And why did you buy two? o_O
DoubleL: Looks good.

Also, everybody needs to be familiar with the errata (blasters do their full damage on stun, for instance). Everyone who chose a trained skill that wasn't a class skill I've given a background exemption for. Tonight I will name the planet, post up a game thread, and we can get this party started. ^_^
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  #33  
Old 05-03-2011, 07:49 PM
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Thanks forgot about the racial +2 will defense, removed Galactic Lore, as I simply forgot to remove it once I took Use Computer (sorry), and I actually took wealth and gave myself the median of the creds which was 3d4x400 = 4800 then divided by two which gave me 2400+5000 to start which is why you see 7400 in starting creds. And, I took two because I have no idea why... I probably shouldn't even have one since I am non-violent in nature.

I am thinking I might go force adept after a while, as those would be the ones who run the Herd-ship. But medic might work too.
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  #34  
Old 05-03-2011, 08:41 PM
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...the hell?
 
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Spot me the 50 credits for what? Just a general survival safety net?
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  #35  
Old 05-03-2011, 09:09 PM
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You spent 800 rather than 750 credits. Of course, 100 was on a credit chip, so you'll just get 50 fewer credits when we get to disbursing personal cash.
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  #36  
Old 05-03-2011, 09:13 PM
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...the hell?
 
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Oh, i guess i calculated the average wrongly. Oops. Sorry about that.

Hey, one other thing, how much does my breath mask and filters weigh?
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  #37  
Old 05-03-2011, 09:20 PM
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2 kg or around 5lbs for the mask and 1 kg or about 2.5 lbs for each filter
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  #38  
Old 05-03-2011, 09:21 PM
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Anyone have suggestions on what I should buy if I decide to get rid of the blasters and stay in the diplomat/medic route?
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  #39  
Old 05-03-2011, 09:29 PM
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...the hell?
 
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Uhm... That's 8832 kg...
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  #40  
Old 05-03-2011, 09:34 PM
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What?

1 kilogram is equal to 2.20462262185 lbs or if you dumb it down, it's 2.2 lbs.
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  #41  
Old 05-03-2011, 09:39 PM
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...the hell?
 
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I'm a Kel Dor. I need to Wear my Breath mask 24/7 or die. If my mask and its filters work the same way as the ones in the equipment section, then my Year's supply of breath filters, one every hour, weighs 8832 kg.

Clearly, it can't work the same as the one in the equipment seciton...
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  #42  
Old 05-03-2011, 09:45 PM
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Well a year's supply of Kel Dor filter's costs 200 credits, which equates to 8 regular filters. So if one assumes the same number of total filters, than a Kel Dor only has to replace theirs every 1.5 months.
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  #43  
Old 05-03-2011, 09:50 PM
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...the hell?
 
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Still 10kg of dead weight i have to carry around, but hey, it sure beats 8 tonnes.
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  #44  
Old 05-03-2011, 10:25 PM
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Quote:
ReggaeMortis: What Knowledge skill did you take? Select two bonus languages. Note your 283 credits remaining.
All right, what is the average then? Did you count the license fee?
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  #45  
Old 05-03-2011, 11:32 PM
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Yeah, I took out the (low) rate for the sporting blaster rifle (40 x 1.67). You start with 1,875 credits (the average of 1d4 = 2.5), and your credits are actually only 233. I must have forgotten the power packs.
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