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#736
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Dice Roll:
Dice Roll:
Obiri steps back again, away from the mummies. Now, Obiri was trapped in the corner of the room, which was just fine with him. In fact, it was perfect - Zipher was out of sight for the moment, so he didn't have to hold back. Again, his eyes began to glow, with red hot firey rage, and DC 19 Reflex for half, or take Dice Roll:
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#737
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The fire consumes the mummies, and when the blast of flames clears from the room, there is nothing left but charred corpses, curled on the floor in an inhumanely twisted position. The blast leaves a heat in the room that raises the temperature ten degrees, and the smell itself is that of a burned charnel house, almost stifling.
__________________Whether it was the demise of the mummies, or Zipher finally overcame their fear effects, he regains control of his muscles again, just in time to see four coffin lids slide across their bases, and from the depths of each casket, arise four skeletal forms. But, these are no ordinary skeleton. Each stand approximately six foot tall, and is fully formed to appear humanoid. However, where normal skeletons have joints, these seem to be seamless, almost as if all the bones are fused continuously. And, each skeleton has one key difference from the others. Each of them seems to be uniquely made, for one has flames licking along its bones and the red glow of fire in the eye sockets. The second seems almost transparent, the bones almost see through, and rather than stand and exit its coffin, it seems to simply float through it towards Zipher. The third is made of ice, it seems, solid water frozen into bone shape and animated, and the last, while looking most like a skeleton, has bones that seem almost made of marble. They move towards Zipher, with the floating/translucent one moving at an almost incredible speed. It zips past Zipher, standing in the doorway, and enters the charnel room while the others are still moving towards him. |
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#738
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Zipher feels his muscles and joints freeing from the grip of the mummies' fearful gaze. He is relieved, though still upset that he had allowed himself to be caught by such a trap. Zipher had little time for self loathing as a saw a transparent figure zooming past him. By instinct, Zipher quickly brought up his Attack of Oportunity with spear. To hit
__________________Dice Roll:
Dice Roll:
The swordsage Knowledge Nature to identify them if they are living creatures of our plane Dice Roll:
Dice Roll:
Dice Roll:
Last edited by Ziggy the Blue; 05-11-2012 at 08:23 PM. |
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#739
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Zipher struck at the creature as it flew past, but his spear jabbed at empty air, it seemed, and struck only the stone wall overhead. The creature didn't even slow.
__________________However, Zipher is faster, and he disappears, only to reappear in front of it, flames already burning in his hands. Zipher's flames burst forth, and seem to almost blow the elemental skeleton out of the sky. It is pushed back almost against the wall by the force of the flames, and the glow it had when it formed is somewhat dimmed, it seems. Still, it wavers, hovering in midair, as if shaken slightly. Around it dust and ash swirl, and the two adventurers see that the swirls seem to circle the form itself, and get slowly drawn into it. |
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#740
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"I do not." Obiri grumbles, quickly trying to think of something that would be effective in this situation.
__________________"But, no need for us to be overwhelmed. Here, let's tip the odds in our favor for the moment." Obiri crouched down the ground, and placed one finger on the floor. From it, a spike of black-green ectoplasm shot from floor to ceiling, irregularly arcing towards the door. In it's path, a solid wall, each 10ft section of wall has HP: 100, hardness 5. Burst DC 35. Blocks line of sight, effect, and movement, but does not restrict planar travel or similar effects.nearly a foot thick shot from the ground in an instant, blocking the doorway entirely. |
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#741
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The wall manifests itself, and then solidifies. You can almost feel the air golem slamming itself against the material, trying to find a hole, a crack or any flaw through which to penetrate. However, Obiri's crafting is sturdy, and you find yourself with some spare seconds.
__________________ |
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#742
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AC: 28 HP: 26
__________________"Well done my friend. Let us hope the tools of the fallen adventurers does us more good then it did them." Zipher slips off his ring of sustanence replacing them with Ring of Protection +4one of the rings he took from the fallen paladin. Having done that, Zipher prepared a Counter attack that activates if Zipher is hit. Immediate action, does 4d6+3 fire damage with a successful melee Touch Attack. If Zipher is hit by the next attack: To hit Dice Roll:
Dice Roll:
Last edited by Ziggy the Blue; 05-14-2012 at 10:07 PM. |
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#743
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You were hit, so you are low on HP..
__________________ |
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#744
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Obiri takes a step over to Zipher, and puts his hand on the man's chest. Immediately, the empath begins to empathic transfer heals Zipher the following amount, and does half as much to Obiri:
__________________Dice Roll:
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#745
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The air on your side of the wall is growing warmer, and you realize it is because the wall itself is getting hot... very hot. The material, nearly as hard as stone, is growing warm, and radiating heat off into your side.
__________________Then, just behind where you stand, you feel the earth and stone somehow shift, and move, as if it were a liquid and had been rippled. And from the stone itself, it seems, the earthen golem seems to rise, leaving a hole behind it that it had tunneled. And behind the earth golem, still in the hole, you can see the translucent construction of the water golem. What the water golem was doing is easily understood, for the earth golem is dripping wet, and leaving a puddle with every step as he moves towards you. |
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#746
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Obiri stumbles backwards, away from the golem. He was hoping he wouldn't have to fight it directly, but their options were growing shorter.
__________________Obiri's skin began to ripple, and itch as it shifted, body adjustment Dice Roll:
"Zipher, you might want to stand back in a moment..." |
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#747
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"I hate this part, you always get so moody after you change." Zipher twirls his spear causeing a small, blue flame to manifest at the tip. As he strikes the dusty enemy, flames spread into the wound and wash over his foe. The flames continue to burn for several seconds causeing continues damage to the creature.
__________________ |
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#748
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Obiri stands, silently willing himself healthier, while Zipher takes up the clarion call for combat, and strikes at the hard, almost stonelike creature. His spear is shunted to one side with a mighty crack of a swift moving fist, and the fire racing from the tip seems to fizzle on the wet, hard surface of the monster.
__________________Then, the creature steps forward, and slams two mighty fists again and again at Zipher, trying to slap his spear aside, and beat the smaller, lithe man senseless. The water golem practically flows out of the hole behind the earth construct, and extends one hand towards Zipher and his flaming spear, and a jet of water shoots from the creature, splashing into Zipher. Steam rises where the water meets the magical fire of Zipher's spear. |
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#749
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"Well, I wouldn't need to if I wasn't so foolishly willing to help out a band of adventurers. I should have stayed upstairs with everyone else."
__________________And then, suddenly, Obiri seemed to put on about fifty pounds of muscle. |
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#750
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"But then you would be more worried about looseing control and kiling them all. At least here you have a legitimate target to stomp." Zipher swipes his spear through the air as a strand of Shadow Garrote, Ranged Touch Attack, 5d6 damage, and I won't bother with further info since I assume it has no dicernable anatomy. To Hit
__________________Dice Roll:
Dice Roll:
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