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  #61  
Old 07-24-2011, 01:26 PM
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Stumped by the odd and unreadable symbols, Cathall If you don't have decipher script trained and can't cast read magic there was nothing to roll; ;pwisely defers to his companions.

Llecarud steps forth, ready for the task, and lets magical force of the earth course through her limbs, seize her mind with its fiery green fingers. Slowly, the symbols before her swirl and twist into discernible shapes. To her eyes, the symbols suddenly show with startling clarity the ancient symbols of the elements--earth, air, fire, and water.

 


Each elemental symbol is represented once, engraved in the stone above one of the four alcoves.
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  #62  
Old 07-24-2011, 06:37 PM
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Llecarud immediately recognizes the symbols, as any druid should. But what they were here for she was not sure, whether it was decoration, or another riddle similar to the last door.

OOCI have an idea for something to do here, I just wanted to ask first before doing so. Clarify for me, below each symbol is an alcove, similar to the spot for the coin in the last door? Or am I reading your post wrong?
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  #63  
Old 07-25-2011, 11:54 AM
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OODMThe alcoves aren't really all that similar to the coin-shaped, coin-sized depression in the previous door, but yes, there is a an alcove about 1ft. high by 6 inches wide and about 6 inches deep below each symbol.

Always feel free to ask for clarifications! It's tough playing by post and I never mind clarifying potentially ambiguous descriptions!
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  #64  
Old 07-25-2011, 04:06 PM
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Llecarud inspects the alcoves under each symbol. Curious as to the reason for the openings, she decides to test out an idea. She moves to the Air symbol and leans in close, then takes a deep breath and blows into the alcove. Having expelled all her breath she stands back up and looks at the alcove for any change.
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  #65  
Old 07-25-2011, 07:34 PM
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The alcove seems almost to inhale in response, and Llecarud can feel her breath almost drawn from her lungs as if by some invisible force. But after a moment, the alcove emits a gentle breeze, as though it has chosen to reject the air offered. Still, Llecarud thinks she might be on to something, though she feels she may need to alter her approach just slightly...

OODMScaldin: roll a wisdom check, or take 20 on it if you want to spend a few rounds pondering this while Cedrick and Cathall try other things or just chat to keep up the role playing [grin]. Just for the sake of clarity, this wisdom check is not to represent something you as a player should have figured out, but rather a way for me to give you a hint because Llecarud, in all her druidly wisdom, would probably notice things that you and I might not.
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Last edited by hallstadt; 07-25-2011 at 07:36 PM.
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  #66  
Old 07-25-2011, 07:48 PM
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Llecarud smiles at the response. Her theory that the alcoves would react to their specified element was correct, as far as she could tell so far, though it seems there may be a little more to it than she thought. She turns her head to the others. The symbols, each is an element. Air, Earth, Fire, Water. Match the elements and they react. Air for air, earth for earth, fire for fire, water for water. Though there seems to be a little more to it. She turns back to the alcove before her to think for a Taking 20 on this one. No rush at the moment, so why ruin a perfectly good plan on a bad roll. :Pminute.
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  #67  
Old 07-25-2011, 07:49 PM
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  #68  
Old 07-25-2011, 10:08 PM
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Which one is fire? When Llecarud points out the fire alcove to Cedrick, the bard walks over to it. He rubs his hands together, as if he were generating friction, and then claps his hands together. Fiery light Spell: Flare
Casting Time: 1 standard action
Fortitude Save: DC 11

Dazzles creature for 1 minute (-1 penalty on attack rolls, Search checks, and Spot checks)
bursts from the clapping of Cedrick's hands, feeding the fire alcove.

OOCFlare is considered light and not fire, so I doubt it'll do anything, but Cedrick doesn't know any better.

Last edited by Stormhammer; 07-26-2011 at 10:24 AM.
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  #69  
Old 07-25-2011, 11:01 PM
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OOCAssuming we are on the right track, I happen to have Create Water and Produce Flame prepared. Meant to mention this earlier but got side tracked.
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Old 07-26-2011, 11:48 AM
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OODMI guess 5th Element did steal this idea from us old school dms. I've seen similar puzzles in many a dungeon crawl that predate that flick. Damn the popular media for stealing my ideas!

But please don't assume that's where I got this idea (it isn't) or that the solution is identical (it's not). Also, for the "fifth" element, who is going to kiss who? I know Silverstreak has been giving Llecarud's leg the eye, but I don't know if that counts.
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Last edited by hallstadt; 07-26-2011 at 11:56 AM.
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  #71  
Old 07-26-2011, 11:50 AM
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The light that erupts from Cedrick's hands seems to have no appreciable effect on the alcove.

OODMStill need that Wisdom check, Scaldin [grin].
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Last edited by hallstadt; 07-26-2011 at 11:50 AM.
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  #72  
Old 07-26-2011, 07:08 PM
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OOCI said I was taking 20 on it. Read my last IC post.
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  #73  
Old 07-27-2011, 01:05 PM
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OODM
Quote:
I said I was taking 20 on it. Read my last IC post.
My mistake! I do apologize for missing that!


Llecarud senses that some magic is at work here, more of the ancient magic of the Danaans, and that these alcoves are indeed meant to receive, in some manner, a sample of the element with which they are marked. There seems to be more to this puzzle than simply filling each alcove with common stones, wind, flame, and water, however...

OODMMore hints are available but I want to give you guys a chance to investigate more first before just giving the whole solution away.
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  #74  
Old 07-27-2011, 06:09 PM
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Llecarud stares at the alcove puzzled. There is magic at work here. Im sure of that. And the alcove reacts when met with its element. But there has to be something I am missing. Cedrick, you spent time with the danaan, any clues here?
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  #75  
Old 07-27-2011, 06:23 PM
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Cedrick shrugged his shoulders. Not a clue. I wonder what would happen if we mix 'em up. Put water in the fire alcove. Earth in the air alcove.
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