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#16
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As you circle the wreckage, you crouch down (uncomfortably close to the horse carcass) and peer underneath the bench... only to see that the compartment has been beaten in and the contents taken! The raven squawks and caws, hopping about the wagon wheel before it takes flight and flies away noisily to the North, as well. You can't help but to think that it was taunting you. Parting the snow, you sift through the rest of the wreckage and find a fine-looking bronze hammer with a pick on one side, partially wedged underneath the wagon. Other than that, it looks as if anything else of value was taken by the goblins or destroyed by the violent attack of the boar. |
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#17
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"By Corellon's curse!" he mutters, seeing the smashed compartment. "I knew it couldn't be that easy." His attention quickly turns to the shiny hammer.
Neroth tugs and pulls, but ends up using the broken axel as a lever to lift the wagon a touch. He then places the Appraise (+1): Dice Roll:
Track (Survival +6): Dice Roll:
In full hunter mode, Neroth uses the skills taught by the elves to move He wants to maintain as much speed as possible, but will monitor his noise level and visibility as best he can. Adjudicate as you will. Move Silently (+4) Dice Roll:
Hide (+2) Dice Roll:
Spot (+8) Dice Roll:
Listen (+6) Dice Roll:
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#18
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There is very little cover on the flat, snow covered plain, so you feel exposed as you follow the tracks, but to your relief you catch nary a sight of anything or anyone (not even the raven). With the tracks so well preserved and no distractions, you make good time and soon hear the splashing of the sea's waves against the rocks...
__________________As the road parallels the Moonsea, it was a short jaunt to the cliff faces and you find it curious that the boar's tracks follow those of the goblins to a steep, rocky footpath that winds its way down to the shoreline. Peering over, a stiff wind coming off of the sea stings your eyes, but you can see that there are several crags which could obscure a cliff-face cave which would seem too enticing for a brood of goblins to pass up... Gauging the sun in the partially overcast sky, you still have four or five hours of daylight before the nocturnal goblins begin to stir... |
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#19
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Thinking he might still have a chance to dispatch these vermin and get home for supper, Neroth Spot +8
Dice Roll:
Listen +6 Dice Roll:
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#20
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You tread lightly down the rocky path, keeping your eyes and ears open for any sign of your quarry but see naught but the steep slope of dark rocks and the occasional bit of jetsam that the goblins probably dredged up from the nearby shore. As you begin your way down, the sounds of the surf intensifies, working to your favor as smaller pebbles and rocks slide away from you to go skittering down the pathway...
__________________You have taken barely a dozen steps when you smell what is probably the remains of a cook-fire. With another two dozen or so steps, you can see that the rock-strewn path doglegs to a wide-mouthed cave just above the tide-lines. Although you cannot see the entrance as you descend, you can see the ground is littered with trash that washed in from the sea as well as the remains of any fish, turtles, and other critters that they've managed to get their hands on for dinner... You don't see any sentries as you peer down over the mouth of the cave but you do spy a stack of skulls to either side, painted black with filth and small white hand prints upon the crowns, arranged into totems of sorts. Although you are crouched above, it appears that none of the skulls appear to be human or elven... for what it's worth. As you listen and observe, you hear the faint tell-tale growl and high-pitched squeals that make up goblin speech echoing from deeper within... You perch upon the rocky steps overlooking the cave, bow at the ready, considering your course of action. The darkness within the cave is heavy and you would surely be silhouetted against the sea as you entered with no way of immediately seeing any threat within... |
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#21
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Neroth knew that being surrounded by a half dozen or so pesky goblins was not his best move, so he move silently Dice Roll:
He then moved hide Dice Roll:
Dice Roll:
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#22
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For many long and uncomfortable moments, your shout goes unanswered... leading you to believe that they may be asleep or perhaps you were unheard above the ebb and flow of the Moonsea's waters nearby.
You wait patiently however, and eventually you hear a goblin cry out from the caltrops before you see it... There is a slight ruckus that you can barely hear above the surf, and you even catch a glimpse of a goblin but you do not get a clear shot until one emerges with what looks to be... a broom. They had to have found it lying upon the beach as you just cannot picture a goblin taking the time to create a broom. Nevertheless, the dejected goblin sets about clearing the caltrops, oblivious to your presence. Last edited by mad_gondsman; 07-14-2011 at 11:14 AM. Reason: Salt. |
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#23
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Neroth lines up the little brown creature with his bow and First attack: Bow Dice Roll:
Dice Roll:
Second Round attack: Bow Dice Roll:
Dice Roll:
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#24
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The goblin is taken out of its chore quickly, dead before it even hits the ground. Another goblin emerges, cackling at the fate of its counterpart... but its laughter is cut short as a well-placed arrow claims it as well!
It has been said that goblins can be quite clever, but they are undeniable lunatics. You see two more dead before they wise up, peeking around the rocks to gauge where the attack is coming from. Once they've located your position, they grow much more excited and you can hear their howling amplified by the cave mouth... There is a moment of quiet, however, leading you to believe that they are up to something. That is when you hear the angry snorts and squeals of what can only be the boar that ransacked Cid's wagon and lamed his leg... As it emerges from the cave, it tentatively sniffs the air, avoiding the caltrops at first. Its coat is black and streaked with filth and even from a distance, you can see not two, but three sets of wicked tusks protruding from its jaws. You cannot be certain but it seems that a row of horns protrude from the back of its skull to tangle within a wild shock of hair that runs the length of its spine... Its large front shoulders, standing higher than a goblin, spasm as it finally runs into a caltrop... and goes into a frenzy... You watch the animal in disbelief, wondering of its origin, as it thrashes about madly in the caltrops... it is only a matter of seconds before it is aware of your presence, so you must act fast... |
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#25
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Four arrows launched and four kills, Neroth feels encouraged until he sees the unnatural boar fixing its eyes on him. Gently tossing his bow to the side, he unsheathes his longsword and meets the boar head-on. With a slash of his weapon, he First attack
Dice Roll:
Dice Roll:
Second Attack Dice Roll:
Dice Roll:
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#26
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You can definitely empathize a bit more with Cid as the AC 16, HP 18fiendish boar thrashes its head about violently in an attempt to gore you with those massive, yellowed tusks. It chases you in circles over the rocks as you dodge to and fro, evading its best attempts...
Your attacks, although they land, do no damage, however. The beast's hide must be twice as thick as your armor! It roars and squeals, sounding the likes of which you have never heard from an animal in the wilds, as it presses the attack once more... The goblins hoot from the safety of the cave, thoroughly enjoying the show... |
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#27
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Undeterred by the fearsome boars attacks and horrible breath, Neroth looks for an advantagein the fight, knowing full well that the remaining goblins would probably finish him off if he were felled by the boar. He manoeuvres himself so that his back is to the cliff face, drawing the boar away from the cave with attack 1
Dice Roll:
Dice Roll:
attack2 Dice Roll:
Dice Roll:
attack3 Dice Roll:
Dice Roll:
attack4 Dice Roll:
Dice Roll:
Last edited by myorke; 07-16-2011 at 08:36 AM. Reason: Making it easier to read |
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#28
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It is easy to get the beast to follow you as you leap across the rocky beach, keeping just out of range of those attacks as you circle and use the terrain to your advantage. The boar shows no signs of slowing, however, in spite of your landing shots that would have stopped a lesser animal long ago...
You decide that there isn't enough of the beast's black blood and lunge for an opening to end the fight, driving your sword into its chest almost to the hilt! The boar, however, isn't done. It drives hard against you and gores you with its wicked tusks! You manage to tear your sword free, eliciting an otherworldly squeal from the AC 16, HP 0 (Ferocity)monster, but it still presses on... Last edited by mad_gondsman; 07-18-2011 at 06:53 AM. |
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#29
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Seeing that the beast's mobility was severed hampered by its wounds, Neroth decides to continue his slashes at the beast, hoping to bring it down in short order. Being Applying a Defensive Attack as a Standard Action (http://www.d20srd.org/srd/combat/actionsInCombat.htm#fightingDefensivelyasaStandard Action) against the boar, -4 to hit, +2 to AC, AC now at 19 and Neroth is still moving about as beforecareful of the tusks, Neroth moves almost gracefully as he was taught by the elves, feeling the flow of the battle almost like music. His wound was serious, but did not hamper First attack: Dice Roll:
Dice Roll:
Dice Roll:
Dice Roll:
Last edited by myorke; 07-18-2011 at 10:21 AM. Reason: I forgot my high ground advantage. |
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#30
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Things were beginning to look grim as the fiendish beast continued its attacks against all logic and reasoning. It had practically chased you up the side of a rocky slope in its madness, leaving a long and disgusting trail of black blood in its wake.
The boar falters, however, upon a steep and slick rock face and as it loses its footing, you strike hard and fast, delivering a killing blow that actually stops its rampage! With a final howl, it shudders and slides to the base of the large slab of stone where you stand... You quickly survey the beach for any sign of attacking goblins as you retrieve your bow, but they are nowhere to be seen nor do you hear their excited hoots any longer. |
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