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#31
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Dice Fort Save:
Dice Will Save:
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#32
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Dice Listen Check:
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#33
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U hear the sound of ticking coming from somwhere in front of you or what you guess is the front.
__________________ |
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#34
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Init:
__________________Dice Roll:
Spot for rope: Dice Roll:
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#35
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Dice Vision Test:
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#36
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Dice Fort Save:
Dice Will Save:
Dice Vision Test:
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#37
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Initial Stat rolls
Dice Roll:
Dice Roll:
Dice Roll:
Dice Roll:
Dice Roll:
Dice Roll:
If one comes up under 10 Dice Roll:
Dice Roll:
Rerolls for 1's Dice Roll:
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#38
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Final Stats- 16, 13, 15, 15, 10, 12 not the greatest but it'll do, overall +9
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#39
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Spot for a good way out.
__________________Dice Roll:
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#40
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Search and Spot for Tarek:
__________________Dice Roll:
Dice Roll:
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#41
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Very Late Stat Rolls!
Dice Roll:
3 1's Dice Roll:
2 more 1's Dice Roll:
Last edited by Bobo; 08-10-2011 at 11:30 AM. |
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#42
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Totals are 15, 13, 13, 12, 11, 12. Not too shabby.
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#43
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Dice Intelligence Roll:
Dice Reflex Save:
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#44
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Just realize I never got around to doing Ssunarav's HP... It's the last thing I need to be finished with his sheet. XD The Lizardfolk have 2d8 racial hit die, and Tarek told me to just add 16, so that's what I'm going to do.
Dice Roll:
Woo! I can't believe that roll just happened. I didn't really need it with the racial hit die bonus, but that's awesome. Last edited by Kentobu; 08-13-2011 at 05:13 PM. |
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#45
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Dice Spot:
Dice Search:
Dice Climb:
Dice Use Rope:
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