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  #736  
Old 05-11-2012, 10:28 AM
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The first mummy strikes Obiri in the center of the chest, the blow like a hammer. Then, the psion's defenses go all the way up, and as the next blow came from behind, Imediate action to activate Resilience: 7pp negates 14 damage from the second hit (which I'm assuming is the one with fire, though both still hit me)it bounced harmlessly off a shield of energy scintillating on the elan's skin. And, as always, the Psion's body remains as two fort saves:
Dice Roll:
1d20+11 (17)+11 Total = 28
Dice Roll:
1d20+11 (15)+11 Total = 26
healthy as ever

Obiri steps back again, away from the mummies. Now, Obiri was trapped in the corner of the room, which was just fine with him. In fact, it was perfect - Zipher was out of sight for the moment, so he didn't have to hold back. Again, his eyes began to glow, with red hot firey rage, and DC 19 Reflex for half, or take
Dice Roll:
10d6+10 (4, 5, 5, 2, 4, 5, 4, 3, 2, 4)+10 Total = 48
the ectoplasmic flames licked out from him like a shockwave.

OOCSwift: use an immediate action (resistance) during the mummies turn.

Move: I'm making this assumption based on the original description of the room. Basically, I'm 5ft stepping diagonally to against the front wall, and no longer have line of effect to Zipher.

Standard: And, manifesting energy burst again for another 10 pp.
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  #737  
Old 05-11-2012, 02:42 PM
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The fire consumes the mummies, and when the blast of flames clears from the room, there is nothing left but charred corpses, curled on the floor in an inhumanely twisted position. The blast leaves a heat in the room that raises the temperature ten degrees, and the smell itself is that of a burned charnel house, almost stifling.

Whether it was the demise of the mummies, or Zipher finally overcame their fear effects, he regains control of his muscles again, just in time to see four coffin lids slide across their bases, and from the depths of each casket, arise four skeletal forms.

But, these are no ordinary skeleton. Each stand approximately six foot tall, and is fully formed to appear humanoid. However, where normal skeletons have joints, these seem to be seamless, almost as if all the bones are fused continuously. And, each skeleton has one key difference from the others. Each of them seems to be uniquely made, for one has flames licking along its bones and the red glow of fire in the eye sockets. The second seems almost transparent, the bones almost see through, and rather than stand and exit its coffin, it seems to simply float through it towards Zipher. The third is made of ice, it seems, solid water frozen into bone shape and animated, and the last, while looking most like a skeleton, has bones that seem almost made of marble.

They move towards Zipher, with the floating/translucent one moving at an almost incredible speed. It zips past Zipher, standing in the doorway, and enters the charnel room while the others are still moving towards him.

dm note
Zipher is free to move. this essentially starts round 4 of the combat.
Zipher can take an AoO on the air elemental bones.
Zipher and Obiri have normal actions for the round as well. Zipher faces 3 elemental bones (ten foot away and closing), and Obiri will be 20 foot or so from the air elemental bone creature.
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  #738  
Old 05-11-2012, 08:21 PM
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Zipher feels his muscles and joints freeing from the grip of the mummies' fearful gaze. He is relieved, though still upset that he had allowed himself to be caught by such a trap. Zipher had little time for self loathing as a saw a transparent figure zooming past him. By instinct, Zipher quickly brought up his Attack of Oportunity with spear. To hit
Dice Roll:
1d20+13 (5)+13 Total = 18
and Damage
Dice Roll:
1d8+5 (2)+5 Total = 7
spear and struck at the figure as it passed. Only then did he noticed the being was not alone, but was accompanied by three others. Zipher knew he only had moments before they reached the door way and knew what needed to be done.

The swordsage Knowledge Nature to identify them if they are living creatures of our plane
Dice Roll:
1d20+9 (7)+9 Total = 16
Knowledge History to see if Zipher has read anything about such beings in history. he has been studying this culture after all.
Dice Roll:
1d20+11 (17)+11 Total = 28
watched every detail of the approaching foes as he Shadow Stride, Teleportation of up to fifty feet, 1 move action. He disappears into shadow and reappear next to Obiri.vanished into the shadows of the chamber. When he emerged from the shadows he was next to Obiri and faceing the strange, skeletal being that almost seemed to be an air elemental. He assumed his Flame's Blessing Stance, free action with continues effect as long as he has freedom of movement. Grants him fire resistance 20combat stance and prepared for battle ."Sorry, I have no excuse for my failings so I won't make any." That said, a gout of fire appeared in Zipher's hand. With a thrust forward he released a Dragon's Flame, standard action, 6d6 supernatural fire damage in a 30ft cone. Reflex Save DC 18 for half damage. Damage for attack
Dice Roll:
6d6+3 (6, 1, 1, 6, 2, 5)+3 Total = 24
cone of burning KI that engulfed the foe before him and traveled into the hall way to, hopfully, engulf the other three as well. "Obiri, I think acid would be best suited for this situation if you know how to muster it into your blasts!"
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Last edited by Ziggy the Blue; 05-11-2012 at 08:23 PM.
  #739  
Old 05-12-2012, 04:26 PM
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Zipher struck at the creature as it flew past, but his spear jabbed at empty air, it seemed, and struck only the stone wall overhead. The creature didn't even slow.

However, Zipher is faster, and he disappears, only to reappear in front of it, flames already burning in his hands. Zipher's flames burst forth, and seem to almost blow the elemental skeleton out of the sky. It is pushed back almost against the wall by the force of the flames, and the glow it had when it formed is somewhat dimmed, it seems. Still, it wavers, hovering in midair, as if shaken slightly. Around it dust and ash swirl, and the two adventurers see that the swirls seem to circle the form itself, and get slowly drawn into it.

Dm noteObiri's turn...
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  #740  
Old 05-14-2012, 09:30 AM
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"I do not." Obiri grumbles, quickly trying to think of something that would be effective in this situation.

"But, no need for us to be overwhelmed. Here, let's tip the odds in our favor for the moment."

Obiri crouched down the ground, and placed one finger on the floor. From it, a spike of black-green ectoplasm shot from floor to ceiling, irregularly arcing towards the door. In it's path, a solid wall, each 10ft section of wall has HP: 100, hardness 5. Burst DC 35. Blocks line of sight, effect, and movement, but does not restrict planar travel or similar effects.nearly a foot thick shot from the ground in an instant, blocking the doorway entirely.

mechanicsStandard: wall of ectoplasm. Effect covers from Obiri to the wall, then all along the wall directly across, blocking the doorway.
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  #741  
Old 05-14-2012, 03:20 PM
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The wall manifests itself, and then solidifies. You can almost feel the air golem slamming itself against the material, trying to find a hole, a crack or any flaw through which to penetrate. However, Obiri's crafting is sturdy, and you find yourself with some spare seconds.

dm note
you bought yourself a round. take one round of action on me, while my guys get around this.
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  #742  
Old 05-14-2012, 07:49 PM
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AC: 28 HP: 26

"Well done my friend. Let us hope the tools of the fallen adventurers does us more good then it did them." Zipher slips off his ring of sustanence replacing them with Ring of Protection +4one of the rings he took from the fallen paladin. Having done that, Zipher prepared a Counter attack that activates if Zipher is hit. Immediate action, does 4d6+3 fire damage with a successful melee Touch Attack. If Zipher is hit by the next attack: To hit
Dice Roll:
1d20+9 (11)+9 Total = 20
and Damage
Dice Roll:
4d6+3 (2, 1, 1, 4)+3 Total = 11
Firey Riposte in case he is struck by the approaching elemental constructs.
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Last edited by Ziggy the Blue; 05-14-2012 at 10:07 PM.
  #743  
Old 05-14-2012, 08:24 PM
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You were hit, so you are low on HP..
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  #744  
Old 05-15-2012, 09:59 AM
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Obiri takes a step over to Zipher, and puts his hand on the man's chest. Immediately, the empath begins to empathic transfer heals Zipher the following amount, and does half as much to Obiri:
Dice Roll:
10d10 4, 10, 5, 2, 1, 2, 7, 1, 1, 7 Total = 40
feel his pain, particularly the burns inflicted moments ago by the psion himself.

OOCStandard: empathic transfer (7pp)
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  #745  
Old 05-15-2012, 03:11 PM
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The air on your side of the wall is growing warmer, and you realize it is because the wall itself is getting hot... very hot. The material, nearly as hard as stone, is growing warm, and radiating heat off into your side.

Then, just behind where you stand, you feel the earth and stone somehow shift, and move, as if it were a liquid and had been rippled. And from the stone itself, it seems, the earthen golem seems to rise, leaving a hole behind it that it had tunneled.

And behind the earth golem, still in the hole, you can see the translucent construction of the water golem. What the water golem was doing is easily understood, for the earth golem is dripping wet, and leaving a puddle with every step as he moves towards you.

dm note
Next round starts with the Earth golem in melee with the two of you (or within a five foot stride or so). He used up all his actions this round to finish the tunnel here.
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  #746  
Old 05-15-2012, 03:48 PM
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Obiri stumbles backwards, away from the golem. He was hoping he wouldn't have to fight it directly, but their options were growing shorter.

Obiri's skin began to ripple, and itch as it shifted, body adjustment
Dice Roll:
3d12 3, 11, 8 Total = 22
healing at an incredible pace.

"Zipher, you might want to stand back in a moment..."

OOCMove: 5 ft step
Standard: Manifest Body Adjustment (7pp)
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  #747  
Old 05-15-2012, 07:55 PM
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"I hate this part, you always get so moody after you change." Zipher twirls his spear causeing a small, blue flame to manifest at the tip. As he strikes the dusty enemy, flames spread into the wound and wash over his foe. The flames continue to burn for several seconds causeing continues damage to the creature.

 
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  #748  
Old 05-15-2012, 09:58 PM
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Obiri stands, silently willing himself healthier, while Zipher takes up the clarion call for combat, and strikes at the hard, almost stonelike creature. His spear is shunted to one side with a mighty crack of a swift moving fist, and the fire racing from the tip seems to fizzle on the wet, hard surface of the monster.

Then, the creature steps forward, and slams two mighty fists again and again at Zipher, trying to slap his spear aside, and beat the smaller, lithe man senseless.

The water golem practically flows out of the hole behind the earth construct, and extends one hand towards Zipher and his flaming spear, and a jet of water shoots from the creature, splashing into Zipher. Steam rises where the water meets the magical fire of Zipher's spear.

 
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  #749  
Old 05-16-2012, 10:48 AM
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"Well, I wouldn't need to if I wasn't so foolishly willing to help out a band of adventurers. I should have stayed upstairs with everyone else."

And then, suddenly, Obiri seemed to put on about fifty pounds of muscle.

OOCStandard: Obiri manifests Animal Affinity (strength)
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  #750  
Old 05-16-2012, 07:52 PM
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"But then you would be more worried about looseing control and kiling them all. At least here you have a legitimate target to stomp." Zipher swipes his spear through the air as a strand of Shadow Garrote, Ranged Touch Attack, 5d6 damage, and I won't bother with further info since I assume it has no dicernable anatomy. To Hit
Dice Roll:
1d20+11 (9)+11 Total = 20
Damage
Dice Roll:
5d6 3, 6, 5, 3, 2 Total = 19
And just so you know I fling the shadow stuff at it, not my spear itself.
Shadowy Energy manifests at the tip. He slings the shadow stuff at the stone like monstrosity hoping for better results then from his desert wind maneuvers.
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