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  #1  
Old 07-08-2011, 12:53 PM
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Gossip Stones: The Official OOC Thread

First let me welcome you to the game, I am excited to be running a Zelda game and I hope you all have fun.


This thread its to discuss Out of Character issues, specially rulings, mechanics, errors I made have commited while transforming things into the Pathfinder system, etc...
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Old 07-08-2011, 09:20 PM
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Yay! I'm happy to see this game is still gonna happen! Who else is here?

Anyway first thing I wanna say is that I still kinda disagree with the Twili stats. I dunno, Im just picky lol. But I see them having low con (seeing as actual shadow creatures dont even have a con score), and I cant imagine the low wisdom is a universal trait. I mean, Im not trying to play a class that depends on wisdom anyway, heh.

But hey, in the end its your call, and I will go with what you think is right.
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Last edited by ArcaneJazz; 07-08-2011 at 09:27 PM.
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Old 07-09-2011, 02:46 PM
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I went for Wisdom for plot reasons, the ancestors of the Twili people, the Interlopers, werent wise and the Twili still inheret this characteristic.
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Old 07-09-2011, 04:11 PM
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Shouldnt Rito Characters have the skill fly regardless of class, and Zora have the skill swim regardless of class, counted as class skills? Just a thought.
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Old 07-09-2011, 04:20 PM
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Also, Are we using the rules for magic points? The only reason I ask is because the majority of the feats in the zelda d20 apply to them and none of the pathfinder classes get them.
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Old 07-09-2011, 05:17 PM
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Quote:
Originally Posted by Dashzz View Post
Shouldnt Rito Characters have the skill fly regardless of class, and Zora have the skill swim regardless of class, counted as class skills? Just a thought.
Great idea consider it done.
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Old 07-09-2011, 05:20 PM
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Quote:
Originally Posted by Dashzz View Post
Also, Are we using the rules for magic points? The only reason I ask is because the majority of the feats in the zelda d20 apply to them and none of the pathfinder classes get them.
The feats will be available, I am still working out a system to transkate magic points into use per day, but thats my current plan regarding those feats.
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Old 07-10-2011, 11:20 AM
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Uh... if we were to not possess the Zelda d20 handbook, how could we go about learning what some of these feats do?
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Old 07-10-2011, 11:27 AM
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Quote:
Originally Posted by Legomaster00156 View Post
Uh... if we were to not possess the Zelda d20 handbook, how could we go about learning what some of these feats do?
Look at the FAQ, hopefully that should answer all your questions.
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Old 07-10-2011, 11:36 AM
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Ok, thanks.
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Old 07-10-2011, 11:52 AM
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Quote:
Originally Posted by Legomaster00156 View Post
Ok, thanks.
If you have any questions not covered by the FAQ, let me know and Ill do my best to answer them.
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Old 07-10-2011, 02:10 PM
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Alright, then, here's a few. For purposes of the Protector feature, is it assumed that the Shiekah has sworn to protect it's party? Are Archetypes from the APG permitted? (I wish to become a Sniper Rogue, to make use of that bow proficiency.) What is the XP rate for this campaign?

Last edited by Legomaster00156; 07-10-2011 at 02:29 PM.
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Old 07-10-2011, 02:36 PM
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Quote:
Originally Posted by Legomaster00156 View Post
Alright, then, here's a few. For purposes of the Protector feature, is it assumed that the Shiekah has sworn to protect it's party? Are Archetypes from the APG permitted? (I wish to become a Sniper Rogue, to make use of that bow proficiency.) What is the XP rate for this campaign?
Yes I would allow that for a PC, NPCs and special character would have to restrict this ability to a single other character but for a player character protecting the party seems reasonable.

XP rate is medium.

Let me take a look at the APG and I will let you know.
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Old 07-10-2011, 03:55 PM
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I can make it easier, by just quoting the Sniper's information. It basically swaps out most of the Rogue's trap-disabling prowess to make it more reasonable for a Rogue to use a bow.

Quote:
Sniper
Some say that the sniper is the worst kind of assassin: a killer who waits silently in the shadows and then strikes from a distance without remorse. Snipers, of course, understand that such protestations about “cowardice” and “honor” regarding their profession are in fact merely the bleatings of sheep fearing the slaughter and pay them no heed. Most snipers take pride in their formidable abilities, which allow them to take life quickly, quietly, and efficiently, then disappear into their surroundings without a trace.

Accuracy (Ex): At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow or crossbow. This ability replaces trapfinding.

Deadly Range (Ex): At 3rd level, a sniper increases the range at which she can apply her sneak attack damage by 10 feet. This range increases by 10 feet for every 3 levels after 3rd. This ability replaces trap sense.

Rogue Talents: The following rogue talents complement the sniper archetype: camouflage, snap shot, sniper’s eye, and weapon training*.

Advanced Talents: The following advanced rogue talents complement the sniper archetype: defensive roll, master of disguise, and stealthy sniper.
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Old 07-10-2011, 04:05 PM
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Quote:
Originally Posted by Legomaster00156 View Post
I can make it easier, by just quoting the Sniper's information. It basically swaps out most of the Rogue's trap-disabling prowess to make it more reasonable for a Rogue to use a bow.
I am happy with that Legomaster00156. So far assuming ArcaneJazz and you join the game with the characters you have both described, you guys really need a tank and possible a healer.
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